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House Rules

  • 5 Replies
House Rules
« on: February 24, 2018, 04:34:48 PM »
Force Power Interactions: Force Powers used on any Rival or Nemesis level target must make a Discipline check (versus target Discipline). Add Force Rating to your check.

Blue Dice Gained from Advantage: Limit 1 per roll. Though you can give them to multiple allies.

Languages: Characters start with a number of bonus languages equal to their Intellect score (these are in addition to the ones you begin with for your Race). Additional Languages can be treated as a universal class skill (so 5xp for the first, 10xp for the 2nd, 15xp for the 3rd, etc..)

Piloting: There is only one piloting skill. Just fill it out as Piloting Space on your sheet. Any talent that would work for a vehicle works for a starship.
« Last Edit: February 28, 2018, 05:25:53 PM by Dash »

Re: House Rules
« Reply #1 on: April 03, 2018, 04:54:34 PM »
Critical Injuries: Cannot be healed during combat. You can still heal wounds and strain as normal during combat.

Destiny: The Destiny Pool resets at the end of a Chapter instead of per session. Destiny can be used for downtime roleplay rolls. (I will do all downtime rolls in Roll20, but you can see them in the log). Make sure you declare you want to use one when asking for a roll.

Conflict: Conflict is rolled at end of the chapter instead of the story. Talents that give Conflict automatically at the start of a session will have a various Conflict cost from 1-3, depending on how often they are used and mitigating factors involved.

Re: House Rules
« Reply #2 on: April 08, 2018, 11:13:00 AM »
Advantage Conversion: If you have 3 uncanceled advantage on a roll that you originally rolled no successes, you may convert 3 advantage to one success.

Re: House Rules
« Reply #3 on: April 09, 2018, 11:12:32 AM »
Common Sense Check: Any player can request an Easy Intelligence check to see if their proposed course of action is counter-intuitive. Success means the GM will suggest whether the course of action is foolhardy or ill-advised.

Bear in mind, recommondation against a proposed course of action doesn't mean the action is impossible to complete, just that it's against common sense.

Enemy Check: Any player may request to know the level of the character they are interacting with. Be it a Minion, a Rival, or a Nemesis. If it's a Nemesis, I will also provide the Adversary (1,2 or 3) level of that Nemesis.

Re: House Rules
« Reply #4 on: May 10, 2018, 12:53:02 PM »
Light Side and Dark Side Paragons: While the Destiny Pool remains static through each chapter, the effects of Light Side and Dark Side Paragons is per session.

Re: House Rules
« Reply #5 on: November 04, 2018, 08:59:55 PM »
Skilled assistance rolls will no longer be allowed.