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« Last post by phinn on August 05, 2020, 05:57:04 PM »
Episode 6, Chapter 4, Session 95 - Insurgency GM (GM): After a harrowing space battle against Czerka forces in the Tanaab system, the Hellions have reconnoitered aboard the Ardent Rivener. Session picks up an hour after the end of last session, letting everyone have gotten some emergency care, changed and showered, and met back up in the Ready Room aboard the boarding pod. With Rook's tracker giving coordinates of Kiyota's vessel heading to the Centares* system, the Hellions must plan their next move, all while juggling an influential prisoner and two extra starships. Kesvo: Kesvo waits in the ready room, staring at the teal-colored hologram of the system in question with a grim look on her face. Cool Rook B. Dice Roll (Boost Success) (Ability Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success) Results (Success) (Success) (Success) (Advantage) (Advantage) Cool Kesvo Dice Roll (Ability Success) (Ability Success) (Proficiency Advantage x2) (Proficiency Success) Results (Success) (Success) (Success) (Advantage) (Advantage) Discipline Janix M'kyato Dice Roll (Ability Advantage x2) (Proficiency Success) (Proficiency Success) (Proficiency Blank) (Force Dark) (Force Light) (Force Light x2) (Force Dark) (Force Light x2) Results (Success) (Success) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Light) (Dark) (Dark) Dice System:Updating Players Destiny Pools Rook: Rook shows up to the ready room with Dr. Tane, and nods to Kesvo as she settles into a seat. Janix: Winded from the encounter, though smiling after the banter with Tal, Janix spends a bit of time to collect herself. After a short visit with Ashley (and to find herself amazed again at his powers), she joins Kesvo et all in the ready room. Kesvo: Kesvo shakes her head, and points to the door. "Not yet. When we get to the matter of Centares, you can bring him in. We have in-house business to discuss first." Venn: Venn was actually already in the briefing room earlier, finishing up some work on the computer from her brief chat with Hasar. This included filing the security footage files as well. When the Hellions convened, the Umbaran returned as well, pulling at a straw filled with some concoction she'd just blended up. Janix: An expression akin to raising an eyebrow (which she doesn't have) passes over her face as she considers Kesvo's reaction to the Good Doctor. Not surprised, but maybe just surprised to see him there. Captain Riprock: Riprock enters after a few moments with engine grease and soot, signs of hisfrantic attempts to repair the Mallard's systems clear. As he enters, he spots Tane and his glowing eyes narrow, but he moves to take a seat first. "N1-TR0 is still on the other ship, keeping an escort course to us." Doctor Rafan Tane: "Sure, just let me know when you need me." The good Doctor offers with a warm smile and steps out of the readyroom. Ashley: After seeing Raider returned to his room (who was not happy with that), Ashley saw to looking over a few things and then eventually joined everyone in the ready room. An eyebrow raises at Tane's presence but ... well, he was chill with his presence so there was that. Janix: As Tane leaves, Janix looks to her team (and noticing a feeling of fitting in now). "Been a few years since I was part of a space combat. While the ship took a beating I think everyone did an admiral job," she says as she relaxes near the team. Kesvo: Kesvo nods at Janix's comment. Captain Riprock: "Not the first time she's been hit that bad, but the Mallard is in bad shape. Gonna need to get her to a spacedock or a landing bay soon and get some people on fixing her." Kesvo: "Can she jump?" Captain Riprock: "She'll be able to jump to Hyperspace, but I don't want to get her anywhere near a fight. She's on backup systems for the most part, and I had to take the weapons offline just to get the navcomputer and the life-support on." Kesvo: "Understood. Perhaps best if she stays attached to the Rivener for now." Once everyone is in the room and the privacy curtain is engaged, she addresses the team while standing before the holotable, hands clasped behind her back. Captain Riprock: "Can do that, but the Rivener'll be slower. It won't be able to do as much of a burn or be nearly as nimble, which is what it relies on primarily. It caught that Czerka ship with its pants down, but it was punching above its weight class there." Kesvo: "I hope to not engage in another firefight soon, if we can help it," she countered. Tal: Tal arrived just before the room closed down, bumping into Tane on his way out. Tal ignored the researcher and joined the Hellions at the table. Captain Riprock: "Well, I don't know what we're looking at next. Just giving you the parameters." Rook: Not long ago, Rook would have immediately pushed the captain to let her assist with his ship. but she'd learned better, and simply listened. Venn: Venn makes a somewhat disturbed expression at the remark about Czerka, likely because she doesn't understand that saying the Captain uses. "Would it make sense to get it to a repair location now, and let it catch up later since it is the fastest ship?" Kesvo: "We're looking at pursuit, at the moment," she said, returning her attention to the map in the center of the room. "Four's tracker puts Kiyota headed to the Centares system. Dr. Tane claims to be well-informed on the area, so in a moment we'll bring him in to share what he knows. But before then, I want to make it clear just how precarious our position is, right now." Venn: "Psh, he claims to be well-informed about every area." she quips before sipping from her straw. Kesvo: "We are here, all of us, for one over-arching purpose: to hurt the First Order. In unexpected ways, in ways the Republic cannot, for whatever reason. We are here to help diminish the threat they pose to the galaxy." Tal: Tal nods in agreement to that purpose. Janix: After Felucia, Janix nods with much more gusto than she might have before. Kesvo: "This job we've signed onto with Xizor was a means to that end. A way to cut the head off of the serpent in a way they won't expect. Another may grow behind it, but a blow the likes of what we could strike if Xizor's plan comes to fruition would not be one they'd easily shrug off." Rook: Rook watches Kesvo with narrowed eyes. What was she building towards? Kesvo: "But this isn't news to any of us. So I need to know why, knowing what's at stake, knowing why we're here, our response to seeing our First Order contact in a moment of conflict was to shoot at her." Ashley: Ashley looks up from the screen (reading about that Hasar encounter, yo) and is mostly silent for the time being. Oh, there it was. "To be fair," says Ashley, "we did play it off as Rook and N1 were hired by Janix and myself as she was not aware that we were part of the same crew." Kesvo: "Rook was in the room with Xizor, Kiyota, and myself just hours before, very clearly a member of this team. From the sounds of it, nothing was played off as anything. There was a fight and she fled." Rook: Rook held up a hand. "I get that you are angry - or you would have asked me about this when we were on our way here. but our quarry is already an hour ahead of us. Let us get underway, and then have at Ashley, Janix and myself. but don't you think our first priority should be shaving Kiyota's time margin, not arguing?" Ashley: Ashley's eye's narrowed but as Rook spoke up, he promptly closed his mouth. Janix: With her lips pursed, Janix listened at Ashley and Rook's defense. "All it takes for evil to succeed is for good people to do nothing. It did not feel to me like it was right to do nothing." Captain Riprock: "Remember that Xizor arranged for us to be on that ship. He set us up on the Glove's guest list. I wouldn't be so sure that Kiyota doesn't know who our public faces are, now." Kesvo: "I trusted you to carry on with the plan before without explicit instructions and you shot our contact. If we catch up to Kiyota without discussing this first I cannot trust that you won't try to just shoot her out of the sky." Ashley: "As long as she isn't trying to murder people, then there won't be an issue, because that's exactly why we reacted as we did." Tal: Tal wants to point out that it was only Elaiza being chopped up by Kiyota, which would have decreased their problems either way...but he didn't think that would play right now. Rook: "Your orders, on our way HERE were to just shoot her out of the sky before she could communicate with anyone. I will point out, Kesvo, I did not fire the first shot in that combat.. And when I did fire, it was at Onrien's guards. I didn't engage the force user; I've learned better. And when I did shot at Onrien, It was on stun." Kesvo: "Enough." "You walked into a conflict situation, and instead of trying to stop the violence and maintain our cover, you engaged someone we were relying on for our current mission." Janix: About to add more, Janix shuts her mouth at Kesvo's "Enough. Kesvo: "I understand that Elaiza and Micael were being attacked." Captain Riprock: Riprock leaned back into his seat, his arms crossed as he considered it. Kesvo: "But our chance at completing this mission and striking down the leadership of the First Order is now all but decimated. When we catch her, I'm going to attempt to talk to her, but unless I can come up with some enormous fantasy that she buys into, our mission is scrapped." "And that's just where our problems begin." "Kathlo and Zann are dead." "And the Glove believes the Hellions are responsible for the attack on his ship." Venn: "Why would he think that?" Tal: Tal whistles at that. "Frak, that's bad. Not Kathlo and Zann, but us being in the poodoo with the Glove." He looked to Venn, wondering the answer to that as well. Rook: Rook shook her head at Kesvo, "how do you know who made it out? did you reach someone?" Kesvo: "I don't know. I spoke to Xizor. He said the Glove accused him of bringing us on board as part of the assault, but he didn't know where the Glove got that information." Captain Riprock: "The Glove's a legitimate businessman. He's got a lot of friends in the Senate. Might make our lives harder in the Core, but in the Outer Rim it certainly gives us cred." Ashley: Ashley just leans back in his chair, arms crossed and listening. Venn: "So reach out to the Glove and tell him his suspicions are incorrect." Kesvo: "That is the plan. However, I don't expect him to take us at our word." Rook: Rook reviewed the data about Hassar, frowning thoughtfully. Venn: "We have Hasar. She can provide testimony to our benefit." Captain Riprock: Riprock nods to Venn. "Certainly helps us. She was chummy with Irban and Irban's own guy was protecting The Glove's ship." Kesvo: Kesvo nodded. "That's a good idea." Captain Riprock: "Either way, Aris didn't seem to take our advice about laying low to heart." "Remove some problems and add others." Venn: "Well behaved women rarely make history." Ashley: That made Ashley snort because it was true. Kesvo: "I get the impression that waiting this long was restraint on her part." Captain Riprock: "Or opportunity." He paused, then looked over at Tal. He purses his lips in thought, then turned back toward Kes. Kesvo: "The point I want to make clear is that we are not normal Republic operatives," she says, bringing the convo around to center, again. "We cannot be effective at what we're assigned to do if we're jumping in to play white knight at every maiden's call without care for our cover and the larger role we're playing." "If you cannot handle that, then you are in the wrong place. Full stop." Tal: Tal had to agree with the Captain, though he did so silently. Aris was far more cunning than most people gave her credit for. She'd gotten rid of two of her major enemies by waiting for a gathering of them. She'd changed the balance of power in the galaxy, but it was hard to tell which way just yet. Kesvo: "I will figure something out to try and salvage this. But in the meantime, try to keep your heroic impulses in check. Four, you can bring Tane in, now. Let's get some info on where we're heading." Captain Riprock: "Before that. What're we going to do with our extra ship?" Kesvo: Kesvo shrugged. "Put Hasar on it, send her home? It sounds like she's going to be an ally if she can." Rook: "Kesvo, you miss the point. again. WE aren't republic people. Janix isn't, I'm not. and Ahsley is a JEDI. We didn't step in because of the republic, but becasue of who we are. We are decent people, each with our code of honor. and that code says, we don't stand aside and let a sith chop someone up. No matter who they are. it makes me crazy that you equate any decent behavior as 'republic.' "Why would we give up the Blade? it's a great ship." Kesvo: "That's not what I'm doing, Rook." "I'm saying, we are all here because of a mission given to us by the Republic. If you want to go chop up bad guys nonstop, there are places for you to do that. It just isn't here." "It is the Republic that pays your stipend, that sanctions the work we do. Whatever else you are in addition, we are all 'Republic people' while we're part of this team." Ashley: "The real problem," says Ashley, "is that we can white knight when it benefits the agenda." Captain Riprock: "This team needs to be able to go places that the Republic military can't." Kesvo: "There are very few circumstances in which you cannot act how your conscience dictates. But this was a critical one." Captain Riprock: "That's the whole point of it." Rook: "We, all of us, let a whole lot of super bad people walk away. chasing down bad guys, and standing aside while someone is murdered, are two different things. especially when that someone is a friend." Kesvo: "Your guns were not your only option." Venn: "This is why I don't leave witnesses." says Venn in a super matter-of-fact way as she stirs her straw in her smoothie. Could be a joke. Could not be.... Janix: "Fists worked pretty good too," Janix quipped with irritation in her tone as she crossed her arms across her chest. Ashley: "The first shot wasn't a gun," snaps out Ashley, "and Kiyota wasn't exactly listening to anyone." Rook: "we aren't diplmats, Kesvo. she wasn't waiting around to hear us out. and she wasn't going to stop. You didn't see her; it was like she was insane." Kesvo: Behind her back, Kesvo's hands flexed into fists, then relaxed again. Tal: "And it was Elaiza that you all stuck our necks out for." Kesvo: "I don't expect you to be diplomats." "I do expect you to be good for more in a conflict situation than pulling a trigger." Tal: "The same woman that tried to turn Kesvo and I into paste on Skye City. Rook and Janix weren't there for that, but you were, Ashley." Ashley: "May I remind you that we're friends now with several people that have tried to kill us?" replies Ashley to Tal. Janix: A curious look from Janix to Tal as she hears more about Elaiza. Given, she took her cue from Ashley regarding the woman and her protege. Tal: "I wouldn't call most of them friends." Tal said. "The point is, we've got to start being smarter about things or we're going to blow this whole thing up over the wrong person." Kesvo: "If we haven't already." Ashley: "But I also have a bit of a problem watching anyone who is a Dark Side Force-User striking people down." His smile is grim. "Consider red lightsabers a trigger." Tal: "I don't want that person being Elaiza or what's his name." Janix: "I would have reacted the same if the person Kiyota was striking down was a person I'd never met." It wasn't right to stand by and do nothing. Kesvo: "I'm not suggesting you stand by and watch her kill someone. But from what was reported, you didn't even try another tact before attacking with force." "But we can debate the finer points of that later. So long as we're all on the same page right now about trying to salvage this mission." Captain Riprock: Riprock leaned forward slowly and placed his arms on the table. "I'll make the point clearer." Rook: "and you think we salvage it by you talking to her?" Venn: She nods towards Kesvo. "If you want to cultivate Hasar as a full on asset and send her on her way, I would recommend you talk to her to cement that relationship how you see fit. Exit interview?" Venn shrugs slightly and continues. "I've already softened the ground for it all, especially with informing her of our shared enemies, but you are more likeable and command more legitimacy." Rook: Rook left off studying Tal, to turn to the Captain. Kesvo: "I'm not sure it can be salvaged at this point. But if it can be, it won't be with guns." Tal: Tal nodded, feeling his temper getting hotter in the face of obstinate justification. He leaned back in his seat. They were going to try to salvage this thing and then figure out what to do if they couldn't. Captain Riprock: "Maybe this wasn't emphasized enough. Or maybe you all have forgotten. This team was put together for one purpose, and one purpose only - to stop the rise of power of the Imperial Remnant. By going undercover. By accessing the underworld to reach people the Republic can't." "The Senate is full of beauracrats, but we're not. There is a single line of command. If Kes, or I, tell you to do something, you do it. The stakes are too high not to. And all of you have seen that. On Fellucia. On Foundry Four." Janix: Janix nodded at Kesvo's point, not disagreeing. "Of course," she said after Riprock's point as well. What was done was done, and this was the warning to her and the others not to fuck it up again. Justified or not, she heard it loud and clear. Captain Riprock: "And if we have to sacrifice an Elaiza, or a Micael, or a Tyber Zann, along the way to prevent another Alderaan, we do it." Ashley: "I will always try to help people--you are not going to like it half the time--but I will endeavor to make sure it doesn't mess up the mission." The mention of Fellucia--of nearly dying, of blackened skin and weakness--had him paling considerably. "Which is the best I can offer, so can we--" Nope. Now Ashley is just going to stare at Riprock. Captain Riprock: "We will do everything in our power to avoid that, then we will." "But we're here to get dirty people. And if you can't handle that, then say so now. There'll be no hard feelings. We have a ship or two you can take on your way." Rook: Rook, about to say something else, grew quiet as she considered the Captain's offer. The Blade was a really fine ship. and she could get back to her Clan, to the people who actually needed her. Ashley: TEMPTING OFFER IS TEMPTING. Venn: The awkward silence is broken by a sudden long slurping from an empty cup's straw. Janix: Janix looks at Rook and Ashley. She wanted to be with the Hellions but she fucked it up with both of them. She does give Venn a glance at the slurping. Rook: "I promised you two missions, on my honor. I will help you finish this one - i'm really the only one who can offer Kesvo the leverage she needs." Kesvo: Kesvo looks down, sighing softly at the slurp. For a moment, she looks tired in a way she usually doesn't. Rook: Rook looked over at Kesvo. "She'll talk, i bet, if you trade her me." Ashley: "I already said what I would do," says Ashley. Captain Riprock: "We'll get into Kiyota and that later." Ashley: "... and to be honest, what Rook is saying is part of what I was considering as a way to fix this ..." Kesvo: She looked up again, to Rook, then to Riprock. Rook: "Kiyota is our mission, Captian. she should be the first prority, becasue I do not want to see another world decimated by fanatics. Ashley: "Because while we may have messed it all to hell, I was already trying to figure out a way to make it right." Kesvo: "We'll figure out a plan en route. For now, we have a guest whose fate needs to be decided. Does anyone object to Hasar being made into an asset?" Captain Riprock: "Good. Both of you work on that." He looked to Janix, then. "Are you clear?" Janix: Almost a mixture of sad and bemused, Janix pipes up as well. "Probably shouldn't let the kids do their martyring alone if it comes to that," in reference to Rook's trade idea. "Understood," she says to Riprock. Captain Riprock: "Nobody has to make up for anything. We're a team. We'll figure it out together." Rook: Rook grinned over at Janix. "it should just be me. I'm the only one she knows is a Hellion." "let her ask for the other two, if she wants; it gives Kesvo a concession." Tal: "I'm behind making Hasar and asset." Tal said quickly. Rook: Rook gave the Captain a small, tight shake of the head, a touch of confusion in her gaze. Captain Riprock: "Hasar is already an asset, we should solidify that, though. I think we should send Mandrake to fly her back to Cato, and then he take the Blade to Foundry Four." Janix: "If she can be trusted she sounds like she has connections." Janix is still pretty clueless about Galaxy politics but weighs in. Captain Riprock: "Get it cleaned up, recomissioned, De-Gammoreaned." Kesvo: "Stars, yes," she groaned softly. "And with that track, we don't lose the Blade entirely, if you're passionate about keeping it," she said, mostly to Rook Venn: "Like I said, I recommend Kamcakes give an exit interview to really solidify the arrangement." Kesvo: She nodded to Venn. Rook: Rook nodded tightly to Kesvo. "she's something special." Captain Riprock: "I think it's a good idea to be expanding our resources." He nods to Rook. "The Blade seems like a strong ship. It handled well back there. As we find ourselves needing to handle more and more things ourselves, having a number of assets available to us is good." Tal: Tal nodded in agreement. Captain Riprock: "I'm good on my end, if we want to get jackhole in here to talk." Kesvo: Kesvo nodded in affirmation. Captain Riprock: Riprock gets up and walks over to Tal, handing him a small metal cylinder. "I want you to hold onto this." "Go ahead and get him, Rook." Janix: Janix looks to see what Riprock is giving Tal, extremely curious. Tal: Tal accepts the metal cylinder. "What is it?" Tal looked at the metal cylinder. Captain Riprock: "You'll see in a moment." Riprock nods and moves to sit back down. Venn: "Is it like some kind of zapper if he says something we don't like?" she says, with restrained delight. Kesvo: "You really need less-weird hobbies," she murmurs to Venn as she takes a seat. Rook: Rook stood up and walked into the corridor. There she spent a moment leaning on the bulkhead of the ship. and just feeling the rumble of a machine in perfect working order. After she had calmed herself, she turned to Doctor Tane. "they'll let you in now. I bet you hate it." She forced a smile. Tal: "Got it." Tal said, taking the cylinder and settling in his chair while Tane was brought in. Tal still doesn't like the "researcher", but manages to keep his distaste for the man hidden. Doctor Rafan Tane: Tane smiles at Rook, shaking his head. "Oh, I'm fine. I get it." As he enters the room, he looks around and waves, flashing a smile. "Good afternoon. I hear we're going to Centares." Kesvo: Kesvo nodded. "Rook says you believe you have some information on the area to share." Janix: Janix nods slightly as the Good Doctor enters as a small greeting. Doctor Rafan Tane: "Quite so. I've been to both habitable worlds before. Centares is the one most people are familiar with - it's a mining world that was allied with the Separatists. Later it was controlled by the Imperials and strip-mined, so it's lost quite a bit of its wealth and opulence. For a while, it was a refuge for the Imperial Remnant." Ashley: Ashley gives a half wave, returning his attention to the tablet in hand. Kesvo: "But no longer?" Rook: Rook didn't return to her seat, but leaned against the ship, right near the door. she just needed room to breathe. Doctor Rafan Tane: "There was a Warlord there - Moff Drakon or something - that was in control of the system and used it as a stronghold against the Republic. Before Jetta, he was assassinated and most of his vessels fled." "Now Centares is a Republic world, kind of the last stop between the Outer Rim and the Mid Rim. The gateway to the frontier. But it's not very well garrisoned and it has mostly freighter traffic coming through for trade. Other routes have gotten more popular." "The second planet, Nizon, is fairly unknown. It's mostly a dustball world, really. But it has a number of caves and underground tunnels that are of interest. A native species that is very burly but not very bright populate the planet, but not very heavily." "The Imperials used them for slave labor." "I think what Rook suggested though, is what makes it interesting, really. The planet has a group of mercenaries that work out of the Southern Hemisphere - not far from an underground city of a now-lost civilization. The city?" Tane smiles, beaming as if unveiling some secret he found interesting. "One of the first cities of the Mandalorian conquest. Balak-to." "Now.. that may just be coincidence - and not at all pertinent to the reasons you're going to Centares. But it's a little known nugget." Tal: The information was interesting. He watched Tane, briefly, wondering if he was going to ask to come along on this mission "for science" or something like that. Doctor Rafan Tane: "If you are going to go to Nizon, though, I'd be a valuable guide. As I said, I've been to the planet and explored the area." Venn: "Of course you would." remarks Venn in an ambiguous tone. Tal: And there it was. Rook: Rook listened intently, her eyes lighting a touch when they spoke of the ancient city. Kesvo: "'Lost underground city' does sound like a prime spot for a hideout," she mused, to herself. Ashley: Ancient city results in eye sparkles in cranky blue Pantoran. Doctor Rafan Tane: "And if someone's looking to hide, they're more likely to do it on Nizon than Centares. Centares has about a billion people on it. Practically no-one knows Nizon exists." Kesvo: "We're following a tracker," she told Tane. "We won't know until we're closer which planet we're headed for. But sure. If it's Nizon, you can play guide. Sounds like it's the same kind of creepiness we pulled you out of on Nathema." Doctor Rafan Tane: "Oh no, nothing at all like Nathema." "But, I'd glad to be of help." Tane flashed a smile. Kesvo: "Dark. Musty. Close quarters. Old as stone. Creepy." Janix: There was a quirk of her lips in amusement at the reactions of the room. Tane was definitely trying his charm but his knowledge could prove much more valuable. Captain Riprock: "One thing." Riprock draws out a box and pushes it across the table. It stops before the Doctor at the edge. "While you're on the surface, you wear that." Doctor Rafan Tane: Tane lowers his hands to open the box and his nose wrinkles in distaste as it reveals a Zygerrian slave collar. "Is this really necessary?" Rook: Rook's stomach clenched and she stared at the Captain as if he were an utter stragner. Captain Riprock: "I suggest you don't make Tal angry." Kesvo: "No," Kesvo said, with a shake of her head. Ashley: Similar staring from Ashley because what the kriff? Rook: "We are not slavers." Kesvo: "That's no more incentive than what would already happen to him if he tries to knife us in the back.' Venn: "Slavers would make him go and wear it." Rook: Her horrified gaze swept over the hellions. Tal: Tal looked at the collar, followed by the trigger. Riprock now held the title of "Guy that Likes Tane the Least", one that Tal felt he'd held solidly until that moment. Captain Riprock: "If he proves himself he can take it off. It doesn't do anything if Tal doesn't use it." Kesvo: "No," she repeats, to Riprock. Doctor Rafan Tane: "Please. I'm just an archaeologist - you're all quite capable of handling me." Janix: "I think the Hellions are enough to handle Tane. I could do so on my own." Doctor Rafan Tane: "I promise, I'll be on my best behavior." Ashley: "Let's not," says Ashley, "let's really not do this because there's already enough consequences for running afoul anyone in this room." Tal: Tal looked at Tane. "Yeah, you will." Venn: "Thank the maker that thieving grave robbers always speak honestly." Janix: "Agreed." She looks at Venn at the mention of running afoul. Then to Tal. Captain Riprock: Riprock's eyes narrow in obvious disagreement. "Fine." He nods to Tal. "You keep em both. Just in case." Doctor Rafan Tane: "Wonderful start. I'm sure we'll all get along great." Tal: Tal sighed. He pocketed the device then closed up the box and drew it to his place in front of him. Kesvo: "Alright. Was there anything else you wanted to share?" she asked Tane. "If not, we've got some loose ends to tie before we jump." Doctor Rafan Tane: "Nope, that's all of it. If something else comes to mind I'll bring it up." "Will I be bringing my equipment? It could come in handy." Rook: Rook recoiled from the Captain, baffled. She glanced once more at the team, deeply uneasy. "I'd best not be part fo whatever you plan," Rook said, nodding to Kesvo. Her gaze flashed for a moment to agony, but she said nothing more, merely waiting to be dismissed. Kesvo: She nodded. "Thanks for the input," then. As for his equipment, she shrugged gently. "We'll know more when we're closer." Doctor Rafan Tane: Tane nods. "Well, have a wonderful day. I'm going to just be in the garage. Tinkering.." He said like a kid who is being passive aggressive about going to his room. He turns and leaves. Kesvo: "Anyone else have urgent business? Otherwise I need to talk to Hasar and the Glove, and someone needs to fill Mandrake in on his field trip." Janix: While the Doctor leaves, Janix looks at Rook and her idea that she'd be dismissed. She forgot how painful youth could be but she waited for Kesvo to respond to the young Mando. Tal: Tal started to speak up, then stopped. It wasn't urgent, but he hoped that getting around to it wouldn't come too late. Ashley: "Nope but we've got about thirty-six hours until we get to where we're going," says Ashley, "so there's that." Kesvo: "Alright. Dismissed." Rook: Rook left the room first, already by the door. Ashley: Cranky boy is out. Captain Riprock: Riprock gets to his feet slowly, turning to Kes. "I'll go talk to Mandrake. He seemed like he could handle it. I'll call to Foundry Four and let them know to expect him and the Blade." Kesvo: Kesvo remained in her seat, watching the others leave. Tal: Tal was still seated, watching the others go for the moment. Janix: Janix followed out Ashley and Rook, seeking to counsel the youths in so much as she could. Kesvo: She nodded to Riprock. Captain Riprock: "I get why you said that, there. But I think it's better safe than sorry for Tane." He says once TEAM BLUE has left the briefing room. Rook: Rook pulled out her datapad and wrote a few lines in it. Tal: He scooped up the collar and the trigger and then rose from his seat. Venn: Venn sighed in relief, as the angst levels in the room were getting to the point of suffocation. "Comm me if Hasar gives you trouble." she imparts to Kesvo before departing herself. Kesvo: "He's a liability, yes. But that ship has sailed. The collar wouldn't stop him if he's got his mind set on double crossing us. And it's a trigger for the young ones. Not the battle for today, Cap." Tal: "I still don't think Tane should be on this ship at all. The man tried to leave us to die before we caught him. If things had gone differently, he'd be off counting his credits while were smears in that stone floor." Tal said. "The airlock is still viable." Kesvo: She nods at Venn's comment as the Umbaran leaves. Captain Riprock: "Not if he's on the planet when he bails. But, fine." "I don't like how he's saying all the right things to get Rook spun up." Kesvo: "Yeah. Maybe we just leave him there," she muses, softly. Tal: "Okay, so I'm not the only one who sees it?" Captain Riprock: "Convenient it's a Mandalorian city." Tal: "Because I'm not the brightest charge in the blaster, but even I see it." Janix: Hustling to catch up with Rook, Janix lays a hand on the younger Mando's shoulder. "Whatever you do, your not alone. Remember, it's a team." She gives a squeeze and if Ashley is going the same direction, includes him in the statement. Captain Riprock: "If he knows the way around the planet, fine. Use him. Maybe he's earnest and I'm just a grouchy old smuggler." Kesvo: "Maybe both." Captain Riprock: The Captain smirks. Kesvo: "Maybe he's a piece of druk and you're bitter." "We'll watch." Captain Riprock: "Well. I'll admit. I might be seeing a bit of myself in that cheerful grinning, and I know when I was up to no good with that sorta' smiling." Kesvo: "I believe it," she sighed, pushing herself to her feet. She looked to the doorway and shook her head, still thinking about the young ones. "Alright. I'm gonna go chat up our guest." Captain Riprock: Riprock set a hand on Kes's shoulder. "Hey." "We're gonna figure this out." Rook: Rook looked right at Jannix, banked fury in her gaze. "no. it's not a team. NO team i would be a part of would suggest a slave collar. I'll see this mission through, and I'll pay the price for my sense of honor. Just .. Janix, Kesvo is the most ruthless, deadly person I know. Don't get on her bad side, once I'm gone. Just bow out, when you get the chance. she'd have stood aside and let Kiyota chop of her own father's head, before interfering with the mission." Kesvo: "I don't doubt it," she said, looking towards Riprock after a pause. She turned her head to face forward again, and her voice softened. "Just not sure the cost, yet." Captain Riprock: "Let's go sit with a bottle once you're done with your calls, and we'll talk out some ideas." Ashley: Ashley had been about to respond but-- Well, there's that right there. Kesvo: She nodded and headed out. Captain Riprock: Riprock patted Tal's shoulder, then moved to step out of the briefing room too. Tal: Tal took the collar and the trigger to his room. Kesvo: Kesvo went to the DUNJUN to find Hasar. Janix: There was more fury there and Janix knew better than to take it full on. She moved her hand and nodded. "I see," she said noncommittally to Rook. She looked at Ashley for a moment but didn't push Rook. "If you want to talk, I'm here. You are a great warrior and I respect you," she said to Rook. GM (GM): Kes make whatever social check you want to versus Hasar to git her to do what u want. 2r 1p for Charm but gain 2 Boosts from Venn's efforts! Charm Kesvo Dice Roll (Boost Success + Advantage) (Boost Blank) (Boost Success) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Failure) (Challenge Failure x2) (Challenge Threat) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Rook: Rook gave a strangled laugh, and then gripped Janix's hand. "whatever they said, and though there will be a cost, we did the right thing. Maybe not the best thing, or the cleverest, and certainly not how they would do it. But a right thing. If we walk away from who we are, we will just end up becoming another enemy like the FO. You saw the captain. Kesvo. I understand their commitment. but the price is to loose that very thing which separates us from their enemies." Ashley: "She isn't entirely wrong," he replies, "but sometimes ..." Ashley shakes his head, whatever he was going to say about Kesvo being left unsaid. "You weren't here when we dealt with the slavers, saw all that we did, and to have one of those brought out? It's not okay, at any point, the rest of what was said ..." The Pantoran waved a hand. "We'll work it out but the results may be that some of us go separate ways. We can't be-" A sigh escaped, as Rook said it but he echoed it. "We can't be our enemies." Kesvo: Kesvo spends some time with Hasar, talking about how the woman wound up where she is, and where she hoped to go from here. After expending a good bit of charm and patience, she sends the woman on her way with Mandrake on the Blade. Tal: Tal will then head to the dojo to work off his own irritation. Kesvo: She then tries to reach the Glove, but can't get through. GM (GM): These Scenes will be carried out in Downtime. 36 hours pass, and the Blade of Rogak disembarks with Onrein Hassar and Vazus Mandrake. The Aeon Mallard remains docked to the Ardent Rivener. Jumping out of Hyperspace, the tracker indicates Kiyota's ship is indeed heading to Nizon and not Centares. You find a fair number of freighter traffic and smaller-craft moving around Centares, but no other large ships are in the area of the main planet. Rook: Rook gave a half-smile to Ashley, though it faded swiftly. GM (GM): All of you can be at whatever station you wish as the ship jumps out of hyperspace and goes to sublight. As you approach Nizon some hours later, you find that there is a large nebula around the dusty world, one that interferes with most sensors. Ashley: Ashley will do the copiloting thing. Like a good person. GM (GM): Ashley is finding a lot of interference in the area, but as the Co-Pilot can attempt to make a Daunting (4p) Computers check to compensate for the interference. Kesvo: Kesvo grimaces as the scanners stop being useful. "Gonna go ahead and guess that all that nonsense is interfering with our tracker, huh?" Captain Riprock: "The tracker said she was headed to Nizon, but I can't pick up where on the planet." Ashley: "Let me see what I can do," says Ashley. "Maybe I can clear it up." Janix: %u26D3%uFE0F Touch of Fate Activation Incidental Effect Once per session, add Boost Boost to any 1 check. (FOR ASHLEY) Rook: (( Rook will spend most of that 36 hours to make her new gun as amazing as her old gun. she keeps mostly to herself unless approached.)) Computers Ashley Nasur Dice Roll (Boost Blank) (Boost Blank) (Boost Blank) (Ability Advantage) (Ability Success x2) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Advantage) (Difficulty Threat x2) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Success) (Threat) (Threat) (Threat) GM (GM): Ashley is successful in picking up a very large object in the nebula, something that's providing a lot of electrical interference and jamming most communications and long-range sensors. He also detects four starfighters that are moving from the atmosphere on an intercept course with the Ardent Rivener. Ashley: "So, heeeeeeey." GM (GM): Ashley can pick up the configuration of the fighters as some sort of interceptor craft - similar to an A-Wing, but looking to be upgraded in materials. Ashley: "Cleared things up a bit but we've got incoming." Captain Riprock: "Picking them up now. Four fighters. Looks like Barracudas - BLASTECH's latest. Kesvo: "Wonder if they're friends of our quarry." Ashley: "Yeah, there's something else out there too. Big but more concerned with those fighters." Captain Riprock: "Try to find out what it is, Ash. Everyone else get to your stations. Tak - raise the shields. Tal, man the weapons station." GM (GM): A general alert sounds through the Ardent Rivener Tal: Tal makes his way to the turbolasers and does so. "On it, Captain." Ashley: "Alright, I'll see what I can find out." Ashley turns his attention back to the console, trying to clear things up and figure out what was out there. Captain Riprock: Initiative Vigilance Captain Riprock Dice Roll (Proficiency Success x2) (Proficiency Success x2) (Proficiency Advantage) Results (Success) (Success) (Success) (Success) (Advantage) Initiative Cool Rook B. Dice Roll (Boost Blank) (Ability Advantage) (Ability Blank) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) Results (Success) (Success) (Advantage) (Advantage) (Triumph) Janix: Down in the weapons room with Tal, Janix mans the weapons that Tal doesn't take himself. Initiative Cool Tal Vodax Dice Roll (Proficiency Success) (Proficiency Success) Results (Success) (Success) Initiative Cool Kesvo Dice Roll (Ability Success) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Blank) Results (Success) (Success) (Advantage) (Advantage) Initiative Vigilance Janix M'kyato Dice Roll (Boost Advantage x2) (Boost Blank) (Ability Success x2) (Ability Advantage) (Ability Success + Advantage) (Proficiency Blank) (Force Dark) (Force Light) (Force Light) (Force Dark) (Force Dark) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) (Dark) Ashley: %u2694%uFE0F Initiative Check Image Weswin's Foresight Calling upon the Force at the start of the combat, Ashley is able to glean insight into what comes next. Activation Action | Self Check Initiative (Cool or Vigilance) + %u2394 up to FR Effect Spend %u25D0 to add automatic Image on his first check this encounter. Initiative Vigilance Venn Parsa Dice Roll (Boost Blank) (Boost Advantage x2) (Ability Success) (Ability Advantage) (Ability Success + Advantage) (Ability Success) (Ability Advantage) (Ability Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Barracuda Fighter: Initiative Vigilance Barracuda Fighter Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) Results (Advantage) (Advantage) (Advantage) (Advantage) Barracuda Fighter: Initiative Vigilance Barracuda Fighter Dice Roll (Ability Advantage) (Proficiency Success + Advantage) Results (Success) (Advantage) (Advantage) Barracuda Fighter: Initiative Vigilance Barracuda Fighter Dice Roll (Ability Blank) (Proficiency Success + Advantage) Results (Success) (Advantage) Venn: (is that Yoda poopin) Barracuda Fighter: Initiative Vigilance Barracuda Fighter Dice Roll (Ability Advantage x2) (Proficiency Success x2) Results (Success) (Success) (Advantage) (Advantage) Tal: (Relieving himself, he is.) Initiative Vigilance Ashley Nasur Dice Roll (Boost Advantage) (Ability Success + Advantage) (Ability Advantage) (Ability Advantage x2) (Ability Success + Advantage) (Proficiency Advantage x2) (Force Light) (Force Light x2) (Force Dark) (Force Dark) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Dark) (Dark) Venn: Venn puts away her candy bar as suddenly her comms officer station receives the information. "General quarters, we have incoming starfighters on incercept course" she calls into the mic. Then she activates the Red Alert throughout the Rivener so that the entire crew can be alerted that things might get bumpy. GM (GM): The Barracuda Fighters are at Long Range from the Ardent Rivener. Nizon is Extreme range away from the ship. The nebula makes targeting difficult. Any attacks made from longer than Close suffer 3 setback dice. Rook: Rook will use her free maneuver angle the Deflector Shields to forward from aft. GM (GM): A comm comes through from the lead Barracuda: "Unidentified vessel, you are entering a restricted area by Republic command 62-Subsection Thirty Four. Please turn back to Centares." Kesvo: "Is that legit?" she asks Riprock at the transmission. "Are they Republic, from what you can tell?" she asks, nodding to his control panel. Warfare Captain Riprock Dice Roll (Proficiency Success) (Proficiency Advantage x2) (Proficiency Success) (Difficulty Failure) (Difficulty Blank) Results (Success) (Advantage) (Advantage) "Hrm.. yeah that's legit. Sounds like a Senator ordered this area off-limits for conservation purposes." Captain Riprock: "Those aren't regular Republic ships, but they could be new. They seem to have Republic credentials." Kesvo: Kesvo returned the hail. "Barracuda, this is the Rivener. We're here on Republic business that requires a brief stop on the planet's service. You're welcome to escort us down and look over the credentials yourself there." Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 3 New Light Side total 6 Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Deception Kesvo Dice Roll (Boost Blank) (Boost Success + Advantage) (Ability Success) (Proficiency Success + Advantage) (Proficiency Advantage) (Proficiency Success x2) (Proficiency Advantage) (Challenge Threat) (Challenge Blank) Results (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) Barracuda Fighter:"Copy that, Rivener. Meet us at Two-Three-Six Mark Five and we'll escort you down." GM (GM): The coordinates that are given are deeper into the nebula, but present a decent landing approach vector. They are also closer to the large object. Ashley: "... that'll get us closer to whatever is out there," says Ashley, still trying to discern whatever said large object is. Computers Ashley Nasur Dice Roll (Boost Blank) (Ability Success x2) (Ability Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Advantage) (Difficulty Threat) (Difficulty Threat) (Difficulty Failure) (Difficulty Failure + Threat) (Success) (Success) (Success) Results (Success) (Success) (Success) (Success) (Success) GM (GM): Ashley is able to pierce through the nebula, despite the space dust and interference, to see that it's a very large starship in the nebula that is slowly moving toward them -- a Victory-II Star Destroyer. Ashley: "Oh." The Arkanian Dragon: Initiative Vigilance The Arkanian Dragon Dice Roll (Proficiency Blank) (Proficiency Advantage x2) (Proficiency Success + Advantage) Results (Success) (Advantage) (Advantage) (Advantage) Ashley: "Victory-II Star Destroyer. That's jamming the comms." "... so, uh. Yeah. Let's not fight." Tal: Tal's eyes widen. "Oh no. That's a Victory Class. This is bad." GM (GM): The coordinates that were sent for the escort duty would put the ship in Close range - perfect for the Star Destroyer to use its tractor beams on the Ardent Rivener. Venn: "They tend to do that." she calls from her station. Captain Riprock: "What the druk is a Star Destroyer doing in a Republic-ordered protected place!?" Kesvo: "Nothing good." "What are the odds we can outrun those fighters to the planet?" Captain Riprock: "Dececent. Even with the Mallard strapped to the ship's belly, the Rivener's still fast for a ship of our size. Definitely faster than that Star Destroyer!" Kesvo: "Let's hit it, then. I've no desire to see inside a destroyer today." Venn: "Good old fashioned blockade running." Kesvo: "Anyone know the range the on the guns on that thing?" Tal: "The Star Destroyer can hit us with anything but tractor beams and missiles at the moment. Once they do that, though, they'll tractor beam us and either drag us aboard or blow us away with missiles." Tal said. "And it can hit us before we hit it. Our weapons aren't scratching that thing." Kesvo: "I vote we run it." Venn: "The Rivener is a republic cruiser, they were famous for running blockades." Ashley: "Blockade run sounds great to me." Tal: "Run it and let's be ready to pick off those start fighters as soon as we're close." Captain Riprock: "Alright, buckle up, this is gonna get a little bumpy!" Riprock punches it, accelerating to maximum speed and inflicting 2 system strain to the Rivener. Janix: "By the Goddess," Janix says as she learns what is waiting for them. Buckled in, she aims for the star fighters and prays to the Goddess. Tal: "Janix, take the first shot at those things and I'll clean up behind you." Barracuda Fighter:"Rivener, you are deviating from the rendezvous coordinates. Please return to the assigned flight path and we will escort you to the planet's surface." Janix: "Got it." She doesn't banter with Tal about 'winning' this time. %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Janix M'kyato will %uD538%uD540%uD544 %uF3AF as a Maneuver. Next combat check gains a Boost Die. Twin Heavy Ion Cannons Janix M'kyato Vehicle The Ardent Rivener Damage 4 Critical 7 Range Medium Qualities Ion, Linked 1, Slow-Firing 1 Dice Roll (Boost Blank) (Boost Success) (Ability Success + Advantage) (Ability Advantage) (Ability Advantage) (Ability Blank) (Proficiency Advantage x2) (Setback Threat) (Difficulty Blank) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Advantage) Janix M'kyato has ended their turn. %u2714%uFE0F%uF387 GM (GM): The Rivener's Heavy Ion-Cannons shoot blue pulsations of light that strike the Barracuda and completely disable the fighter. Janix: Janix pulls the Ion Cannon around and fires as soon as the ship gets in range. "Got it," she yells to Tal as she swings the gun towards the rest of the oncoming ships. Twin Light Turbolasers Tal Vodax Vehicle The Ardent Rivener Damage 9 Critical 3 Range Medium Qualities Linked 1, Breach 2, Slow-Firing 1 Dice Roll (Boost Advantage x2) (Boost Advantage x2) (Ability Success) (Proficiency Success) (Proficiency Success x2) (Setback Blank) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Success) (Success) Venn: ((we are shooting the disabled ship?)) GM (GM): The Turbolaser rips through the disabled starfighter and causes it to explode. Venn: Venn will spoof missiles. Vigilance Venn Parsa Dice Roll (Boost Success + Advantage) (Boost Advantage x2) (Ability Blank) (Ability Success x2) (Ability Blank) (Ability Advantage x2) (Ability Advantage) (Ability Blank) (Difficulty Threat) (Difficulty Failure x2) (Difficulty Failure x2) Results (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Rook: Rook will BOOST SHIELDS. Mechanics Rook B. Dice Roll (Boost Success) (Ability Blank) (Ability Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Failure x2) GM (GM): The Star Destroyer - its designation of The Arkanian Dragon - opens fire in a Concentrated Barrage at the Ardent Rivener. Dice System: Kesvo flips a Light Side Destiny Point New Dark Side total 4 Light Side points remaining 5 Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 3 New Light Side total 6 The Arkanian Dragon: Ten Light Quad Turbolaser Batteries The Arkanian Dragon Damage 9 Critical 3 Range Medium Qualities Breach 2, Linked 3, Slow-Firing 1 Dice Roll (Proficiency Success) (Proficiency Success) (Proficiency Success x2) (Proficiency Success) (Setback Threat) (Setback Threat) (Setback Failure) (Setback Blank) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Threat) (Challenge Failure) Results (Success) (Success) (Threat) (Threat) (Threat) (Threat) (Threat) GM (GM): The Quad Light Turbolasers send a rain of green fire through the nebula at the Ardent Rivener. The ship buckles as a blast strikes its shields, but the tough former pirate flagship holds firm. Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 4 Light Side points remaining 5 Barracuda Fighter: Forward-Mounted Concussion Missile Launchers Barracuda Fighter Damage 6 Critical 3 Range Engaged Qualities Blast 4, Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1 Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Success x2) (Setback Blank) (Setback Failure) (Setback Blank) (Challenge Threat x2) Results (Success) (Advantage) (Advantage) GM (GM): Two missiles strike through the shields of the Rivener and cause explosions in the front part of the ship! Flame licks along the starboard and aft as the Rivener flies toward the planet. Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 4 Barracuda Fighter: Forward-Mounted Concussion Missile Launchers Barracuda Fighter Damage 6 Critical 3 Range Engaged Qualities Blast 4, Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1 Dice Roll (Ability Success x2) (Proficiency Success x2) (Proficiency Triumph(+Success)) (Setback Failure) (Setback Blank) (Setback Blank) (Challenge Failure) Results (Success) (Success) (Success) (Triumph) The Ardent Rivener: Starship Critical The Ardent Rivener Previous Criticals 0 x 10 Dice Roll 98 Total 98 Engine Damaged Ship or vehicle's maximum speed reduced by 1, to a minimum of 1, until repaired. GM (GM): One missile flies through the hole in the shields and strikes one of the engines, causing the ship to buckle and emergency alerts to go off as red lights flicker. Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 3 Barracuda Fighter: Forward-Mounted Concussion Missile Launchers Barracuda Fighter Damage 6 Critical 3 Range Engaged Qualities Blast 4, Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow-Firing 1 Dice Roll (Ability Advantage x2) (Proficiency Success) (Proficiency Success + Advantage) (Setback Failure) (Setback Blank) (Setback Threat) (Challenge Threat x2) Results (Success) Captain Riprock: "What is with this week and my ships getting blown up!?" Riprock roared in annoyance. "Hang on, I'm going to do something a little crazy!" Cool Captain Riprock Dice Roll (Proficiency Triumph(+Success)) (Proficiency Advantage) (Proficiency Success + Advantage) (Difficulty Blank) (Difficulty Threat) Results (Success) (Success) (Advantage) (Triumph) Action: The Rishi Sendoff Captain Riprock: Take a Rishi Sendoff action targeting two ships or vehicles at close range; Make an Average Cool check to cause the targets to suffer a major(!) collision. Rook: Rook swears as another barrage of missiles sweeps over the Rivener. Damage Control alarms blare, and Rook swears as ship's engines scream protest. Without speed, they were dead in space. Kesvo: "A LITTLE CRAZY?!" Ashley: "Beautiful!" Tal: 'THAT WAS KARKING EXCELLEEEEEEEENNNNNNT!" Kesvo: (insert falleen swears) Tal: Words fail. Janix: There might have been some scared screaming until she sees the explosion of the ships hitting each other. "By the Goddess," she exclaims, impressed. Captain Riprock: The Ardent Rivener literally spins so hard that it causes some G-sickness in the crew. Alerts go off as Riprock turns off the inertial safeguards to the ship, nearly tearing it apart as he spins and causes the smaller fighters to get caught in a gravitational vortex that slams them all together. Rook: Rook swears again as the ship serves oddly, but the cheers fro the bridge suggest that was suppsoed to happen. Captain Riprock: Three explosions are seen through the aft-windows of the ship as it speeds toward the planet. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 4 Dice System: Rook B. flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 3 Ashley: "Rook, think you can do something about the engines? If you aren't already," comms Ashley, who assumes the engineer is already on the ball. Mechanics Rook B. Dice Roll (Boost Success + Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Success) (Difficulty Threat) (Difficulty Failure + Threat) (Challenge Failure) Results (Success) (Success) (Success) picking herself up off the floor, she lunges back to her station and attempts to repair the engines! "you have your engines back, skipper!" Captain Riprock: "Just in time, Rook!" GM (GM): Turbolaser fire flies around the Rivener as it barrels toward the atmosphere of the planet. Computers Ashley Nasur Dice Roll (Boost Advantage x2) (Ability Advantage) (Ability Blank) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Difficulty Blank) (Difficulty Failure x2) Results (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) The Arkanian Dragon:The Star Destroyer focuses its fire with a barrage from its Twenty Medium Turbolasers at the Ardent Rivener. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 4 Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 3 Twenty Twin Medium Turbolasers The Arkanian Dragon Damage 10 Critical 3 Range Long Qualities Breach 3, Slow-Firing 1 Dice Roll (Proficiency Success + Advantage) (Proficiency Advantage) (Proficiency Advantage x2) (Proficiency Success) (Setback Threat) (Setback Blank) (Setback Blank) (Setback Blank) (Difficulty Failure x2) (Difficulty Threat x2) (Challenge Threat x2) (Challenge Threat x2) Results (Threat) (Threat) (Threat) GM (GM): The Rivener shakes as the heavier turbolasers explode around it, and the Hellion's ship sprites toward the dusty world's upper atmosphere. Ashley: "Thanks Rook!" calls out, pushing the Ardent Rivener back up to speed and engaging in a few evasive maneuvers to not get hit. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 4 Computers Tal Vodax Dice Roll (Boost Blank) (Proficiency Advantage) (Proficiency Success x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat x2) Results (Success) (Success) (Threat) (Threat) (Threat) GM (GM): Tal is able to slice into the systems of the Star Destroyer, lowering their fore shields for two turns. GM (GM): The process is stressful on him and he suffers 3 strain. Janix: Janix will make some repairs as they are fleeing! %u26D3%uFE0F Touch of Fate Activation Incidental Effect Once per session, add Boost Boost to any 1 check. Athletics Janix M'kyato Dice Roll (Boost Advantage x2) (Boost Blank) (Ability Advantage x2) (Ability Blank) (Ability Advantage) (Ability Success) (Force Dark) (Force Dark) (Force Light x2) (Force Dark) (Force Light x2) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Dark) (Dark) (Dark) Janix: Dice Pool Janix M'kyato Dice Roll (Difficulty Failure x2) (Difficulty Failure x2) (Difficulty Threat) Results (Failure) (Failure) (Failure) (Failure) (Threat) Heal 1 hull trauma. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Mechanics Kesvo Dice Roll (Ability Blank) (Ability Success) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Failure x2) (Difficulty Threat x2) Results (Threat) (Threat) GM (GM): Kes shoulda read that book more. Take 2 strain. Venn: Venn angles deflector screens to aft. Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 NEW ROUND GM (GM): The Ardent Rivener enters into the upper atmosphere of Nizon as the Arkanian Dragon sends turbolaser fire at its backside. The angled shields and the atmosphere assure that the vessel suffers no further damage. As you enter the atmosphere of the planet you detect only one area of civilization, a set of towering metal spires. You haven't been detected yet, but the sensors are already going haywire from this planet. Ashley make a daunting computers check. Computers Ashley Nasur Dice Roll (Boost Success + Advantage) (Boost Advantage x2) (Boost Advantage) (Ability Advantage x2) (Ability Success) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Success x2) (Difficulty Threat x2) (Difficulty Blank) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) GM (GM): Ashley is able to detect a number of Barracuda fighters patrolling near the city. It would appear to behoove the group to park the ships somewhere where they'd not be detected. Venn: %u262F There Is No Try Use Once Per Session, OOT incidental Effect Before an ally rolls the dice for a check, the character may spend a Destiny Point to allow the ally to automatically succeed at the check with one Image and no other results. Janix: ((YESSSSSS)) Venn: Easy. Riprock and Venn did it for the first time during that 36 hour spell. Ashley: "Okay, yeah, let's avoid that area," says Ashley, relaying info about the other fighters. Captain Riprock: Riprock, motivated by post-coital bliss, easily succeeds the FORMIDABLE piloting check, and brings the Ardent Rivener and the Aeon Mallard into a series of caves, parking both ships safely. GM (GM): The Hellions are able to disembark from the ship and begin their task on Nizon... End Session 95
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« Last post by phinn on August 05, 2020, 05:33:20 PM »
Episode 6, Chapter 3, Session 94 - Insurgency GM (GM): The Hellions have escaped the Imperious after the Veiled Sorority engaged in a nefarious act of piracy and raided the hotel dreadnought. After the First Order Agent Kiyota barely escaped the intervention of some of the Hellions in her attempt to kill the former Jedi Elaiza and kidnap her padawan, Micael Torval, Rook planted a tracker onto Kiyota's vessel. With both Kiyota and Onrein Hasar aboard the ship, the First Order agent jumped to lightspeed with the Hellions in pursuit in two different starships: The trusty Aeon Mallard and the recently acquired Blade of Rogak - a Gamorrean pirate craft. The jump took two days of travel, arriving at the Mid Rim world of Tanaab. A planet known as a giant agricultural world, Tanaab represents the foodsource for most of the Mid Rim and Colonies. It is a place firmly in the Republic, and it seems a strange place for a First Order agent to be fleeing to. GM (GM): As the ships jump out of hyperspace, they keep Kiyota's vessel on their bearings. As they make their way in the system toward her ship, however, they are greeted by the sight of a Czerka gunship and several fighters who are laid in on an intercept course with the vessel. GM (GM): There is a Secure Comm between the Aeon Mallard and the Blade of Rogak allowing for secure communications between all characters. Even though you're apart, you're still together! Captain Riprock: "I'm picking up that Kiyota's ship just jettisoned an escape pod. There's some comm traffic between the Czerka ship -- the... Rasmus and Kiyota's ship." GM (GM): You receive a communique from The Rasmus - a stuffy sounding man with a light Imperial accent comes through. "Hello there, greetings from Czerka, your friend in the new age!" "This is the CGS-Rasmus, the vessel responsible for maintaining order in this sector on behalf of the Republic. Please identify yourselves." Rook: Under her breath, without Comm's on, Rook mutters, "Great. let's trust Czerka corporation with keeping order." Ashley: Ashley just facepalms in his seat, muttering under his breath. "Of course it's Czerka." Captain Riprock: "This is the Aeon Mallard, we're on our way to Tanaab for business." Riprock responds back over the comm. "Not that it's any of your business - last I checked this is a free trade zone." Kesvo: "Acknowledged, Rasmus. This is the Blade of Rogak. We're on personal business here." Venn: Venn makes her way from the hold up towards where Ashley and Riprock are seated. "I sensed something... what is.." she looks through the viewport at the ships in the distance. "What is that all about." she says after Riprock sends his missive. Rook: Rook grins at Riprock's blunt comment. "Good for you, Captain. what are they doing here? where's the republic ship?" GM (GM): "Ah, of course of course. We'll let you all on your way shortly. We're just going to do a routine scan of your vessel and help escort you to Tanaab." On your scanners you pick up that Kiyota's ship has started to speed up and move off, leaving the escape pod behind. The ship is laying in a new course and preparing to jump to Hyperspace. Rook: "N1, Would you happen to know what the republic garrison here at Tanaab ought to be?" Captain Riprock: "This isn't right." Riprock responds to the crew on the secure channel, his eyes narrowed. "Janix, Tal, get to the turrets." Rook: "now we have two targets, the life pod and the ship. Which one are they on?" Kesvo: "Sorry about it, friend," Kes relays into the com. "No time to oblige you. My business is with that YT-1930 freighter you just let past." Tal: "They're working for...yeah, got it." Tal said, unbuckling and heading for his place in the dorsal turret. GM (GM): "Oh? What business would that be, Captain?" The Czerka stuffy officer says as his ship starts to come about. Ahead of you, the two wings of starfighters turn and set on an intercept course. N1-TR0: "Report: I do not have any indications of a Republic Garrison on Tanaab. It is a Republic world that has a small militia, but no organized military." Venn: "Those are Clone War era heavy starfighters." she warns, with some recognition of the ARCs. Rook: Rook use the secure comms to pass N1's information on to the team. Captain Riprock: "ARCs and some Czerka starfighters. They may not be legitimate at all.." Ashley: "Does seem a bit strange, doesn't it?" Venn: "Is it a coincidence that the people with a hard-on for bio-weapons are heading to a major agri-world?" Ashley: "There's not much that's coincidence in our line of work." GM (GM): The starfighters close toward the two ships. Venn: She takes a seat in the comms station behind the pilot & copilot. "Can we run that blockade?" Astrogation Ashley Nasur Dice Roll (Ability Advantage) (Ability Blank) (Ability Success) (Ability Blank) (Proficiency Success) (Difficulty Threat) (Difficulty Failure + Threat) Results (Success) (Threat) Rook: Rook will use a maneuver to accelerate so as not to be at a disadvantage against the star fighters. GM (GM): Ashley can tell that the escape pod is not headed for the surface, it's safely in range of the Rasmus. Tal: Tal buckles in at the turret. "If we let them escort us to the surface, we might not be getting off the planet..." Janix: Janix, hearing Tal buckle in. "Making ourselves vulnerable and letting them take us to the surface puts them in the powerful position. I'll man this turret and we can handle this." She buckles in with some practiced ease of being on a star ship back in Hapes. Ashley: "Escape pod isn't heading for the surface," says Ashley, "it's pretty securely within the Ramsus range." Not that it's necessarily useful but good to know all the same. "If we're going to do this, we need to decide-" Except it looked like Rook was speeding up in the other ship, so ... GM (GM): "This is the Rasmus to the Blade of Rogak, drop your speed and prepare to be escorted to the planet surface." Venn: The adept puts on the headset cans and adjusts the mouthpiece mik before booting the station's systems. Kesvo: "As I said: personal business. I see that you have a job to do, but so do the Hellions. Stand aside we can both go about our days, friend." Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 0 New Light Side total 9 Venn: "So your friend is in bed with one of the shadiest Mega-Corps in the galaxy. Lovely." she replies to Ashley about the escape pod. GM (GM): "The Hellions? Oh my. I do believe you're wanted for the theft of Czerka property." Initiative Cool Tal Vodax Dice Roll (Proficiency Advantage) (Proficiency Success + Advantage) Results (Success) (Advantage) (Advantage) Initiative Vigilance Janix M'kyato Dice Roll (Boost Advantage) (Boost Success + Advantage) (Ability Success) (Ability Advantage) (Ability Advantage) (Proficiency Success + Advantage) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Initiative Cool Kesvo Dice Roll (Ability Success x2) (Ability Success) (Proficiency Advantage x2) (Proficiency Success + Advantage) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) Initiative Vigilance Ashley Nasur Dice Roll (Boost Success) (Ability Advantage x2) (Ability Advantage x2) (Ability Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Success) (Difficulty Threat) (Difficulty Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Initiative Vigilance Venn Parsa Dice Roll (Boost Blank) (Boost Blank) (Ability Blank) (Ability Success + Advantage) (Ability Success) (Ability Success x2) (Ability Success) (Ability Advantage) Results (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) Piloting-Space Rook B. Vehicle The Blade of Rogak Role Pilot Dice Roll (Ability Success + Advantage) (Ability Success + Advantage) (Ability Success + Advantage) (Ability Success + Advantage) (Ability Advantage x2) (Difficulty Threat) (Difficulty Failure + Threat) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Rook begins to ask Kesvo about space speed, but then grins fiercely and PUNCHES IT towards the escape pod. (Ship takes ARC-170 Starfighter: Initiative Vigilance ARC-170 Starfighter Dice Roll (Ability Success + Advantage) (Ability Advantage) Results (Success) (Advantage) (Advantage) C-882 Starfighter: Initiative Vigilance C-882 Starfighter Dice Roll (Ability Success) (Proficiency Success x2) Results (Success) (Success) (Success) Initiative Cool Rook B. Dice Roll (Ability Blank) (Ability Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) Results (Success) (Success) (Success) (Advantage) (Advantage) The Rasmus: Initiative Vigilance The Rasmus Dice Roll (Proficiency Blank) (Proficiency Success x2) Results (Success) (Success) Captain Riprock: Initiative Vigilance Captain Riprock Dice Roll (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) Venn: "That girl is really taking an untested gamorrean contraption right into the belly of the beast, huh." she quips. N1-TR0: Initiative Vigilance N1-TR0 Dice Roll (Ability Advantage x2) (Proficiency Success) (Proficiency Success x2) Results (Success) (Success) (Success) (Advantage) (Advantage) Rook: The ship engines strains as Rook shoves the accelerator as far as it will go, aiming for the escape pod. (2 strain) Ashley: "Are you really surprised?" says Ashley GM (GM): While the Blade doesn't handle quick manuevers well, it is fast and Rook and Kes are pushed into the back of their seats as the ship is sped rapidly to its maximum burn. N1-TR0 is heard yelling and a loud clang, clunk, clunk is heard as Rook kicked it into high gear without warning! Ashley: Who also just sighs because ... Well, it wasn't like the Star was actually a Star anymore. Tal: "Wow, they're still sore about that, huh?" GM (GM): The starfighters and the Capital Ship all begin powering their weapons. Venn: ((They can just turn Ashley in since he has it still..in some form)) Kesvo: Kesvo mutters something under her breath in Falleen and starts flipping switches, angling the deflector screens to cover the Blade's aft. Venn: "They are powering weapons." she alerts over the internal shipwide com. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Perception Kesvo Dice Roll (Ability Success) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) She then take a hard look at the Rasmus, and shares with Rook what she can glean from her scans. Venn: ((I will go)) Venn Parsa will perform Fire Discipline for Tal. Discipline Venn Parsa Dice Roll (Ability Success) (Ability Success x2) (Proficiency Advantage) (Proficiency Success) (Proficiency Success x2) (Proficiency Success x2) (Difficulty Blank) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Success) (Success) (Success) (Threat) Venn will use her Maneuver to assist Ashley. ((So both Tal and Janix will get +Boost to their attack)) Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔ Venn: ((Ashley will get the assist boost to whatever he does)) Ashley: Ashley works quickly, doing what he can to help out Riprock when it comes to the piloting (assist for free manuever, blue to Riprock's next check). Then he turns his attention towards the ships in the distance. Venn: COM to Janix & Tal: ⌁ Weapons, we've got two wings of tangos, three each. Wing one approaching at 3256.2. The recon fighters are on attack vector L3.422.3. Over. ⌁ . COM to Janix & Tal: ⌁ Will update if they adjust to go after our friendly. ⌁ . Janix: COM to Venn & Tal: ⌁ Got it. Thanks for the intel. I'll adjust accordingly. ⌁ Computers Ashley Nasur Dice Roll (Boost Blank) (Boost Advantage) (Ability Success x2) (Ability Blank) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Failure) (Difficulty Threat) (Difficulty Failure x2) Results (Success) (Success) (Advantage) (Advantage) (Advantage) Janix: Janix will fire at the Starfighters at medium range. 易 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Ashley: COM to Janix & Tal: ⌁ Aft shields are down on the center ARC-170. ⌁ Janix: Janix will now use snipershot to hit the Starfighters. 易 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Ventral Turret Janix M'kyato Vehicle The Aeon Mallard Damage 6 Critical 3 Range Close Qualities +2 Upgrade to Gunnery Check, Sniper Shot, True Aim Dice Roll (Boost Advantage x2) (Boost Advantage x2) (Boost Success + Advantage) (Boost Blank) (Ability Success + Advantage) (Ability Success + Advantage) (Proficiency Success) (Proficiency Success) (Proficiency Success x2) (Setback Threat) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Janix: ((3 adv=linked. 1=success)) Janix yells out to Tal and woops as she downs two of them. "I left one for you Tal," she yells as two Starfighters explode. Maybe the Commando is enjoying this a bit too much? GM (GM): Kiyota's ship punches it, moving even further from the Blade as it prepares to jump to hyperspace. Meanwhile the Rasmus takes aim and fires... Venn: COM to Janix & Tal: ⌁ Two confirmed kills. Fives, don't let that woman show you up! ⌁ . The Rasmus: Twin Light Turbolaser Batteries The Rasmus Damage 9 Critical 3 Range Medium Qualities Breach 2, Linked 1, Slow-Firing 1 Dice Roll (Ability Advantage) (Ability Success) (Proficiency Advantage) (Proficiency Success + Advantage) (Difficulty Blank) (Difficulty Threat) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) GM (GM): The Aeon Mallard is struck by twin turbolaser fire, rocking the ship and sending out alarms as smoke and steam start going through the ship. Captain Riprock: "Ashley, take the con, I'll go try and patch the ship up!" The Captain shouts as he starts unbuckling his seat. GM (GM): Meanwhile, the Rasmus opens fire with its smaller cannons at the Blade. The Rasmus: Heavy Laser Cannon Turrets The Rasmus Damage 6 Critical 3 Range Short Qualities Linked 1 Dice Roll (Ability Success) (Ability Advantage) (Proficiency Success x2) (Proficiency Advantage) (Setback Threat) (Difficulty Failure + Threat) (Difficulty Threat x2) (Difficulty Threat x2) Results (Success) (Success) (Threat) (Threat) (Threat) (Threat) Janix: "Fuck," Janix swears as a few small fires erupt after the hit on the ship. Venn: She grabs the edges of the console as the vessel rattles and sparks rattle around her. Tal: "Yeah, let's avoid getting hit like that again from another angle!" Tal said as the ship rocked under cannon fire. Ashley: "On it," says Ashley, even as the ship rocks from the fire, unbuckling and switching into the pilot's seat as Riprock heads to tend to the fires. "Don't miss space battles," he mutters. Venn: "Why did I just eat?!" Dorsal Turret Tal Vodax Vehicle The Aeon Mallard Damage 6 Critical 3 Range Close Qualities +2 Upgrade to Gunnery Check, Sniper Shot, True Aim Dice Roll (Boost Success) (Boost Success) (Boost Advantage) (Boost Blank) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Threat) (Difficulty Blank) (Difficulty Failure) (Difficulty Failure) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Tal swings around to fire at the last C-170. He lines up his shot, the swivel of the turret long familiar to him, and simply blows away the last ship in that compliment, watching as its pieces ignite and litter the endless void. Venn: COM to Janix & Tal: ⌁ "Enemy KIA, wing wiped out. Excellent work! The other wing is still in play. ⌁ . Rook: Rook spun the ship around, and swirved, swearing as a solid hit ate into the armored hull. But her odd movements helped foul their follow up shots, and they might jsut have time to grab the Pod in the tractor beam. "Grab the pod and hyper out, or grab the pod and lay into Czerka?" C-882 Starfighter: Concussion Missile Launcher C-882 Starfighter Damage 6 Critical 3 Range Short Qualities Breach 4, Blast 4, Guided 3, Limited Ammo 16, Linked 1, Slow-Firing 1 Dice Roll (Proficiency Advantage) (Proficiency Advantage x2) (Proficiency Success) (Setback Blank) (Difficulty Threat) (Difficulty Threat) Results (Success) (Advantage) Venn: (I wanted to roll a destiny) GM (GM) Dice Roll (Challenge Failure) Results (Failure) Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 1 Light Side points remaining 8 Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 2 Light Side points remaining 7 C-882 Starfighter: Concussion Missile Launcher C-882 Starfighter Damage 6 Critical 3 Range Short Qualities Breach 4, Blast 4, Guided 3, Limited Ammo 16, Linked 1, Slow-Firing 1 Dice Roll (Proficiency Advantage x2) (Proficiency Advantage) (Proficiency Advantage x2) (Setback Threat) (Difficulty Failure x2) (Challenge Threat) Results (Failure) (Failure) (Advantage) (Advantage) (Advantage) Venn: (rerolls the attack at the end) GM (GM): A pair of missiles flies past the Aeon Mallard, Ashley able to nimbly avoid the freighter at the last moment, but one zooms around and can be heard beeping as it turns to follow after the ship! C-882 Starfighter: Concussion Missile Launcher C-882 Starfighter Damage 6 Critical 3 Range Short Qualities Breach 4, Blast 4, Guided 3, Limited Ammo 16, Linked 1, Slow-Firing 1 Dice Roll (Proficiency Success x2) (Proficiency Blank) (Proficiency Success) (Setback Threat) (Difficulty Failure) (Difficulty Failure x2) (Difficulty Failure) Results (Failure) (Threat) Mechanics N1-TR0 Dice Roll (Ability Blank) (Proficiency Success x2) (Proficiency Success) (Proficiency Blank) (Difficulty Threat) (Difficulty Threat x2) Results (Success) (Success) (Success) (Threat) (Threat) (Threat) Venn: COM to Shipwide: ⌁ Incoming missiles. One looks like its targetting is off but we've got a one with a hard lock! ⌁ . N1-TR0: N1-TR0 begins working on the damage on the Blade of Rogak, but as he does power fluctuations go through the modified patrol craft, lights going out in the cockpit and the rest of the ship for a moment. "Declaration: I can fix it!" Tal: "Can we jam it or shut it down before it can strike?" Tal asked. Ashley: "Oh come on," Ashley hisses, hands tightening on the controls as he tries to lose the missile. Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 3 Light Side points remaining 6 C-882 Starfighter: Concussion Missile Launcher C-882 Starfighter Damage 6 Critical 3 Range Short Qualities Breach 4, Blast 4, Guided 3, Limited Ammo 16, Linked 1, Slow-Firing 1 Dice Roll (Ability Success) (Ability Advantage x2) (Ability Success x2) (Setback Threat) (Difficulty Threat) (Difficulty Threat x2) (Challenge Threat x2) Results (Success) (Success) (Success) (Threat) (Threat) (Threat) (Threat) Rook: Rook laughs and shakes her head, as the ships manuevering improves but the lights go out. GM (GM): The missile strikes the bottom of the Aeon Mallard, causing a hull breach as the ship is temporarily disabled from the attack. The Aeon Mallard: Starship Critical The Aeon Mallard Previous Criticals 0 x 10 Dice Roll 68 Total 68 Hyperdrive or Navicomputer Failure Cannot make any jump to hyperspace until repaired. If ship or vehicle has no hyperdrive, navigation systems fail leaving it unable to tell where it is or is going. Mechanics Captain Riprock Dice Roll (Proficiency Advantage x2) (Proficiency Advantage) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Difficulty Failure + Threat) (Difficulty Failure x2) (Difficulty Threat) Results (Failure) (Advantage) (Advantage) (Triumph) Captain Riprock Dice Roll (Boost Blank) Captain Riprock Dice Roll (Proficiency Success x2) (Proficiency Success) Results (Success) (Success) (Success) "I can fix it!" Riprock yells from the bowels of the vessel as emergency alerts ring through the ship. He grunts with effort as he heals the hull breach with an emergency patch and a fusion cutter, and the red lights fade to their normal color as the ship comes back online. Rook: "Shoot at the big ship, or grab the life pod?," Rook asked kesvo. "the Mallard took a hard hit." Ashley: Ashley is launched forward, caught by the seatbelts, from the missile attack. The Pantoran swiftly curses as the red warning lights come on and the ship very dead in the water. ... and then Riprock, in his amazingness, fixes it. "Someone give that man something amazing," says Ashley as the Mallard comes back online. Janix: "We need to rid ourselves of these pests!" Janix yells to Tal as she starts to aim towards the next Starfighter. Venn: She counsels the turret duo that Riprock is working on getting the ship back online, to sit tight as the fighters are still a threat. Tal: "Let's do it!" Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 2 New Light Side total 7 Ashley: Ashley settles the pilot's seat, gunning it as things come back online. "Going to get you guys close to those Starfighters, take them out!" Dorsal Turret Tal Vodax Vehicle The Aeon Mallard Damage 6 Critical 3 Range Close Qualities +2 Upgrade to Gunnery Check, Sniper Shot, True Aim Dice Roll (Boost Success) (Boost Advantage x2) (Boost Success) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Advantage) (Setback Blank) (Difficulty Failure x2) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) Janix: Janix, swearing at Tal's great shots, move her cannon towards the last Starfighter. Tal: Tal lines up his next shot, fires and eliminates both starfighters. "Three to Two, Seven! What you got?!" Janix: ⛓️ Touch of Fate Activation Incidental Effect Once per session, add Boost Boost to any 1 check. 易 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Kesvo: Kesvo surveys the way the field is falling, and she deigns to respond to the Rasmus' captain, finally. "I'm sure I don't know what you mean about stolen property, friend. But... that is a mighty fine looking ship you have there." She paused. "Would be a shame if something... happened to it, like what's happening to your escorts." Venn: COM to Janix & Tal: ⌁ Two enemy KIA. One left on an attack vector on the Blade. ⌁ . Ventral Turret Janix M'kyato Vehicle The Aeon Mallard Damage 6 Critical 3 Range Close Qualities +2 Upgrade to Gunnery Check, Sniper Shot, True Aim Dice Roll (Boost Advantage) (Boost Advantage x2) (Boost Advantage) (Boost Blank) (Boost Success + Advantage) (Ability Success + Advantage) (Ability Advantage) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Threat) (Difficulty Failure x2) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Rook: "But I didn't get to shoot at it yet," Rook quips, as Kesvo sets about driving away their large, expensive looking prey. GM (GM): "Hah, you think because you destroyed a few starfighters you can take out my ship with your garbage scow?!" The Rasmus's captain's voice practically broadcasts a sneer. "I'll show you the true meaning of firepower!" Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Venn: ☯ There Is No Try Use Once Per Session, OOT incidental Effect Before an ally rolls the dice for a check, the character may spend a Destiny Point to allow the ally to automatically succeed at the check with one Image and no other results. Dice System: The Blade of Rogak flips a Light Side Destiny Point New Dark Side total 3 Light Side points remaining 6 Janix: "Eat turret, _golat_," Janix says. slipping into Hapan as she competes with Tal. Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 4 Light Side points remaining 5 Tal: "Alright, then. Loser buys drinks for the winner on the next casino planet. Bonus if you capture the head of the captain of that ship." he said to Janix. COM to Kesvo: ⌁ "Our gunners mopped the floor with them. If you wan't to give them some of your silvertongue schemery, no better time. ⌁ . GM (GM): There is background chatter as Rasmus is heard yelling. The Incite Rebellion means that the Rasmus will not shoot at any vessel this round, as infighting takes place on the ship and a break in the chain of command. Janix: "Good odds in my favor I think!" Janix yells back to Tal as they are neck in neck in kills. She laughs a bit as she angles the weapon towards the large ship. Ashley: "Inciting mutiny while not even there on the ship," says Ashley, quietly impressed. Kesvo: After sowing a little chaos on the enemy ship, Kesvo angles the deflector shield again. Tal: "It's actually nice when a mutiny goes off as planned." Tal siad. *said GM (GM) Dice Roll (Ability Success + Advantage) (Ability Advantage) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Difficulty Failure + Threat) (Difficulty Threat x2) (Difficulty Blank) Results (Success) (Success) (Advantage) (Triumph) Kiyota's vessel jumps to hyperspace. Rook: Rook swears in Mando'a as Kiyota jumps free before she can catch her. Rook B. uses KNOWN SCHEMATIC - Once per session Rook: Mechanics Rook B. Dice Roll (Ability Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success) (Difficulty Threat x2) (Difficulty Failure) (Difficulty Failure + Threat) Results (Threat) GM (GM): Rook doesn't recognize the layout of the Czerka vessel. Light Turbolaser Rook B. Vehicle The Blade of Rogak Damage 9 Critical 3 Range Medium Qualities Breach 2, Slow-Firing 2 Dice Roll (Boost Advantage x2) (Ability Success + Advantage) (Ability Advantage x2) (Ability Advantage) (Proficiency Success) (Proficiency Success x2) (Setback Failure) (Setback Threat) (Difficulty Threat x2) (Challenge Failure) Results (Success) (Success) (Advantage) (Advantage) (Advantage) GM (GM): 157 The Rasmus: Npc Critical The Rasmus Previous Criticals 0 x 10 Dice Roll Total 60 Agonizing Wound Increase difficulty of all Brawn and Agility checks by 1 Difficulty die until end of encounter. While the turbolaser strikes through and makes the shields of the Rasmus start to falter, the gunship looks only slightly marred by the blast of the Light Turbolaser. Rook: Rook screams by the huge ship, and fires a raking shot along the vast coils sending power to the deflector shields, causing them to flicker uncertainly. Venn: Vigilance Venn Parsa Dice Roll (Boost Advantage) (Boost Advantage) (Ability Success) (Ability Advantage) (Ability Blank) (Ability Advantage) (Ability Success + Advantage) (Ability Success) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Advantage) (Advantage) + 1 purple to any guided weapons Both firing it and when it tries again at the end of the round Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔ Kesvo: "Tick tock, friends," Kesvo taunts softly, over the comm to the Rasmus. "Just you and us now. Last chance to rethink your life choices," she says, hopefully antagonizing the unrest still brewing. Talent: Scathing Tirade Skill Coercion Difficulty Average(Image) Action Each Image causes one enemy in short range to suffer 1 strain. Spend Image to cause 1 affected enemy to suffer 1 additional strain.
Each enemy affected by Scathing Tirade suffers Image on all skill checks for 3 rounds. Venn: (short range) "Are they really trying to chip away at that behemoth?" Leadership Kesvo Dice Roll (Boost Blank) (Ability Success + Advantage) (Ability Success) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Blank) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Success) (Advantage) Janix: Janix takes aim and shoots the Rasmus. 易 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Janix: ((+true aim)) Ventral Turret Janix M'kyato Vehicle The Aeon Mallard Damage 6 Critical 3 Range Close Qualities +2 Upgrade to Gunnery Check, Sniper Shot, True Aim Dice Roll (Boost Success + Advantage) (Boost Blank) (Boost Blank) (Boost Success) (Ability Advantage) (Ability Advantage) (Ability Advantage x2) (Proficiency Success) (Proficiency Triumph(+Success)) (Setback Threat) (Challenge Failure + Threat) (Challenge Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph) The Rasmus: Starship Critical The Rasmus Previous Criticals 0 x 10 Dice Roll Total 60 Shields Failing Decrease defense in all defense zones by 1 until repaired. If ship or vehicle has no defense, suffer 2 system strain. The Rasmus: Starship Critical The Rasmus Previous Criticals 1 x 10 Dice Roll 8 Total 18 Jostled All crew members suffer 1 strain. Ashley: "Who knows but the closer we are, the harder it is for it fire that big laser at us," says Ashley, bringing the Mallard in close as someone fires at it. Janix: "Solid hit," Janix yells. seeing that the turret hits solidly even without a lot of damage. Dorsal Turret Tal Vodax Vehicle The Aeon Mallard Damage 6 Critical 3 Range Close Qualities +2 Upgrade to Gunnery Check, Sniper Shot, True Aim Dice Roll (Boost Blank) (Boost Advantage) (Boost Blank) (Boost Advantage) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Blank) (Proficiency Success) (Setback Threat) (Challenge Failure) (Challenge Blank) Results (Success) (Success) (Advantage) (Triumph) The Rasmus: Starship Critical The Rasmus Previous Criticals 2 x 10 Dice Roll 38 Total 58 Shields Failing Decrease defense in all defense zones by 1 until repaired. If ship or vehicle has no defense, suffer 2 system strain. GM (GM): The Rasmus suffers some more light damage. Though the shields fade! Captain Riprock: Mechanics Captain Riprock Dice Roll (Proficiency Success + Advantage) (Proficiency Blank) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Failure + Threat) Results (Success) (Success) (Success) The NavComputer comes back online. Captain Riprock: "I fixed it!" GM (GM): The Rasmus opens fire with all of its weapons (well, except for the turbolaser...) Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 4 The Rasmus: Tractor Beam The Rasmus Damage 0 Critical 0 Range Engaged Qualities Tractor 4 Dice Roll (Ability Advantage) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Advantage x2) (Setback Blank) (Difficulty Failure) (Difficulty Threat) (Difficulty Threat) (Difficulty Failure x2) (Challenge Threat x2) Results (Failure) (Failure) (Failure) (Advantage) (Advantage) Dice System: Kesvo flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 3 The Rasmus: Heavy Laser Cannon Turrets The Rasmus Damage 6 Critical 3 Range Short Qualities Linked 1 Dice Roll (Ability Blank) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Success x2) (Setback Failure) (Difficulty Failure x2) (Difficulty Failure + Threat) (Difficulty Threat x2) (Difficulty Threat) (Challenge Failure x2) Results (Failure) (Failure) (Threat) (Threat) (Threat) (Threat) (Triumph) Ashley: "That takes care of one problem," says Ashley, glad to see the navicomputer come back to life. "Great job, Riprock!" GM (GM) Dice Roll (Boost Blank) Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 7 Light Side points remaining 2 The Rasmus: Heavy Laser Cannon Turrets The Rasmus Damage 6 Critical 3 Range Short Qualities Linked 1 Dice Roll (Ability Success + Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Blank) (Setback Threat) (Setback Failure) (Difficulty Failure x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) (Challenge Threat x2) Results (Success) (Threat) (Threat) A flurry of heavy laser cannon fire comes from the Czerka gunship, striking at the Mallard's hull while the Blade of Rogak avoids the shooting from the vessel. Kesvo: Kesvo coms the Mallard. "Kiyota's jumped again. I say we grab the escape pod and head out. We're barely scratching that ship." Venn: Just as the LEDs and other lights flare to life as repairs come online. "Yes!" Then the whole ship rattles and shakes, bombarded with fire. "NO!!| Ashley: "Come on," hisses Ashley. Captain Riprock: "CAN YOU ALL PLEASE STOP GETTING MY SHIP SHOT!?" He roars from the engineering station. GM (GM): The gunship slowly comes around. Janix: Cursing under her breath, Janix doesn't yell at Ashley or Venn, knowing better than to yell at your pilot and navigator. Apparently Riprock doesn't know those rules. Ashley: "CAN YOU TELL THEM TO STOP FIRING AT US THEN," Ashley yells back. "Oh for fuck's sake." The Ramsus was moving around for a better shot. Janix: "Get Tal and I in range. I know we can light this bitch up," Janix comms to the Mallard. Light tractor beam Rook B. Vehicle The Blade of Rogak Damage 0 Critical 0 Range Close Qualities Tractor 2 Dice Roll (Boost Advantage) (Ability Success) (Ability Advantage) (Proficiency Advantage) (Proficiency Success + Advantage) (Proficiency Blank) (Difficulty Threat) (Difficulty Blank) (Difficulty Failure x2) Results (Advantage) (Advantage) (Advantage) Dice Pool Rook B. Dice Roll (Boost Success) Results (Success) GM (GM): The Blade captures the escape pod in its tractor beam. Tal: "Uh, I'm not sure if we can at this point. We're throwing stones at a walker here." Tal said, as the Rasmus rounded on them. Rook: "I have the pod, but she's not locked down yet." Ashley: "While I don't doubt you can," Ashley comms back, as the shields were obviously down on the Ramsus, "we can't take another hit." Janix: "We can do this!" Janix says, more cocksure than certain. Venn: COM to Shipwide: ⌁ "Other ship looks to have successfully snatched up that escape pod." ⌁ . Rook: Rook's fierce laughter breaks free, as she rolls the ship to literally fly right into the escape pod, capturing it like a hawk swooping down on a dove. "Never mind, she's aboard. Let us know if you want to board, head out, or keep on shooting at the Czerka!" N1-TR0: "Declaration: I will handle our new passenger." Rook: "Thank you N!" GM (GM): Jumping out of hyperspace, the Ardent Rivener arrives on scene. Ashley: "Oh, look. The calvary is here." GM (GM): The vessel locates the firefight, and instantly begins opening fire on the Rasmus - without anyone asking a question... Janix: "We got this," Janix yells, maybe mostly for herself or for Tal. Tal: Twin Light Turbolasers Tal Vodax Vehicle The Ardent Rivener Damage 0 Critical 0 Range Medium Qualities Linked 1, Breach 2, Slow-Firing 1 Dice Roll (Ability Success + Advantage) (Proficiency Blank) (Proficiency Blank) Results (Success) (Advantage) Tal: Twin Light Turbolasers Tal Vodax Vehicle The Ardent Rivener Damage 0 Critical 9 Range Medium Qualities Linked 1, Breach 2, Slow-Firing 1 Dice Roll (Ability Success x2) (Proficiency Triumph(+Success)) (Proficiency Success) (Challenge Failure + Threat) Results (Success) (Success) (Success) (Threat) (Triumph) Venn: COM to Shipwide: ⌁ "Check the starboard side. Its our baby! ⌁ . Tal: "That doesn't count!" Tal tells Janix, making sure the Hapan doesn't try to claim credit for the Rivener's shot. GM (GM): The Rivener appears and opens fire with the twin light turbolasers that the former Pirate Queen had equipped to the pirate flagship. The Rivener's cruiser rips a hole into the side of the gunship, setting it ablaze. A Wookiee's roar is heard over the intercom. Ashley: "The most beautiful baby, all grown up and looking out for us." Janix: "Of course it doesn't count," she responds, sounding offended! Rook: Rook opens the secure comm to the Rivener, greeting them with a "Right on time!" Venn: COM to Friendlies: ⌁ Now its a bloody party! ⌁ . Tal: Twin Light Turbolasers Tal Vodax Vehicle The Ardent Rivener Damage 9 Critical 3 Range Medium Qualities Linked 1, Breach 2, Slow-Firing 1 Dice Roll (Ability Success x2) (Proficiency Advantage) (Proficiency Triumph(+Success)) (Challenge Blank) Results (Success) (Success) (Success) (Advantage) (Triumph) Kesvo: "Great timing and great shot!" Kes calls through the com to the Rivener. Rook: "They really should have surrendered." GM (GM): The Rivener opens fire with another salvo of turbolaser fire, and the Rasmus explodes as it's broken apart, erupting in a giant ball of flame! Rook: Rook will dutifully watch the scanners for escaped life pods. but she already has the one they really need.. COMBAT ENDS Kesvo: Kesvo heads to the cargo hold GM (GM): "This is Chief Engineer Kled of the Ardent Rivener we are on station to lend assistance." Kesvo: "Any indication who our guest is, yet?" she asks Nitro as she arrives. Janix: Janix comes out of her turret and heads for Tal. "We we're tied!" She yells at the Mandorlian. N1-TR0: N1-TR0 nods as Kesvo and Rook arrives, and drags out the hunkered, cowering form of Onrein Hasar, a blaster pistol aimed at her face. Tal: Tal swivels around to look at Janix. "Now, I'm saying I want to replace Kesvo, because she was my first co-gunner." he said. "But you're welcome to co-gun with me anytime." he grinned. "And we were tied...this time." Ashley: Ashley will move away from the exploding starship--the Aeon Mallard doesn't need more damage, thanks--making a roundabout path towards the Ardent Rivener. Tal: "Next time is gonna be a different story." Janix: "I agree. Next time, different story." She reaches out to shake hands, determination clear. Onrein Hasar: "Whatever it is you want..." Hasar says shakily through her breathing apparatus, the Neimoidian Cyborg looking a little worse for ware. "I'll pay it." Rook: Rook comms the Rivener. "Well done. The ship we need hypered out but we shouldn't be too far behind." Rook sends the coordinates she has to both the Mallard and the Rivener, knowing she's not a great astrogator. Venn: The hull of the Mallard hums with staggered peppering hits as small bits of debris strike it like hail on roof. Tal: Tal shakes her hand firmly. "In the meantime...I've got some expensive booze we can share. If you're up for it." "Later, of course." Captain Riprock: Riprock comes from the engineering room, covered in soot and has small burns at his side. "I take it from the sound of turbolaser fire we had company come in?" Janix: "Of course," she laughs. "Lets go make sure the rest of the team in ok and then I'm going to take you up on that offer." Janix waits for Tal before she returns to the cockpit and the rest of the team. Venn: "We are not dead, Skip." she says with a big grin. Tal: Tal unbuckles and follows Janix away from the turrets to reconnoiter with the rest of the Mallard's crew and find out how everyone else is doing on the other ships. Ashley: "... though I think the ship fairs better with her Captain at the helm," says Ashley with a snort, "but she's still together and we're heading towards the Rivener." Kesvo: Kesvo blinks and cocks her head curiously, as though she hadn't expected to find Hasar in the pod. "How's it going, friend?" she asked, with a smile. She offers her a hand up. "Looks like a rough day, so far. I think there's been something of a... misunderstanding between our camps. What do you say we have a chat, you and I?" Captain Riprock: "Well, that's a relief." He remarks with a smirk. "I see the Rivener is here too." He pointed out the window. He turns to Ashley and puts a hand on the Pantoran's shoulder. "Nice flyin' kid." Onrein Hasar: "I would be amenable to that, Miss Vonn." Onrein says softly, looking around and taking a sniff of air through her respirator. "Do I smell... Gamorreans?" Tal: "Czerka ran interference for Kiyota. She's gone." Tal said. Venn: "Yes you did incredible work, you blue badass." remarks Venn to Ashley in her native posh accent, then emphatically pinches his cheek*. Captain Riprock: "We'll find her, I'm sure. Rook still had a tracker on her ship." Tal: Tal walks up and pats Ashley on the shoulder. "Flying like a champion. Good stuff!" Captain Riprock: "Let's get our little fleet out of sight before someone comes looking for these Czerka pukes and figure out or next move." Tal: "Good plan. The last thing we need is another fight." Kesvo: Kesvo winced and shrugged one shoulder gently. "Ehh... not my favorite ride. But we've got less pungent options available for our chat. Just sit tight for a minute and let me reconvene, alright? Nitro, find her a seat to strap into, please." Janix: Janix stalls at the doorway and gives Ashley a thumbs up. "Team Blue!" She jokes as she moves to join the team. Venn: "I concur." Venn sends out a communication to the pilots of the ships that they need to coordinate a swift departure. Ashley: Ashley grins at that. Praise for piloting from Riprock was the best and couldn't even be ruined by Venn's cheek pinch. A thumbs up was given to Tal. "Such kind words from some of my favorite people," he replied, meaning to do exactly as Riprock said. Kesvo: "Four, you know where we're going yet?" she called, as she headed back into the cockpit N1-TR0: "Confirmation: Miss Hasar, I hope you will forgive the fact I tried to shoot you last time we met. It was a misunderstanding." Onrein Hasar: "...Considering the fact you just saved me.. we'll start to call it even..." Hasar says softly at the edge of Kes's earshot as she moves away. Venn: "Prime work, fireteam. I doubt they knew what hit them." says the Umbaran to Tal and Janix, and she uncharacteristically excited. Though she generally tends to be in these types of situations, GM (GM): The trio of Hellion ships move away from the debris of the Rasmus to a location less easily noticed by people entering the system. Soon enough they can reconnoiter, and with Rook's tracker, they'll be able to find her and follow her. Janix: "Great intel," Janix response to Venn. "You were invaluable." She affirms. Tal: Tal grins at Venn. "I hope you're in a good enough mood to consider not cuffing me to something for the foreseeable future." GM (GM): Though what their next stop is, and what other traps or dangers lay in wait? They'll soon discover... End Session 94
13
« Last post by phinn on July 07, 2020, 12:57:49 PM »
Episode 6, Chapter 2, Session 93 - Insurgency GM: The Imperious, as massive civilian dreadnought, has come under attack by a pirate fleet, forcing the Hellions to navigate around marauders as they try to escape the siege of the luxury super-ship. After foiling the attempt of the Imperial Agent Kiyota to murder Elaiza and kidnap her student, they also rescued the (secret) leader of the Crimson Dawn, Qi'ra. GM: Starting to make their way to the Landing Bay that holds the Aeon Mallard, the Hellions swiftly try to leave the ship as it is under fire from the attack. Klaxons echo along the massive corridors as you move past looted shops, cowering civilians, and destroyed security droids. On occasion you see the corpse of a pirate here and there, gunned down by either the security of the ship or someone present. Elaiza and Micael agree to lend Ashley use of Elaiza's lightsaber, the latter also handing over a small box. "These are the artifacts we were able to stop her from taking." Elaiza says gently. "I feel it's only right for you to have them, for saving my life." As they reach the last lift to take them to the Landing Bay, Elaiza offers her (still remaining hand) to Ashley to surrender the lightsaber back to her. "This is where we part ways." The elder former Jedi says. Ashley: Ashley blinks at that, quiet for a moment, before nodding. "I'll keep them safe," he promises, taking the box gently and tucking and taking the lightsaber as well. When it comes to part ways, he hands the lightsaber back to Elaiza. "Of course," he says, "May the Force be with you." Pause. "... and your journey be safe. Elaiza: "And you." Micael Torval: "Take care of yourself, kid." Micael says gently in his fake Outer Rim accent. GM: The two then take the lift to another level, leaving the Hellions and Qi'ra. Rook: :Though it takes effort, Rook manages not to cringe at Torval's fake accent. Dice System:Updating Players Destiny Pools Ashley: "You too, Micael," says Ashley, grinning at the accent (though mostly at Rook's attempt to not cringe). GM: Rook's tracker tells her that Kiyota's ship is starting to quickly gain distance from The Imperious. Rook: "if we don't hurry, they will get away. It's a YT-1930 freighter." She glances at Riprock. "A good ship." Kesvo: Kesvo injects herself with a stimpack while they move, cleaning up the last of her injuries left over after the earlier scuffle. Captain Riprock: "Got other concerns right now, Rook." Riprock says with a gruffness that is a little more than the usual grouchy Captain. GM: Stepping to a long corridor, the Hellions see signs of violence leading to the Landing Bay that the Aeon Mallard is held. Tal: Thanks to Ashley, Gil's in a better place than he was, but he's still annoyed about the Wookiee. He checks the charge on his blaster carbine and advances so that they can get to the Mallard. Kesvo: Barring any visual signs of an obstacle, Kes will sprint towards the hanger. GM: "My ship should be nearby." Qi'ra offers, a small smile held toward Riprock. "Thanks again for saving me, flyboy. You and your crew are somethin' special." Ashley: Ashley, with Raider a step behind him, moves forward as well. He frowns at the news that Kiyota and Hasar are getting away but otherwise moves to keep up with the others. Janix: "I think we got her on the run," Janix says to Rook. "She'll definitely think twice, maybe three times, before tangling with us again." Chasing after Kiyota did not seem like it was exactly what the team needed to do. GM: Making your way forward toward the hangar, you run face-first into a small squad of soldiers wearing laminate armor that wield blaster rifles. They look to the group as they turn the corner, and raise their weapons. Kesvo: "Heads up!" Kes calls, ducking behind cover GM: "Surrender!" One of them yells. "Only warning!" Kesvo: "Surrender to whom?" Kes called back from her place. Initiative Cool Tal Vodax Dice Roll (Proficiency Success x2) (Proficiency Success) Results (Success) (Success) (Success) Initiative Cool Kesvo Dice Roll (Ability Success) (Ability Success) (Proficiency Success) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) (Success) Initiative Vigilance Janix M'kyato Dice Roll (Boost Success + Advantage) (Boost Blank) (Boost Advantage x2) (Boost Blank) (Ability Success x2) (Proficiency Triumph(+Success)) (Proficiency Success x2) (Proficiency Advantage x2) (Setback Blank) (Challenge Threat x2) (Challenge Threat) (Challenge Threat) Results (Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Triumph) Initiative Cool Kesvo Dice Roll (Ability Advantage) (Ability Success x2) (Proficiency Triumph(+Success)) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) (Success) (Advantage) (Triumph) Initiative Vigilance Janix M'kyato Dice Roll (Boost Success) (Boost Success + Advantage) (Ability Success) (Ability Advantage) (Ability Success x2) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) Initiative Cool Tal Vodax Dice Roll (Proficiency Success x2) (Proficiency Advantage x2) Results (Success) (Success) (Advantage) (Advantage) Initiative Vigilance Venn Parsa Dice Roll (Boost Advantage x2) (Ability Advantage) (Ability Advantage) (Ability Advantage) (Ability Advantage x2) (Ability Advantage x2) (Ability Success) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Initiative Vigilance Ashley Nasur Dice Roll (Boost Blank) (Ability Success) (Ability Success) (Proficiency Success) (Proficiency Success + Advantage) (Challenge Failure) (Challenge Threat) (Challenge Threat) (Challenge Failure x2) (Force Dark) (Force Light) (Force Light x2) (Force Light) Results (Success) (Threat) (Light) (Light) (Light) (Light) (Dark) Raiding Commando: Vigilance Raiding Commando Dice Roll (Proficiency Advantage) (Proficiency Blank) Results (Advantage) Raiding Commando: Initiative Vigilance Raiding Commando Dice Roll (Proficiency Advantage) (Proficiency Success x2) Results (Success) (Success) (Advantage) Initiative Vigilance Ashley Nasur Dice Roll (Boost Success + Advantage) (Ability Advantage) (Ability Advantage) (Proficiency Triumph(+Success)) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph) Pirate Marauder: Initiative Vigilance Pirate Marauder Dice Roll (Ability Success + Advantage) Results (Success) (Advantage) Initiative Cool Rook B. Dice Roll (Ability Success x2) (Proficiency Triumph(+Success)) Results (Success) (Success) (Success) (Triumph) Jaw clenched, Rook shakes her head at the captain's deliberate obtuseness. For a moment she holds utterly still, then just follows after the others. GM: As the Hellions moved forward they find that there are several destroyed droids. It looks like the armored soldiers are overlooking an operation of moving several cargo containers. One chamber is a storage center with several lockers that are on transport hoverpads. The other is a 'Scheduled Landing Center' where you all went through processing. Whatever staff were here are either gone or vaporized. Kesvo: With her free maneuver, Kesvo draws an intentional breath and focuses her mind on the present conflict. ((Intense Focus)) Dice Pool Ashley Nasur Dice Roll (Challenge Threat x2) (Challenge Failure) Results (Failure) (Threat) (Threat) Dice Pool Ashley Nasur Dice Roll (Force Dark) (Force Light x2) (Force Dark) (Force Light x2) Results (Light) (Light) (Light) (Light) (Dark) (Dark) Rook: With her free maneuver, Rook will take cover. Coercion Kesvo Dice Roll (Boost Blank) (Ability Success + Advantage) (Proficiency Advantage) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Blank) (Difficulty Blank) Results (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Janix: Janix M'kyato will %uD54B%uD538%uD542%uD53C %u2102%uD546%uD54D%uD53C%u211D %uF6E1%uFE0F as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1. Janix: %uF9FF Far Strike Activation Action Effect Make a Brawl combat check as a ranged attack at one target at short-range or further, adding %u2B21 no greater than the character%u2019s Force rating to the check. The character may spend %u25D0 to increase the range of the attack by one range band per %u25D0 spent, to a maximum of long. Kesvo: Kesvo steps into the doorway and holds up her hands, even though one of them is still holding a blaster. "Look, you guys don't wanna do this. This is your one chance to go about your business and let us pass before you acquire a really bad day." Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Ability Success) (Ability Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Threat) (Force Light) (Force Light) (Force Dark) (Force Light x2) (Force Light) Results (Success) (Success) (Success) (Success) (Light) (Light) (Light) (Light) (Light) (Dark) (2 white pip = range. 3 for success to heal strain) Kesvo: When the dudes seem unmoved by her offer, she opts to take cover before the ugliness starts. Janix: (8 pierce 5) Janix, tired of getting ambushed and the hellscape of the luxury liner, doesn't wait for answers. She steps into the side room, focuses her Biotics and unleashes it with an angry growl. "Get the fuck out of our way." Ashley: Ashley is going to use his free maneuver (triumph from init) to get order Raider up and back into his jacket again. (Even though he looks like he's extra chompy after the taste of flesh, .) GM: One of the commandos goes flying, striking the wall and crumpling to the ground dead. Tal: Tal pops out from behind cover and shoots at a soldier. Blaster Carbine Tal Vodax Damage 9 Critical 3 Range Medium Qualities Dice Roll (Ability Advantage) (Proficiency Success x2) (Proficiency Triumph(+Success)) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Threat) (Triumph) Tal downs a group of a soldiers and enters the room to claim it for the Hellions. GM: The Holomonitors are still active in the waiting room, showing a Coruscanti-Drama serial. The other stations give expected departures and arrivals for shuttles and other craft, though all the numbers are flickering as N/A. Venn: Venn enters the room after Tal clears it, but then spots more foes beyond the doorway. Venn Parsa Dice Roll (Force Light) (Force Dark) (Force Light x2) (Force Dark x2) Results (Light) (Light) (Light) (Dark) (Dark) (Dark) "Your friends plan to murder you and take your cut!" GM: "Warlord, we're under attack!" One of the soldiers yells into a helmet-based comm. "Squad of heavily armed -- AHHHHHHRRRGGHHH!!" Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 GM: The trio turn their weapons on each-other, opening fire. More armored warriors appear from further ahead, as do a pair of heavily armored Gammoreans. The commandos open fire at Venn and Tal who are at Medium range from them. Venn Parsa %uD53B%uD546%uD53B%uD53E%uD53C%uD54A when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2. Raiding Commando: Blaster Rifle Raiding Commando Damage 10 Critical 3 Range Long Qualities Stun Setting Dice Roll (Ability Advantage x2) (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Challenge Failure + Threat) (Challenge Failure x2) (Challenge Failure) Results (Advantage) (Advantage) (Triumph) The blast doesn't strike Venn, as it sets her off-balance, but it does hit the EMERGENCY FIRE PREVENTION SYSTEM, throwing out fire-suppressant foam all through the room. It takes an additional maneuver to move toward the pirates. Venn: Venn gets distracted by the holodrama and a shot whizzes by her head. GM: The other troops take advantage of the distraction to Tal and take aim. Raiding Commando: Blaster Rifle Raiding Commando Damage 10 Critical 3 Range Long Qualities Stun Setting Dice Roll (Boost Advantage x2) (Ability Success) (Ability Success x2) (Proficiency Success) (Proficiency Advantage) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Success) (Success) Venn: "Bloody repugnant scumweasels." she spews vitriolically as the room comes to life around her. Captain Riprock: Disruptor Rifle Captain Riprock Damage 11 Critical 3 Range Long Qualities Vicious 5 Dice Roll (Ability Success + Advantage) (Ability Advantage x2) (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Setback Failure) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Failure + Threat) Results (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Venn: Image GM: Unable to line up a proper shot at the bad-guys, he nonetheless fires a beam of pure energy that cuts through some of the suppressant system. Venn: "This place is a damned hellscape. Fresh nightmares around every damned corner..." bemoans the umbaran as she is tossed about by jets of foam. Ranged - Heavy Ashley Nasur Dice Roll (Boost Advantage x2) (Ability Advantage) (Ability Success + Advantage) (Ability Success) (Ability Success) (Proficiency Advantage) (Setback Failure) (Difficulty Failure x2) (Difficulty Failure x2) (Success) (Success) (Success) (Success) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Captain Riprock: "I'm sorry, I'll take you some place nicer next time!" Ashley: Ashley slips forward, moving swiftly across the foam, and takes aim at one of the guards and takes one of them down with a well-placed shot. Tal: Tal growls as he's shot. Well, more people who needed to die. Frag Grenade %uF4A3 Rook B. Damage 8+3* Critical 4 Range Medium Qualities %uF4A5 Blast 6, Limited Ammo 1, Point Blank +4, Lethal Blows 1 add +10 to any critical dealt. Strong Arm Treat thrown weapons as if they have one greater range to a maximum of Medium. Dice Roll (Ability Success x2) (Ability Success x2) (Ability Advantage) (Proficiency Success x2) (Proficiency Success) Results (Success) (Success) (Success) (Success) (Success) (Success) (Success) (Advantage) N1-TR0: "Complaint: I am never considered for where a nice place is." N1-TR0 Dice Roll (Setback Blank) (Difficulty Blank) (Difficulty Threat) Results (Threat) Exclamation Die Meatbag N1-TR0 Damage 9 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Proficiency Blank) (Proficiency Success + Advantage) (Proficiency Success x2) (Setback Failure) (Difficulty Threat) (Difficulty Threat x2) Results (Success) (Success) (Threat) (Threat) N1-TR0 Dice Roll (Boost Success) Results (Success) Rook: Rook moves forward, side steps around the foam and oozing grossness, (4 strain) and makes a long, clean throw at the commandos. N1-TR0 Dice Roll (Boost Success) Results (Success) N1-TR0 steps up and opens fire with the Blaster-Carbine shooting over the smoking corpses of the Commandos to shoot a Gammorean solidly in its armored chest. GM: The pig-creature honks in dismay! Kesvo: Kesvo hollers to those near her. "We've done more with less, people! Keep moving forward!" Talent: Inspiring Rhetoric Skill Leadership Difficulty Average(Image) Maneuver Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain. Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds. Leadership Kesvo Dice Roll (Boost Success) (Boost Success + Advantage) (Boost Advantage) (Ability Success + Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Failure x2) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Venn: "Damn, Spitfire... where did that arm come from?" she comments as the mandalorian trudges into the foam and pitches like sports allstar. Skulduggery Kesvo Dice Roll (Boost Success + Advantage) (Boost Success) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Success) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Failure x2) Results (Success) (Success) (Success) (Threat) She then turns to the crates the mercs were concerned with and tries to determine if there's anything useful inside. GM: Kes pops open one of the crates and finds it is filled with a large number of luxury goods - expensive cloths, antiques, things that would be worth a good deal of money on the black market. It seems that they were loading up things they'd stolen from the shops here. Rook: Rook gives a little laugh, and indicates N1 with her chin. "I figured with a proper demolitionist around, it was time to practice my throwing." That and almost getting Ashley dead when she'd had to be too close to the explosion .... Venn: (Swift lets you move normally through difficult terrain) (no) Janix: Janix M'kyato will %uD54B%uD538%uD542%uD53C %u2102%uD546%uD54D%uD53C%u211D %uF6E1%uFE0F as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1. Janix: +move Tal: "Two, can you get me one of those axes?" Tal asked. Janix: %uF9FF Far Strike Activation Action Effect Make a Brawl combat check as a ranged attack at one target at short-range or further, adding %u2B21 no greater than the character%u2019s Force rating to the check. The character may spend %u25D0 to increase the range of the attack by one range band per %u25D0 spent, to a maximum of long. Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Success) (Ability Blank) (Ability Success x2) (Proficiency Advantage) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Failure) (Force Light) (Force Light x2) (Force Dark) (Force Light) (Force Light x2) Results (Success) (Success) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Light) (Light) (Dark) (2 white = range, 1 white advantage for crit, 3 for success) (9 dmg 5 pierce) Janix M'kyato has ended their turn. %u2714%uFE0F%uF387 Blaster Carbine Tal Vodax Damage 9 Critical 3 Range Medium Qualities Dice Roll (Boost Blank) (Boost Success + Advantage) (Ability Blank) (Proficiency Success x2) (Proficiency Success + Advantage) (Setback Threat) (Difficulty Threat) (Difficulty Failure x2) Results (Success) (Success) Janix: Janix swiftly moves forward and see one of the creatures with massive axes, does not rush further forward and takes cover. Focusing her biotic energy, she unleashes her ire at the basher and connects solidly. A bit of a smile at the success, she takes a breath as her allies move around her. Tal: Tal moves behind a holo-pillar, still smarting after that last shot. He fires down the hallway at the Gamarroean basher, then pops back behind cover! Ashley: Ashley takes aim at the remaining Gamorrean, firing another shot from the blaster carbine. Blaster Carbine Ashley Nasur Damage 9 Critical 0 Range Medium Qualities Dice Roll (Boost Blank) (Ability Success + Advantage) (Ability Success x2) (Ability Success) (Ability Advantage) (Proficiency Success) (Setback Failure) (Difficulty Failure x2) (Difficulty Failure + Threat) Results (Success) (Advantage) Venn: (nope) (So now I am in medium range?) Venn will fire a blaster pistol then after aiming it. But she does it almost exactly as Ashley did prior, same form and everything. Venn Parsa uses SINCEREST FLATTERY. Once per encounter, when she makes a skill check someone else has previously used during the encounter, she adds %uF7E6 %uF7E6 to her check. Venn Parsa will %uD538%uD540%uD544 as a Maneuver. Next combat check gains a Boost Die. Venn: She is like Taskmaster that way sometimes. Blaster Pistol Venn Parsa Damage 6 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Boost Success) (Boost Blank) (Boost Blank) (Boost Success + Advantage) (Ability Advantage) (Ability Advantage x2) (Ability Success x2) (Setback Blank) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Advantage) Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Ashley: Ashley just raises his eyebrows at Venn a bit. Venn: Venn just winks at Ashley. "Don't get too comfortable yet... more or on the way." Ashley: "Think the only way I'm going to feel comfortable is if I never leave certain weapons behind again," he replies. GM: More Commanndos pile in, as well as some rough-looking alien pirates. They lay down a field of fire behind a group that move forward, duck behind cover, and hurl a grenade at the collection of Hellions. Janix: %u267B%uFE0F Prime Positions Activation Passive Effect When a character or ally in short range takes cover, they increase their soak against ranged attacks by 2 until they leave cover. Raiding Commando: Military Grade Frag Grenade Raiding Commando Damage 7 Critical 3 Range Short Qualities Blast 7, Pierce 2 Dice Roll (Boost Advantage x2) (Ability Success) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Advantage) (Setback Blank) (Setback Threat) (Setback Threat) (Difficulty Threat x2) Results (Success) (Advantage) (Advantage) Venn: The grenade drops by Janix and explodes, throwing up shrapnel in the foam-filled chamber. Incidentally, a bunch of foam is thrown up into the air and falls like some sort of snowfall in a crystal globe. And then blaster fire follows! 2 Janix: %uF343 Dodge Activation OOT Incidental Effect When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1. Improved After using Dodge, can make a Move maneuver as an OOT incidental. Raiding Commando: Blaster Rifle Raiding Commando Damage 10 Critical 3 Range Long Qualities Stun Setting Dice Roll (Boost Success) (Ability Advantage x2) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Blank) (Setback Failure) (Setback Failure) (Difficulty Threat) (Difficulty Blank) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) GM (GM) Dice Roll (Challenge Failure) Results (Failure) Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Ability Success) (Ability Blank) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Success) (Setback Failure) (Difficulty Threat x2) Results (Success) (Success) (Success) (Threat) (Triumph) Venn Parsa %uD53B%uD546%uD53B%uD53E%uD53C%uD54A when she is targeted. She suffers 1 strain to upgrade the difficulty of that attack by +1. Rook: Rook moves forward in perfect military position, despite the frag grenade that bounced off of Tal, and unleashes a flurry of fire at the closest set of gamoreans. She side steps, (2 upgrades, 2 strain). Pirate Marauder: Light Blaster Pistol Pirate Marauder Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Ability Success) (Ability Success + Advantage) (Ability Success + Advantage) (Setback Threat) (Challenge Failure x2) (Challenge Threat) (Challenge Threat) Results (Success) (Threat) Pirate Marauder: Light Blaster Pistol Pirate Marauder Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Proficiency Success x2) (Proficiency Triumph(+Success)) (Proficiency Triumph(+Success)) (Setback Failure) (Challenge Threat x2) (Challenge Threat x2) (Challenge Failure x2) Results (Success) (Threat) (Threat) (Threat) (Threat) (Triumph) (Triumph) Venn: Chaos erupts with the grenade, the shockwave of the blast nearly knocking the witch off her feet, she staggers about tossed about foam. GM: The blaster bolts fail to hit Venn, but they strike a number of alarms and consoles. "AUTOMATED DEFENSES. ENGAGED. INTRUDERS. DETECTED. IDENTIFIED." Captain Riprock: Disruptor Rifle Captain Riprock Damage 11 Critical 3 Range Long Qualities Vicious 5 Dice Roll (Ability Success) (Ability Blank) (Ability Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Setback Threat) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Advantage) (Triumph) Venn: She gets winged in the padded suit at the thigh, tearing a sizeable gash in the fabric. The force of the packet of energy sends her spinning in place, though she remains upright. Riprock fires a beam of pure energy from the disruptor rifle that goes through three of them, completely disintegrating them. Captain Riprock: "Haha! This thing has some kick!" N1-TR0: "Complaint: I do not have any weapons that disintegrate meatbags." Exclamation Die Meatbag N1-TR0 Damage 9 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Proficiency Success x2) (Proficiency Triumph(+Success)) (Proficiency Advantage) (Setback Failure) (Difficulty Failure) (Difficulty Threat x2) Results (Success) (Threat) (Triumph) N1-TR0 fires at the laminate armor wearing commandos, striking one down in a flurry of blaster fire as he wings another. Frag Grenade Tal Vodax Damage 8 Critical 4 Range Short Qualities Blast 6, Limited Ammo Dice Roll (Boost Advantage x2) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Difficulty Failure) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Tal: Tal moves out of the area with all of the foam and rolls a frag grenade into the hallway. "Eat this." When the Gran dies, Tal feels a surge of satisfaction. The only good Gran is a dead Gran. Ashley: %uF915 Heal (Force Power) Image "Every second matters." Through channeling and his strong connection to the Force, Ashley heals injuries sustained both in and out of battle. Activation Action | Ally Magnitude Spend %u25D0%u25D0 to increase targets affected per rank (3). Can be activated multiple times. Range Spend %u25D0 to increase maximum range per rank (1). Can be activated multiple times. Control: Medicine Heals additional wounds equal to Medicine ranks (3). Effect Heals 8 wounds. Computers Ashley Nasur Dice Roll (Ability Advantage x2) (Ability Advantage x2) (Proficiency Blank) (Proficiency Success) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Failure) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) Janix: %u2604%uFE0F Force Leap Activation Maneuver Effect Take a Force Leap maneuver. Make an Enhanced power check. The user may spend %u25D0 to jump vertically in addition to horizontally to any location in short range. Spend %u25D0 to increase the power's range by a 1 range band. Dice Pool Janix M'kyato Dice Roll (Force Light x2) (Force Light) (Force Dark) (Force Light) (Force Light x2) Results (Light) (Light) (Light) (Light) (Light) (Light) (Dark) Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Success) (Ability Success) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Success x2) (Difficulty Failure) (Difficulty Failure x2) (Force Dark) (Force Light x2) (Force Dark) (Force Light) (Force Dark) Results (Success) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Dark) (Dark) (Dark) (3 white = 3 successes) Ashley: While the security console is clearly wasted, Ashley catches sight of the console that controls the fire suppression system. Moving quickly over to it, Ashley is able to disable it, giving the rest of the hellions an easier time to manuever. "One problem solved," he says, watching as Janix goes flying by, "but the security system console is definitely fried." Kesvo: Kesvo trudges into the next room, slowed by the suppression foam. Once there, she takes quick stock of the others. "We're making good time. Keep the momentum going, we're almost there, guys." (action + maneuver to move. +2 strain for additional maneuver: inspiring rhetoric.) Talent: Inspiring Rhetoric Skill Leadership Difficulty Average(Image) Maneuver Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain. Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds. Janix: Eager to get out of the fire supression, Janix force leaps forward and slides up to the last enemy she can see. Without preamble, she strikes with her first, catching the enemy in the neck and snapping it's neck cleanly. Venn: "That is indeed a help." she imparts the disheveled woman to Ashley. Leadership Kesvo Dice Roll (Boost Blank) (Ability Success) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Advantage) (Advantage) Captain Riprock: Riprock reaches a hand out to Qi'ra. "Come on, we're almost there!" GM: As Rook moves forward she sees the Aeon Mallard placed in docking clamps still, a YT-13-00 that is still moored, several starfighters, and another gunship that looks to be the pirate's main ship. Loading onto the ship are several pirates, a band of well-armored Gammoreans, and a massive Gammorean who is wearing full laminated armor. Stomping near him is an M1-426 Super Security Droid - like the one you saw back on Skye City. Venn: "Fives. Axes at your twelve if you need them..." she calls to the Mandalorian as they push through the corridor. Rook: Rook moves forward and looks out into the docking bay. "1 Super security droid, 4 grans, 8 assorted gammoreans and one warlord." GM: One of the Gammoreans walks forward, and swings his vibro-ax at Rook. Gamorean Grunt: Gammorean Vibro-Ax Gamorean Grunt Damage 7 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2 Dice Roll (Ability Success + Advantage) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Blank) (Setback Failure) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Triumph) Rook: Character Critical Rook B. Previous Criticals 0 x 10 Dice Roll Offset 30 Dice Roll 51 Total 81 Winded Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter. GM: The Gammorean strikes her with a vicious hit, oinking as it does. Rook: The Gammorean axe hits, and almost Rook slides free of the blow, save that it seemed to catch on some bone. A deep, painful shudder moves through her, and she realizes her ability to move easily and focus has been damaged badly. Venn: %u2756 Fear the Shadows Venn Parsa Activation Action - Hard %u2666%u2666%u2666 Deception check Effect Force a single minion group or rival to flee the encounter. Dice Roll (Ability Blank) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Threat) (Difficulty Failure + Threat) (Force Dark x2) (Force Light x2) (Force Light) (Force Dark) (Force Dark x2) Results (Success) (Threat) (Threat) (Triumph) (Light) (Light) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) Venn: Venn Parsa Dice Roll (Boost Success + Advantage) Results (Success) (Advantage) Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Warlord Garsh: Initiative Vigilance Warlord Garsh Dice Roll (Proficiency Success x2) (Proficiency Success x2) (Proficiency Advantage x2) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) Venn: *"GET AWAY FROM HER, NOW!" Venn yells in an echoing voice, rattling the crates in the room as she sees Rook taking serious hits. M1-426 Security Super Droid: Vigilance M1-426 Security Super Droid Dice Roll (Ability Success x2) (Proficiency Blank) (Difficulty Failure x2) (Difficulty Threat) (Challenge Failure + Threat) Results (Failure) (Threat) (Threat) Kesvo: Kesvo snatches a rifle from the downed commandos as she passes them en route to the next room. ((Quick Draw)) Once there, she moves up to get a view of the hangar, and curses under her breath. "Some days, I regret my career choices," she mutters to whomever is standing nearby. She focuses once more, and takes a shot at the nearest Gammorean. Rook: That chilling voice rings out, both familiar as Venn's and forever alien, and the pig-man's screaming terror and the blood on her dress was all that remained of his presence there. She flashed a thumbs up at Venn, leaning upon the wall and forcing deep, even breaths. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Ranged - Heavy Kesvo Dice Roll (Ability Advantage) (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Advantage) (Difficulty Threat) (Difficulty Threat x2) Results (Success) (Success) (Success) Venn: The monstrous porcine brute is about to deliver a second swing then its green skin blanches in panic. It runs off squealing, and beyond the doorway, one nearby follows suit, fleeing in terror. Rook: Rook gives a soft chuckle to Kesvo's quip, "hey, nothing like almost dying to make you feel alive, right?" M1-426 Security Super Droid: Initiative Vigilance M1-426 Security Super Droid Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) Results (Advantage) (Advantage) (Advantage) (Advantage) Kesvo: "Someone undock the ship!" she calls back to the group, after seeing the clamps on the Mallard. GM: Make a Hard Computers Check with 2 Black as the Pirates have put an encryption to lock people out of the system. Rook: "can you get more than one free? it might help to have more than one ship when we're blasting our way through the blockade." Ashley: Ashley moves through, giving a quick glance towards Venn and then to Rook. "Why is it always gammoreans ..." he mutters under his breath, heading towards the docking consoles to see what he can do to get the Mallard (and maybe others) free. "Will see what I can do, Four!" he calls back. Computers Ashley Nasur Dice Roll (Boost Success) (Ability Success) (Ability Success) (Proficiency Blank) (Proficiency Success x2) (Proficiency Success + Advantage) (Setback Blank) (Setback Blank) (Difficulty Failure) (Difficulty Blank) (Difficulty Failure + Threat) Results (Success) (Success) (Success) (Success) Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Ability Advantage) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Advantage) (Proficiency Success x2) (Challenge Failure x2) (Challenge Blank) Results (Success) (Success) (Advantage) (Advantage) (Triumph) M1-426 Security Super Droid: Npc Critical M1-426 Security Super Droid Previous Criticals 0 x 10 Dice Roll 66 Total 66 Scattered Senses Remove all Boost dice from all skill checks until end of encounter. Warlord Garsh: The Gammorean chief lets out some extreme oinking sounds as it lifts a jagged and vicious looking vibro-ax over its head. %u27E1 The Warlord%u2019s Command Activation Maneuver Effect All Gammoreans gain a boost to their next check.. Rook: Rook takes cover, and finds herself unable to aim properly; instead, she simply fires at the security droid, hitting solidly ... but does not put him down. Tal: "That axe." "I want that axe." Venn: "How is it going in there, Blue?" Janix: Janix M'kyato will %uD54B%uD538%uD542%uD53C %u2102%uD546%uD54D%uD53C%u211D %uF6E1%uFE0F as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1. Janix: %uF9FF Far Strike Activation Action Effect Make a Brawl combat check as a ranged attack at one target at short-range or further, adding %u2B21 no greater than the character%u2019s Force rating to the check. The character may spend %u25D0 to increase the range of the attack by one range band per %u25D0 spent, to a maximum of long. Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Ability Advantage) (Ability Success) (Proficiency Success x2) (Proficiency Advantage x2) (Difficulty Failure x2) (Difficulty Failure x2) (Force Light) (Force Light) (Force Light) (Force Light x2) (Force Light) Results (Failure) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Light) (Light) (2 white = range. 4 white = success for total 3. 7 dmg pierce 5 ) (3 adv = strain recovery) Janix M'kyato has ended their turn. %u2714%uFE0F%uF387 Ashley: "Going well!" calls back Ashley at Venn, who grumbles under his breath about pirates and their stupid encryptions (that were more an annoyance than anything else). Tal: Tal locates a vibroaxe from the currently dead Gammoreans and picks it up. (1 Manuever.) He then moves into a Defensive Stance (1 Maneuver). Janix: Moving forward, Janix unleashes another burst of Biotic energy at the nearest Gammorean warrior from the safety of the doorway. M1-426 Security Super Droid: "WARNING: YOU HAVE ENTERED A RESTRICTED AREA. YOUR NONCOMPLIANCE WILL NOT BE TOLERATED." The sound of four heavy blaster cannons warming up is heard. %u27E1 Fire Sweep Activation Action / Medium Range Effect As an action make a Hard Gunnery Check to inflict one hit that deals base damage to up to two targets within medium range, plus one additional target per advantage on the check.. Twin Heavy Blasters M1-426 Security Super Droid Damage 12 Critical 3 Range Long Qualities Auto-Fire, Linked, Pierce 1, Vicious 1 Dice Roll (Ability Success) (Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Success x2) (Proficiency Success x2) (Setback Threat) (Difficulty Failure) (Difficulty Failure) (Difficulty Failure) Results (Success) (Success) (Success) (Success) (Advantage) Rook: Rook's heart pound, eyes glazed but bright, as whine of gunnery fire sweeps through the room. M1-426 Security Super Droid: 3 Janix: %u267B%uFE0F Prime Positions Activation Passive Effect When a character or ally in short range takes cover, they increase their soak against ranged attacks by 2 until they leave cover. Rook: heavy rounds blast into her body, but Rook does not quite pass out, though blood paints the walls. Gamorean Grunt: Gammorean Vibro-Ax Gamorean Grunt Damage 7 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2 Dice Roll (Ability Advantage) (Proficiency Triumph(+Success)) (Proficiency Triumph(+Success)) (Proficiency Triumph(+Success)) (Setback Failure) (Challenge Failure x2) (Challenge Failure x2) Results (Failure) (Failure) (Advantage) (Triumph) (Triumph) (Triumph) GM (GM) Dice Roll (Boost Advantage) Results (Advantage) Garsh begins to power up. GM: The Gammorean's weapon cleaves right through Kes's blaster rifle. She barely manages to avoid a blow that would cleave her in two. Kesvo: "GuuhhH!" Kes yelps, as the pig man advances. With nowhere to go, she blocks with her purloined rifle, which is promptly cracked in two. "You pfasskers are faster than you look!" Rook: Rook swears softly in Mando'a as Kesvo first gets shot and then nearly gets carved in two. Venn: Venn Parsa Dice Roll (Force Light) (Force Light x2) (Force Dark x2) (Force Dark) Results (Light) (Light) (Light) (Dark) (Dark) (Dark) (mind tricking them) Discipline Venn Parsa Dice Roll (Ability Blank) (Ability Success) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Advantage) (Difficulty Threat) (Difficulty Failure + Threat) Results (Success) (Success) (Success) (Advantage) (Advantage) Venn: (( so thats 1 to activate, 1 for range, and 1 for magnitude which will get 3 of them) "Hey! That droid is going to kill you all if you don't disable it!" GM: The Pig Men look confused, then nod, their minds overwhelmed. Venn: When Venn starts a sentence with Hey, it usually doesn't end well apparently.." Venn Parsa will suffer 2 Strain %uF504 to gain one additional Maneuver. Venn: Venn Parsa will %uD54B%uD538%uD542%uD53C %u2102%uD546%uD54D%uD53C%u211D %uF6E1%uFE0F as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1. Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 GM: The other pirates start making their way to the starfighters as the Warlord yells out in his Pig-Speech. Captain Riprock: "Six. Get up there and lend some fire support. Four! Let 'em have it then get to some cover!" %u27E1 Hellion Zero Activation Manuever Effect Riprock allows another Hellion to take an action as an out of turn incidental. Disruptor Rifle Captain Riprock Damage 11 Critical 3 Range Long Qualities Vicious 5 Dice Roll (Ability Advantage x2) (Ability Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Blank) (Difficulty Threat x2) (Challenge Failure) Results (Advantage) (Advantage) E-33 Blaster Carbine %uF3AF Rook B. Damage 9 Critical 3 Range Medium Qualities Accurate 2, Aim as incidental, Stun Setting, Point Blank +4 dmg in %u2264 short range.Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Boost Blank) (Boost Advantage) (Boost Success) (Boost Advantage) (Ability Success) (Ability Success) (Proficiency Success + Advantage) (Proficiency Blank) (Proficiency Advantage x2) (Challenge Threat) (Challenge Blank) (Advantage) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) M1-426 Security Super Droid: Npc Critical M1-426 Security Super Droid Previous Criticals 1 x 10 Dice Roll 85 Total 95 At the Brink Suffer 1 strain each time you perform an action. Venn: "I can't say how long that will keep, so keep vigilant." N1-TR0: Exclamation Die Meatbag N1-TR0 Damage 9 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Advantage) (Challenge Failure) Results (Advantage) (Advantage) (Advantage) (Advantage) N1-TR0: Dice Pool N1-TR0 Dice Roll (Boost Success + Advantage) (Challenge Blank) Results (Success) (Advantage) GM: Rook shoots the Security Droid in one of it's 'knee'caps, stopping it from moving around quickly. M1-426 Security Super Droid: Npc Critical M1-426 Security Super Droid Previous Criticals 1 x 10 Dice Roll Total 95 At the Brink Suffer 1 strain each time you perform an action. NEW ROUND Ashley: "Mallard should be unlocked now!" calls out Ashley, poking his head out of the control room. "Along with the other ships as well!" Because why not. Gammorean Vibro-Ax Tal Vodax Damage 10 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2, Cumbersome 3 Dice Roll (Boost Blank) (Ability Blank) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Success) (Proficiency Advantage) (Setback Blank) (Challenge Threat x2) (Challenge Failure x2) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Warlord Garsh: Npc Critical Warlord Garsh Previous Criticals 0 x 10 Dice Roll Offset 80 Dice Roll 70 Total 150 The End is Nigh Die after the last Initiative slot during the next round. Rook: "Yes! well done." sweat and blood dripped all around her. Tal charged not the crazy droid with auto cannons, but the man with the axe. A faint laugh followed, but Rook refrained from shaking her had less the action blur her vision. Warlord Garsh: Npc Critical Warlord Garsh Previous Criticals 0 x 10 Dice Roll Total 140 Bleeding Out Suffer 1 wound and 1 strain every round at the beginning of turn. For every 5 wounds suffered beyond wound threshold, suffer one additional Critical Injury (ignore the details for any result below this result). Venn: (No go ahead) Janix: %u26D3%uFE0F Touch of Fate Activation Incidental Effect Once per session, add Boost Boost to any 1 check. %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Venn: Venn raises her eyebrows as Gil through the ranks and she only sees a shower of gore. "The man is a damn monster when focused." she remarks, her imperial accent slipping. Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Blank) (Boost Advantage) (Ability Success) (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Setback Threat) (Challenge Threat) (Challenge Failure) (Force Dark) (Force Dark) (Force Light x2) (Force Dark) (Force Dark x2) Results (Success) (Advantage) (Advantage) (Advantage) (Triumph) (Light) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Success + Advantage) (Boost Advantage) (Ability Success) (Proficiency Success) (Proficiency Success) (Proficiency Success + Advantage) (Setback Threat) (Challenge Failure x2) (Challenge Failure x2) (Force Light x2) (Force Dark) (Force Dark) (Force Dark x2) (Force Dark) Results (Success) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) Rook: "Wish he was focused on the droid, Rook said, a hint of laughter in her voice. "and thank you." Janix: (ignore 2nd, 1 advantage = knockdown, 2 white = success, 2 advantage = strain recover) %uF938 Martial Grace Activation Incidental Effect Once per round, the character may suffer 2 strain to add additional damage equal to her ranks in Coordination to one hit of a successful Brawl combat check. Venn: "I think its like a smelling blood issue maybe. I don't know I am not a scientist." (3) Rook: Rook's laughter escaped at Venn's response. Janix: Janix rushes after Tal, following his lead and focusing down the leader. She leaps up and crashed down with a hit, sweeping his legs out from under him as she lands next to Tal, her hand snaking out to land a solid blow to the commander's chest. Dice System: Rook B. flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 5 Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Boost Blank) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Advantage) (Proficiency Advantage x2) (Proficiency Success x2) (Challenge Failure x2) (Challenge Failure x2) Results (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) GM (GM) Dice Roll (Difficulty Failure) Results (Failure) Npc Critical Warlord Garsh Previous Criticals 1 x 10 Dice Roll 20 Total 30 Discouraging Wound Flip one light destiny to dark. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 4 New Light Side total 6 Warlord Garsh: Garsh gets up, blood coming from his snout and rage in his eyes. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 3 New Light Side total 7 Venn: (no) Deadly Vibro-Ax Warlord Garsh Damage 10 Critical 2 Range Engaged Qualities Pierce 2, Sunder, Vicious 4 Dice Roll (Boost Advantage x2) (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage) (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Success) (Difficulty Blank) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Rook: Rook took a deep breath, focused, and stepped out of cover for the perfect shot. Too perfect; the shot sent steam soaring out of the machine, and some very unpleasant crunching sounds, but didn't seem to do lasting damage. Dice Pool Warlord Garsh Dice Roll (Ability Success) (Setback Blank) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Blank) Results (Success) (Threat) (Threat) (Threat) Deadly Vibro-Ax Warlord Garsh Damage 10 Critical 2 Range Engaged Qualities Pierce 2, Sunder, Vicious 4 Dice Roll (Ability Success + Advantage) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage) (Setback Threat) (Difficulty Failure + Threat) (Difficulty Blank) (Difficulty Failure) Results (Success) (Advantage) (Advantage) (Advantage) Tal: Character Critical Tal Vodax Previous Criticals 1 x 10 Dice Roll Offset 40 Dice Roll 9 Total 59 Agonizing Wound Increase difficulty of all Brawn and Agility checks by 1 Difficulty die until end of encounter. Warlord Garsh Dice Roll (Boost Blank) (Difficulty Threat) Results (Threat) Ashley: %uF915 Heal (Force Power) Image "Every second matters." Through channeling and his strong connection to the Force, Ashley heals injuries sustained both in and out of battle. Activation Action | Ally Magnitude Spend %u25D0%u25D0 to increase targets affected per rank (3). Can be activated multiple times. Range Spend %u25D0 to increase maximum range per rank (1). Can be activated multiple times. Control: Medicine Heals additional wounds equal to Medicine ranks (3). Effect Heals 8 wounds. Dice Pool Ashley Nasur Dice Roll (Force Dark) (Force Dark) (Force Light) (Force Light x2) Results (Light) (Light) (Light) (Dark) (Dark) Kesvo: Kesvo quickdraws the Rodian's pistol she'd been using before picking up the rifle. She takes a moment to focus, and fires at the droid. Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Ranged - Light Kesvo Dice Roll (Ability Advantage) (Ability Success) (Ability Success) (Proficiency Success) (Difficulty Blank) (Challenge Threat) (Challenge Failure x2) Results (Success) Gamorean Grunt: Gammorean Vibro-Ax Gamorean Grunt Damage 7 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2 Dice Roll (Ability Success) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Challenge Threat x2) (Challenge Threat x2) Results (Success) (Success) (Success) (Success) (Threat) Gamorean Grunt: Gammorean Vibro-Ax Gamorean Grunt Damage 7 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2 Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Challenge Failure x2) (Challenge Failure x2) Results (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Gamorean Grunt: Gammorean Vibro-Ax Gamorean Grunt Damage 7 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2 Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Challenge Threat) (Challenge Threat x2) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) M1-426 Security Super Droid: Npc Critical M1-426 Security Super Droid Previous Criticals 2 x 10 Dice Roll Offset 30 Dice Roll 36 Total 86 Compromised Increase difficulty of all skill checks by 1 Difficulty die until end of encounter. Janix: %uF343 Dodge Activation OOT Incidental Effect When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1. Improved After using Dodge, can make a Move maneuver as an OOT incidental. GM: While a trio of Gamorrean Warriors attack the Security Super Droid, the other Gamorreans come to the aid of their chief. Ashley: It was not easy to move past Rook, though with her in cover he was not necessarily as worried. Breathing deep, Ashley calls upon the Force and rejuvenates both Janix and Tal. He spares a quick glance to Kesvo, seeing her still in the doorway and injured and holds a hand towards her to heal her some as well. ((Tal, Janix, and Kesvo each get 8 wounds returned.)) Gamorrean Basher: Worn Vibro-Ax Gamorrean Basher Damage 6 Critical 2 Range Engaged Qualities Knockdown, Vicious 2, Pierce 2 Dice Roll (Ability Success x2) (Ability Success + Advantage) (Ability Success x2) (Ability Success + Advantage) (Setback Threat) (Setback Blank) (Difficulty Failure x2) (Challenge Threat) Results (Success) (Success) (Success) (Success) Gamorrean Basher: Worn Vibro-Ax Gamorrean Basher Damage 6 Critical 2 Range Engaged Qualities Knockdown, Vicious 2, Pierce 2 Dice Roll (Ability Success) (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Blank) (Setback Threat) (Setback Threat) (Difficulty Threat) (Challenge Failure) Results (Advantage) Gamorrean Basher: Worn Vibro-Ax Gamorrean Basher Damage 6 Critical 2 Range Engaged Qualities Knockdown, Vicious 2, Pierce 2 Dice Roll (Ability Advantage) (Proficiency Blank) (Proficiency Success) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Threat) (Difficulty Blank) Results (Success) (Advantage) GM (GM) Dice Roll (Boost Advantage) Results (Advantage) GM (GM) Dice Roll (Boost Blank) Tal: "Grrr...." M1-426 Security Super Droid: "NON COMPLIANCE WILL NOT BE TOLERATED." Janix: Dodging out of the way, Janix weaves with Tal as they combat the two added bashers. Twin Heavy Blasters M1-426 Security Super Droid Damage 12 Critical 3 Range Long Qualities Auto-Fire, Linked, Pierce 1, Vicious 1 Dice Roll (Boost Advantage) (Ability Success x2) (Ability Success x2) (Proficiency Success) (Proficiency Success x2) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Failure x2) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Threat x2) Results (Success) (Success) (Success) (Success) (Threat) (Threat) Tal: Tal takes a glancing blow the back as he and Janix weave around each other in the process. M1-426 Security Super Droid: The Super Security Droid obliterates one of the Gamorrean Warriors who struck it. Venn: Venn will attempt to push the droid then. Its 2 adversary? Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 4 Light Side points remaining 6 Venn: Venn Parsa will %uD538%uD540%uD544 %uF3AF as a Maneuver. Next combat check gains a Boost Die. Venn: -2 strain %u2756 Move - Control: Hurl Image %u201C...You wanted this chaos!%u201D An outstretched hand has her reach into the Force, turning the very environment around her into weapons. Action - Activate with %u25D0 || Ranged Combat Check vs. Sil. Upgrade options: Range %uF53C +2 bands per %u25D0. Default range: Short. Magnitude %uF53C +3 objects per %u25D0. Auto-fire quality. Strength %uF53C +3 sillhouette per %u25D0. Damage is Sil size x10. Discipline Venn Parsa Dice Roll (Boost Advantage x2) (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Blank) (Proficiency Success x2) (Proficiency Blank) (Proficiency Success + Advantage) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) Venn: Venn Parsa Dice Roll (Force Dark x2) (Force Light) (Force Dark) (Force Light) Results (Light) (Light) (Dark) (Dark) (Dark) Venn Parsa Dice Roll (Challenge Failure + Threat) (Challenge Failure) Results (Failure) (Failure) (Threat) Venn Parsa Dice Roll (Difficulty Threat) (Difficulty Threat) Results (Threat) (Threat) Gamorrean Basher: Athletics Gamorrean Basher Dice Roll (Ability Success x2) (Ability Advantage) (Ability Success x2) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Blank) (Difficulty Threat x2) Results (Success) (Success) (Success) (Success) Gamorrean Basher: Athletics Gamorrean Basher Dice Roll (Ability Success x2) (Ability Advantage) (Ability Success) (Proficiency Triumph(+Success)) (Difficulty Blank) (Difficulty Blank) (Difficulty Threat x2) Results (Success) (Success) (Success) (Success) (Threat) (Triumph) Athletics Janix M'kyato Dice Roll (Ability Success) (Ability Success + Advantage) (Ability Success x2) (Ability Success x2) (Difficulty Failure x2) (Difficulty Threat) (Difficulty Threat x2) (Force Light x2) (Force Dark) (Force Dark) (Force Light) (Force Light) Results (Success) (Success) (Success) (Success) (Threat) (Threat) (Light) (Light) (Light) (Light) (Dark) (Dark) Athletics Tal Vodax Dice Roll (Ability Success x2) (Proficiency Blank) (Proficiency Advantage) (Proficiency Advantage) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Advantage) Warlord Garsh: Athletics Warlord Garsh Dice Roll (Ability Success + Advantage) (Ability Advantage x2) (Ability Success x2) (Proficiency Advantage x2) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Venn: Venn will pull the ship, NOT pick it up... but just pull it on its landing gears like a looming boulder behind the droid. GM: The ship skids along the floor of the landing bay, sending sparks up into the air as it strikes the Super Security droid and send it flying through the air - almost comically, given its size - to send it crashing in a heap near the Mallard. Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 5 Rook: The ship moved, not alive and active and thrumming with power. No, it moved as if shoved from behind, and powered right into the complex melee taking place. Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 GM: Two of the Gamorreans are slain by the movement of the ship, where as Tal, Janix, and Garsh and his bodyguards are able to avoid it. Rook: Rook shook her head, and decided to find a better place to be in this fight. Janix: %uF343 Dodge Activation OOT Incidental Effect When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1. Improved After using Dodge, can make a Move maneuver as an OOT incidental. Warlord Garsh: Deadly Vibro-Ax Warlord Garsh Damage 10 Critical 2 Range Engaged Qualities Pierce 2, Sunder, Vicious 4 Dice Roll (Ability Success) (Ability Advantage x2) (Proficiency Success x2) (Proficiency Triumph(+Success)) (Proficiency Success) (Setback Failure) (Setback Failure) (Difficulty Failure) (Challenge Threat) Results (Success) (Success) (Advantage) (Triumph) Janix: %uF6E1%uFE0F Armor Master (Supreme) Activation OOT Incidental Effect Once per round, when the character suffers a Critical Injury, she may suffer 3 strain. If she does, she reduces the Critical Injury results that she suffers by 10 per point of soak, 70, to a minimum of 1. Ashley: Ashley watches as the security droid goes by after the ship collided into it and others. He looks towards Venn. "... well that brings back memories." Janix: Character Critical Janix M'kyato Previous Criticals 0 x 10 Dice Roll Offset 50 Dice Roll 70 Total 120 Blinded Can no longer see. Upgrade the difficulty of Perception and Vigilance checks three times, and all other checks twice. Venn: Venn will draw out both her hands, the force swelling and gathering into her. The vessel scratches and creaks as the it tears across the ground slowly. Her own feet start to skid in response, toward the ship like a tug of war, her hair blowing with wind that is not existent in the bay. Janix: Character Critical Janix M'kyato Previous Criticals 0 x 10 Dice Roll Offset 50 Dice Roll Total 50 Head Ringer Increase difficulty of all Intellect and Cunning checks by 1 Difficulty die until end of encounter. Rook: Seeing Venn sliding towards the mystically empowered ship sends a chill through Rook. Venn: She lets go, the pressure of the front landing gears, becoming comprimised and the nose falling on the droid in a loud smash. GM: Garsh swings his axe, the hilt striking Janix in the forehead as he brings it back around toward Tal, preparing a mighty blow! Janix: Though she avoids any collision with the ship that comes screeching through the bay, the Warlord swings at her and she doesn't duck in time, his axe hitting her in the temple as she finds her mind shook by the force of the blow. Grunting and purple blood spraying, she moves back slightly to try to avoid another hit. GM: N1-TR0 rushes up and stims Rook, trying to lend her aid after the hellacious wounds she's taken. Meanwhile Riprock leads Qi'ra toward the Mallard. "That's my ship!" She calls out and points toward the YT-1300. Captain Riprock: "...Really? I expected you to have something... nicer." GM: "Coming from you? That's rich!" New Round Dice System: Tal Vodax flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 4 GM: Meanwhile the villainous Gran move to jump into their starfighters, revving them up. Venn: The umbaran's arms drop heavy and limp, sweat beading about her countenance with her finally slumping to a knee. (I did) Rook: "Thank you, N1." She grinned at the brave droid. Gammorean Vibro-Ax Tal Vodax Damage 10 Critical 4 Range Engaged Qualities Vicious 3, Pierce 2, Cumbersome 3 Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Setback Blank) (Challenge Failure + Threat) (Challenge Threat x2) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Warlord Garsh: Npc Critical Warlord Garsh Previous Criticals 2 x 10 Dice Roll Offset 80 Dice Roll 11 Total 111 Temporarily Lame Until healed, may not perform more than one maneuver each turn. Janix: Janix M'kyato will %uD538%uD540%uD544 %uF3AF as a Maneuver. Next combat check gains a Boost Die. Janix: %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Blank) (Ability Success) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Blank) (Challenge Despair) (Challenge Threat) (Force Dark) (Force Light) (Force Dark) (Force Dark) (Force Dark x2) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Despair) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) Venn: (BTW, the mind tricked gamorreans should be free)) Warlord Garsh: Garsh strikes Janix back! Npc Critical Warlord Garsh Previous Criticals 3 x 10 Dice Roll 54 Total 84 Winded Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter. Janix: %uF938 Martial Grace Activation Incidental Effect Once per round, the character may suffer 2 strain to add additional damage equal to her ranks in Coordination to one hit of a successful Brawl combat check. (3 adv = crit, 1 white = success, 10 dmg 5 pierce) Janix: Off balance from the blow, Janix focuses and aims as she lunges forward from the opening Tal left, finding the movement awkward but the blow itself lands solidly. Warlord Garsh: Janix strikes the Gamorrean Chief, killing him, but as she does she hears an audible popping sound coming from her hand, and feels severe pain shoot up her arm. Tal: Tal swung another deadly blow into the Gammorean warlord's side, but he remained standing. "Die." Kesvo: "What the..." Kesvo starts to say, stunned as she watches the pirate's ship being used as a battering ram. She watches the superdroid go flying, and shakes her head. "Never a dull moment with you lot," she says, and lunges forward. She picks up an ax dropped by one of the Gammorean Warriors killed by the droid, and grunts through gritted teeth as she takes a swing at one of the pig men nearby Tal and Janix. ((Using Quick Draw to pick up the weapon, Works Like a Charm to use Presence instead of Brawn for the base stat for the check, and Intense Focus to upgrade the check.)) Janix: Pain explodes through her hand and up her arm, dropping her to a knee. "Gahh!" Venn: (2 purp for melee) Melee Kesvo Dice Roll (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Blank) (Difficulty Failure) Results (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) GM: The Gamorreans, with their chieftain down and the Security Droid that had been swinging the battle in their favor, flee toward their recently-moved ship, trying to escape the scene. Rook: Kesvo charged into the melee, weilding a gamorean axe! Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Ability Blank) (Ability Success + Advantage) (Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Success) (Difficulty Threat) (Difficulty Failure x2) Results (Success) (Success) (Advantage) (Advantage) Ashley: Ashley watches as Kesvo charges in with an axe, not really expecting that at all Tal: Tal spits out some blood, then grins at Kesvo and gives her a thumbs-up.. Rook: Distracted by kesvo's fierce warrior actions, Rook still manages to kill one of the fleeing bad guys. She figures its better to shoot them now then be shot at by them when fleeing the blockade. Ashley: Ashley lines up a shot, glad to see Rook behind him for a change. Blaster Carbine Ashley Nasur Damage 9 Critical 3 Range Medium Qualities Dice Roll (Boost Success) (Ability Blank) (Ability Blank) (Ability Blank) (Ability Success + Advantage) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Success) Venn: Venn will push off the kneel from the floor, moving with a somewhat drunken walk to assess the scene. She holds out her hand and attempts to pacify the fleeing brute. %u2756 Influence: Mind Trick / Stress Mind Image %u201C...Boring conversation anyway.%u201D She draws on the the Force to psychically pacify or manipulate her opposition. Action - Activate with %u25D0 vs. Living Target. Upgrade options: Range %uF53C +1 bands per %u25D0. Default range: Engaged. Magnitude %uF53C +3 beings per %u25D0. Strength %uF4A4 Inflict 2 strain per %u25D0 (no soak). Uncommiting force dice to sense Venn Parsa Dice Roll (Force Dark) (Force Dark) (Force Dark) (Force Dark) (Force Light x2) Results (Light) (Light) (Dark) (Dark) (Dark) (Dark) Ashley: It was a matter of weighing the odds--as well as dealing with the part of him that said it was better to strike down enemies that might come after his allies later--but it was something to think upon later. Someone needed some serious meditation time. Discipline Venn Parsa Dice Roll (Ability Advantage) (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Failure x2) Results (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Combat Ends GM: The two starfighters rev up and fly out of the hangar bay, zooming into space. Venn: The blonde's jaw tightens with visible exertion and the final Gammorrean stops running. It ambles slowly for a moment before heavily slumping over, snoring loudly. Rook: Rook looks up as the two fighters (piloted by Gans) flew out of the hangar bay. Tal: Tal picks up the Warlor's vibroaxe and looks at it approvingly. GM: Outside the sound of turbolaser fire dies down, the Hellions making their way toward the Aeon Mallard. Qi'ra and Riprock say brief goodbyes, the red-dress wearing woman quickly fleeing toward her ship. Venn: Venn puts her hand to the side of her head and balances her self by bracing the other hand against the crates, under assault from an acute migraine. Janix: Cradling her arm next to her, Janix moves to flank the rest of the party, ready to leave the cursed "pleasure cruise". Captain Riprock: Riprock then moves over to Venn, a hand stabilizing her back. "You alright?" Rook: Standing from her battle crouch, Rook shakes her head a moment, then says, "an extra ship. I'm willing to pilot it, if it helps. I'm not a great pilot." pause. "as you all know." She walks forward, but avoids intruding upon Venn and the Captain, instead pausing by Kesvo, Janix, Tal. "you folks all right?" Venn: "Right as rain. Are we set to go?" she gives a last glance at the departing Qi'ra before assessing the other Hellions. Captain Riprock: "Beyond ready." Venn: "I am rating this place very poorly on HoloReview Weekly. Less than one star." "Then lets to it." Janix: Janix gives Rook a small smile. "Will be once we get off this death trap." Rook: "Wish we know what they were offloading." Rook, mindful of how broke she was and how much the clan needed funds, glanced behind her. Tal: "Yeah, I'm good. Let's get the hell out of here." N1-TR0: "Suggestion: I can go with Four onto the new ship." Ashley: As Riprock is helping Venn, Ashley turns his attention towards Janix and sighs at the sight of her holding her arm. Lovely. He then turns back towards Rook and then follows her as she moves towards the others. "... you'll need a brief check-over before you get into any more shenanigans," says Ashley to Rook. Rook: Rook grins at N1. "Sounds great to me!" Kesvo: "I'll go with Four and Six." Rook: Patiently, Rook paused to let Ashley look her over, though she watched Janix with some concern. Kesvo: "Let's get outta here." Ashley: Ashley shakes his head, pulling out the familiar trinket that gave him a bit of extra calm (the Force) to heal. "Just a sec ..." Janix: "Then I'll go with the rest of the team," Janix offers when Kes decides to go with Rook and Ashely. She moves to the Mallard and doesn't bother to look back. She waits for Ashley when he asks though. Rook: Rook grinned at Kesvo. "It'll be fun!" Force Power Ashley Nasur Power Name Heal/Harm Force Power Ashley Nasur Power Name Heal/Harm Dice Roll (Force Light x2) (Force Light) (Force Dark) (Force Dark) Results (Light) (Light) (Light) (Dark) (Dark) Venn: Venn allows Riprock assistance, though she is mobile enough on her own. She does look to Janix cradling a busted hand or soemthing and is well enough to quip: "Did you punch Tal in the face or something?" Rook: While waitng for ashley's heal, she'll check her tracker. If there's time, she'll ask someone not stuck holing still to grab her Kit from the Mallard (she can change later?) GM: The Hellions quickly move to their ship(s), and in just a few moments both vessels begin preparing to take off. In just a few moments the vessels zoom off into open space, seeing a sizeable fleet of some thirty starships of various sizes in orbit over Cato Neimoidia. Behind them, The Imperious is visibly aflame on some parts of the hull. Hovering above the Dreadnought is none other than The Icarii. No ships move to intercept you, but Kiyota's ship has jumped into hyperspace. End Session 93
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« Last post by phinn on July 01, 2020, 06:00:18 PM »
Episode 6, Chapter 2, Session 92 - Insurgency GM: The Imperious - Raheem "The Glove" Tiv's luxury dreadnought - has come under attack by a rogue pirate fleet! Just as the Hellions were planning their next moves the ship was attacked and boarded. With many of the systems locked down and their gear left on the Aeon Mallard on the other side of the ship, the Hellions are fighting their way through butchering scum and villainy. The Hellions have split up into two groups - Captain Riprock, Venn, Kesvo, and Tal are on their way to try and save Riprock's friend Qi'ra. Meanwhile, 'Team Blue', Janix, Ashley, Rook, and N1-TR0, race to Landing Bay 14 to help Elaiza recover some Jedi Artifacts that are being smuggled off the ship during the confusion of the battle. While starship fire continues to rock the Imperious and cause it to buckle under the strain of the assault, the Hellions are racing against time to be able to recover those they care for before they are overrun by the marauders. Please roll Initiative - Cool or Vigilance - at this time. N1-TR0: Initiative Vigilance N1-TR0 Dice Roll (Ability Success) (Proficiency Success) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) Initiative Cool Kesvo Dice Roll (Ability Advantage) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Blank) Results (Advantage) (Advantage) (Advantage) (Advantage) Captain Riprock: Initiative Vigilance Captain Riprock Dice Roll (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Initiative Vigilance Venn Parsa Dice Roll (Boost Advantage x2) (Ability Success) (Ability Success) (Ability Advantage) (Ability Blank) (Ability Blank) (Ability Success) (Difficulty Failure x2) (Difficulty Failure + Threat) (Challenge Threat) Results (Advantage) Venn: (wow) Initiative Vigilance Janix M'kyato Dice Roll (Boost Success + Advantage) (Boost Blank) (Ability Advantage) (Ability Success) (Ability Success) (Proficiency Success) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) Dice System:Updating Players Destiny Pools Initiative Vigilance Ashley Nasur Dice Roll (Boost Success) (Ability Advantage) (Ability Advantage) (Ability Advantage) (Proficiency Success + Advantage) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Rook: Initiative Cool Rook B. Dice Roll (Ability Blank) (Proficiency Triumph(+Success)) Results (Success) (Triumph) Initiative Vigilance Tal Vodax Dice Roll (Ability Advantage x2) (Proficiency Success) (Proficiency Advantage x2) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) GM: Team One: Kes, Riprock, Tal, and Venn have found a working escalator to take them to the common areas where Riprock believes Qi'ra was to be. It's a section of restaurants, bars, and clubs that he knew she would frequent. As they start coming down the escalator, they see a familiar sight: That of Mandi, the Lieutenant to the Pirate Queen of Saluecami, directing a number of individuals with armor and blaster pistols as she is looking over individuals from a datapad. MEANWHILE: Team Blue: Ashley (And Raider), Janix, N1-TR0, and Rook, make their ways through the service corridors toward Landing Bay 14. There as they are coming around the corner they hear the sounds of Lightsabers clashing, and through the doors they see a parked YT-1930, Onrein Hasar and a number of the Whiteclaw Syndacite standing guard over her as she is flanked by two IG-100 Magnaguards. All of them are watching as Kiyota, bearing a red lightsaber blade, fights against Elaiza. Micael is prone on the ground against a generator. Onrein Hasar: Initiative Vigilance Onrein Hasar Dice Roll (Ability Blank) (Ability Advantage x2) (Ability Advantage x2) (Ability Advantage) Results (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Kiyota: Initiative Vigilance Kiyota Dice Roll (Ability Advantage) (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) Mandi: Initiative Cool Mandi Dice Roll (Ability Success + Advantage) (Ability Success + Advantage) (Ability Advantage) Results (Success) (Success) (Advantage) (Advantage) (Advantage) RX-7246: Initiative Vigilance RX-7246 Dice Roll (Ability Advantage) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Blank) Results (Success) (Advantage) (Advantage) (Advantage) Wwrox the Scalper: Initiative Vigilance Wwrox the Scalper Dice Roll (Proficiency Advantage x2) (Proficiency Advantage x2) Results (Advantage) (Advantage) (Advantage) (Advantage) Whitescar Enforcer: Initiative Vigilance Whitescar Enforcer Dice Roll (Ability Success) Results (Success) IG-100 Magnaguard: Initiative Vigilance IG-100 Magnaguard Dice Roll (Ability Advantage) (Ability Success) (Proficiency Success) Results (Success) (Success) (Advantage) Venn: ((Venn also gave rook a frag grenade and has a stun grenade herself and 2 blaster pistols)) Rook: Rook uses her free maneuver to Side Step for four levels of upgrade vs ranged. (4 strain) Mandi: Mandi is currently reviewing a datapad as she looks over a pair of captives, seeming to try to identify them. Stealth Tal Vodax Dice Roll (Ability Advantage) (Ability Advantage x2) (Proficiency Success + Advantage) (Difficulty Threat) (Challenge Failure x2) (Challenge Threat x2) Results (Failure) (Advantage) Mandi: Tal fails to sneak up on Mandi, who turns around and looks at him - but since he's wearing a disguise, and not his helmet and gear from Saleucami, she doesn't recognize him. "Look alive, boys! We have company!" Janix: Janix will grab a crate, move into the room and duck behind it. Janix M'kyato will %uD54B%uD538%uD542%uD53C %u2102%uD546%uD54D%uD53C%u211D %uF6E1%uFE0F as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1. Stealth Janix M'kyato Dice Roll (Ability Success) (Ability Success) (Ability Success + Advantage) (Ability Success + Advantage) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Failure x2) (Difficulty Threat) (Difficulty Failure + Threat) Results (Success) (Success) %uF9FF Far Strike Activation Action Effect Make a Brawl combat check as a ranged attack at one target at short-range or further, adding %u2B21 no greater than the character%u2019s Force rating to the check. The character may spend %u25D0 to increase the range of the attack by one range band per %u25D0 spent, to a maximum of long. GM: Janix, carrying one of the supply crates from the service corridor, moves and hides behind some cover. %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. (nix IF) Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Ability Advantage x2) (Ability Advantage) (Proficiency Success) (Proficiency Advantage) (Challenge Threat x2) (Challenge Despair) (Challenge Failure) (Force Dark x2) (Force Dark) (Force Light) (Force Dark) (Force Light x2) Results (Failure) (Advantage) (Advantage) (Despair) (Light) (Light) (Light) (Dark) (Dark) (Dark) (Dark) GM: Janix throws a Force Punch, but sensing the danger, the red-haired woman shifts and outstretches her hand, forcing the blow to strike Elaiza. The older Jedi woman strumbles, off-balance. Kiyota: Red-Bladed Lightsaber Kiyota Damage 10 Critical 1 Range Engaged Qualities Vicious 2, Sunder, Breach Dice Roll (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Challenge Failure + Threat) (Challenge Threat x2) Results (Success) (Success) (Threat) (Triumph) Janix: Janix is sure she hits but the Flame Haired woman deflects it, causing Janix to curse under her breath! Kiyota: Red-Bladed Lightsaber Kiyota Damage 10 Critical 1 Range Engaged Qualities Vicious 2, Sunder, Breach Dice Roll (Ability Success x2) (Ability Advantage) (Proficiency Advantage) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Advantage x2) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Elaiza: Character Critical Elaiza Previous Criticals 0 x 10 Dice Roll Offset 80 Dice Roll 54 Total 134 Bleeding Out Suffer 1 wound and 1 strain every round at the beginning of turn. For every 5 wounds suffered beyond wound threshold, suffer one additional Critical Injury (ignore the details for any result below this result). Kiyota: Kiyota ducks away from Janix's force attack, taking advantage of the Jedi's off-balance state. She brings the saber under her guard, cutting off Elaiza's hand and sending her lightsaber clattering to the ground. The old woman cries out, pained, and falls to the floor. "And now..." The red-head seethes. "It ends." Sorority Kill Team Member: Heavy Blaster Pistol Sorority Kill Team Member Damage 7 Critical 3 Range Engaged Qualities Stun Setting Dice Roll (Ability Advantage) (Ability Success x2) (Ability Success) (Difficulty Threat x2) Results (Success) (Success) (Success) (Threat) Sorority Kill Team Member: Heavy Blaster Pistol Sorority Kill Team Member Damage 7 Critical 3 Range Engaged Qualities Stun Setting Dice Roll (Ability Advantage) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Failure + Threat) Results (Success) (Success) (Advantage) (Advantage) Venn: "He's too handsome, they could not ignore him!" Venn says to Kesvo regarding Tal's bumping into people. Mandi: As stun-bolts strike at Tal, though not managing to down him in the single shot, Mandi draws a vibro-rapier and takes up a defensive posture. "Surrender now, buddy, and I won't have my boys cut you up out of hand." Kesvo: Kesvo follows Venn's prompt to see Tal engaging Mandi's people. "What is he doing?" she whispers, harshly. "We're here for Qi'ra." Venn: "They probably want her." "Unless another prize is near." Kesvo: "You're suggesting we clear the floor?" she asked, looking back to Venn. "I was kind of hoping we could grab her and run in the chaos." She sighed. Venn: "I am not suggesting anything, only that our goals and theirs may be at odds." Rook: Blood sprays everywhere, and even from the door of the elevator, Rook flinches as Elaida's hand bounces across the landing bay door. Though unable to discern much about Jannix' attack, that Elaida is in mortal danger is brutally clear. Ashley: At the pained scream, Ashley was a step behind Janix. He didn't go right towards Elaiza, the red light of Kiyota's lightsaber was enough to pause him (old fears and all), but ... He didn't need to be next to her, not to give her a boost at least. %uF915 Heal (Force Power) Image "Every second matters."
Through channeling and his strong connection to the Force, Ashley heals injuries sustained both in and out of battle. Activation Action | Ally Upgrades Magnitude (2) - Spend %u25D0%u25D0 to increase targets affected per rank. Can be activated multiple times. Range (1) - Spend %u25D0 to increase maximum range per rank. Can be activated multiple times. Control: Medicine (3) - Heals additional wounds equal to Medicine ranks. Effect Heals 8 wounds. Dice Pool Ashley Nasur Dice Roll (Force Dark) (Force Dark) (Force Light x2) (Force Dark) Results (Light) (Light) (Dark) (Dark) (Dark) Kiyota: The Red-Blade wielding woman turns to look at Ashley as he appears and through the Force heal her target. Her eyes narrow at Ashley slowly. "You... I recognize you. You were on Skye." Ashley: Ashley just smiles at her, all teeth. "I was." His eyes quickly glance towards Elaiza, however, and back to Kiyota. Elaiza: Elaiza lets out a pained sigh. "Micael..." She groans, holding her stump. "She's after... Micael..." Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Boost Advantage) (Ability Success x2) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Blank) (Proficiency Success x2) (Difficulty Threat x2) (Difficulty Threat x2) Results (Success) (Success) (Success) (Success) (Success) (Threat) (Triumph) Ashley: Ashley just swears under his breath at that, somehow not surprised. Untrained Force-user? Yeah, of course they'd be after him. Rook: Moving into the room, Standing in the open, Rook fires into the guards watching Elaiza's murder. Onrein Hasar: Hasar is surprised by the emergence of intruders who starts opening fire on her people. Looking over toward them, she shouts. "Kill them!" Venn: ((Andy havent you been wanting to go)) Venn hops up on the smooth metal railing of the escalator, riding it down with little effort. Then she will look for the most dangerous looking person and... %u2756 Fear the Shadows Venn Parsa Activation Action - Hard %u2666%u2666%u2666 Deception check Effect Force a single minion group or rival to flee the encounter. Dice Roll (Ability Advantage) (Proficiency Advantage) (Proficiency Advantage x2) (Difficulty Failure + Threat) (Difficulty Failure) (Difficulty Failure x2) (Force Dark) (Force Dark) (Force Light x2) (Force Dark) (Force Dark x2) Results (Failure) (Failure) (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) And fail! Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Venn: ((also that should only use 3 force dice since i have 2 committed) Kesvo: "In and out, no problem," she chuffs to Riprock, as she watches the others disperse. She follows Venn down the escalator and smiles brightly at the sorority folks gathered there. "Greetings, kids. Ready to go toe to toe with the Hellions again so soon?" Talent: Incite Rebellion Skill Coercion Difficulty Hard (Image) Action Once per session, cause up to three beings to become rebellious until the end of the encounter. Coercion Kesvo Dice Roll (Boost Advantage x2) (Ability Advantage) (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Blank) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Advantage) Mandi: Mandi upon seeing Kes looks a little less eager. "Ease up boys, this lot's dangerous." She nods her head toward Kes. "Good to see you again." She flashes a smile. "Ditched the kid, I see." "Something I can help you with? Way off this ship, maybe?" Kesvo: "Just didn't need the extra muscle for this excursion." She winked. "I'm betting we're here after the same thing you are. Which bounty are you after?" Whitescar Enforcer: Light Blaster Pistol Whitescar Enforcer Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Ability Success + Advantage) (Setback Blank) (Challenge Threat x2) (Challenge Failure) (Challenge Threat) Results (Threat) (Threat) Whitescar Enforcer: Light Blaster Pistol Whitescar Enforcer Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Ability Advantage) (Ability Advantage x2) (Ability Success) (Setback Blank) (Difficulty Failure + Threat) (Challenge Threat x2) (Challenge Failure x2) (Challenge Failure) Results (Failure) (Failure) (Failure) Whitescar Enforcer: Light Blaster Pistol Whitescar Enforcer Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Proficiency Advantage x2) (Proficiency Blank) (Proficiency Success) (Setback Failure) (Difficulty Threat) (Challenge Threat x2) (Challenge Threat) (Challenge Threat) Results (Threat) (Threat) (Threat) "We're checking everyone to see. Got a list. They hauled off Zann just a few minutes ago, if that's who you're looking for. Got a couple more that we're supposed to bring before the Queen." Rook: A hail of fire erupts around Rook, but she weaves through the oncoming fire, managing a return shot that injures one of the enforcers. GM: The Whiteclaw Syndacite guards open fire at Rook, meanwhile Hasar herself draws a blaster pistol from within her robes. "Magnaguards, prepare to engage." Kesvo: "We're after the woman named Qi'ra," she reveals. "You can have the rest of the list. Fair?" Discipline Elaiza Dice Roll (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success) (Difficulty Threat) (Challenge Threat x2) (Challenge Blank) (Challenge Despair) (Force Light) (Force Light) (Force Light) Results (Success) (Threat) (Threat) (Despair) (Light) (Light) (Light) GM: Elaiza throws out her hand to Force Shove Kiyota back. And while she succeeds in doing so, the red-headed woman flips through the air and lands in a three point stance on the wing of the starfighter. Mandi: "Well, I won't stop you, but the Scalper and his partner - the crazy casino droid, want her for the bounty." "Back off boys, grab a seat, maybe we'll get to see the Hellions work!" Kesvo: "I wouldn't sit too long," she quips, with a smirk. "There's money to be made, Mandi. Be seein' you." Kiyota: Kiyota looks somewhat winded from the Force-based attack. Venn: Venn gives Kesvo a cheeky smack on the behind with a compliment. Captain Riprock: "Where is she?" Riprock snarls out as he proceeds down the stairs, rifle in hand. Mandi gestures into the restaurant. N1-TR0: Exclamation N1-TR0 Damage 9 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Proficiency Triumph(+Success)) (Proficiency Blank) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Threat) (Triumph) N1-TR0 moves into the room and opens fire with the carbine, eliminating two more of the White Claw. "Exclamation: Prepare to die, meatbags!" Kesvo: "Tease," Kesvo murmurs as she passes Venn to head towards the restaurant. Riprock's grim countenance doesn't escape her, and she watches him stalk past with a smidge of concern. Rook: N1-TR0's excellent shot and commentary earns a fierce grin. Ashley: Ashley moves quickly to Elaiza's side, quickly picking up her light-saber and igniting it. ... but he doesn't attack with it, instead throwing a hand out towards Micael. Dice Pool Ashley Nasur Dice Roll (Force Light) (Force Light) (Force Light x2) (Force Dark) Results (Light) (Light) (Light) (Light) (Dark) Kiyota: "You." Kiyota gestures to Rook. "This doesn't concern you, Hellion, but it will if you and your friends interferre." Ashley: (( 2/5 heals )) Venn: As the captain passes them by with focused zeal, Venn conspiratorially whisper-jokes to Kesvo. "Oh for the day when someone gets that worked up about me." Micael Torval: Micael starts to stir as Ashley's command over Life starts to resuscitate him. Ashley: Ashley calls upon the Force and finds it answers him swifter this time. Not only is able to rejuvenate Micael but he is able to further heal Elaiza. (Not gonna be able to fix that hand though.) Tal: Tal watches Mandi's people back off. "Let's see if we can reason with a Wookiiee." Tal said, having a bad feeling about this. Janix: "We hired the best," Bluffed Janix to Kiyota. "What we do with our mercs is our business," she half snarled, still frustrated with the last attack. Tal: He'll wait for the others to join him. Venn: "Famous last words..." GM: As Tal moves closer, hearing a Wookie yell, and a feminine Droid voice come through with a soothing, playful banter. RX-7246: "Luck may be a lady, but it is also a synthetic-based consciousness with a mean capability for decimating a number of targets in a highly efficient manner." "And lucky for you, you're paying well!" Kiyota: Kiyota roars in fury and leaps off the fighter. "I WILL NOT BE DENIED AGAIN!" Ashley: %uF6E1%uFE0F Circle of Shelter Image "Good a time as any to act reckless."
Taking advantage of the agility and maneuverability of Ataru, Ashley leaps into the fray to lessen an enemy's damage to an engaged ally. Activation Out of Turn Incidental | Nearby Ally Suffers Hit | 1 Target Effect Suffers strain to use Parry or Reflect to reduce damage dealt to engaged ally. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 2 New Light Side total 8 Red-Bladed Lightsaber Kiyota Damage 10 Critical 1 Range Engaged Qualities Vicious 2, Sunder, Breach Dice Roll (Ability Blank) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Success + Advantage) (Challenge Failure x2) (Challenge Threat x2) Results (Success) (Success) (Success) (Advantage) (Advantage) Elaiza: Character Critical Elaiza Previous Criticals 1 x 10 Dice Roll Offset 50 Dice Roll 59 Total 119 Blinded Can no longer see. Upgrade the difficulty of Perception and Vigilance checks three times, and all other checks twice. Rook: "We are past that, *dar'jeti." Rook says coldly, even though the furious force wielder's attention had been utterly consumed by the need to kill Elaida. Kiyota: Kiyota's blade cuts across Elaiza's face, causing her to scream out as Kiyota's rage is so strong that it forces Ashley's blade away. Elaiza: Character Critical Elaiza Previous Criticals 2 x 10 Dice Roll Offset 20 Dice Roll 75 Total 115 Temporarily Lame Until healed, may not perform more than one maneuver each turn. Kiyota: As Elaiza falls to the ground, Kiyota drives her blade through her left leg in a roar of anger. Kiyota: ""I. WILL. NOT. BE. DENIED." Ashley Nasur DODGEs when he is targeted, suffering 2 strain to upgrade difficulty of that attack by 2. IG-100 Magnaguard: Electrostaff IG-100 Magnaguard Damage 8 Critical 3 Range Engaged Qualities Cortosis, Cumbersome 3, Linked 1, Stun Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Success) (Setback Blank) (Challenge Failure x2) (Challenge Failure + Threat) Results (Failure) (Advantage) (Advantage) (Advantage) (Triumph) IG-100 Magnaguard: Electrostaff IG-100 Magnaguard Damage 8 Critical 3 Range Engaged Qualities Cortosis, Cumbersome 3, Linked 1, Stun Dice Roll (Ability Success) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Blank) (Proficiency Success) (Setback Blank) (Challenge Failure + Threat) (Challenge Threat) Results (Success) (Success) (Success) (Threat) Ashley Nasur uses PARRY when he is targeted by melee attack, suffering 3 strain to reduce damage of that attack by 6 once per hit. Venn: The tremors in the Force causes Venn to pause.. "Whatever we are doing, we had better finish it quickly. I feel that the Blueberry is greatly exerting himself...." Onrein Hasar: While the Magnaguards engage with Ashley and his parrying Green saber (tnx Elaiza), Hasar opens fire at Rook. Modified Heavy Blaster Pistol Onrein Hasar Damage 9 Critical 3 Range Medium Qualities Superior, Stun Setting, Pierce 2 Dice Roll (Ability Success) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Threat) (Challenge Blank) (Challenge Failure + Threat) (Challenge Failure x2) (Advantage) Results (Advantage) Kesvo: Kesvo jogs ahead to catch up with Riprock moving towards the restaurant. Venn: Venn was talking to Kesvo, btw with that. GM: Kes gets into the room and sees a black furred wookie who wears several bandoleers with the scalps of different aliens tied to it as trophies. He carries with him a modified slugthrower carbine. The droid, a modified protocol droid of some kind, has with her a Light Repeater blaster in her spindly, thin hands. Kesvo: "Exerting himself? Is he alright?" she asked, frowning. ((Oops!)) Ashley: Ashley is clearly working over time, only barely sparing Elaiza a messy death, but with the magnaguards coming after him ... Well, he was going to have to be extremely thankful to Elaiza because without the lightsaber there was no way he would've shrugged the attacks off. GM: Qi'ra is currently on the floor, at the feet of the Wookie, looking quite frightened. Ashley: What he also does, however, is call out to Janix. "She's after Micael! She can't have him." GM: "Riprock! Kes! Be careful, these two are some of the nastiest bounty hunters in the galaxy!" -Qi'ra says from the ground. Janix: Janix nods to Ashley. She owes him and will do whatever it takes to make sure Kiyota doesn't get the frail looking human. Kesvo: "Heeeeyyyyy guyyyysss," she greets the wookiee and the droid, merrily as though they were old chums. "I need her," she said, pointing to Q'ira with a wince. "Let's make a deal." Wwrox the Scalper: "RWWRRARRRGGHHHH!!!" RX-7246: "Oh, my friend Wrrox inquires, quite politely, what sort of deal you are offering. Is it a very large amount of credits?" Kesvo: "Might be! How much is the Pirate Queen paying for her?" RX-7246: "He loves credits. Almost as much as he loves scalps." The droid says in pleasant Barbie-voice. Wwrox the Scalper: "RRWHRWWARRRGHHH!!" RX-7246: "We'll accept a hundred thousand credits. Now." Rook: "Looks like you are going to be denied, Kiyota. Just like last time." Rook taunts the enraged dar'Jeti, even as Onrien weighs into the combat by firing at her, too. Kesvo: Kesvo laughed. "Is that all?" Whitescar Enforcer: Light Blaster Pistol Whitescar Enforcer Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Boost Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Success x2) (Proficiency Success x2) (Setback Threat) (Challenge Blank) (Challenge Failure x2) (Challenge Threat) Results (Success) (Success) (Success) (Triumph) Rook: The final set of guards open fire, their fire searing into her skin, and the silken armor she wears! (soak in dress is 5) Rook: Character Critical Rook B. Previous Criticals 0 x 10 Dice Roll 68 Total 68 Scattered Senses Remove all Boost dice from all skill checks until end of encounter. RX-7246: "Oh, you want to give us more?" "We accept tips!" Janix: Janix will run forward, engage with Kiyota, and punch the ever loving shit out of her. %u26D3%uFE0F Touch of Fate Activation Incidental Effect Once per session, add Boost Boost to any 1 check. %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Rook: She avoids the most of the fire, one but one searing blow burns across her back, limiting movement. Dice System: Janix M'kyato flips a Light Side Destiny Point New Dark Side total 3 Light Side points remaining 7 Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Advantage) (Boost Blank) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Blank) (Force Light x2) (Force Light) (Force Light x2) (Force Light) (Force Light x2) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Light) (Light) (Light) (Light) GM (GM) Dice Roll (Setback Failure) (Challenge Threat x2) (Challenge Threat) (Challenge Threat) Results (Failure) (Threat) (Threat) (Threat) (Threat) Janix: (3 white = advantage, 2 for knockdown, 5 for successes) Kesvo: "Naw, I was being what they call 'facetious', friend," she says, her grin lingering. "But I've got a soft spot for wookiees," she says, folding her arms and looking towards the scalper with an affectation of fondness. "So I'll cut you a hell of a deal. I'll transfer fifty thousand to you right now, and you two get to walk out of here without having to fight the Hellions. That's not a bad day's work, if you ask me." Janix: %uF938 Martial Grace Activation Incidental Effect Once per round, the character may suffer 2 strain to add additional damage equal to her ranks in Coordination to one hit of a successful Brawl combat check. Janix: Putting everything into her punch, Janix focuses all her power on stopping Kiyota. GM: Kiyota is knocked to the ground, her face bloodied from the assault. Janix: As Kiyota goes down, Janix adjusts and readies herself for the inevitable counter assault. This time at least, she didn't deflect the blow. A smug sense of satisfaction rolls off the Hapan. Tal: "Like she said, we just want her." he said, indicating Qi'ra. Ashley: Ashley doesn't laugh but he does grin fiercely at Janix as she knocks the fuck out of Kiyota. Venn: Venn walks up and sees everyone gabbing. "I don't have time for this." Move on Qira. Venn Parsa Dice Roll (Force Light x2) (Force Light x2) (Force Dark) (Force Light x2) Results (Light) (Light) (Light) (Light) (Light) (Light) (Dark) Captain Riprock: Riprock looks over to Venn, a huge grin flashing on his face. "It's things like this that make me love you." Venn: The woman goes flying past the Hellions and lands on a couch. In the same action, tables rip from the ground and stack into a barricade in front of the door. (Magnitude, Strength upgrades used) Wwrox the Scalper: "RWWWWWOOOOORGHHHH aww wrr rrrrgh." RX-7246: "Hey! How did she do that!?" "Are we still getting paid!?" Venn: Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Kesvo: Shit starts flying around, and Kesvo sighs. "Sorry!" she calls through the furniture barricade with a little laugh. "Looks like the offer expired!" GM: Qi'ra's eyes are wide, obviously in shock. Venn: "Come with us if you want to live." RX-7246: "Oh. You're about to expire." A loud whining sound is heard as something is charging up. "I love this part." SHUKUR-5 RX-7246 Damage 9 Critical 3 Range Long Qualities Cumbersome 4, Inaccurate 1, Pierce 2, Autofire, Slow-Firing 2 Dice Roll (Ability Advantage) (Ability Blank) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Blank) (Setback Failure) (Difficulty Threat) (Challenge Threat) (Challenge Threat) (Success) Results (Success) (Success) (Success) (Success) GM: A wave of blaster-fire tears through the couches as the droid utilizes her auto-cannon to shoot at the negotiating Hellion through the cover. Wwrox the Scalper: "RRWWWAWWRRRGHH!!!" Kesvo: From the other side of the barricade, a string of Falleen curses sounds. RX-7246: "ACT NOW FOR A SPECIAL OFFER: PAY US OR DIE." Wwrox the Scalper: Custom Slugthrower Carbine Wwrox the Scalper Damage 8 Critical 3 Range Medium Qualities Auto Fire, Cortosis Rounds, Pierce 2 Dice Roll (Proficiency Advantage x2) (Proficiency Success) (Proficiency Success x2) (Proficiency Success + Advantage) (Setback Blank) (Setback Threat) (Difficulty Failure) (Challenge Failure) (Challenge Threat x2) Results (Success) (Success) Kesvo: Kesvo coughs and laughs. "Did you not just see her REARRANGE THE ROOM with her mind?!" she taunts. "You're not making smart choices, peo--ACK!" RX-7246: The Wookie opens fire with metallic rounds that sound like a machine-gun as it tears through the couch. Kesvo: -more coughs- "No offense, Two, but you're shit at barricade-building." RX-7246: "We can rearrange your organs with outlawed heavy-grade weapons!" Venn: "I'm not a mason." "You better know how to use that thing, Skipper." Reminder, the first shot from the disintegrator weapon is upgraded. Captain Riprock: "I've handled one before." Riprock levels his rifle and aims. Kesvo: "I needed like two more minutes, karrabast," she swears, staggering back from the doorway. Venn: "Time isn't on Blueberry's side, so I'm afraid it wont be on ours." Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Ability Advantage) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Proficiency Success) (Setback Threat) (Difficulty Failure x2) Results (Success) (Advantage) (Advantage) (Triumph) Disruptor Rifle Captain Riprock Damage 11 Critical 3 Range Long Qualities Vicious 5 Dice Roll (Boost Advantage) (Ability Success x2) (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Blank) (Proficiency Success x2) (Setback Threat) (Challenge Failure x2) (Challenge Failure x2) Results (Success) (Success) (Success) (Advantage) Rook: Rook moves forward, so she can shield Torval as well as unleash fire at the group of guards in back. "Hey," she says by way of greeting. Captain Riprock: Riprock lines up a shot and shoots off a ray of green energy that literally singes off some of the Wookie's fur. "Give up now, furrball, or you're gonna go the way of everyone else who's come after us!" N1-TR0: Exclamation Die Meatbag N1-TR0 Damage 9 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Proficiency Advantage) (Proficiency Success x2) (Proficiency Advantage x2) (Setback Threat) (Difficulty Threat) (Challenge Failure x2) Results (Advantage) RX-7246: "Hey! That's not nice!" "We were talking here, all nicely!" "Credits or get blasted!" Kesvo: Kes backs up away from the door, and calls to the Hellions nearby as she does so. "Five, do me a favor and take that karking gun away from that walking carpet!" she encourages, as she grabs Qi'ra's arm to suggest she retreat with her. Talent: Inspiring Rhetoric Skill Leadership Difficulty Average(Image) Action Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.
Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds. Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Leadership Kesvo Dice Roll (Boost Success) (Ability Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Success) (Success) (Success) (Threat) (Triumph) Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 4 Light Side points remaining 6 GM: Qi'ra moves with Kesvo, feeling confident she is safe after everything that's happened... Elaiza: Character Critical Elaiza Previous Criticals 3 x 10 Dice Roll Offset 30 Dice Roll 6 Total 66 Scattered Senses Remove all Boost dice from all skill checks until end of encounter. Ashley: (( touch of fate + aim )) Lightsaber Ashley Nasur Dice Roll (Boost Blank) (Boost Advantage x2) (Boost Advantage) (Ability Advantage) (Proficiency Success) (Proficiency Blank) (Proficiency Success + Advantage) (Proficiency Success x2) (Challenge Blank) (Challenge Failure + Threat) (Challenge Threat) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) Dice Pool Ashley Nasur Dice Roll (Boost Success) Results (Success) Kiyota: Npc Critical Kiyota Previous Criticals 0 x 10 Dice Roll 10 Total 10 Slowed Down May only act during last allied Initiative slot on next turn. Kiyota deflects much of the lightsaber blade that's coming for her, but it manages to score a hit on her leg and cause her to cry out. Ashley: The only way to help Elaiza (and Micael), determines Ashley, is to take care of Kiyota now. Going for prone targets isn't his style, but she had already shown she did not care for those that were already down. Cue, you know, blocked hit and leg stabs. Ashley Nasur DODGEs when he is targeted, suffering 2 strain to upgrade difficulty of that attack by 2. Ashley: IG-100 Magnaguard: Electrostaff IG-100 Magnaguard Damage 8 Critical 3 Range Engaged Qualities Cortosis, Cumbersome 3, Linked 1, Stun Dice Roll (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Success + Advantage) (Setback Failure) (Setback Failure) (Challenge Threat x2) (Challenge Threat) Results (Success) (Success) (Advantage) Ashley Nasur REFLECTs when hit by a ranged attack, suffering 3 strain to reduce damage by 5, pre-soak. Ashley: Janix: %uF343 Dodge Activation OOT Incidental Effect When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1. Improved After using Dodge, can make a Move maneuver as an OOT incidental. IG-100 Magnaguard: Electrostaff IG-100 Magnaguard Damage 8 Critical 3 Range Engaged Qualities Cortosis, Cumbersome 3, Linked 1, Stun Dice Roll (Ability Advantage x2) (Proficiency Success) (Proficiency Success) (Proficiency Advantage x2) (Difficulty Failure) (Challenge Threat) Results (Success) (Advantage) (Advantage) (Advantage) Ashley: %uF6E1%uFE0F Circle of Shelter Image "Good a time as any to act reckless."
Taking advantage of the agility and maneuverability of Ataru, Ashley leaps into the fray to lessen an enemy's damage to an engaged ally. Activation Out of Turn Incidental | Nearby Ally Suffers Hit | 1 Target Effect Suffers strain to use Parry or Reflect to reduce damage dealt to engaged ally. Venn: (But Janix has parry herself) Janix: %u2694%uFE0F Parry Activation OOT Incidental Effect When hit by a melee attack, suffer 3 strain to reduce damage by 3. Unarmed May Parry while unarmed, reduce strain cost to Parry while unarmed by 1. GM: While Janix would normally take a second hit -- the Magnaguard activates the Cortosis quality and makes Ashley's saber short out as he goes to block the attack. Ashley: Ashley hisses as the lightsaber fizzles out, the light gone. "This? This right here? This is why I carry two." Whitescar Enforcer: Light Blaster Pistol Whitescar Enforcer Damage 5 Critical 4 Range Medium Qualities Stun Setting Dice Roll (Ability Success x2) (Ability Advantage x2) (Ability Advantage) (Setback Blank) (Challenge Failure x2) (Challenge Failure + Threat) (Challenge Threat) Results (Failure) (Advantage) Venn: Kes boost Kesvo: As she heads back towards the escalator, she comms Nitro. "We've got Qi'ra. What's your team's status?" Blaster Carbine Tal Vodax Damage 9 Critical 3 Range Medium Qualities Dice Roll (Boost Blank) (Proficiency Success x2) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Setback Blank) (Challenge Failure + Threat) (Challenge Threat x2) Results (Success) (Success) (Threat) (Triumph) N1-TR0: "Report: We have engaged a red-lightsaber using agent. Two IG-100s, and Onrein hasar." "Excalamation: I am killing them." Ashley: "Janix, might seem counterintuitive but ..." His head jerks towards Kiyota. "She's more problematic than the magnaguards." To Hasar, he calls out ... "You might want to rethink whose side you're on and who you're helping!" Wwrox the Scalper: The wookiee looks down at the shambles of weapon in his hand. He roars as he lifts up the two halves of his weapon and roars. Janix: Clenching her fists, Janix nods, as Kiyota seems momentarily stunned (going last). "Got it," a bit of a smile as she readies another powerful attack. RX-7246: "Oh. You made the Wookiee mad!" Tal: "SHOULD'VE SETTLED FOR WALKING AWAY!": Tal Vodax End Turn. RX-7246: "LET'S WROX AND ROLL!" Venn: "Oh pfask that blew up right in his face..." says Venn watching the former Mando fire right down the slugthrower barrel. Incendiary Micro-Rocket RX-7246 Damage 9 Critical 3 Range Short Qualities Blast 9, Burn 2, Limited Ammo 1 Dice Roll (Ability Success) (Ability Success) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Challenge Threat) Results (Success) (Success) (Success) (Success) (Success) (Advantage) (Triumph) Tal: Tal aimed the blaster carbine and fired, shooting straight down the barrel of his slugthrower. Sad to lose such a beautiful weapon, but better that it's not coming toward them. RX-7246: RX can activate Blast with 1 advantage. Captain Riprock: A rocket flies through the hole of the cover, exploding among the trio of Hellions, Riprock yells in pain as he catches on fire, as does most of their surroundings. Tal: "ARGGGGH!" GM: Riprock runs after Kes, patting at himself and grabbing a whole decanter of nearby fruit-infused water to douse himself. Wwrox the Scalper: Wrox roars as he rips past the burning, blasted couches, and swipes at Tal with his claws. As he does, there is a glint of light along his claws. Durasteel Tipped Claws Vibroclaws Wwrox the Scalper Damage 6 Critical 4 Range Engaged Qualities Pierce 5 Dice Roll (Ability Advantage) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Setback Threat) (Difficulty Threat) (Difficulty Failure x2) Results (Failure) (Advantage) (Advantage) (Advantage) (Advantage) Venn: The umbaran barely utters a word of exclamation before she is backblasted across into the escalator. Wwrox the Scalper: Wrox rips across Tal's suit. RX-7246: "You're in for it now!" Tal: "YOU PFASSKER!" "THAT WAS A 5,000 CREDIT SUIT, SLEEMO!" Onrein Hasar: Hasar takes a Maneuver to boost the Magnadroids on their next action. She then runs for the ship. "Take the girl and let's go!" Janix: Janix gets ready and punches downwards at Kiyota! RX-7246: "I have a friendly suggestion for you, pay us and no-one else can get hurt!" "Just a small upcharge for my partner's weapon!" Janix: ((DOUBLE AIM)) Dice Pool Janix M'kyato Dice Roll (Boost Advantage x2) (Boost Success) (Proficiency Success + Advantage) Results (Success) (Success) (Advantage) (Advantage) (Advantage) ((JK AIM + IF)) Dice System: Janix M'kyato flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 5 Unarmed Janix M'kyato Damage 4 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Boost Advantage) (Boost Success + Advantage) (Proficiency Success) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Success) (Setback Failure) (Challenge Failure) (Challenge Failure x2) (Challenge Blank) (Force Dark) (Force Dark) (Force Dark) (Force Dark) (Force Dark) Results (Advantage) (Advantage) (Advantage) (Advantage) (Dark) (Dark) (Dark) (Dark) (Dark) ((Using 3 Dark Side -- 1 success and 2 advantage, DOUBLE CRIT)) Dice System: Janix M'kyato flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 4 Janix: %uF938 Martial Grace Activation Incidental Effect Once per round, the character may suffer 2 strain to add additional damage equal to her ranks in Coordination to one hit of a successful Brawl combat check. Kiyota: Npc Critical Kiyota Previous Criticals 1 x 10 Dice Roll Offset 30 Dice Roll 47 Total 87 Compromised Increase difficulty of all skill checks by 1 Difficulty die until end of encounter. Janix: (+3 dmg) Kiyota: Kiyota grits her teeth as she tries desperately to hold off Janix's attack. Janix: With furious purpose, Janix lashes forward at the prone Kiyota, inflicting as much damage as possible with her fists. N1-TR0: "Objection! I did not give you permission to flee!" Exclamation Die Meatbag N1-TR0 Damage 9 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Setback Failure) (Difficulty Failure + Threat) (Challenge Blank) Results (Success) (Success) (Triumph) Onrein Hasar: Npc Critical Onrein Hasar Previous Criticals 0 x 10 Dice Roll 21 Total 21 Off-Balance Add 1 Setback die to next skill check. GM: Hasar stumbles as she's struck by N1-TR0's blaster shot, hitting an armored plate of her cybernetics beneath her robes. Venn: Her head is ringing in pain, blood leaking down the side of her face from her temple. She braces herself against the escalator wall for a moment, groaning. "Pfassking walking trash heap... " Anger fuels her, propping her up and taking over as she reaches her hand out to the droid. RX-7246: "Spin, spin, you win!" "A free serving of pain!" Venn: %u2756 Move - Control: Hurl Image %u201C...You wanted this chaos!%u201D An outstretched hand has her reach into the Force, turning the very environment around her into weapons. Action - Activate with %u25D0 || Ranged Combat Check vs. Sil. Upgrade options: Range %uF53C +2 bands per %u25D0. Default range: Short. Magnitude %uF53C +3 objects per %u25D0. Auto-fire quality. Strength %uF53C +3 sillhouette per %u25D0. Damage is Sil size x10. She will hurl it at the wall.... 2p2r? Venn Parsa Dice Roll (Force Dark) (Force Dark) (Force Dark) (Force Light x2) Results (Light) (Light) (Dark) (Dark) (Dark) Venn: Discipline Venn Parsa Dice Roll (Boost Blank) (Ability Blank) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Blank) (Proficiency Blank) (Difficulty Threat) (Difficulty Threat) (Challenge Threat x2) (Challenge Threat) Results (Success) (Success) (Threat) (Threat) (Threat) (Threat) (but wait) %u2734The Force is My Ally Use Once per session. Effect Suffer 2 strain to perform Force power action as maneuver. Venn: She will do it again Venn Parsa Dice Roll (Force Dark) (Force Light) (Force Dark) (Force Dark) Results (Light) (Dark) (Dark) (Dark) Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 7 Light Side points remaining 3 Venn: -2 dark side pips Discipline Venn Parsa Dice Roll (Boost Success + Advantage) (Ability Blank) (Ability Success) (Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Success x2) (Proficiency Success x2) (Difficulty Failure) (Difficulty Threat) (Challenge Failure x2) (Challenge Threat x2) Results (Success) (Success) (Success) (Success) (Success) 15 RX-7246: "For this time only you can whOOOOOAAAAHHHHH!" The droid yells as she goes flying. Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Kiyota: Kiyota grunts and reaches out with the Force. Venn: Venn roars and waves her hand, sending the droid smashing into the wall near by. The she lifts her other hand and sends it flying well down the hall. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 6 New Light Side total 4 Discipline Kiyota Dice Roll (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success) (Difficulty Threat) (Difficulty Threat) (Challenge Failure + Threat) (Challenge Failure x2) (Challenge Threat x2) (Force Dark) (Force Light) (Force Dark) (Force Dark) (Force Light) Results (Success) (Threat) (Threat) (Light) (Light) (Dark) (Dark) (Dark) Dice Pool Kiyota Dice Roll (Ability Blank) Venn: The potted plants near her wilt as the dark side pours through her in unmitigated telekinetic fury. Kiyota: Ashley, and Janix fly upwards up into the roof of the landing bay as Kiyota roars in fury, unleashing a wave of force from the depths of the Dark Side. GM: They are able to land (safely) back to the ground, albeit away from her (10 damage to both of you) GM: She then kip-ups, seething in anger. She looks toward Elaiza's prone, bleeding body in rage, but seeing the odds, she senses things are going against her. Janix: Janix swims through the air as she curses and struggles against the force, with not effect. GM: She then rushes toward the starship... Janix: It hurts as she comes back down with gravity rushing to meet her. RX-7246: "Hey big guy! We may wanna deal with this another day!" She yells out - it's very distant sounding. Ashley: Ashley grunts, being lifted up, and flips through the air to land back on his feet and it is jarring as fuck but his focus on Kiyota as she runs. One good turn deserves another ... %u2744%uFE0F Bind (Force Power) Image "Someone's day is about to get wrecked."
With the assistance of the Force, Ashley holds an opponent in place. Activation Action | Enemy (or Ally) Upgrades Magnitude (1) - Spend %u25D0%u25D0 to increase targets affected per rank. Can be activated multiple times. Strength (1) - Spend %u25D0 to disorient target for rounds equal to Strength upgrades. Can be activated multiple times. Control: Strain - Spend %u25D0 to make target suffer strain equal to user's Willpower. Effect Target immobilized until end of user's next turn. Discipline Ashley Nasur Dice Roll (Ability Success x2) (Ability Advantage) (Ability Advantage x2) (Proficiency Advantage x2) (Challenge Threat) (Challenge Failure) (Challenge Failure) (Challenge Threat) (Force Dark x2) (Force Light x2) (Force Dark) (Force Light x2) Results (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Dark) (Dark) (Dark) Dice System: Rook B. flips a Light Side Destiny Point New Dark Side total 7 Light Side points remaining 3 Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 6 New Light Side total 4 Rodian Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Stun Setting. Point Blank +4 dmg in %u2264 short range. Lethal Blows 1 add +10 to any critical dealt. Dice Roll (Ability Advantage x2) (Proficiency Blank) (Proficiency Success x2) (Proficiency Success) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Threat) (Challenge Failure x2) Results (Success) (Advantage) (Advantage) Ashley: The pain is a bit too jarring and all Ashley can really think about is the fact Elaiza is still bleeding out. When it's clear that Kiyota is unaffected, the Pantoran Jedi books it to the downed Elaiza to hit her with a stimpack. Dice Pool Rook B. Dice Roll (Proficiency Success) Results (Success) Venn: +1 damage GM: Hasar stumbles as she's shot with a stun-bolt that clearly rings her bell. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 5 GM: As Kiyota runs aboard the ship, the freighter begins to take off. Onrein Hasar: "Wait! Don't leave me!" Athletics Onrein Hasar Dice Roll (Ability Success) (Ability Success) (Setback Blank) (Difficulty Blank) (Difficulty Threat) Results (Success) (Success) (Threat) Hasar leaps up and grabs the bottom of the landing ramp as the ship begins to take off. She dangles off of the ground and grunts and groans as she climbs up onto the ramp. GM: The Magnaguards attack Ashley and... 1 Ashley Nasur DODGEs when he is targeted, suffering 2 strain to upgrade difficulty of that attack by 2. Ashley: Janix: %uF343 Dodge Activation OOT Incidental Effect When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1. Improved After using Dodge, can make a Move maneuver as an OOT incidental. IG-100 Magnaguard: Electrostaff IG-100 Magnaguard Damage 8 Critical 3 Range Engaged Qualities Cortosis, Cumbersome 3, Linked 1, Stun Dice Roll (Boost Blank) (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Blank) (Setback Failure) (Challenge Failure + Threat) (Challenge Threat x2) Results (Success) IG-100 Magnaguard: Electrostaff IG-100 Magnaguard Damage 8 Critical 3 Range Engaged Qualities Cortosis, Cumbersome 3, Linked 1, Stun Dice Roll (Boost Success + Advantage) (Ability Success + Advantage) (Proficiency Blank) (Proficiency Success x2) (Proficiency Blank) (Difficulty Threat) (Challenge Threat) Results (Success) (Success) (Success) (Success) Janix: %u2694%uFE0F Parry Activation OOT Incidental Effect When hit by a melee attack, suffer 3 strain to reduce damage by 3. Unarmed May Parry while unarmed, reduce strain cost to Parry while unarmed by 1. Ashley: "Just couldn't take the magnaguards with them," hisses out Ashley, blocking part of the blow but definitely feeling it. Janix: "Fffsss." Hisses Janix as the Magnaguard hits her. Venn: %u2756 Influence: Mind Trick / Stress Mind Image %u201C...Boring conversation anyway.%u201D She draws on the the Force to psychically pacify or manipulate her opposition. Action - Activate with %u25D0 vs. Living Target. Upgrade options: Range %uF53C +1 bands per %u25D0. Default range: Engaged. Magnitude %uF53C +3 beings per %u25D0. Strength %uF4A4 Inflict 2 strain per %u25D0 (no soak). GM: The two Magnaguards whirl their electrostaffs to strike the Jedi and the Hapan. Meanwhile, Venn faces a Two Red Discipline channel to utilize the Force against the Wookiee. Janix: But she does tumble through and ends up next to Ashley again. Venn Parsa Dice Roll (Force Dark) (Force Dark) (Force Dark) (Force Dark x2) Results (Dark) (Dark) (Dark) (Dark) (Dark) She is FURIOUS... Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 4 Venn: 5 Strain, 5 conflict 10 strain damage, no soak Eyes rimmed in sickly orange, pushes by Tal and stares at the wookie. Her head tilt and all the hanging greenery about wilts and disintegrates His fur begins to turn grey as she advances on him. GM: The Wookiee roars and grabs at its head, pain evident in its mien as Tal, Riprock, Kes, and Qi'ra are given an courtside seat to the disturbing view of a Wookiee screaming in fear and anguish before it lets out a pitiable whimper, then falls over. Tal: "What the kriff..." as he swears that the temperature in the area just dropped. Venn: "I am sick and tired of you bloody criminals and your bloody ways. Have a nap full of nightmares you swine." She casually tips him over as he goes down. "Are. We. Done." Captain Riprock: "Uh... yeah..." Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Captain Riprock: "Yeah I think we're done here." Tal: "Empty void." he said, watching the wookiiee simply collapse. "Yeah, uh, we're good." Captain Riprock: "We can get back to the Mallard." Kesvo: Kesvo just stares. GM: Qi'ra gulps, her face pale and her eyes wide. She is stricken in fear. Venn: "Let's go backup our friends." Tal: Tal checks Wrox for any other weapons, items. GM: Tal finds a communicator, a transponder, those durasteel-tipped vibroclaws, and a pair of frag grenades. Tal: He takes everything. GM: Also, two bandoleers filled with alien scalps. GM: He does not have any stims on him. Tal: He leaves the scalps. He earned those...probably. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 5 Venn: She takes a deep breath and attempts to quell the dangerous fury. It is perpetually difficult to put out that fire, lest it consume everything indescriminently. Kesvo: "You alright?" she murmurs to Venn as they start back up the escalator. GM: The two Magnaguards leap up toward the freighter as it begins to depart, taking Hasar, Kiyota, and her bodyguards away from the area. While Micael and Elaiza are still alive, the latter is grievously injured. The Hellions who had left to save Qi'ra reconnoiter with the others, though not without Mandi and the other Sorority Pirates giving them nods of respect. Mandi even lifts up a fist in salute. Micael has a small ancient box with him, sputtering that they were only able to get some of the shipment. Venn: "I would worry more about the others. I won't be fine until I know they aren't alone with whatever evil they are facing." she replies to Kesvo, though her eyes have returned to their pale blue. Kesvo: "Maybe you would," she murmurs, though she doesn't elaborate. GM: In short order, the whole of the crew is reunited. The Imperious rocks from more ship fire, but it seems to have diminished some. They can speak to each-other for this coming week of downtime, while they make their way to the Aeon Mallard in the landing bays. End Session 92
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« Last post by phinn on June 22, 2020, 06:17:40 PM »
Episode 6, Chapter 2, Session 91 - Insurgency GM: The Hellions finish their meeting with Prince Xizor and Kiyota - the apparent 'Lady Hand' of the First Order. Having completed their ruse of acting as a mercenary group to retrieve stolen information for the First Order, they have been offered a contract of a million credits to retrieve the stolen weapon for the First Order and eliminate the ones responsible for stealing the weapon in the first place (themselves!) Play starts the next morning, with everyone having rested/not rested wherever they wished upon the dreadnought Imperious. They recover all of their strain. Elaiza had requested that the Hellions help her in disrupting a trade of illegal artifacts to Duke Irban that was to take place later that day, but she has not given a time or place yet. The Hellions begin play together to discuss their plan or next move. They may do so at a locale of their choice. Tal: Gil would return to his quarters early the following morning, having spent the night elsewhere. Kesvo: Kesvo wanders off to find her own entertainment for the night. The following day, she coms everyone around mid-morning and asks them to convene in her suite. GM: Riprock and N1-TR0 arrive at Kes's suite, no worse for wear. Tal: Gil gets ready and then convenes at Kesvo's when it's time to do so. Janix: A little surprised at the amount offered, Janix nevertheless happily continues her evening away from Athena. The morning she'll, having been up for some time, join the team at Kes' suite. "Good morning," she states plainly as she enters in a simple outfit she brought along. Kesvo: Kesvo makes a point to look over Tal a little when he arrives just so she can tease him about checking for bite marks. Rook: Rook answers her COM and appears on time. Ashley: Ashley similarly appears on time. Venn: When Venn arrives, she has one of those cup-holder trays with caf for everyone and tea for herself. She sets it on a table for them to take if they want, though hands the Captain his. Captain Riprock: Riprock accepts the cup with a smile - whatever bad blood having been borne of the tournament seeming a temporary thing. "Thanks darlin'." Venn: She takes it away once he says darlin, though gives him opportunity to self correct. Captain Riprock: "Just testin' ya, see if you had yours first." Kesvo: Each Hellion is greeted as they arrive. Venn wins an "ohh!" of delight and a thanks for the caf delivery. When they're all assembled Kesvo takes a seat on one of the couches grouped together for visiting. "Seems like we're on our own for a bit. We can set out now, if there's no more business keeping us here. But there's the option of helping Elaiza out, if we're interested. And if we're not we ought to talk about where we're going next." Venn: She shakes her head and gives it back. She'll wander to a seat, giving Tal a pat on the shoulder as she passes in greeting. Janix: With only a short pause to watch Venn and Riprock with a slight smile, Janix takes a cup of caff and thanks Venn. GM: Ashley receives a brief message that the meeting is supposed to take place in an hour - in Landing Bay 14. Tal: Tal will take up his own caf and sip it slowly. He mad sure to cover up the marks that Mura left behind, but it was a good time. Ashley: Ashley takes the caf with a grateful smile, pausing to check the message. "... ah, looks like the deal Elaiza mentioned is happening in an hour. Landing Bay 14." He was pretty sure he didn't have to say he was interested in helping out. It was a given, right? Kesvo: "Did she give you any other details?" Kesvo asked, with a frown. "All we know is that it's a deal involving the Duke? Not who with, or what kind of interference she's planning on?" Janix: "Is that the Duke that Rook and N1 got into a tiff with? I mean, might be worth helping out just to get the chance to punch him in the face." Maybe Janix was in a very face-punching mood. She blamed Athena. N1-TR0: "Correction: Four and the Duke's bodyguard got into a disagreement. He punched me through the chest." Kesvo: "It is. And if she's planning to go in guns blazing to stop him, we'll need to consider the fallout concerning our rep with him, Oberos, and Hasar." Kesvo: "Possibly even Zann, if the Duke gets mad enough about losing out." GM: Elaiza only mentioned that the artifacts were possibly dangerous and that the Duke was responsible for facilitating the sale. Elaiza doesn't know who everyone else is involved. Ashley: "That's about all she knows," says Ashley, leaning back in his chair. "Dangerous artifacts, the Duke is facilitating the sale, and not much else than that." Kesvo: "Not knowing who the buyer is might bite us in the ass, as well," she murmured. Ashley: "I want to help but it may be best if we don't get all of us involved." GM: As you are planning and discussing your next moves, there is a Ding of sound overhead from the suite's speaker system. "Alert. Please stay within your rooms. The Imperious is affecting a ship wide security lockdown. Alert. Please do not attempt to leave your rooms." Janix: "Dangerous paired with artifacts seems like something of note." When Ashley spoke, Janix flashed him a small smile. "If the Doc is going, I'm going with him." Ashley: "... wonderful," he mutters at the alert. GM: "Repeat. Please stay within your..." There is a shudder as the ship shakes, as if struck by something. The lights dim for a moment, and you are all in darkness for several seconds before the lights shutter back on. Janix: "For a moment I thought this was a cover for the artifacts. I'm second guessing that thought." Kesvo: Kesvo looks around slowly. "Well that's bothersome." Ashley: "... considering the timing, I don't think it can be a coincidence." Tal: "Yeah, that's not good." Kesvo: "I dunno. Doesn't seem like ramming the ship is conducive to a secret artifact trade." GM: There is another shudder. The ship violently shakes as you are all nearly thrown to the floor. Kesvo: Kesvo gets up and tries the door. Has it been remotely locked? Tal: "What are the chances that someone else is dumb enough to try to--ACK!" Janix: "I vote for not staying in our rooms," Janix says as caff goes fucking everywhere. "By the Goddess!" Ashley: "Or someone trying to get things before--" Ashley grabs the chair quickly to not fall over. Venn: ((BURN!!!)) Captain Riprock: "Whoah." Riprock nearly falls out of his seat, barely keeping hold of the cup to stop from gaining new scars. N1-TR0 gets some caf thrown on him. "That felt like weapon fire."" Tal: He manages to stay upright, barely. "Someone's a fool to try to rob this place." GM: Kes finds that the door is indeed locked. Ashley: "Is it locked, Kes?" asks Ashley, getting up and moving carefully towards the door. Venn: Venn braces in her seat, her chilled tea going flying into the corner and against the wall. Kesvo: "Someone get this pfassking door open, please," she grumbles, stepping back from it. Janix: "I'm going to assume Kes also means without explosives." She looks at Rook and N1 specifically. Kesvo: "If he can't get it open, I absolutely mean with explosives," she grumbled to Janix. Ashley: "Give me a moment," says Ashley, frowning as he studies the door. N1-TR0: "Declaration: I did not bring any aboard. They are still on the Aeon Mallard." Rook: Rook chocked on her coffee, when Janix suggested punching Duke Irban in the face. she patted N1 in silent apology as he reminded her again that HE had paid the price for that. Her head angled to the side, and she asked, "Duke Irban works with the Zann Consortium? Could this be a chance to ..." She shot to her feet, and braced, reaching for both a helmet and weapon that were not tehre. "We need to get to the Mallard." Janix: "Ok, how about, let's not start with explosives." Janix dumps the coffee in the trash can and watched Ashley work. Computers Ashley Nasur Dice Roll (Boost Advantage) (Boost Advantage) (Boost Blank) (Ability Advantage) (Ability Success) (Proficiency Success) (Proficiency Advantage) (Proficiency Advantage x2) (Difficulty Failure) (Difficulty Threat x2) (Challenge Threat x2) Results (Success) (Advantage) (Advantage) Tal: "Looks like the meeting's over." Tal grumbled. Venn: (lmao) Rook: "I love explosives. I wanted to bring some det cord in but chem sniffers would probably recognize it ..." GM: Ashley is able to easily unlock the security mechanisms of suite, the door opening to a hallway of blinking red light. The ship looks to be on some sort of battle alert. Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 4 Kesvo: "Let's get to the docking bays," she directed the team. "I don't want the Mallard taking hits if things go poorly for the Imperious." Tal: "Got it." Janix: "Agreed. Deal with this first than see about that rendezvous." Ashley: Ashley nods but moves quickly towards his room. It takes only seconds to get in and, thankfully, it appears that Raider was already at the door. Guess who was coming along for today's adventure. Rook: Rook took up her normal position, in front, then dropped back. NO guns, no rockets no grenades. Just a chair from her room to use a weapon. Or wait ... a kitchen knife! Not her best weapon. GM: Within the hallway red light floods the carpeted ground, making your way to the lift you find it is also locked down. Venn: "Light on weapons not a problem for you right, Hapes?" she remarks to Janix as they file out. N1-TR0: "Ominous Declaration: I am the weapon." Kesvo: "No, it's not," she answered for Janix with a look, remembering the kinds of punches the Hapan could throw. Ashley: "I swear if I have to slice everything from here to the Mallard ..." grumbles Ashley. Rook: Rook repeated the mantra to herself: Your squad is your weapon. Janix: Janix flashed a smile. "Not a problem. I think we've all got a few tricks without weapons." Janix had seen Venn do some serious shit with her Force powers. Kesvo: "Can you get the lift working or do we need to figure something else out?" she asked, turning to Ashley when he caught up Tal: Tal makes his way along the dreadnaught for the moment, careful of any patrols or approaching security. Captain Riprock: "Then you'd have earned your keep, hurry it up kid." Ashley: Ashley rolls his eyes but gets to work to see what he can do. GM: No-one appears to be trying to halt your path. Whatever the security is up to, they aren't seemingly interested in trying to stop the guests from leaving their rooms beyond remote control of the area. Computers Ashley Nasur Dice Roll (Boost Success + Advantage) (Boost Blank) (Ability Advantage x2) (Ability Advantage) (Proficiency Success) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Failure) (Challenge Threat x2) Results (Success) (Success) (Success) (Advantage) (Advantage) GM: Ashley is cable to once more slice the security controls, the lift opening with a 'Ding' that is barely audible over the now present alarm. The ship shakes again. Kesvo: Kesvo braces against the wall, and waits for everyone to pile into the lift. "I'd pay a good sum to know who the kriff is attacking the Glove." Captain Riprock: "We're still pretty deep in Republic space." Riprock grunts as he puts a hand onto a wall to catch himself from falling. "You think the First Order is making an attack now?" Venn: Venn staggers some before bracing a hand to the wall. Rook: "I bet its shroud, coming for Eliaza and the argifacts." Tal: Tal looks for a viewport, looking for any of idea who is attacking the ship. Kesvo: "I'd be surprised, considering the Hand was just here." Venn: "That would be monumentally moronic and would give away their only advantage of secrecy." GM: Tal does not see one on this level. Rook: Rook focuses on staying alert and on her feet. Kesvo: Once everyone's inside the lift, Kes hits the button to zip to the docking bays GM: Maybe back in Kes's suite. Ashley: "... Shroud wouldn't just be after Elaiza," says Ashley in response to Rook. Tal: Tal will make his way into the turbolift. Ashley: At the mention of Elaiza, however, Ashley does try to comm her. Janix: Though nimble, Janix focuses on staying upright and wonders if a lift is really the best idea mid fire-fight. Without much option, she enters. Kesvo: "Nice job on those doors," she quietly told Ashley, while waiting for the lift to move. Tal: "This goes any longer, we might be walking right into the boarding party." GM: Everyone files into the lift, quickly trying to make their way to the Aeon Mallard and their equipment. Ashley finds that his comm signal is scrambled - someone is affecting communications beyond the ship's main comm system. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 5 Kesvo: "Well at least we'll get our questions answered," she said wryly. Tal: "I'll try to remember that." GM: As you get into the lift and it starts to zoom, the ship rocks again and the lift... stops. Ashley: Ashley gives Kesvo a smile at the thanks, then frowns. "Comms are scrambled." GM: It then suddenly gives way - the mechanisms that are used to hold it on its track damaged, and you feel it start to free fall through the gigantic ship! Kesvo: "Sure sounds like First Order level pfasskery," she said, at the news that comms were scrambled. Ashley: Ashley quickly looks for something like the emergency brake, because come on. Venn: Venn swears in umbaran... a language she never speaks in front of anyone lol. Janix: The shaking of the ship is only worse when the lift stops. There is a bit of swearing in Hapan that quietly happens as the lift stops. Kesvo: Kesvo looks up. In the holovids there's always a roof hatch! Ashley: Ashley is similarly swearing in Pantoran because what the ever loving fuck. Tal: Tal snarls in Mando'a. Janix: And then louder as the lift starts to drop. GM: All of you have to fight to hang on as the lift is free-falling. You feel gravity start to pull you up toward the top of the lift - which happens to have a roof hatch! Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 4 Venn: She hovers off the ground as the g forces assault them. Kesvo: "Someone give me a plan!" Ashley: "There's a brake! Hitting it!" Which he does but also sucks for everyone in the lift, sorry. N1-TR0: "Suggestion: Rocket boots." Venn: "We are going to be so much closer then ever imagined at the end of this!!" Captain Riprock: "We don't have rocket boots!" Kesvo: She tries to direct herself up to the hatch to open it, even while Ashley is trying for the brake. GM: Ashley make a Hard Athletics check as the forces of gravity are making it difficult to pull the emergency brake. Janix: Janix will help Kesvo with the hatch. Rook: Rook reaches for her grappling ... nope. She will assist getting Kesvo to the hatch, as she has zero g training. Tal: Tal will help Athletics Ashley Nasur Dice Roll (Boost Success) (Boost Advantage x2) (Ability Success x2) (Ability Advantage x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Blank) (Force Dark) (Force Dark) (Force Dark) Results (Success) (Success) (Success) (Advantage) (Advantage) (Dark) (Dark) (Dark) Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Coordination Kesvo Dice Roll (Boost Success + Advantage) (Boost Advantage x2) (Ability Advantage x2) (Ability Advantage) (Ability Success + Advantage) (Proficiency Success) (Difficulty Failure x2) (Difficulty Blank) (Difficulty Threat) Results (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 5 New Light Side total 5 GM: Ashley, with Tal's help, is able to pull down on the emergency brake, causing the lift to come to a sudden stop. Thankfully, everyone is prepared for it, so it doesn't end with Hellion Pancakes (served with the refreshing waters of Lake Minnetonka) - but also Kes and Janix are able to unlock the roof hatch, which is handy, as the lift comes to a grinding halt and the controls do not respond... Kesvo begins to climb through the hatch, and looks to see where the nearest level door is Janix: "It seems like we're going to have to climb out of this death trap," Janix mutters with some irritation (though not directed at anyone). Rook: Rook will climb out the lift hatch. Ashley: Ashley gives Tal a thumbs-up for the assist. Janix: She'll help the rest of the team get out of the hatch if they want a hand. Or else she waits and brings up the rear Tal: Tal gives Ashley a nod, and then will help anyone else get out of there first. GM: Climbing out Kes sees the inside of the lift - it seems like de ja vu for a moment, as you had a similar experience back on Skye City. The lettering says you are on level 26. Captain Riprock: Riprock climbs up, grunting as he goes, complaining about his age. Kesvo: Kesvo begins to try and pry the doors open from inside. Venn: The limber blonde presses her foot against the wall, then bounds to the adjacent wall before propelling herself through the hatch. N1-TR0: "Correction." Suddenly N1-TR0's feet shoot small blue flames as he floats up. "You do not have rocket boots." Tal: Tal will then climb out of the elevator himself. Ashley: Ashley is that much happier when he can do crazy jumps to get out of a place rather than brute force it. Which he does, bracing on one side with a foot and propelling himself up to the hatch. GM: Kes finds prying open the heavy durasteel doors to the inside of the lift is difficult, as they weren't meant to be open by hand - 4 purple Athletics. Rook: Rook grins at N1, wishing she had rocket boots. or her jet pack. or was a droid. all good options. Kesvo: Kesvo grunts as she struggles with it. "Someone gimme a hand with this." Ashley: Ashley will assist Kesvo with prying it open. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Athletics Kesvo Dice Roll (Boost Success + Advantage) (Ability Advantage x2) (Ability Blank) (Proficiency Success x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Failure) Results (Success) (Success) (Advantage) Dice Pool Kesvo Dice Roll (Difficulty Failure x2) Results (Failure) (Failure) Dice Pool Kesvo Dice Roll (Boost Advantage) Results (Advantage) GM: Kes and Ashley grunt and strain and try to open the door, but are unable. Tal: Tal will try next once he climbs up. Ashley: "Hey, Tal, can you give us a hand?" Kesvo: She growls again in frustration. "Grr, TAL!" She moves out of the way. Ashley: Ashley moves into place, meaning to help again. Athletics Tal Vodax Dice Roll (Boost Blank) (Boost Advantage x2) (Ability Success) (Ability Advantage) (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat x2) (Challenge Blank) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) Kesvo: "Thank you," she pants, irritated. "Let's move." GM: Tal forces the doors open with some brute strength and some dramatic growling/roaring. As the doors open you find yourself on the main promenade area of the Imperious - the gigantic part of the ship that is dedicated to shops, spas, restaurants, and other stores. Tal: "No...grrraaah...problem!" Rook: Part of Rook automatically checks for looting, upon seeing the shopping area here. GM: You hear the sounds of blaster fire as lighting flickers in and out. As you come out of the lift you see the blasted remains of security droids and several dead bodies. Tal: Tal looks for a blaster rifle or pistol. GM: All of the weapons have been confiscated and/or destroyed. Kesvo: Kesvo swears under her breath. GM: You see a large number of armed rodians moving through the different levels of the promenade, shooting anything or anyone that moves. Ashley: Ashley just drags a hand down his face. Rook: "Now we know what Silvas as up to. and we ... have a patsy." GM: At the center, floating quite a bit away from you all, is a Rodian in Laminate Power-Armor with a mean-looking black rifle, yelling out in his language to all of them. The nearest lift is on the other end of the Promenade (At Extreme Range from you now) Alternatively, you can try to climb up or down the shaft you're in now, but you'd be abandoning everyone on this level to certain death. Venn: "Not what I expected to see, I will admit that." remarked Venn. Rook: ."Let's acquire us some weaponry. and armor." rook says, studying the rodians. Ashley: %u2694%uFE0F Initiative Check Image Weswin's Foresight Calling upon the Force at the start of the combat, Ashley is able to glean insight into what comes next. Activation Action | Self Check Initiative (Cool or Vigilance) + %u2394 up to FR Effect Spend %u25D0 to add automatic Image on his first check this encounter. Kesvo: "So... who's up for a little challenge?" she sighs, eyeing the Rodians and their blasters. Initiative Vigilance Janix M'kyato Dice Roll (Boost Success + Advantage) (Boost Blank) (Ability Advantage) (Ability Success x2) (Ability Advantage) (Proficiency Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) Zayda: Vigilance Zayda Dice Roll (Proficiency Success) (Proficiency Success + Advantage) Results (Success) (Success) (Advantage) Initiative Cool Kesvo Dice Roll (Ability Advantage) (Ability Advantage x2) (Ability Success x2) (Proficiency Blank) (Proficiency Advantage) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Initiative Cool Kesvo Dice Roll (Ability Advantage) (Ability Advantage) (Ability Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Triumph(+Success)) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) (Triumph) Initiative Vigilance Janix M'kyato Dice Roll (Boost Advantage x2) (Boost Success + Advantage) (Ability Advantage) (Ability Blank) (Ability Success x2) (Proficiency Success + Advantage) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Initiative Cool Rook B. Dice Roll (Ability Blank) (Proficiency Advantage x2) Results (Advantage) (Advantage) Initiative Vigilance Tal Vodax Dice Roll (Ability Success x2) (Proficiency Blank) (Proficiency Success x2) Results (Success) (Success) (Success) (Success) Zayda: Initiative Vigilance Zayda Dice Roll (Proficiency Advantage x2) (Proficiency Advantage x2) Results (Advantage) (Advantage) (Advantage) (Advantage) (Free maneuvers too)) Tal: "Yeah. Let's do this." Initiative Cool Ashley Nasur Dice Roll (Boost Blank) (Ability Advantage) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Blank) (Force Light x2) (Force Dark) (Force Dark) Results (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) Initiative Vigilance Venn Parsa Dice Roll (Boost Success + Advantage) (Ability Success) (Ability Advantage x2) (Ability Success + Advantage) (Ability Advantage) (Ability Blank) (Ability Success) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Rodian Pirate: Initiative Vigilance Rodian Pirate Dice Roll (Ability Success) (Ability Success) (Ability Success + Advantage) (Proficiency Advantage x2) (Proficiency Success + Advantage) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) N1-TR0: Initiative Vigilance N1-TR0 Dice Roll (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success) Results (Success) (Success) (Advantage) (Advantage) Captain Riprock: Initiative Cool Captain Riprock Dice Roll (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Proficiency Success) Results (Success) (Success) (Advantage) (Advantage) (Triumph) Janix: %u267B%uFE0F Prime Positions Activation Passive Effect When a character or ally in short range takes cover, they increase their soak against ranged attacks by 2 until they leave cover. GM: The Rodians spot the group as they start moving forward, and the group closest to them shoots at... 7 Rook Venn: (( so everyones soak - armor bonuses...)) Rodian Pirate: Blaster Pistol Rodian Pirate Damage 6 Critical 3 Range Medium Qualities Stun Setting Dice Roll (Ability Blank) (Ability Success + Advantage) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Failure) Results (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) A hail of blaster fire zooms at Rook but she's able to find some cover against the shots. Zayda: "That' "That's the Hellions!" The Rodian commander yells in his native tongue. "Take them out!" 9 Venn: "They don't like your couture, Spitfire!" she quips. Janix: "Take cover!" Urges Janix as she sees Kes and Riprock already going for that cover. Rodian Pirate: Blaster Carbine Rodian Pirate Damage 9 Critical 3 Range Medium Qualities Vicious 1, Pierce 1 Dice Roll (Ability Blank) (Ability Success) (Ability Advantage) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Threat) (Triumph) Rook: Rook gives a laugh as a hail of blaster fire comes at her; writhing wildly, somehow she twists and turns, avoiding the shot. "its the gold; too bold for them." Janix: Character Critical Janix M'kyato Previous Criticals 0 x 10 Dice Roll Offset 20 Dice Roll 54 Total 74 Hamstrung Lose free maneuver until end of encounter. Venn Parsa %uD53B%uD546%uD53B%uD53E%uD53C%uD54A when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2. Venn: (Not in armor so no) Rodian Pirate: Blaster Carbine Rodian Pirate Damage 9 Critical 3 Range Medium Qualities Vicious 1, Pierce 1 Dice Roll (Boost Success + Advantage) (Ability Advantage) (Ability Success + Advantage) (Ability Advantage) (Proficiency Blank) (Proficiency Success x2) (Challenge Threat x2) (Challenge Failure + Threat) Results (Success) (Success) (Success) (Advantage) Rodian Pirate: Blaster Carbine Rodian Pirate Damage 9 Critical 3 Range Medium Qualities Vicious 1, Pierce 1 Dice Roll (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Challenge Failure) (Challenge Failure x2) Results (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Rodian Pirate: Blaster Carbine Rodian Pirate Damage 9 Critical 3 Range Medium Qualities Vicious 1, Pierce 1 Dice Roll (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success) (Setback Threat) (Difficulty Threat x2) (Difficulty Threat) Results (Success) (Success) (Threat) (Threat) (Threat) Janix: Janix takes a solid hit from the blaster as she's too busy telling people to take cover and not doing so herself. Ashley: Ashley moves into a cover position but focuses on the group of Rodians nearby. %u2744%uFE0F Bind (Force Power) Image "Someone's day is about to get wrecked."
With the assistance of the Force, Ashley holds an opponent in place. Activation Action | Enemy (or Ally) Upgrades Magnitude (1) - Spend %u25D0%u25D0 to increase targets affected per rank. Can be activated multiple times. Strength (1) - Spend %u25D0 to disorient target for rounds equal to Strength upgrades. Can be activated multiple times. Control: Strain - Spend %u25D0 to make target suffer strain equal to user's Willpower. Effect Target immobilized until end of user's next turn. Dice Pool Ashley Nasur Dice Roll (Force Light x2) (Force Dark) (Force Light x2) Results (Light) (Light) (Light) (Light) (Dark) Venn: (short) Tal: One per game session as an incidental, the character may spend 2 Destiny Point to make a Hard (3 purple) Resilience Check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter (the minions are all eliminated immediately, so will not get to participate in the combat, but for the sake of the narrative the character spends the next round eliminating them). The narrative means by which he accomplishes this should be suitably exciting and are subject to GM approval. Ashley: With everything that has happened in the past few days, Ashley still finds a moment of calm and reaches out with the Force to not only hold his enemies in place but put stress their minds as well. It's not something he's done before, it leaves him winded and focused on the battle as two of the minions drop. Venn: (Flip destiny) Resilience Tal Vodax Dice Roll (Boost Success) (Boost Blank) (Proficiency Blank) (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Blank) (Difficulty Threat x2) Results (Success) (Success) (Success) (Success) (Success) (Success) (Advantage) Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 4 New Light Side total 6 Tal: "Hellions! Draw the lead guy's fire! I'll handle the others! ON THREE!" Tal takes a deep breath...."THREE!" He surges forward to the bodies of the dead Rodians, leaps forward, rolls and comes up with a blaster pistol. Tal: The first shot hits the nearest Rodian in the temple, dropping him. The second shot takes the other in the throat. Tal doesn't stop to watch the bodies drop. Inhale. Aim. Exhale. Fire. Again. Again. Again. Tal: When the first blaster pistol runs out of shots, Tal leaps atop a nearby Rodian and drives his fist into its snout, greeted by a sickening crunch of flesh to bone. He rolls, uses the body as a shield, and knocks down another Rodian. Tal grabs a blaster and shoots the downed Rodian, the sweeps the legs of the next one. He kills away across the room, his movements vicious, precise, and deadly. Headbutt. Kick to the face. Elbow strike tot he orbital bone. Grab a blaster, put it under someone's chin. Tal: Double-tap the trigger. He slams someone's head through the window of a shop, then bludgeons another Rodian to death with the arm of a mannequin. Then the arm is driven through the chest cavity of the still another pirate, who can only stare in shock as he gurgles and then falls over dead. Should Tal find a blaster rifle, he'll pick that up and start shooting anyone who is left. Zayda: "Holy crap!" The Rodian leader yells out in shock as 'Gil' eliminates his entire crew in a matter of seconds. "They never said how crazy you guys were in the contract!" The Rodian roars in rage as he's been robbed of his followers, brothers, and sidekicks! "EAT THIS, YOU BASTARD!" He levels his rifle toward Tal and shoots as the Mandalorian finishes gunning down the last of them. Disruptor Rifle Zayda Damage 10 Critical 2 Range Engaged Qualities Vicious 6 Dice Roll (Ability Blank) (Proficiency Blank) (Proficiency Advantage x2) (Difficulty Failure) (Difficulty Threat) Results (Failure) (Advantage) Kesvo: "DON'T KILL HIM!" Kesvo shouts, after recovering from the shock of seeing Tal's carnage. Kesvo: "We need info!" Ashley: "Did he just say contract?" hisses out Ashley, focusing on that because it's easier than considering how much carnage Tal dished out. Zayda: A beam of black energy shoots out from the rifle and evaporates some of the floor next to where Tal stood. Zayda Dice Roll (Boost Blank) Rook: Rook dives for a weapon, side steps on-coming fire, and fires of a barrage at the leader. (six strain). Janix: Tal's rampage surprises Janix as she watches the last remaining enemy curses them. Seems like they were sent after the Hellions, which gave her pause. Rodian Blasterpistol Rook B. Damage 6 Critical 3 Range Medium Qualities Dice Roll (Ability Success) (Ability Success + Advantage) (Ability Success + Advantage) (Proficiency Blank) (Proficiency Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) Venn: She watches as the Mandalorian-guised-as-pretty-boy totally remind her who he was with that rampage. GM (GM) Dice Roll (Setback Blank) (Difficulty Blank) (Challenge Despair) Results (Failure) (Despair) Rook shoots the Rodian in the chest. He calls in for backup, and a pair of Gammorean Warriors arrive on the scene! Venn: "Reinforcements on the way!" she calls out to those listening. Janix: %uF9FF Far Strike Activation Action Effect Make a Brawl combat check as a ranged attack at one target at short-range or further, adding %u2B21 no greater than the character%u2019s Force rating to the check. The character may spend %u25D0 to increase the range of the attack by one range band per %u25D0 spent, to a maximum of long. Unarmed Janix M'kyato Damage 3 Critical 3 Range Engaged Qualities Disorient 1, Pierce 5, Knockdown, Stun Setting Dice Roll (Ability Success + Advantage) (Ability Success) (Proficiency Success + Advantage) (Force Dark) (Force Dark) (Force Dark) (Force Light x2) (Force Light) Results (Success) (Success) (Success) (Advantage) (Advantage) (Light) (Light) (Light) (Dark) (Dark) (Dark) (2 white pips= range. 1 white pip = success. stun dmg, 6 DMG) (and knockdown) Rook: Another bright, fierce laugh escapes as Janix somehow punches the leader from here! Janix: Janix, angry at being shot, moves forward as she pools her Biotic energy around her hands. Glaring at the latest asshole, she breathes out and unleashes the pooled energy right at Riodian. "Get down her," she shouts as a flash of blue energy streaks out and her hands fly out, her fingers pointed and the punch clear even if from a distance. When he drops, there is a small smile of satisfaction as she takes cover. Janix M'kyato will %uD54B%uD538%uD542%uD53C %u2102%uD546%uD54D%uD53C%u211D %uF6E1%uFE0F as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1. Kesvo: Kesvo sprints forward and picks up one of the blaster pistols from the downed Rodians. Seeing the backup arrive, she calls out to them as she stands. "Look real close at this room right now," she warns them, with a steely tone. "You don't want any part of this." Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Coercion Kesvo Dice Roll (Boost Success) (Ability Advantage x2) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Advantage) (Advantage) Ashley: ... seriously,who was actually dumb enough to take a contract on anyone in their group? GM: The Gamorreans, indeed seeing the carnage and what's taking place, pig-oink, turn, and run. Kesvo: "Tell us who hired you, and I'll call them off," Kes tells the lead Rodian, now on the ground. Rook: Rook hisses, "I want his jet pack. Tal doesn't have one yet!" Venn: Venn will attempt to relieve this Zyda of his dangerous weapon, reaching her hand out. Venn Parsa Dice Roll (Force Dark) (Force Dark x2) (Force Light) (Force Dark x2) (Force Light) Results (Light) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) Discipline Venn Parsa Dice Roll (Ability Success x2) (Ability Success) (Proficiency Success) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Proficiency Advantage x2) (Difficulty Failure) (Difficulty Blank) (Challenge Threat x2) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Triumph) Venn: Venn will bring the weapon to Riprock's hands and its one he has seen before, so upgrades his first attack with it. Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714 Zayda: Venn strips the Rodian mercenary of his HIGHLY ILLEGAL weapon. He throws his hands up in surrender. "I give up, I give up! I'm not getting paid enough to die!" (Though he says this in his Rodian language). Venn: "Zero." she calls out to alert the pilot that the weapon is coming flipping his way, stripped from its owner. Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 5 Captain Riprock: Riprock catches the weapon and lets out a whistle. Kesvo: When the Rodian throws up his hands, Kesvo moves in towards him. Venn: "N1TR0, time to play translator I think." Ashley: Ashley moves towards Kesvo, listening to the Rodian a moment and then speaking. "Don't think I got to translate that but ... he's giving up." No one ask how Ashley knows Rodian. Tal: Tal holds a regular blaster rifle and hangs back, watching the entrances for any latecomers to the party. Zayda: "There was a big contract - all the pirates, warlords, and heavy hitters in the entire area knew to come hit this floating treasure chest!" He yells out, slowly getting up to his knees, his hands in the air as Riprock follows after the others, leveling his rifle at the Rodian as well. Venn: Venn calmly informs Tal that he is still holding a mannequin arm with blood on it... Kesvo: "A contract from who?" Rodian Pirate: The ship shakes again. The Rodian was undisturbed. "It was a message to all of the outfits in the area. Opportunity knocks, all of the crime lords are in one space, ripe for taking out. Tal: Tal throws the arm on the floor. It's clear now that no one needs a hand with anything, so he'll remain alert. Venn: (vicious 6, good lord) Rook: Rook calmly begins looting the Rodians, while listening to the interrogation. Kesvo: "A message. From. Who?" Rodian Pirate: "Huge bounties on Tyber Zann, Kathlo the Hutt, Lady named Qi'ra." Ashley: Ashley just plays his part as translator, though he glances around as the ship shakes again. Zayda: "It was from The Queen. The Pirate Queen." Kesvo: Kesvo sighed. Tal: Tal grimaces. Zayda: "Right now Wwrox the Scalper and RX-7246 - the most dangerous bounty hunters in the sector - are going after Kathlo." "And Warlord Garsh is going to take over the ship." "If you were smart, you'd try and get on your ship and get out of here, or cut a deal. There's at least three dozen ships surrounding this thing." Tal: "You saw what I just did to your friends, right?" Zayda: "Can you do it out in space, pal?" Tal: "The smart play would be none of them pissing us off." Venn: "This sounds like a blasted underworld war." Captain Riprock: "Sounds like." Ashley: "... and there were no others on that little hit list of yours?" inquires Ashley. "Just the big names?" Tal: "What are the odds of this working out where most of our problems disappear?" he asked the group of gamblers. Ashley: Since the Rodian had called out the Hellions. Tal: "Someone tell me the odds." Venn: Venn tosses N1TR0 and Ashley some weapons and takes one for herself. They weren't out of the woods yet necessarily. Zayda: "Tyber Zann, Qi'ra, Kathlo the Hutt. We're told not to harm The Glove, but the big bounties were for those three." Rook: "i bet we could take this ship back." Rook glanced over at Kesvo, but continued collecting what she could off of their defeated and dismembered foes. Kesvo: "We probably could," she mused, looking from Rook to the others. "And if we took control of the bigwigs we could maybe coerce them into calling off their ships. It'd net us alot of favors from the parties on board." "Or.." "We could bail." Ashley: Ashley takes the blaster carbine offered from Venn with thanks, still warily eyeing the Rodian. "Kind of interesting they were not supposed to harm the Glove," says Ashley, glancing back towards Kesvo. Captain Riprock: Riprock purses his lips. "Why Qi'ra?" Zayda: "She's in charge of the Crimson Dawn." Captain Riprock: "...What?" Riprock looks surprised to hear that. Kesvo: "The who?" Tal: "Crimson Dawn?" Underworld Ashley Nasur Dice Roll (Boost Success) (Ability Success + Advantage) (Ability Advantage) (Ability Advantage x2) (Ability Success) (Proficiency Advantage x2) (Difficulty Failure x2) (Difficulty Failure + Threat) (Difficulty Failure x2) Results (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) Underworld Tal Vodax Dice Roll (Ability Advantage) (Ability Success) (Difficulty Blank) (Difficulty Failure) (Difficulty Failure x2) Results (Failure) (Failure) (Advantage) "Kathlo has Zhane protecting him. He'll be fine. What about the others?" Tal asked. Underworld Rook B. Dice Roll (Ability Blank) (Ability Advantage) (Ability Success x2) (Proficiency Success) (Difficulty Blank) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Success) (Threat) Ashley: ((boost for my next check, boost for venn's next check, and boost for whoever goes next)) Venn: "We are sitting out in the open here." she casually remarks as she checks her carbine's battery pack. Rook: Rook collected and passed out the weapons, keeping a blaster and rifle for herself. GM: Rook knows that the Crimson Dawn are a ruthless criminal organization that is involved in a range of activities from slaving, to mercenaries, arms trade, drug deals, intimidation, and even conquering some planets. Kesvo: "Helping keep the warlord from taking over the ship seems most important, given the options. Assuming we're staying," she said. "Votes?" Venn: "This place is practically a floating city." N1-TR0: "Suggestion: Let the criminal meat-bags kill each-other, and we should depart." Venn: "I don't disagree with the droid." Rook: "Take back the ship, I think." Though she carefully did not comment upon the Pirate Queen having been behind this mess. What was going on with Tenoch and Aris? Venn: She will, however, relieve Zayda of his comlink. Another one for her collection. N1-TR0: "Observation: This vessel is a collection of avarice, greed, and immorality. It is not worth our efforts." Ashley: "I want to make sure our allies are alright and help." Venn: "Careful, Nitro. You're hitting my sweetspots." Rook: Rook glanced over at N1 and Venn. "Not everyone here is a criminal; all the droids, all the workers, all the shopkeepers are just ordinary people being killed off." Ashley: When Venn takes the comm, he catches her. "Is that one working? Hear anything?" N1-TR0: "Observation: Those are tea and inciting fear into the wicked." Ashley: Actually, now that he's thinking about it, Ashley looks towards the Rodian. "You know anything about the comms being blocked?" Kesvo: "Riprock? Janix? Five?" Janix: Pursing her lips, Janix is silent until Kesvo asks. "I think those artifacts are important. I'm not too worried about save criminal masterminds but innocent people are another story." GM: Zayda has a commlink (taken from him), a frag grenade, a stun grenade powered laminate armor (with jetpack built in), disruptor rifle (taken), and a heavy blaster pistol. Rook: Suddenly remembering, Rook glances towards the Pet shop, assessing damages. Kesvo: She looks to Tal and Riprock for their opinions Captain Riprock: "Qi'ra's an old friend." The Captain says slowly. "But I didn't know about the Crimson Dawn, thing." "It's true that this ship is a floating city. It'd be hard for us to take it back against an entire group of pirates." Zayda: Zayda explains that the fleet disabled the comm array of the Imperious and they are scrambling internal communications with their own vessels. "Once we secure the ship, we haul off with it and ransom it and everyone away." "There'll be people who pay for it, and pay well." Venn: The blonde shamelessly poaches the man's grenades and hands the frag grenade to Rook. She hands the stun grenade to N1TR0. Zayda: "Help us and you'll get a big cut." "Talkin' thousands and thousands of credits." Tal: "I really don't want to risk our lives for slavers, thugs, and Kathlo the Hutt." he said. "Our chances of escaping without being fired on are pretty low, though." Rook: "Thank you!" Rook happily takes the grenade. She's feeling more and more like herself. Zayda: "And come on - you've gotta have some people on this ship you'd like to get rid of." Venn: "How was the comm array disabled?" Rook: "Ransoming them off isn't getting rid of them. and you were mowing down everyone here. which means you plan to kill anyone you don't think you'll get a ransom for." Rook will reply, once Zayda's comment is translated. but oh yeah, there were a few people she'd love to do in. and she sure could use the credits. Zayda: "With starship blasters." Captain Riprock: "We could get a call out, maybe get some back up." Rook: "What ships are here, do you know?" Zayda: "I told you already, three dozen ships or so." Kesvo: Kesvo rubs her neck thoughtfully while considering. "How, with comms jammed?" she asked Riprock. Rook: "Not how many, what ones." she said patiently. Zayda: "Look out a window." Ashley: Ashley isn't necessarily sure there would be back up. If people were as mixed about doing something as the Hellion were, then the odds are so would others. Rook: Rook sent a breif look to kesvo, but did not punch him in the face. Captain Riprock: "Through the Mallard's. Could maybe boost the signal with some tech wizardry." Zayda: "I didn't get a karkin' list." Ashley: "... it is possible," adds Ashley, "since we've overhauled the Mallard a few times." Kesvo: "We'd have to get out of the docking bay, wouldn't we? Through a veritable blockade outside." Rook: Rook nodded agreement to Riprock. "but if there is anyone on this vessel you want to pull out, we should probably see to them first." Captain Riprock: "Like that's stopped me before." Rook: ... or kill off. but she didn't say that aloud. Venn: Venn leans against a wall. Kesvo: ((So that was Ashley, Rook, Janix for staying, and Riprock, Nitro, Venn for leaving? And what was Tal's vote?)) Tal: (Tal's for leaving.) Kesvo: "Those artifacts are still here." "Any idea where your friend would be?" she asked Riprock. N1-TR0: "Query: Who cares?" Ashley: "Yes, and I want to find Elaiza," says Ashley, regarding the artifacts. Micael as well, though hopefully they were both safe. Captain Riprock: Riprock frowns over at N1TR0, then turns to Kes. "Don't know, she could be anywhere. I'd need help finding her. Either getting into the ship systems, or through.." He gestures toward Ashley and Venn. "Special skills." Rook: Rook studies N1TR0 for a moment, but declined to attempt to explain at the moment. Kesvo: "Can you two find people like that?" she asked, turning to Venn and Rook. Venn: "I will see." "No guarantees." Pushing off the wall, she walks closer to the railing to let the grandness of the place sink into her senses. Tal: "If we're staying, I want to get my gear. Might as well." he said. Rook: Rook looks around for functioning life pods and terrorized civilians, and while Ashley and Venn do their Force Powers, will attempt to help them escape. Force Power Venn Parsa Power Name SEEK Dice Roll (Force Dark x2) (Force Dark) (Force Light) (Force Dark) (Force Light x2) Results (Light) (Light) (Light) (Dark) (Dark) (Dark) (Dark) Ashley: "... can try to get into a terminal and see what I can find that way," says Ashley. Who will look to see if there were any actual terminals to hack into while Venn tried the other more Force-related routes. Captain Riprock: Riprock turns to look to Venn. "I'm gonna be honest.. I'm a little at a loss. Qi'ra is an old friend but.. didn't know about the Crimson Dawn thing. That.. changes things a little, but.. I'd always be left wonderin', I think." Venn: ((The user may spend %u25D1%u25D1 to gain insight into a general location or direction of a person or object that he knows about, regardless of current distance. )) GM: Venn will be able to find anyone on the ship she so chooses with that roll. Kesvo: "Not a bad idea. Let's hit the Mallard to gear up. Maybe we'll run into Elaiza en route to the docking bay anyway." GM: Rook finds some cowering shoppers and socialites who are hiding in nearby alcoves or shops. There's plenty of people still alive, despite all the bodies. The docking bay that Elaiza had planned to be at is not near the Mallard's. Remember, the ship is massive. Unfortunately, nothing is conveniently near anything else. Whatever you choose to do will take time, and likely be at the sacrifice of something else. Venn: "I sense her but not necessarily close by." Kesvo: "Elaiza, or Q'ira?" she asks Venn Rook: Trying to appear non-threatening (that's what the dress was for, right?) Rook will try to get them into escape pods. Venn: "Q'ira." Venn gives some minor details about flashes she sees that describe somewhat vaguely what Q'ira might have surrounding her. Zayda: Zayda, with his hands still up, will sense that his time with the group is drawing to a close. Rather than waiting for someone to make the call about what to do with him, he volunteers a suggestion. "Look, no hard feelings, right? I'll remember that you let me go. If you all find need for some backup or something, you can just reach out to 'ol Zayda, and I'll bring all my boys to help you out." Tal: Tal looks around. "Hm." "What do you think Three?" Zayda: "Your friend there is a mighty mean man." Zayda nods toward Tal. "But he can't be everywhere, right? Could be handy to have a well-equipped group of mercs to help you out sometime." Venn: Venn walks over to Zayda. "You should make it a priority for you to vouch for these civilians and get them to safety." She waves her hand... Force Power Venn Parsa Skill Name Discipline Power Name INFLUENCE Dice Roll (Ability Advantage x2) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Success + Advantage) (Proficiency Success) (Difficulty Failure x2) (Difficulty Threat) (Challenge Failure) (Force Dark) (Force Light x2) (Force Dark) (Force Dark) (Force Light x2) Results (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Dark) (Dark) (Dark) Kesvo: Kesvo starts to respond, but stops when Venn intervenes. She watches the Umbaran work, her expression darkening curiously. Venn: "Three, can you convince these people to comply?" she says, gesturing to the cowering civilians. Rook: Rook's jaw clenched, "Mercenaries? no. You were slaughtering civilians. no one was even shooting back." but she awaited Kesvo's orders ... Only to be distracted by Venn's mind trick. She walks away from the civilians she'd been trying to calm down. Zayda: "I will make it a priority to vouch for these civilians and get them to safety. I'll get the last of my crew to bring them to my ship, and get them out of here." Zayda says, almost robotically. Captain Riprock: "Mallard first for our gear, right?" Kesvo: She nodded, and turned to the civilians Rook had gathered. "This guy's had a change of heart. He's gonna take you folks outta here. Alright? Here," she said, handing the sturdiest-looking of them one of the blaster pistols. "Go with him. You'll be alright." "Not if Q'ira's in the other direction," Kesvo amended, to Riprock. "This place is gonna be swarming soon." GM: The civilians are scared, but they nod and follow after Zayda, who leaves with them. Captain Riprock: "So we get Q'ira, then get off the ship?" "Call for backup?" Ashley: Ashley's jaw tightens a bit. Rook: "I still think those force items should be a priority, and we know where they are supposed to be. Should we split into two groups?" Kesvo: "We know where they were going to be, in an hour, back before plans changed," Kesvo corrected. "Let's keep eyes open. We know where Q'ira is, we don't know where anyone else is for sure. Let's start there." Rook: Rook will set a timer for 45 minutes. Tal: "Gear first. I'm heading for the Mallard." Kesvo: "There isn't time, Five. They're in opposite directions." GM: Rook finds that after everything that's happened, it's not long until the supposed meeting time. Rook: she will curse softly in Mando'a. Tal: "Alright. Let's find Qi'ra." Captain Riprock: Riprock exhales in appreciation. "Thanks ya'll. I know it's an ask." Ashley: "Might be able to find a terminal on the way and see if it can help pinpoint an exact location." If he can get access to the ship internals but otherwise Ashley is ... Something. Kesvo: "Two, lead the way." GM: The Hellions move out, following after Venn's lead who utilizes The Force to guide them toward Q'ira. Venn: Venn will commit 2 force dice to sense as she follows her sixth sense. GM: As the Imperious rocks from intermittent ship fire, the Hellions move quickly through the commandeered vessel, finding bodies and scrapped security droids along the way. They find another lift, and almost on instinct, Venn knows which code to press in order to take them to the level that Q'ira is on. The doors open and... End Session 91
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« Last post by phinn on June 22, 2020, 06:10:15 PM »
Episode 6, Chapter 2, Session 90 - Insurgency GM: As part of a secret mission to infiltrate the First Order in aims of assassinating the leadership of the enemy. The Hellions have joined in to be part of the vaunted Tournament of the Stars above Cato Neimoidia in the luxury dreadnought Imperious. After several of you have succeeded in winning through the first round of gambling, you then received a mysterious message - "I know who what you're here for. Meet me in Bay 13 at 02:00." Going to Bay 13 a few minutes early, they arrive to find a a single-pilot freighter that is currently fueling. Bay 14 is adjacent through a closed series of service corridors. Rook: Rook shows up a bit early for their mystery meeting, just nodding greetings to the gathered Hellions as Kesvo chooses out a few folks to cover the main meet. She takes a good look at the Fighter, trying to figure out what class it is. GM: Pressing Xizor for information, the Falleen Prince says he does not yet know who his contact is - that they're to reveal themselves to him on the final day of the Tournament. Kesvo: Kesvo trades in her casino dress for her armored clothes for the meet. Though she leaves her weapons behind per the dreadnought rules, she feels a little more business-like in her usual kit. Janix: After tossing a few drinks back at the bar and talking a bit with Tal in disguise, Janix will join the team without much in the way of chitchat. It's nice when their resident chatter box Rook is quiet as well. As much as Janix likes Rook, there is some clear evidence she is in a mood. Captain Riprock: The ship looks to be a modified VCX-80 freighter. N1-TR0: "Query: Where do you want Five and I to stand?" Kesvo: "Hang out near the door for now, and watch out for someone creeping in from the corridor," she directs Nitro, before heading out further into the hangar. She spins about slowly, looking for any sign of others being present. Ashley: With the conversations with both Elaiza and Kesvo behind him, Ashley feels far more at ease than he had been. There's work to do, however, and that means getting ready for whatever clandestine meeting they were in for. With some coordination with Kesvo, Ashley headed out early with Venn to get themselves tucked away out of sight just in case. Captain Riprock: "Seems like we're early." Riprock, who had remained in his suit, looks around with nearly luminescent blue eyes. "You have a guess as to who we're meeting?" Rook: Rook wanders closer to the freighter - good lines, fairly new, highly versatile. Prized on the Outer Rim. Kesvo: Kesvo laughed dryly a little, and shook her head. "With the crowd that's gathered on this boat? Too many possibilities to even guess," she said. GM: Anyone who is attempting to stealth can roll an Easy (With 2 Black) Stealth check. Please describe where and how you're hiding. Venn: Stealth Venn Parsa Dice Roll (Boost Success) (Proficiency Success) (Proficiency Advantage) (Proficiency Success + Advantage) (Setback Blank) (Setback Blank) (Difficulty Threat x2) Results (Success) (Success) (Success) Rook: Rook is not hiding; she is an obvious target. Venn: Venn has Ashley join her on the utility riser platform in the corner. Janix: Janix will move up and flank like Rook, still in her party clothes. GM: Minutes pass by with no apparent someone showing up. Everyone can roll an Average Perception check. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Captain Riprock: Perception Captain Riprock Dice Roll (Boost Success + Advantage) (Ability Advantage) (Proficiency Success) (Proficiency Blank) (Proficiency Advantage) (Difficulty Failure + Threat) (Difficulty Failure + Threat) Results (Advantage) Venn: Venn lightly touches Ashley's arm, pretending its a spider. Perception Janix M'kyato Dice Roll (Ability Success) (Proficiency Success) (Proficiency Blank) (Difficulty Failure + Threat) (Difficulty Failure + Threat) Results (Threat) (Threat) Perception Rook B. Dice Roll (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Success) (Difficulty Blank) (Difficulty Threat) Results (Success) (Success) (Success) (Success) Perception Kesvo Dice Roll (Boost Advantage) (Ability Success x2) (Proficiency Success x2) (Proficiency Triumph(+Success)) (Difficulty Threat) (Difficulty Failure x2) Results (Success) (Success) (Success) (Triumph) Perception Ashley Nasur Dice Roll (Boost Advantage) (Ability Success x2) (Ability Advantage) (Proficiency Success + Advantage) (Difficulty Blank) (Difficulty Failure + Threat) Results (Success) (Success) (Advantage) (Advantage) GM: Rook, Ashley, and Kes all hear something - the whine of jetpacks. Kesvo: Kesvo looks up. Rook: Rook looks up! GM: The cargo bay doors open. Rook: A small laugh escapes, despite Rook's mood. "Oh, unfair. I want mine." GM: Kes hears it in time that she's able to take a free maneuver as several CZ4 security droids fly in through the forcefield of the cargo bay, several of them shining lights down at the group. "HALT. YOU ARE ALL UNDER ARREST!" The security droids say in monotone, but unison! "Be careful Unit Two. We were told they were dangerous armed slavers." One of the droids says to the other. "Can It, Unit Four!" The head droid says, leveling its rifle at Riprock. "That one is the lead slaver. Hands up!" Ashley: Ashley raises a hand slowly and presses it to his face before dragging it down. Tal: Gil has no idea what is going on here. Captain Riprock: "Wait, what? I would never..." Kesvo: Kesvo stops, puts her hands up, and addresses the droids. "There's been a misunderstanding. We're neither slavers, nor armed. We are, in fact, honored guests. I suggest you verify with your superiors before you make a mistake that may get your compacted." CZ4 Security Droid: Riot Gun CZ4 Security Droid Damage 8 Critical 3 Range Long Qualities Stun Damage Dice Roll (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Success x2) (Difficulty Blank) (Challenge Failure + Threat) Results (Success) (Success) (Success) (Advantage) Dice System:Updating Players Destiny Pools Dice System: Kesvo flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 5 Dice System: Kesvo flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 4 Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Charm Kesvo Dice Roll (Boost Blank) (Ability Advantage) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) (Difficulty Blank) Results (Success) (Success) (Advantage) (Advantage) GM: Kes goes to talk the Security Droids down, while one of the Droids shoots Riprock in the chest with a stun bolt. "Shut up, slaver scum!" Kesvo: "HEY!" Kesvo shouts, at the shot fired. "WE ARE UNARMED!" she repeats. GM: "Calm it down, Unit Five!" The lead droid says. It then turns to Kes and points its rifle at her. "Identification cards. All of you!" Kesvo: Kesvo steps forward, pulling out her card and showing it to them. "Who is your superior? I want to speak with them." Venn: Her hand grips the horizontal bar in front of her as a shot is fired, though her complexion doesn't show how white those knuckles are getting. Captain Riprock: Riprock hisses in pain. "Take it easy, geez. I just got this suit." He reaches into his coat and pulls out the identification card. GM: One of the Droids flies down to land and pick up Kes's card and looking it over, then Riprock's. Rook: Rook pulls out her guest voucher and the ID arranged for when she was going to go to school in the Core Worlds. (destiny spent). Ashley: Ashley tenses at the fired shot, pressing a hand to the bar and not moving. Kesvo can handle this and Riprock was fine. Dice System: Rook B. flips a Light Side Destiny Point New Dark Side total 7 Light Side points remaining 3 GM: "We are under command by Commander Oberos and Duke Irban." Tal: Gil feels naked without his weapons. Hearing the shot fired made him tense. It seemed to be the only shot fired and there was still talking going on, so there wasn't a reason to ruin the diplomacy...yet. Rook: Oh (i)great.(/i) And to think Rook had wasted her breath arguing with her sister over those two. Kesvo: "And your orders were to arrest us on the Duke's authority? To what end?" Janix: Surprised by the droids, Janix almost leaps forward to engage (something that might help edge her annoyance), but she hesitates as Kesvo somehow reasons with the droids of all things. GM: The droid looks over the ID. "Checks out. You're on the guest list." The droid hands the cards back. "What are you doing here? We were given a tip that there was an action of illegal slave-trading being done out of this cargo bay." Rook: Rook frowns a moment, and then studies the ship. "maybe you should check in there?" she points. Kesvo: Kesvo pulls out the datapad that had been sent to them with the meeting request. "We've apparently been set up. We were told to meet an anonymous person here." GM: "The information came in that several females were being held against their will and were being traded to a Cartel Representative." Kesvo: *she shows the datapad to the droids Rook: "Then by all means, let's stop that from happening." Kesvo: "Which cartel?" GM: The droid looks to Rook, confused. "A Hutt Cartel." "Slave trading is illegal in the Republic." Kesvo: "Well, we're not slavers, clearly." GM: "But none of you are in danger?" The droid waves his rifle at Riprock. "This one isn't holding you against your will?" Rook: "Yes, it is. So let's make sure we weren't arranged as a distraction. " GM: A droid flying above them leans over to the other droid. "He looks like a slaver." Kesvo: "We're not here against our will," Kesvo affirms. "You got your order directly from the Duke?" GM: "From Security Control." "Commander Oberos is the Chief of Security aboard the Imperious at this time." Kesvo: "Where is he now? I need to know where that 'information' came from." GM: "You can file a complaint at the main Security Office on Level 8." Rook: Rook takes one step closer to the refueling freighter, keeping an eye on the droids. GM: "Come on men!" The chief Droid takes off. The Droids then all fly out of the cargo bay. Kesvo: "Fan out. Check this bay and the adjoining one. If there's someone here, find them," she tells the team. Rook: Rook nods to Kesvo, and will inspect the ship. Captain Riprock: Riprock rubs his chest, checking his suit for any permanent damage to it (there isn't any). Kesvo: "You alright?" she asks the captain as she turns. GM: You all can make Hard Perception checks to find any clues! Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Perception Rook B. Dice Roll (Ability Success) (Proficiency Advantage) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Blank) Results (Success) (Success) (Advantage) Captain Riprock: "Not the first time I've been shot by a stunbolt." Venn: Perception Kesvo Dice Roll (Ability Blank) (Proficiency Success x2) (Proficiency Blank) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Threat) (Threat) (Threat) Dice Pool Rook B. Dice Roll (Difficulty Blank) Perception Tal Vodax Dice Roll (Ability Success) (Ability Success + Advantage) (Proficiency Success) (Difficulty Threat x2) (Difficulty Failure x2) (Difficulty Threat) Results (Success) (Threat) (Threat) Perception Ashley Nasur Dice Roll (Boost Success + Advantage) (Ability Success + Advantage) (Ability Blank) (Proficiency Success) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Failure x2) Results (Success) (Threat) Janix: Muttering unintelligibly at presumably the lack of fight, Janix moves away from the group to look around and search as well. Perception Janix M'kyato Dice Roll (Ability Advantage x2) (Proficiency Advantage x2) (Proficiency Success) (Difficulty Threat x2) (Difficulty Failure) (Difficulty Threat) Results (Advantage) Tal: Gil moves to look for clues about why they're here. GM: Rook scans through the cargo bay, particularly the freighter, and finds that it's owned and operated by a Twi'lek named 'Koroma Moro'. The name doesn't ring a bell. Kes, Ashley, and Tal notice that the cargo bay hasn't seen use in several days (the ship docked here four days ago) and there's no logs of anyone coming or going since. It looked like whatever cargo Moro had for his ship was offloaded. Perception Kesvo Dice Roll (Ability Success x2) (Proficiency Success) (Proficiency Blank) (Difficulty Blank) (Difficulty Threat) (Difficulty Failure + Threat) Results (Success) (Success) (Threat) (Threat) Rook: "Whatever was being shipped on this freighter has already been offloaded." Kesvo: Finding no answers, Kes moves into the neighboring bay to look around GM: Kes finds a couple of Z-95-A starfighters in this bay. They look to be owned and operated by 'The Glove' - likely part of his Security Force. Kesvo: "Nothing," she said, returning to where the others were. "Let's get out of here." Venn: "You should en su ma off this thing." she goads Ashley once it looks like their stealth tenure is over. Ashley: "... tempting," he responds. "Only if you slow walk down the stairs," he adds, before doing exactly as she impled. Kesvo: She then heads for the exit. Rook: Rook feels a touch uneasy. "Anyone heard of this Twi'lek?" Realizing everyone is leaving, Rook follows the others out of the all-too-empty bay. GM: There are indeed some computer terminals. You find the area between the landing bays holds cargo, supplies, and cleaning supplies. Tal: Gil follows the others out of the cargo bay. "So we were led into a trap that almost got sprung." he said. Rook: "But why spring it against the Captain?" Captain Riprock: "Looks like." Riprock rubbed at his chest. "Can't believe they called me a slaver." Ashley: "I can have a look and see what I can find on the terminals," offers Ashley, also frowning at the idea that, you know, anyone in their group was implied to be a slaver. Smuggler, sure, but not a slaver. Kesvo: "Maybe because they don't want us to make our meeting. Or more likely, maybe because they don't want us in the tournament." Venn: "Its my fault. I chose Slaverface option at Adasca Corp labs..." Captain Riprock: "Oh was that what was in the brochure?" Tal: Gil looks at Venn. "What, what?" Captain Riprock: Riprock gestured to his face. Venn: She smirks at Gil-Tal. Rook: "Is it true, Captain, that the security here would free a slave? I saw a Twi'lek in a slave collar the first day we were here. Would they have freed her if I had reported it?" Captain Riprock: "Venn took me to Adasca to get fixed up. Apparently she picked the 'Criminal Mastermind' face out of the options." Kesvo: "I doubt there'd be anything relevant you could find on there that wouldn't require slicing," kesvo pointed out. "But that's fine. They told us where to find our answer," she said, her tone a little clipped. Captain Riprock: "Probably stop the transfer of it. And if it's from Molec, good luck. The Republic has orders to play nice with the Zygerrians, remember?" Venn: "Shoot first and ask questions later security droids are an interesting amenity of this lavish destination." Captain Riprock: "Those were CZ4s. Same model Grayson had back on Skye City." Ashley: Ashley nodded at Kesvo's response, looking towards Rook. "You said it was a twi'lek, Four?" But if there was no need to slice, then he'd Captain Riprock: "Not cheap." Rook: Rook shrugged. "If i were really fighting slavers, and had stun weapons, I'd shoot first. too many boobie trap their salves." Rook gave a sharp, harsh nod to Ashley. Underworld Ashley Nasur Dice Roll (Boost Blank) (Ability Advantage x2) (Ability Success + Advantage) (Ability Success) (Ability Advantage) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Success) (Advantage) (Advantage) GM: Ashley has heard of Koroma Moro. He is a starship captain who also happens to be an exceptional gambler. He has hauled cargo for a variety of groups before, including the Rebel Alliance. He had several incidents with the Empire in the past, including a small stint in a jail. Ashley: Ashley, of course, relays this information to the group. GM: Ashley also knows that the Empire blasted off one of Moro's Lekku and he has a cybernetic replacement. Kesvo: As they make their way back up into the ship proper, Kesvo advises against solo ventures until they have this sorted. "Pairs at a minimum, at least until the tournament's over." Rook: "he must be one of the ones guaranteed a place at the last table." Venn: "Pairs even in our rooms?" Captain Riprock: "You heard the boss." Venn: "This place really has gotten to you." she says to Kesvo. Ashley: Ashley snorts at that exchange. Tal: "Sounds good." Tal said. Kesvo: "Did you not just see us get framed and nearly ambushed?" she asked venn Charm Kesvo Dice Roll (Boost Advantage) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Blank) (Difficulty Threat) (Difficulty Failure + Threat) (Difficulty Threat) Results (Success) (Success) (Threat) (Triumph) Janix: "It's not a bad idea," Janix added begrudgingly. She didn't want to see the team ambushed without knowing. Ashley: "... my room comes with a nexu, so ..." Ashley shrugged because while he's onboard for sharing due to possible things, having Raider tended to curb people wanting to be in the same room for an extended stay. GM: The droid obviously wants to help Kes a lot! It calls in up to Commander Oberos that someone is very upset and wants to speak to them. Kes can hear Oberos tell the droid 'Tell them to file a complaint like everyone else'. Then hangs up The droid looks apologetic to Kes. "He is currently in the Casino with Mr. Tiv if you wish to speak to him." Rook: Rook can't quite stop a smirk at the 'tell them to file a complaint' line. She angles her head at Kesvo, and adds, "Mr. Tiv was very nice, earlier. I'm sure he doesn't want anyone messing with his tournament." Kesvo: Kesvo pauses outside the security office, debating the matter. Ashley: "Considering he nearly lost some of the competitors due to some ... prank," adds Ashley, at Rook's words, "it might be worth talking to him sooner rather than later." Kesvo: At Rook's comment, Kesvo glances over to her. "I'm sure. But complaining to Oberos about people being violent out of turn isn't going to go very far at the moment, is it?" Rook: "Who was violent, this time? a stun shot at the wrong target, is all. It might go a long way if we just present it as either a lead on slave trading or someone trying to eliminte TWO powerful competitors." Tal: "Look, it's late. Making a scene sounds like a bad idea. When the person sent us that info sees that we're not locked up, they might do something to reveal themselves. Whoever it was probably expected us to make a scene down here and get ourselves removed from the ship, right?" Kesvo: "One day soon, you and I are going to have a sit-down where we align our definitions on a few key words," Kesvo told Rook. But then she looked to Tal and considered his input. "Venn. Riprock. Ashley. Janix. Thoughts?" she asked, since she knew the stance of both Rook and Tal on the prospect of hunting down Oberos for a talk right now. N1-TR0: "Suggestion: We find the Twi'lek and extract answers from him." His hand lifts up and slowly forms a fist. "Forcefully." Janix: "I think Gil has a good point. We should make ourselves scarce so whoever thinks we got ambushed is none the wiser." Janix states her opinion only after asked and has been frowning and silent before Kes' prompting. Captain Riprock: "It's been a day ya'll. I'm a little beat. I wouldn't mind tabling this for another time. Don't think it's anything we can't handle." Kesvo: Kesvo exhaled, untensing a little at the reminder that this likely wasn't going to get in their way. All said and done, it was a fairly amateur maneuver, less like something a serious party would've employed, she thought. Venn: Venn is a couple of meters away, distracted like a cat. Watching a a couple that just broke up dealing with the ex-boyfriend using the ex-girlfriends token out of spite and getting a jackpot. Ashley: Ashley considered something thoughtfully before he spoke. "It is possible that someone is just trying to thin the competition pool?" Rook: Rook's jaw tensed, as she watched the Hellions retreat, one by one. "This is a chance to do what you said you wanted to do, Kesvo. Make allies. Let Mr. Tiv know someone was trying to take out some of his top competitors. that's all. Not make a scene, not shake anyone down for information." Ashley: "Considering everyone that's present on this ship ... you could send that message to anyone and it might cause them to head down to figure out what it is." Though he raised an eyebrow at Rook's words. ... and that posture. Rook: "I don't think this was either lethal or permanent enough to be anyone actually coming for us, and if it was the Duke and Oberos looking to settle a score they'd have aimed at me." Kesvo: "That would be an option, normally. Given current events, I think it would work against us if Oberos is with him. We can talk to Tiv another time, when we catch him on his own." "For now I think it's best if we call it a night. If you don't want company in your room that's fine. But if you're planning on staying up, please pair up." Janix: "I'll brave the Nexu. It's the least I can do," Janix said to Ashley. They wouldn't be sneaking out to fight more Acklays anytime soon. Captain Riprock: Riprock moved over to Venn after nodding at her command. "So, wanna grab a nightcap and settle in?" He gestured with a thumb toward the turbolifts. Kesvo: "You and I still need a conversation about our mutual friend," she told Janix. "Gym on the third level at 0800?" Janix: There was some sort of noise that was part denial and part agreement. She didn't expect any less from Kes. "I'll meet you there," she responded with a little resignation. Ashley: "Sure," replied Ashley, somewhat amused Janix was willing to brave Raider. "I'm more likely to be meditating but ..." His eyes narrowed at Kesvo briefly. Mostly because he was thinking about mutual friends and punching. Tal: "What time should we all meet tomorrow?" Gil asked. "Or...later, rather?" Kesvo: "Tournament's at 10. Dunno that there's a reason we need to meet before then." She sighed and started to step away. "That'll give you some extra time to get the casino bunnies cleared out of your room, yeah?" Venn: "They have bunnies?!" Ashley: Cue facepalm and snicker. Venn: Venn can never be excited about anything cuz everything is a damn euphamism. Woe. Captain Riprock: "Think she means the droids." Venn: "That means something else, doesnt it." Captain Riprock: "The ah... service droids." Janix: For a moment, Janix was thinking Venn was joking but she was learning the pink haired Force User sometimes just misunderstood clearly. It make Janix smile just a little and shake her head. Venn: She scoffs. Then, nods to Riprock offhandedly at his previous suggestion. "Tomorrow then." "There are never bunnies." she murmers in displeasure and the well dressed woman saunters to the lifts. Tal: "Fine, I'll make my own tournament with bunnies and spice." Gil said, mock-annoyed. "No, really. I'll see you all tomorrow at the tables." Captain Riprock: Riprock nodded and headed out as well, though seemed to have something heavy on his mind. Kesvo: Kesvo nods at those departing, and then sets out to find her own room. Ashley: Ashley just shakes his head before catching Rook for a moment. "Breakfast tomorrow before the tournament?" Rook: Rook stiffens, when Ashley pauses to address her. Her lips thin. "Not a good idea. I'll see you all at 10." Time Jump! GM: The Hellions return to the Casino to play the next round of cards. Everyone who rested, recovers all strain and one wound. Those who had advanced to the next round need to make a Hard Cool check (or another check, if you're going to cheat!) Captain Riprock: Stealth Captain Riprock Dice Roll (Ability Advantage) (Ability Advantage) (Ability Blank) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Difficulty Failure x2) (Difficulty Failure) (Challenge Failure x2) Results (Failure) (Failure) (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) Cool Kesvo Dice Roll (Ability Success + Advantage) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Advantage x2) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Failure x2) Results (Advantage) (Advantage) Dice Pool Kesvo Dice Roll (Boost Success) Results (Success) Venn: ((Hold on)) Captain Riprock: Riprock gets caught trying to sneak a blaster pistol in under his coat. But he does manage to talk his way out of getting thrown out of the tournament, explaining someone shot him last night. Venn: (Ashley) %u262F There Is No Try Use Once Per Session, OOT incidental Effect Before an ally rolls the dice for a check, the character may spend a Destiny Point to allow the ally to automatically succeed at the check with one Image and no other results. Captain Riprock: He has to hand over the blaster pistol though, sad. Venn: For Ashley She gives the blue boy one hell of a pep talk. Ashley: It is the best pep talk ever. Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 8 Light Side points remaining 2 Venn Parsa is a Master. Cool Captain Riprock Dice Roll (Proficiency Advantage x2) (Proficiency Advantage) (Proficiency Blank) (Difficulty Blank) (Difficulty Threat) (Difficulty Threat) Results (Advantage) Dice Pool Captain Riprock Dice Roll (Proficiency Success + Advantage) (Proficiency Success + Advantage) Results (Success) (Success) (Advantage) (Advantage) Cool Tal Vodax Dice Roll (Boost Blank) (Proficiency Advantage x2) (Proficiency Success x2) (Difficulty Blank) (Difficulty Blank) (Difficulty Threat x2) Results (Success) (Success) Captain Riprock: Riprock uses his Second Chances. All four Hellions advance that day to the Final Table. Venn: Ashley can sense that Venn has made some kind of real headway or advancements in her connection to the Force in the last few days. This proves to be inspiring in some unexplainable way as she gives him a few words of encouragement. Rook: Rook socializes, drifting around the table in her final fancy gown, occasionally stopping to chat with venn. Captain Riprock: Over the course of several hours of gambling, some coming closer to failure and getting thrown out if only for the cards to come up at the last second, they all play fabulously. GM: They are told the Final Table tournament takes place later that night - at 20:00 - giving you all six hours to eat or do something before the final round. Ashley: Thing was, Ashley knew something had happened with Venn--he had picked up that router reset after all--but whatever had happened ... it was pretty big. Almost awe-inspiring, given how he felt after that peptalk. It helped during the game, that was for sure. GM: If you do not choose to pursue some other action we can move onto the final round of the tournament. Tal: (Ready for the final round) Kesvo: Kesvo uses the time to mingle and chat up a few other players and patrons. She has some dinner, but doesn't stray far from the Casino. Tal: Gil will have dinner, maybe a drink, but doesn't leave the Casino. He'll be ready for the final round on time and ready to go. Ashley: Ashley similarly does so, having dinner and mostly trying to, you know, keep to this gameplan they were playing. No drinking though. No one wants Ashley drinking anyway. Janix: Seeing it as more of a job than down time, Janix doesn't drink as heavily as the night before and keeps an eye on the Hellions. Though it's safe, whatever happened the night before was a testament to the potential risks still facing the team. GM: A small crowd has formed around the larger table that's brought out for the final round. All of you are given assigned seats. You see some familiar faces at the bar and in the crowd - pretty much all of the characters you've seen so far. The Glove lingers near Tyber Zann, Qi'ra, Irban, Xizor, and Guri. Of note, the Chiss woman who was wearing the First Order uniform is watching the game be prepared from the bar. Rook: Rook focuses upon figuring out who are potential allies and who are enemies. given the chance there are several people she would chat with. GM: As you enter, you find that some familiar faces also survived the earlier rounds of gambling to make it to the final table. Dharak Zhane and Ilo Vandin seem in good spirits. Silas Draver apparently bought back in and also made it to the final table. Kiyota, silent and solemn, also settles into her seat. And taking the RESERVED seat is none other than the elder, stately looking Falleen you all saw on Ord Mantell. Servers and serving droids move about the area, providing free drinks to anyone who asks. The individuals playing in the final round receive top shelf. Kesvo: Kesvo looks around the table, nodding a greeting to those who meet her eyes. Though her glance does linger on Trox for a moment, she makes no overt signal towards him and continues her inspection of the rest of the participants. Dharak Zhane: Dharak and Athena flash warm smiles at Kes as she approaches and settles down. "See you made it up here just fine darlin'. Gonna be a real shame to rob you here." Tal: Gil looks over the remaining participants. Some are friends, some are scum, others are strangers. But this is a good time. Hearing Zhane speak, he becomes especially focused on making sure to take his money. Ashley: Ashley settles into his seat--though at some point, during the night before, he did give Kesvo a quick aside about the presence of Kiyota, someone else from Skye City--and, for the time being, passes on any drinks. It's more interesting to watch the others anyway. Janix: Janix gets comfortable at the bar, near the alcohol and far from Athena. She does keep a close eye on the team at the table and likewise those also not seated there like Rook. Kesvo: Kesvo gives a little laugh in response. "Best of luck in trying," she tells him. Silas Draver: "Won't have to worry about that, partner." Draver says around a cigar in the corner of his mouth. "I'm winning the pot." Kesvo: "Mm. Second time's the charm, is it?" Illo Vandin: "Some men need to try more than once to succeed!" Vandin booms from his seat. "Mediocre men, ha ha ha!" Silas Draver: Draver sneers behind his cigar. "We'll see how the cards play - boots." GM: The Glove moves over slowly and calmly, stepping beside the dealer droid. His voice, despite not being loud in volume, seems to carry a great weight. "I welcome you, experts and the fortunate. Those who witness the final round of the Tournament of the Stars, know that we have gathered only the finest players in the entire Galaxy." "Duke Trox is our reigning champion, and from his success in the circuit to reach this final table, he has a single buyback option of one hundred thousand credits." "All others are eliminated upon losing the totality of their chips." "Prince Trox." "The other players of our tournament have given small statements to members of the press, if you wish to know more." "I wish you all fortune, and most of all, an unforgettable experience." Kesvo: Kesvo watches Trox while Tiv speaks. Prince Trox: Trox leans forward into his seat and looks directly. at. Kes. His gaze is unwavering, emotionless - he is almost looking through her. Dharak Zhane: "You two know each-other?" Zhane gestures between the two Falleen. Cool Kesvo Dice Roll (Ability Blank) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Failure) Results (Threat) Kes lowers her eyes. Prince Trox: "No." Trox says slowly. GM: "LET'S GIVE IT A WHIRL!" The Dealer Droid chirps out. "CARDS OUT. CHIPS IN." An hour of play goes on, an intense back and forth of bidding and playing. Several hands of cards are played. In the end both Dharak and Tal are eliminated after the first hour. Dharak Zhane: "Looks like luck ain't with us, Gil." Zhane says with a nod. "You wanna stick around Ambassador?" Tal: "Yeah. Guess that's the way it goes sometimes." he said, rising from the table. "Good luck." he says to the others. GM: Athena rolls her eyes. "No, thanks. Let's go to the spa now, please." Athena leaves with Dharak without a second glance toward Janix. Tal: Tal heads to the bar and sits near the Chiss woman. GM: "You played well." Mrath'amura'soathe says with a nod to him as he settles beside her. "Are you upset you did not advance?" Tal: "Thank you." Gil said. "It's a bitter pill, that's for sure. I thought I could make it to the finals, but that just means I need to improve my game for the next tournament. I'm down this time, but not out." he said. Ashley: Ashley settles in, mostly quiet as he plays through the game. Thanks for that peptalk, Venn, because otherwise he probably would not be so chill and calmly drinking his drink otherwise. GM: "You did make it to the finals." The Chiss woman says with a smirk. "And if nothing else, you are on this final vessel enjoying fine company." She extends a blue hand. "Mrath'amura'soathe - though most call me Mura." The next round of cards grows intense as the hour passes, liquor flowing between the players and their watchers. In the mix, while most of the table advances, Riprock and Kiyota find themselves all out of chips and are eliminated. Captain Riprock: "Well, that's how it goes some times." Riprock allows for a smile as he stands up and folds a hand down the front of his suit. "Good luck ya'll." He tosses a credit chip to the dealer. "That's for you, kid." He turns to Venn with a smirk. "Sorry I couldn't win it all for ya." Tal: Gil extends his own hand, flashing her a smile. "Nice to meet you, Mura. I'm Gil. And yes, this is a fine vessel. But it's even better now." he said. "You having a good time so far, Mura?" GM: Kiyota rises to her feet and gives a stiff nod as she folds her cards. She moves over to Guri, Xizor, Qi'ra, and Tiv. "It is quite enjoyable. I rather like Sabacc." Mura responds. "The game is much more about skill than chance, I have found." After a brief introduction, Xizor, Kiyota, and Guri step away from the others to speak by themselves. Venn, Rook, Janix make a Perception check versus 1 red, 2 purple. Tal: He nods in agreement. "I enjoy it more than other games." Gil said. "And there's a thrill to it that you don't find in other games. Something visceral about knowing that you're closing in on a win." Gil said. Perception Rook B. Dice Roll (Ability Success x2) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Threat x2) (Challenge Blank) Results (Success) (Success) (Success) (Success) (Threat) (Threat) GM: "Exactly. It's similar to being on a hunt, or facing an opponent in a battle." The Chiss woman allows with a nod of agreement. "But to defeat your opponent with your mind. It's quite exhilarating." Tal: Gil nodded, more emphatically this time. Her choice of words resonated. "That's where every battle starts and ends, in the mind. Too many people don't really understand the connection." he said. Perception Venn Parsa Dice Roll (Ability Success) (Ability Advantage x2) (Ability Success + Advantage) (Difficulty Threat) (Difficulty Failure x2) (Challenge Threat) Results (Advantage) %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Perception Janix M'kyato Dice Roll (Proficiency Advantage x2) (Proficiency Success) (Proficiency Success + Advantage) (Difficulty Threat x2) (Difficulty Blank) (Challenge Failure + Threat) Results (Success) GM: Rook and Janix both notice that several Rodians in fine dinner jackets and white suits are being let in by security guards. Rook and Janix both notice that the Rodians have blaster pistols tucked under their jackets. Janix: "Gil," Janix interrupts. "Can I steal you away for a moment?" She looks at Rook and back to the table with Kesvo and Ashley as she wonders what in the name of the Goddess is going on with blaster pistols after Riprock was nearly thrown out for the same. Silas Draver: "Looks like the pot's all mine, boots." Draver says with a grin behind his cigar. Rook: A rush of adrenaline sweeps over Rook, as she spots the blaster pistols on the Rodian 'servers'. MOving to block shots at either Tiv or Irban, She will comment to Mr. Tiv, "Oh, are those Rodians part of your security? I see they are armed." GM: As Rook approaches Tiv, he looks to her at her words. "Hrm?" The Glove looks over at the Rodians. He then waves over several security officers and points to them. Tal: Gil looked to Janix. "Oh, hey. Yeah, one second." He looked to Mura. "Will you excuse me a second?" he asked the Chiss woman, before going to speak with Janix. Illo Vandin: "Hrm. So it would seem." Vandin says as he rises to his feet, his hand moving across the front of his jacket. "Well played, nonetheless. Prince Trox." He nods to the Falleen with respect. "An unfortunate hand for you." Janix: Janix moves away with Gil and points to the Rodians. "They just showed up with blaster pistols hidden under their jackets. It looks like the Glove is sending his security but I'm not sure what that means as the tournament is almost over." Illo Vandin: "Perhaps you were.." The Trandoshan flashes a toothy grin. "Distracted?" Kesvo: Kesvo stands as the others begin to. "Excellent game, Mr. Draver," she tells him across the table with a smile."Congratulations on your win." Illo Vandin: Vandin walks over as Trox looks down at his cards, his brow furrowed in obvious anger. The Trandoshan extends his hand to Ashley and Kesvo. "Well played my friends. Well played!" Kesvo: "And you as well, Mr. Vandin," she returns, smiling. "Nicely played." Illo Vandin: "I am most honored to have been at the finale with you all. And though I was not able to win the winning pot - it was the friends we made along the way!" Tal: Gil looked over at the Rodians with the blaster pistols. "We should be ready to move. Could be they're looking for someone else. Could be they're looking for us." Gil said. He watches the Rodians, trying to see if they're drawing a bead on anyone in particular... Ashley: "It was a good game," replies Ashley with a grin, returning the exchange with Vandin. "Well played." Kesvo: Following suit after Riprock, Kesvo tosses a few chips towards the dealer. GM: The security guards start to escort the Rodians out, they look toward the table. Anyone can make a Hard perception check. Perception Tal Vodax Dice Roll (Ability Blank) (Ability Advantage) (Proficiency Advantage x2) (Difficulty Blank) (Difficulty Threat) (Difficulty Failure) Results (Failure) (Advantage) (Advantage) Perception Rook B. Dice Roll (Ability Success x2) (Proficiency Blank) (Proficiency Advantage) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) Results (Success) (Success) (Threat) (Threat) Perception Kesvo Dice Roll (Ability Advantage) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Failure + Threat) (Difficulty Threat) Results (Failure) (Triumph) Janix: %uF9E0 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Perception Ashley Nasur Dice Roll (Boost Advantage) (Boost Success + Advantage) (Ability Advantage x2) (Ability Advantage) (Proficiency Success) (Difficulty Failure x2) (Difficulty Failure) (Difficulty Failure + Threat) Results (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage) Perception Janix M'kyato Dice Roll (Proficiency Success + Advantage) (Proficiency Advantage) (Proficiency Blank) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Threat x2) Results (Success) (Threat) (Threat) (Threat) Dice Pool Tal Vodax Dice Roll (Ability Success x2) (Ability Success) (Proficiency Success + Advantage) Results (Success) (Success) (Success) (Success) (Advantage) GM: Janix and Tal both notice Silas gave a shake of his head as the Rodians were looking toward the table. The Rodians then walk out. Tal: "You see that?" he asked Janix. GM: The Glove makes his way over and begins to enter into a speech about Silas Draver's skill, competence, and ability, before handing him a card that has his win on it. Janix: Janix nods and frowns. "I feel like taking care of the problem would cause more problems." Rook: Rook noticed the exchange, and murmurs, "Isn't that interesting, Mr. Tiv?" GM: He then delivers the same to all of the other finalists. The Glove already moved on, not listening to what Rook had to say. Tal: "Yeah, even if we point out...he won without the backup." GM: Trox rises from his seat. He turns without a word and walks for the door. Janix: "I am curious how the security bots let them in. Extremely curious given how they treated Riprock earlier." Janix looked to the Glove now and wondered if perhaps the unflappable man was in on the game to begin with. Tal: "One way or the other, the house always wins, right?" Janix: Janix grunts and crosses her arms, grumpier than before. "I'll let you get back to your conversation. Seems like, yet again, just the tease of action." Kesvo: Kesvo very intently does not watch Trox leave. She's still smiling and chatting with the other players. Ashley: Ashley meanders his way towards Venn, though he does note the other Hellions look ... something. Prince Xizor: Xizor approaches Kes with Kiyota and Guri. "Well done on your game, Miss Von." "Expertly played. It saddens me that scum like Silas Draver won the tournament, but more money in hand." Kesvo: Kesvo turns towards the approaching Prince, her smile bright. She nods in respectful greeting to him. "My thanks, Prince," she tells him. Prince Xizor: "May introduce you to my esteemed colleague. This fine woman has a mutual interest - she seeks to retrieve some stolen property - and I told her you were an expert in all matters of mercenary work." Venn: Venn does not have peptalk for LoserAshley. Ashley: It's fine, fourth place winner Ashley doesn't need a peptalk. Kesvo: "Is that so?" she asks, turning her attention to the redhead. She extends a hand. "Kestrel Von. It's a pleasure to meet you, Miss..?" GM: "Kiyota is fine for now." The woman says. Kesvo: Kesvo nods, and lowers her hand so smoothly it's like it wasn't there at all. "Indeed. The Prince speaks the truth. We solve all manner of problems. Would you like to discuss how we can help you?" Prince Xizor: "Kiyota is here for another purpose, but she and I have worked together to help very powerful people located far from the arm of the Republic. And she has told me of recent... difficulties.. suffered by her allies." Ashley: ((though at this point, ashley's piling up enough money that he could do that entire scene with venn. you know, the flying the ship at her scene, L O L.)) Tal: Gil returns to his conversation with Mura. "Sorry about that. End of game stuff and all. How much longer are you aboard this fine vessel?" he asked. GM: Mura smiles. "No problem at all. I'm only here on leave for a little while longer. I'll be going back to my ship soon." Prince Xizor: "We should discuss the matter more in private, perhaps later tonight?" Xizor asked with a raise of a smooth brow. Tal: "Back on the trail, huh? What's it like?" he asked. Kesvo: "As you wish," she says, with a nod and a smile. "The Hellions are at your service, Prince Xizor." GM: "Quite enjoyable. I prefer the challenge of building something new and ordered." The Chiss allows with a smile. "What are your plans, Gil? Did you bring someone with you onto the Imperious?" Prince Xizor: "And worth every credit." He turns to look at Kiyota. "As they do not come cheaply." GM: "Like you're at a lack of funds." Kiyota says, boredly. Kesvo: "Yes, well," she says, turning to Kiyota, briefly. "One does get what one pays for, in these things." GM: "Fine. We'll talk later. I have to take care of something. Nice to meet you." Kiyota gives Kes a nod and turns, leaving the room. Kesvo: Kes watches her go, and then turns back to Xizor with an eyebrow lifted in question. "Charming." Prince Xizor: "Not very. No." Prince Xizor: "I typically dislike dealing with her. But I work with what I am given." Kesvo: "Indeed. She doesn't seem to remember, but we've encountered her before. Back on Skye." Tal: "After this, I'm headed back home. While I'm here, though, I'm just looking to blow off of steam and have a good time. You know what they say about all work and no play." Prince Xizor: "Do you think she does not?" Xizor looked at Kes. Kesvo: "Well. We are rather unforgettable, aren't we?" she said, smiling brightly up at him. GM: "Indeed, I've heard that expression. Are you tired of the casino? Perhaps we can find some way to blow off steam together." (Mura to Tal) Prince Xizor: "Most definitely." Xizor grins in response. Venn: Venn Parsa flips a Light Side Destiny Point New Dark Side total 8 Light Side points remaining 2 Force Power Venn Parsa Skill Name Discipline Power Name INFLUENCE Dice Roll (Ability Success x2) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Threat x2) (Challenge Threat) (Challenge Failure + Threat) (Force Light) (Force Dark) (Force Dark) (Force Dark) (Force Dark) Results (Success) (Success) (Success) (Success) (Success) (Success) (Success) (Success) (Threat) (Threat) (Light) (Dark) (Dark) (Dark) (Dark) Kesvo: "Should I bring the team to the meeting with her later?" she asked Xizor. Prince Xizor: "If you believe it would serve a purpose, certainly. If not, then why bother? They serve at your direction, do they not?" Kesvo: "To an extent. We are as successful as we are because of our diverse individual portfolios. They often have insight I do not, and this is too important to not be thorough." Prince Xizor: "Mm, understandable. Bring them all." Venn: Venn watches all this disgusting materialism and finally leaves Riprock's side and approaches Silas. She squarely addresses him as if in admiration. "Congratulations on your astounding win. You know, you would be even more astounding if you immediately donated your winnings to the anti-slavery charities and movement union that is becoming so pivotal in the galaxy." Kesvo: "To your floor, I presume? What time?" Venn: "Like right now. You should announce it to everyone, too, really be a hero." Prince Xizor: "Let's make it in a couple hours. 0100?" Venn: "Hope you have an eventful day." she concludes and returns to the pilot's side, taking the drink he was holding for her and giving it a sip. Silas Draver: Silas blinks at Venn's persuasive argument. He then nods and gets up on a chair. "EVERYONE! I'VE DECIDED TO DONATE ALL OF MY WINNINGS TO ANTI-SLAVERY CHARITIES AND MOVEMENT UNIONS THAT ARE BECOMING SO PIVOTAL IN THE GALAXY!" Kesvo: "Very well," she said, with a nod. "I--" she starts to say, but stops to turn to watch Silas at his declaration. Captain Riprock: Riprock frowns some at Venn's action. "That wasn't nice." Kesvo: She blinks, lips parting in surprise. Ashley: Ashley presses a hand to his face, covering his mouth, as his eyes widened at Silas. Mostly because ... Rook: Rook stares, utterly taken off guard, and unaware of any use of the Force. Ashley: Well. Tal: Gil is about to answer Mura when Draver makes his declaration about his winnings. He actually blinks. "Did you hear that?" Silas Draver: "I must go and do that right now. Good bye, have an eventful day!" Ashley: That's one way to make use of the Force. Ashley's going to get himself a drink now because damn, Venn. Silas Draver: He then gets off the seat and hurriedly leaves the room. Prince Xizor: "...Fascinating." Janix: Able to feel some sort of pull of Venn's Force, Janix turned and was looking to see if they were dealing with a new threat. The declaration was a bit of a surprise but slowly she smiled, just a little. Kesvo: "Indeed, quite," she murmured, sipping her drink while her eyes slid over to the nearby Force user. Tal: "There are still some surprises left in the galaxy, I suppose." he said. Prince Xizor: "In any event, hopefully you don't feel like being as charitable." He smiles warmly to her. GM: "Quite!" Mura laughs. "Quite so. An incredible turn of events." Kesvo: "Not even a little. Though I did well enough that I can return your buy-ins to you. A decent investment, if I do say so." Prince Xizor: "If you feel the need. I have no need for the money - but I know your pride." He grins sharply at her. "I, however, consider it a worthy investment." Ashley: Ashley waves at Janix, claiming the seat next to her. Kesvo: "Mm. In that case, perhaps we'll put it towards our next job. Some maneuvers can be more expensive than others, even if they do pay out in the end." Prince Xizor: "Quite. And it's always good to have extra capital." Venn: "I didn't know I was supposed to be nice. However you define that." she replies to the captain. Captain Riprock: Riprock sets down his drink. "Yeah, guess not." Kesvo: She glanced towards the door, thoughtful for a moment, and then sighed and smiled. "I suppose it's tradition for me to buy a few rounds of drinks," she observed. "Will you be staying?" Captain Riprock: "I'll see you later. Gonna go for a walk." He turns and heads out. Prince Xizor: "I can linger here for a while." The Prince smiles. "Raheem and I were still talking over a number ov matters." Kesvo: "Oh, speaking of the Glove, I wonder if you could help me convince him to solve a mystery for me," she said, picking up a fresh drink from a passing waiter. "Someone apparently left a tip to security that the Hellions were embroiled in a slaving plot. One of his security droids shot Riprock over it." Ashley: The moment that Ashley catches sight of Venn, he gives her a thumbs up. "Drinks on me, alcoholic or not." Prince Xizor: "I'll speak to him about it - but I am not certain that he would know about the going ons of his security down to individual reports." "That's more likely something Oberos would know as the temporary Head of Security." Tal: "To answer your question, I'd love to meet up later. Think I'm going to busy for a little bit." Gil said, giving her the once over. "Would hate to rush anything." he told Mura. GM: The Chiss officer smiles broadly to Tal, handing him a card. "Indeed. The best things take time." She then rises and leaves the room. Venn: "I thought the drinks were free?" she says to the pantoran. Ashley: "Shh," he whispers, "run with it." "Don't ruin the moment." Rook: Seeing the groups break up into small party, and Duke Irban once more refusing to speak to her, Rook simply leaves a note and then leaves. Kesvo: "Mm, so I've heard. A little help convincing Mr. Oberos to be helpful would be appreciated. If it's not an inconvenience, of course," she said, looking up to focus on Xizor. "It's not worth disrupting your other matters if you've limited time with him." Prince Xizor: "I do not know the man. I can speak to Raheem, however, about the matter." "I'll see what I can find." Tal: Gil accepts the card and grins. "Yeah, they do." He watches her go and then puts the card away. GM: 'Gil' finds it is a room key. Venn: She smirks at him and partakes without another comment on the matter. Tal: He is glad that it's a room key. He really did not want to get anywhere near a Star Destroyer. Ashley: Ashley catches sight of Rook heading out by herself and shakes his head. "Time to go see what's going on with Four," he tells Venn, getting up to follow Rook. He waves at Janix as well. Kesvo: "That's all I meant," she assured him, when he suggested he'd ask Raheem about it. "But like I said, it's not of grave importance," she repeated, a hand alighting on his sleeve to confirm the point. GM: With the name of their contact now received. The Hellions break up to follow their own directives for the next couple hours until they will meet with their First Order contact and begin their next task. End Session 90
17
« Last post by phinn on June 22, 2020, 05:58:54 PM »
Episode 6, Chapter 2, Session 89 - InsurgencyGM: The Hellions are upon the luxury dreadnought Imperious above the planet Cato Neimoidia. On a secret mission to become contracted by the First Order to recover the very secret weapon they stole, they have arrived on the huge vessel two days before a high-class Sabacc Tournament. The Tournament, hosted by the ship's owner Raheem Tiv - known colloquially as "The Glove" - the event will see many of the galaxy's movers and shakers. Sponsored by Prince Xizor, the Hellions are able to enter into the Tournament and not only play, but also to mingle with the other individuals there. The First Order's agent is supposed to be at this tournament, and it could be a chance not only to expand your influence and connections, but also track who is secretly sympathetic to the new Empire. You all meet outside of the rooms - some of you having missed breakfast with the team - and are to arrive at the Tournament at 1400 hours for check-in. The tournament starts at 1500 hours. Captain Riprock: Dressed in a brand new, sharp suit, Riprock steps out of his room with a rather noticeable chrono-piece on his wrist. Kesvo: "Looking sharp, Captain," Kesvo tells him as she steps out of her room not long after he leaves his. "Excited about showing us all up again?" she teased Tal: Gil emerges from his rooms in his own sharp suit, ready to confront the day ahead. Captain Riprock: "Was a gift from Venn." Riprock showed off the timepiece with a broad smile. "Lady knows her style, for sure. But yeah- if I can win a huge pot from this thing, that'd be a bonus. I checked it out, since we didn't have to pay for an entry, but it seems like to just play it's 10,000 credits." Rook: Breakfast had been a bit brief, as Rook was once again going to have the spa do her make up and hair, especially as the armored gown had been in her quarters! that required more current skill on looking dazzling than she had yet achieved. Her gown was a brilliant red armored silk, with a golden metal harness that both suggested armor and added to the gowns defensive properties. Captain Riprock: "Sounds like Xizor paid for our entry, but if any of us bomb out and wanna try again we'll be looking at a pretty steep re-admittance." Kesvo: "Mm. Rich blood, to be sure," she muses, turning to regard Tal as he stepped into the hall. "Very nice," she told him, with a grin. Tal: "Thanks. Feeling pretty good about today." he said. N1-TR0: N1-TR0 appears along with Janix and Ashley, having met up with them on the Mallard. "Greetings: Good morning! Captain, I finished the project we discussed." He said toward Riprock. Captain Riprock: "Oh, perfect!" Rook: "Hey, thank you everyone for the armored dress. It helps immensely." Kesvo: "Oh, that's fun!" Kesvo said, laughing a little at the sight of Rook. "Found a way to armor up in spite of everything, didn'tyou?" Captain Riprock: "Expecting some shooting, Rook?" Kesvo: But Nitro's appearance and his comment to the captain caused her to look curiously between the two. "What have you two been cooking up?" Ashley: Ashley just waved at everyone, flashing Rook a quick smile at seeing her in the dress, before quickly sliding into his room to get changed. Any talking to him would have to wait until after he got changed and came back out. Rook: She grinned at Ashley, nodding a special thank you the Jedi. At hearing that N1 had a special project from the Captain, rook looked between them, pleased. Maybe he was less upset about droids now? " Janix: Ashley was a magic man, that was assured, after how she'd looked the day before and now. What he could do with his Force was nothing sort of amazing and she'd told him that. Dressed in a silver jumpsuit that showed off her curves (and thankfully no open wounds), Janix would arrive with N1-TR0 and Ashley. (Link to awesomeness made by phin: https://phinneas.net/sw/JanixJumpsuit.png) Captain Riprock: Riprock walks over and N1-TR0 produces a small uninspiring metal container. He opens it and shows it to the others. Within are several chronopieces (though not as nice as the one he's wearing, jerk) and sets of earrings. "I figured not everyone's good at this sort of thing, but we want to blend in, so.." He offers the container to everyone. "Take your pick. They should help those of you who don't understand the game know when to hold 'em and know when to fold 'em." Rook: 'Aren't you, Captain?" She admired his watch, as well as the suit. and tal's though it was weird with his Gil face on. Venn: Venn joins the others, adjusting an earring. Are attire is a white short wrap dress with long sleeves and a deep v neckline. What more catches the eye is the string of sparkling small stones draped from neck to navel. Captain Riprock: Riprock begins to talk about the objects in the container. "They'll give an indication of when the hand is good to keep playing or when to.." he stops as he looks over at Janix first, and then Venn who makes him literally lose his words. Rook: She pirouetted for Kesvo, and grinned, tension easing a bit. "should help me stay calm. I hope they don't think the parsol is weapon." Kesvo: Kesvo also pauses at the sight of Venn. Captain Riprock: He flashed a broad smile toward Venn. "You look gorgeous!" There is clear excitement in his voice (perhaps the most any of you have ever heard). Kesvo: But then looks between her and Janix. "Ladies. You both look great." Janix: Janix joins in the group watching Venn. Maybe ogling a bit. N1-TR0: "Agreement: Some fine looking organic meatbags up in here." Kesvo: She clears her throat softly. Captain Riprock: Riprock looks at N1-TR0 with an annoyed gaze at the mood killer. Tal: Tal accepts one and dons it. He should have had one of those the other night before he lost to Qi'ra again. Venn: "Might need to save that stuff for the ladies in the game." she retorts with a mild sarcasm. Ashley: While Ashley smiled at Janix's words, it was more that she was even able to move that made him feel better. The Pantoran checked in on Raider with the droid (who was doing surprisingly well with the nexu kit) and then got changed into the fashionable and finely cut suit he had picked out the day before. (Surprisingly, the suit was a deep purple but it complimented his skin, so he considered it a win.) Coming back out and catching sight of Venn, Ashley gave her a bit of a lookover. That had nothing to do with her attire. Mostly because of the entire blip he had picked up in the early hours of the morning. Janix: N1-TR0 causes Janix to turn her gaze to the droid with a perplexed look. She was starting to suspect he was not like other droids but she didn't respond. "It seems like everyone here is dressed for the occasion. I hear you have an armored dress Rook? That sounds like exactly your style." Janix touches the material lightly as she eyes the Mando. "Yes, we'll have to make sure to put you in front of the rest of us _meatbags_." She looks sidelong at N1 as she says it. Kesvo: Kesvo inspected the jewelry offered by Riprock. "You don't think they'll be scanning for this kind of thing?" she asked him, genuinely curious. Venn: Venn's attire is - link Captain Riprock: "Oh, they definitely will." Riprock smirks, the lines in his face deepening for a moment. "But this ain't my first high-placed tournament." "Don't over-use it, and it'll be fine." GM: Those who accept the offered gifts received One Free Upgrade to their Cool checks while playing Sabacc unless they have three or more ranks in Cool. All users (including the ones above) also add one free boost to their checks. Venn: The umbaran gave an approving nod to each person once she has the chance to see just how shiny everyone's sartorial situations are. Kesvo: "I meant to ask you about this," she said, lifting up her bracelet. "You think it'll be a problem?" ((She shows him the Veridicator 200)) Rook: "Thank you Captain." Rook fastens earrings on. Captain Riprock: "Yeah they probably won't allow that in." Janix: Janix takes one of the items offered by Riprock. "Thank you." She puts on a simple bracelet around her wrist. "I wouldn't say I'm a master at Sabacc so I'll take the help where I can." Captain Riprock: "If the Glove handles security anything like the last time, our comms won't work, nor will most electronic stuff. I kept that in mind when N1-TR0 and I started working on this once I heard where we were going." Kesvo: Kesvo nodded, and slipped the bracelet off of her wrist. She stepped back into her room to put it away, then sighed as she emerged again. "Alright. Are we ready?" she asked, looking around to each of them. Tal: "Ready." Kesvo: She selects one of Riprock's offered watches to replace her bracelet. Tal: . Ashley: Ashley, of course, takes the offered gift. Considering he doesn't play cards that often ... He could probably use the help. Adjusting the chrono on his wrist, sliding his other away into a pocket for now, he looks to Kesvo with a smile. "Ready." Kesvo: "Let's head down, then," she says with a nod. She looks to Tal as they start moving. "So we're all on the same page, Gil, what story have you been using? Are you a Hellion or a prospect member? Or someone here on your own?" *prospective Tal: "I know Riprock from around, I take his money sometimes. Here to have a good time, but I'm open to new employment." Gil said. Kesvo: "Copy that," she said, with a nod. She continued to the tournament room. GM: You all set out and arrive together at the Royal Casino that takes up an entire level of the ship. While there were several others on the vessel, this one is by far the most grandiose. There are dozens of security droids with high-powered stun rifles on station, looking over individuals. As you approach the counter that serves as check-in, you see a very tall Nagai in a black suit, his manner seems severe. "Welcome to the Fifteenth Annual Tournament of the Stars." The deep voice of the Nagai says in greeting. "I am Raheem Tiv, your host and the owner of this vessel." The Nagai pauses to look at Riprock, squinting a moment. "You seem familiar to me." Captain Riprock: "New face. Been a few years, Glove." Riprock says in greeting. Understanding dawns upon the Nagaii, but his expression does not much shift. "I've brought some friends. You should see our names on your entry list." GM: The Droid nearby, a protocol droid of black chrome metal, speaks up. "Captain Riprock, Kestrel Vonn, and 6 Guests." Kesvo: Kes steps forward when her name is mentioned. "Kestrel Vonn," she confirmed with a smile for the host. "It's a pleasure to meet you. Your accommodations have been wonderful." GM: The Glove nods. "Very well. Be welcome. You must submit yourself to a thorough search. No weapons or electronic devices are allowed within the casino. No violence is permitted. No outbursts. Cheating is not tolerated. Anyone who will take part in the tournament must wear this pin." He picks up one off the counter, a metal pin in the shape of a red glove. "This indicates that you are still playing. Removal of the pin indicates forfeiture." "I am pleased to hear that you have been enjoying your stay here, Miss Von. The Imperious is the sum of a lifetime of work. I am very proud of it." Though his voice does not much reflect that pride. Kesvo: "As you should be," she said, with a nod of respect. "Your rules are understood," she said, picking up a pin and considering it. She smiled again. "And we're anxious to see how the afternoon goes." GM: Kes can roll a Hard Education or Computers check upon picking up the pin if she wants to ascertain any further purpose to it. Janix: Politely, Janix inclines her head to their host and picks up a pin. She will follow Kesvo and Riprock's lead. Kesvo: She tacks her pin onto her dress near her shoulder, and gestures for the others to select one as well. GM: Anyone trying to hide one of the elements discussed in The Glove's warning, must make a Hard Skullduggery check with 1 red. Education Kesvo Dice Roll (Ability Advantage) (Ability Advantage) Results (Advantage) (Advantage) Dice Pool Kesvo Dice Roll (Difficulty Blank) (Difficulty Threat) (Difficulty Failure x2) Results (Failure) (Failure) (Threat) Rook: For just a moment, Rook contemplates that Kesvo's contact shelled out 80,000 credits just on the chance that this event would help cover them as they worked to stop the First Order's super weapon. Attention swiftly moves to the conversation with their host. Rook nods agreement and picks up her pin. Tal: Gil picks up a red pin and looks it over to see what it is. Ashley: Ashley picks up the pin, intending to play a few hands at least, and studies it briefly. Venn: Venn sweeps her hair behind an ear and picks up a pin. She offers to place it on Riprock's lapel for him. N1-TR0: N1-TR0 moves to step inside, but the security droids stop him. Computers Tal Vodax Dice Roll (Proficiency Advantage) (Proficiency Success x2) (Difficulty Failure) (Difficulty Threat) (Difficulty Threat) Results (Success) (Threat) Computers Ashley Nasur Dice Roll (Ability Advantage x2) (Ability Success x2) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Threat) (Difficulty Blank) Results (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph) Kesvo: Kesvo turned to look back where Nitro was stopped. GM: "Apologies, Droids are not allowed within the Casino except those who work for the staff." Education Rook B. Dice Roll (Ability Advantage) (Ability Advantage) (Proficiency Success) (Proficiency Blank) (Difficulty Blank) (Difficulty Threat x2) Results (Success) Captain Riprock: Riprock accepts, then moves to do the same for Venn. Venn: "Can't I just watch you?" Kesvo: "Even for observation?" she asked, looking back to Tiv. "Nitro is part of our team, and would not dare interfere in any of the goings on." Janix: Once the rest of the team started to put on the pin, Janix attached the item near her collarbone on the jumpsuit. GM: Rook, Tal, and Ashley can all tell that the pin is more than decorative - it is a communications and electronics jamming device. Likely to prevent cheating. Ashley can tell one more that it can be remote-activated to act as an ION PULSE to completely disable electronic devices in a small radius. Captain Riprock: "Sure, that should be fine. Don't want you gettin bored though." GM: "No exceptions, Miss Vonn. Droids not controlled by my command center present too great of a risk for cheating." "The integrity of the game must be maintained." "I will allow it if you let me place a restraining bolt on it." N1-TR0: "Statement: I would rather eat rancor droppings." GM: The Glove lifts a dark eyebrow and turns to Kes. "Well. It certainly has a personality." Venn: "Is that... necessary." she says looking to N1TR0. N1-TR0: "Query: Should I be more accommodating for casual suggestions of slavery?" Venn: "There is a wide gulch between resistant and unreasonably graphic in detail." Kesvo: Kesvo considered Tiv, still smiling contemplatively, and let her head fall thoughtfully to one side. "Of course. You're unfamiliar with us and cannot take us at our word that we've no intention of playing unfairly tonight. When Prince Xizor invited us, he did suggest security would be very tight. I understand, Mr. Tiv." Ashley: The entire ion pulse in a small pin-sized package was concerning but he put it on regardless. He frowned, however, at the news that N1-TR0 wouldn't be allowed in and if he was, only with a restraining bolt. Yeah, no, the reaction was on point but also ... very visual. N1-TR0: "Amendment: I decline the offer." "Suggestion: I can go back to the ship and begin work on some upgrades to the vessel in the meantime." He taps his temple and looks to Kes. Rook: "Do you want me to stay with you, N1?" Rook offered. N1-TR0: "Gentle Refusal: No, I will be fine. I do not need company." GM: The Glove turns to Kes. "Prince Xizor is a dear friend. However, there are no exceptions." He gestures inside. "Please, enjoy yourself." Rook: Rook touched his arm gently, and said softly, "I agree entirely with your first sentiment." Kesvo: "Of course," she repeated, as though it was a given. Tal: Gil put on the pin, glad that he decided to leave the skifter on the ship. Kesvo: She turned back to the doorway, and looked to Nitro. "Sorry, Six. Looks like you're on your own for a few hours," she said, disappointed. N1-TR0: N1-TR0 nodded. "Suggestion: Knock 'em dead." He gives a thumbs up, then turns to depart. Kesvo: Kesvo gives a slanted smile before Nitro departed, then turned and headed more fully into the room. She paused there on the landing and drew a breath as her eyes roamed the floor. "Alright, Hellions. Let's make some friends." Janix: "May everyone be blessed with the Goddess' luck," intones Janix as she moves to enter with the rest of the team. Rook: The instruction to make friends came hard, after N1 was kicked out, but Rook nodded and ran her gaze over the crowd anyway. Maybe some Mando somewhere had chosen to spend 10k on this affair. GM: The Hellions enter into the Casino and find that the first day of the Tournament of the Stars is about to begin. Around four dozen sentients are in a walled-off part of the Casino that looks like large meeting spaces converted to more casino space. Members of many species are present as women clad in tight uniforms move alongside droids that walk along and fill glasses with their preferred drinks. A live band plays near the main door, and there is a notable vibrant energy about the place. As you enter the main gambling hall you can see an assortment of familiar faces already settling into their tables to play. Others are settled by the bar, commiserating with each-other over business. Venn: The Force sweeps with familiarity into her senses. "This looks like it may be some kind of trap, given all these faces we've run into before." she says to Kesvo at low volume. Kesvo: "Mmm. I think there wouldn't be as many friendly faces as there are, I think, if it was meant to trap us. Besides," she said, turning to smile at the Umbaran. "They'd still be short-handed if that was their goal." Rook: Rook's gaze sweeps over a room filled with people who had many, many reasons to seek a quarrel with the Hellions. and a few Rook would love to see dead. Kesvo: "We're professionals, remember?" she intoned quietly to the group when they hesitated at the entrance. Smile in place, she began moving between the tables to find a place to play. Venn: "Something like that." she remarks and goes to sit at the bar nearby. GM: From by the end of the bar, before Kes can move in she's stopped by another Falleen. "Hello, sister." Savan says in greeting. The lithe Falleen gives a bit of a narrowed gaze. "What are you doing here?" Ashley: "... need to be mindful," says Ashley, feeling a familiar blip in the Force as he saw Elaiza in the distance. There were a great deal of people that they did not necessarily want to run into again but it wasn't all people who might want them dead or otherwise. Captain Riprock: Riprock moves beside Venn to order a drink. "You wanna come along?" he surveyed the field with a smirk. "Anywhere I should settle down?" Kesvo: "Savan," she said, turning to face her brother with a smile. "I'd heard you were about. Lovely to see you, too," she teased lightly. Tal: Gil sees the random filth and people they've crossed dotted about the room and chooses the table where he doesn't know anyone. Best to start here. GM: "Your presence does seem to bring good fortune. Have you already ran into father?" Janix: Across the room, Janix could see the fringe of the other Asari and feeling her blood boil slightly, Janix makes her way to another table. With a bit of stiffness from the acklay fight, she sits down and smiles a little, though the smile doesn't reach her eyes. "Good evening everyone." She waits to be dealt into the next round and works hard to remember the ins and outs of the game. Kesvo: Her smile slowly lowered some. "I hadn't heard he was here. Is he playing?" Rook: Rook hadn't been to surprised when Savan hailed Kesvo, but sent another sharp look around the room at the news that the Prince was here. GM: "He won a previous tournament, so he is assured a seat at the final table already." Savan gestures to the rest of the room. "Everyone else must compete to reach his level - believe me, you could tell he relishes that." Venn: She orders a cider and looks to Riprock. "If you think it will be beneficial." GM: As Janix settles down, she can see the other Hapan woman who recognizes her instantly and flashes a broad smile and waves at her. Janix's Strain Threshold is lowered by 2 for the rest of this Chapter. Kesvo: "Mm." She looked away, chewing on that for a beat before smiling again, a little more tightly. "Well there's more motivation to win, isn't it?" she asked, looking back to Savan. "If I make to the final table, he'll have too look at me for a few minutes, at least." GM: "That's one way to throw him off his game." Janix: Janix acts like she does not see Athena wave and ignores the Hapan. Kesvo: She sighed to herself. "What about you? Are you playing?" she asked him Captain Riprock: "I always think you're my good luck charm." Riprock says with a grin and nods toward the tables. "Which one?" Ashley: Ashley slides through the crowd, moving behind Gil's chair and gives him a thumbs up before seeking out the chair at the table with Elaiza and Micael. GM: "No." Savan responds calmly. "Sabacc does not interest me. I am here to support Prince Molec. I do not think he will win, but he sees it as an interesting diversion and an opportunity to network with other groups here." Rook: Rook lets her gaze slide over Molec, to settle upon Duke Irban and the man in Beskar. Kesvo: "Speaking of networking, I noticed he's already made a new friend," she said, quietly, while her gaze moved over the floor. "What's Ryale bringing to him?" Elaiza: "Well, hello again." Elaiza says warmly toward Ashley. "Small galaxy." GM: Ashley looks across the table at a red-headed woman in a spacer's jacket and pants, but feels that he's seen her before, somewhere... "Nothing useful." Savan says with a shrug. "But he finds her entertaining. Who am I to tell a man he's wrong to enjoy his diversions?" Kesvo: Kesvo just arched a brow at him in response, silently indicating that she wished he would a little more. Micael Torval: "Quite so - but glad to see a friendly face. " Micael says toward Ashley with a grin. "Sorry if I take your chips, friend." Rook: Rook rolls her eyes at Torval from across the room, a genuine smile appearing. GM: Tal doesn't recognize anyone at his table, and they just give him some nods in greeting. Though Tal notices a man with cybernetic blue eyes look up at Rook and narrows his gaze for a moment. Tal: Gil wonders just what Rook has gotten herself into... Kesvo: "I should say hello to some people before the game begins," she tells Savan. "Are you staying after the tournament?" GM: "I will be here, yes. Why?" Savan looked at her curiously. "Do we have something to discuss?" Ashley: Ashley inclines his head in greeting, a warm smile returned. "Isn't it? It's good to see you again." The familiarity of the red-headed woman is odd but he gets distracted by Micael. "Friendly faces are good to see," he says with a laugh, "though I was prepared to lose chips the moment I sat down at this table with you. Not that I plan on making it easy for you." Micael Torval: "That's the spirit I like to hear partner." Micael flashes a grin. "High-shootin 'til the end." Rook: Rook moves to the bar and orders a spicy rum drink, before slowly floating around the room. Kesvo: Kesvo's smile brightened. "Perhaps. Perhaps not. Let's see how the night goes." Tal: Gil nods to the rest of the table and settles in for the game. He has to give the woman with the dark blue skin a once-over, if only because he doesn't have a type. Not at all. Venn: "Don't you hustlers have lucky tables or what have you? Not really for me to choose. Looks more like a creepy reunion if you ask me." The blonde tasted the cider, testing its flavor for a bit. Captain Riprock: "Come on, then. I've a mind to take an old friend's money." Riprock grins and makes his way toward the table with Qi'ra, the Hapan woman, and Dharak Zhane. As he makes his way over there, the brunette (#2) looks up from her seat and smiles. "Hello Qi'ra." He says in greeting to her, and nods to Venn. "Venn, this is my friend Qi'ra." Kesvo: After leaving Savan's side, Kesvo procured a drink from the bar and then made the rounds to greet Kathlo and Onrein Hasar (and Tyber Zann if he introduced himself). She went to Xizor then, exchanged pleasantries, and thanked him for the invitation. Dharak Zhane: "Well, well, small galaxy." Venn recognizes the voice instantly from the unarmored man with a graying beard as the guy who threatened Tal back in Skye City. "Vodax here too?" Venn: She tips her drink in the other lady's direction in greeting. Ashley: "Wouldn't have it any other way," replies Ashley with a grin. He looks over towards the red-headed woman and finally can't resist. "Forgive me if this is rude, but you appear very familiar to me. I'm Ashley," he says, politely introducing himself. Since there was definitely no point in trying to lie about his name with Elaiza and Micael present. Kesvo: She made a brief pass by the Ambassador and Zhane, saying hello in brief before choosing a table and taking a seat. "Good evening, all," she said, as she sat. Venn: Venn looks at Zhane and sips her drink, but doesn't say anything. She turns her attention back to Riprock. Tal: Gil nods at Kesvo, then readies himself for the opening hand. Venn: (theres some hidden token offscreen lol)) (ambusher) Rook: Seeing only two seats left, but one had no one who would know her out of armor at it, Rook chose to settle in beside Riprock. it was better than irritating Torval and Elaiza, with the added benefit of being able to watch the whole room from the corner GM: "Kiyoto." The redhead replies back curtly toward Ashley. "And I'm not here to talk." Rook: She murmured a quiet greeting around the table. GM: A small bell chime fills the room. The Glove speaks up as everyone quiets. "Thank you for joining us for the tournament. Once it begins, there is no leaving the hall except for designated breaks. If you wish to concede, simply remove the pin you were given from your attire. Waiters are coming about now to attend to your drinks. If you need to utilize the refresher before the designated break, you must forfeit the round." Ashley: Ashley just smiled and nodded, leaving it at that for the time being. Why the red-head was familiar could be sorted out later. Beside, the game was starting. GM: Tal, now that he's settled next to the Chiss woman, realizes something - she is wearing a First Order uniform. "The top two from each table will move onto the next round." Tiv explains. "Fortune favor all of you." Tal: He wanted to signal Kesvo to show her the Chiss woman, but decided to wait for the being. Maybe if people started talking once this thing started, there would be a chance to alert her. GM: The Tournament Begins: Rook: Despite an attempt to concentrate upon her cards her attention strayed often to the slaver and his party. How to tell if anyone hated him? GM: The first two rounds take place over the course of two hours, betting going back and forth. Qi'ra and Riprock show themselves to be the superior gamblers, battling back and forth on who will take the top seat at the table. While he wins the first round and looks to almost win the second, she flips the last card needed for Pure Sabacc and takes the pot. Over at Ashley's table, the Wunder Kid shows to be having the luck of a century as he beats out the experienced gamblers at the table two rounds in a row. Janix finds that while Ilo Vandin and Shreya Ordassa are skilled at the game, they are in no league as Prince Molec, who expertly plays the game time and time again. The Slaver Prince flashes a fanged smile over at the three women as he takes his second pot. Ryale, beside him, whispers praise unto him. Prince Molec: "As if there were ever any doubt." Janix: Janix doesn't roll her eyes at Prince Molec at the arrogance, but she doesn't give up and keeps trying to win the pot. GM: At Tal and Kesvo's table they find the cowboy is quite good as he takes the first round and almost takes the second pot, save for Kesvo's winning bluff. Rook: Rook flashes Dharak Zhane a bright grin when she realizes they took the round! Kesvo: "No hard feelings," Kesvo croons with a wink to Silas, as she collects her winnings after the second round. GM: The cards and the chips fly in round 3. Surprisingly Rook and Dharak pull ahead of the professional gamblers, with both Riprock and Qi'ra folding early. At Ashley's table, luck turns against him as Kiyota gets ahead and Elaiza takes second place, Elaiza laughig that her luck was turning for the better, but the redhead remains silent. Tal: "Just needed a couple of rounds to warm up." Gil said, as he wins the third. GM: Gil wins the third, and Silas places second in the 3rd round at their table, and the cowboy man smirks over to Kes. "None taken." Ashley: Ashley had promised to not make it easy and made good on the promise but as they came into the third round ... Well, it looked like luck had flipped and wasn't in his favor but he did at least recognize a tell in one of his opponents that would help him next round. "Had to pass to someone," says Ashley with a laugh, though he shot Kiyota another look. GM: Janix makes good at her table, edging ahead of Molec this time and taking the round, though he manages to place second. Prince Molec: "I see Hapan women are as cunning as they are beautiful. Well played." Janix: In response to the win, Janix inclines her head politely but says little. "Luck is a fickle thing at times." Venn: Venn summons a server and orders Rook a drink for her woes. Rook: Rook ends up in a vicious and losing battle with Q'ira, distracted at a critical moment by Janix's on-screen battle. A bright laugh follows, "Go Janix!" she takes her defeat easily, though she says with a sigh, "and i just begining to enjoy this game. Rook grins up at Venn. "Thank you!" Prince Molec: Just at that moment, the prompter shows Janix's battle against an Acklay, distracting many of the players. Molec looks up and points at it. "Is that.. you?" He asks Janix, but then realizes too late he mis-bid, and had accidentally placed all his chips in for a high wager. Janix: Over her shoulder Janix gives Rook a little smile before focusing back on the game. She didn't know Prince Molec well, but she was very interested in beating him now. Illo Vandin: "HAH! YOU FOOL! YOU FELL RIGHT INTO MY TRAP!" Tal: "They're having a good time at that table." Gil notes. Janix: As another person shouts at the table, earning a confused glance from Janix, she smiles and doesn't say anything to Prince Molec's question. A little shrug of the shoulder is her only answer. Prince Molec: Visibly upset but restraining himself, Molec rises up to his feet. "The cards were not with me today. Good games to you all." He is barely repressing his rage, but stiffly bows and then leaves the table with his entourage in tow. They leave the room. Ashley: Ashley just quietly facepalms as he sees the battle on the screen. Hopefully it wouldn't have, you know, have that moment when he went running out to help Janix after she nearly got vivisected by the acklay. Thankfully, it doesn't throw him off his game too badly. Captain Riprock: Meanwhile at the other table, Riprock bluffs both Qi'ra and Rook into laying all their cards on the table, and causes them both to lose big. The Captain looks over to Rook and shrugs. "Sorry, kid." He then turns to Qi'ra and flashes a larger smile. "Guess you're gonna have to collect everyone's chips elsewhere." Rook: Rook's eyes gleam, all is worth it as Molec is knocked out of the gamea nd did not, at least yet, choose to re-up. Catching Janix' gaze, she grins at her and offers a thumbs up. That Made the whole day worthwhile. Rook laughs at Riprock and pats his shoulder. "You'll have to give me more lessons, Captain. You're brilliant at this." GM: Qi'ra's eyes narrow but only for a moment before she laughs it off. "Well, I always found playing at your table to be difficult. You're so very distracting." Getting up, she musses his hair. "Good luck, you old pirate." She winks at him and then moves over to join Tyber Zann, Kathlo, and Onrein Hasar. Dharak smirks as he takes the second spot, and though Jorol Xemo hasn't won, he's navigated it so he hasn't lost either. "Gotta say ya'll are making it hard for me." Silas says with a smirk toward Kes and Tal. "Gotta fight hard here." Illo Vandin: "I SAY, MADAM, IF YOU PLAY CARDS AS WELL AS YOU FIGHT, I FEEL GOOD ABOUT MY CHANCES!" He laughs uproariously. Rook: Rook gave a nod of encouragement to Dharak, hoping to prevent Dharak and Tal from killing each other some day. Drifting easily, shewen to stand by Ashley, hoping to distract Torval and Not-A-Jedi. GM: Micael smirks over at Ashley as he wins another round. "Getting the Idiot's Array over there, kid. Nicely done." Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 7 New Light Side total 3 Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 6 New Light Side total 4 Janix: Playing nicely, Janix just gives the lizard man a look but doesn't glare to much at him. "We shall see." Ashley: Ashley just grins at Micael. "Looks like luck is on my side tonight," he replies, though as the next hand begins, he can tell the other players are doubling down. GM: Tal hits the perfect hand and does so with so convincing ability that he wins the hand and steals the 2nd seat from Silas! Rook: Rook laughs in delight, and pats Ashley upon the shoulder. "Well done!" Ashley: "It isn't done yet," says Ashley, who then laughs as Kiyota pulls out the win at the last minute. Kesvo: "Ahh, nicely done," Kesvo concedes, when Gil lays down his hand. GM: Elaiza and Micael, whom had been confident before, look crestfallen some as Kiyota and Ashley clear outstrip them in the game, leaving them in the dust. Silas gasps out and growls. "I can't karkin believe it." The man snarls behind his cigar. "There's no damn way you coulda pulled that card out!" Duke Irban laughs as he folds his cards. "Now now, my friend, no need to get upset. This is a possibility when playing against people of this quality. Well done." The Alderaanian Duke nods toward Gil. "Well done indeed." Kesvo: Kesvo tsked softly at the cowboy. "Come now, friend. No need to be sore. As well as you play, I'm sure you'll be back in the luck in no time." GM: "That's it for me, I'm afraid. But enjoy the next round of the tournament. If you find your way to Jorra on Cato Neimoidia, come by the Palace sometime." Tal: "I thought the games the other day were tough." Gil said, before looking at Silas. "You play a mean hand of cards, friend. Good games, everyone." he said, looking to the assembled as he made his way into the second spot. GM: The Chiss woman considers the cards. "I suppose I shall have to rebuy in and play the lower bracket. This was enlightening." Kesvo: Kesvo smiled at the Chiss woman, whom she'd nearly forgotten was present. "A woman with determination. I like it." Illo Vandin: As Janix finds herself getting taken by Ilo Vandin, it's only from her overeager bet that Shreya Ordassa finds herself advancing. Vandin laughs bombastically and rises to his feet. He moves over to Janix and extends a hand to her. "Well played. Well done." "I was just joking with you, little miss. Your fight against those creatures was impressive. You must come on Safari with me, and I will show you the proper way to take down such beasts!" GM: A soft bell chimes. Kiyota rises and gives a curt nod to Ashley and the others, then moves to leave the room. Tal: "Good games, ma'am." Gil said to the Chiss woman. Too bad she was First Order. Janix: Alas, her luck doesn't hold and though she plays a good hand, she makes a tragic misstep at the last moment and finds herself out of chips and out of cards. "Alas. This is the end." Janix stands and leaves the table with a little bow of the head and shakes Illo's hand. She looks at Illo, unable to tell if he is joking right away. "We shall have to see. Thank you for the offer." She bows her head slightly again and takes her leave of the table. Rook: Rook walks all the way around the table to greet Torval, who looked so down about it all, rather than risking her temper by walking to close to Warrior Oberos. Janix: The Hapan moves to stand with Ashley and Rook, curious to see more of the game even if she wasn't playing it. GM: "The Tournament has ended the first round." The Glove announces. "The following winners move on: Captain Riprock, Dharak Zhane, Kiyota, Ashley, Gil, Kestrel Vonn, IIlo Vandin, Shreya Ordassa." "Please reconvene here at 10:00 sharp for the next round." "By all means, enjoy the facilities. Those who wish to buy back in and play in the eliminated bracket may see us at the counter." Kesvo: "Good game, all," she tells the table, as she rises. Ashley: Ashley, hearing the loud boisterous voice of Illo Vandin and his words, shoots a look toward Janix and slowly shakes his head. No hunting trips, please. At least for a couple weeks. He inclines towards his head, Kiyota, still perplexed by the familiarity, before turning his attention back to Elaiza and Micael. Tal: Gil rises from the table. Captain Riprock: "Told you that you were the good luck charm." Riprock says toward Venn with a grin. Elaiza: Elaiza rises and walks over, setting a hand on Micael's shoulder. "But I should have won.." the professional gambler says in disbelief. "Do not worry. This is a small matter." Kesvo: Kesvo moved to Ashley's side. "Nicely done," she tells him with a smile, leaving out the part where he'd surprised the hell outta her. Micael Torval: "A small matter to you!" Torval snarls as he gets up to his feet. Elaiza: "Micael. You are letting your emotions guide you. Be at peace." "This is not why we are here." Kesvo: She looks over to greet Elaiza and Micael, just as the latter hops up and snarls. She pauses, watching in silence. Venn: Venn looks mildly bemused at Riprock and humors the man by giving him a little fist bump for his victory. Ashley: Ashley frowns at Micael's response, eyebrows raising but then grins at Kesvo. "Thanks, bit of a surprise, but an enjoyable one." Micael Torval: "Maybe why you're not here." he growls, then turns and starts for the door. "I need a drink. I've had enough of your wisdom." Ashley: Except then, you know, the exchange between Micael and Elaiza draws his attention. Kesvo: "So... how's homeschool going?" she asked Elaiza, a bit of humor in her gaze. Ashley: "... is everything alright?" inquires Ashley, watching Micael storm off and looking back to Elaiza. Elaiza: "The young are always impetuous, especially those who are forced to grow up later in life." Elaiza sighs out. Tal: Gil will go and get use the 'fresher before the next round. Elaiza: She turns to regard them. "He has found his lessons to be difficult." "He is used to everything coming easily to him - this will be another lesson for him. An important one." Kesvo: "What's brought you here, Elaiza, if not the game?" Ashley: "It will be a journey for him," says Ashley, "but one he will be stronger for at the end of it." His head inclines toward Kesvo as she asked the question he was wondering. Elaiza: "He is used to utilizing his abilities with the Force to let him be prescient for his gambling." Elaiza lifted an eyebrow at Ashley. "I clouded his senses." "I am here to teach my Padawan a lesson." Her words are soft enough to not easily be overheard. "And to stop a transaction of smuggled artifacts." Kesvo: "You picked a hell of a classroom," she observed, a brow arching. Elaiza: "We live in different times - it requires a different approach." Kesvo: "Ah." "Irban?" she guessed, softly Ashley: "I did wonder about that," says Ashley, meaning the use o f the Force--he had refrained himself, "but ..." He lets out a breath. "It's a lesson he needs to learn sooner rather than later." The mention of artifacts, however, makes him go silent for a moment. Elaiza: Elaiza gives a soft nod. Rook: That Micael was too angered to even notice her greeting concerned her a little, given his other option was to train with Ilo. Rook nods a greeting to Elaiza but leaves her to chat with Ashley and Kesvo. Elaiza hadn't seemed over fond of Rook and she was in too good a mood to spoil it. Instead, she hailed a waiter and offered to buy Torval's drink. Kesvo: "I was surprised we never heard from you after our last conversation. Decided to take the galaxy on alone?" Ashley: Ashley looks to Kesvo, an eyebrow raised. It's clear he wants to offer assistance but, you know, they were on a time table. Elaiza: "We ran into trouble. I had to lay low for a while." Ashley: "What kind of trouble?" Elaiza: "We received word of a Jedi Holocron on Arbooine. A rural world in the Outer Rim. When we arrived, however, we found that many of the local populace had been turned into.. well, for lack of a better term, cybernetic zombies." Ashley: Ashley sits up straighter. ... and color drains from his face. Kesvo: "And the holocron?" Elaiza: "We were attacked by a madman, obviously an agent of the Remnant, though I cannot say which faction." "Gone." Kesvo: Kesvo looked to Ashley, briefly. Janix: Now much more curious, Janix also sits up and considers. She isn't sure what cybernetic zombies would really be. Elaiza: "I believe it was the Shroud you mentioned." Ashley: "... that means he has a piece of it," he murmurs softly. Kesvo: "Sounds like his style." Elaiza: "It was a... harrowing encounter." "It was very difficult for Micael." Kesvo: "That's understandable. Shroud is, in a word, terrifying." Elaiza: "The natives are capable of flight. You can just imagine our exit of the area." Ashley: Ashley nods, expression grim. Kesvo: "Unfortunate." Tal: Gil returns to the room after a moment. Ashley: "Did you glean any insight into the direction Shroud might have gone next?" Ashley was once again concerned that sooner or later, the cybernetic Sith would likely find them. Elaiza: "Quite. But we are alive, and that means we can learn and move on." Elaiza nods slowly. "We arranged for entrance to this tournament. I believe the trade will happen on this vessel." Kesvo: "Let us know if we can assist with the other matter. I can't make any promises, as we have our own business here. But if we can help, we will." Elaiza: "He said he was looking to complete himself - whatever that meant, I was not intent on trying to converse with him long. He did not sound sane." Kesvo: She looked surprised. "You spoke with him?" Elaiza: "Briefly." Kesvo: "Interesting." "I wonder how many pieces of that holocron there are." Elaiza: "It was only a piece?" Ashley: "There's four," replies Ashley. Elaiza: Elaiza lifted a white gloved hand to rub at her chin in thought. "Interesting." "We should speak about this more later, and more about how we can help one another." Ashley: "Weswin could not risk his knowledge being gained, not without his journey being understood, and so he split it up." Which was all that Ashley would speak of the matter. For the time being. Kesvo: Kes gave ash a little side-eye, wary of sharing much here. Elaiza: She looks over and nods at several individuals socializing. "I do not wish to distract you very long." Kesvo: "Indeed. You know how to reach us. Good evening, Elaiza." Elaiza: "May the Force be with you." She whispers, mostly to Ashley, and departs. Ashley: Ashley slides Elaiza how to reach him directly on comm because he really wants to help. "May the Force be with you," he whispers in turn, and joins Kes. Kesvo: Kes sighs and shakes her head. "No problem, right?" she whispers, and then tips back her drink. Rook: "That was a great fight, Janix! so impressive." Tal: Gil goes to the counter and gets himself a drink. Rook: Almost, Rook looks over her shoulder to invite Tal to join them but only Gil is standing there. She nods at the Duke in greeting if he sees her, then turns back to Janix. Janix: With a small quirk of her lips, Janix moves to speak more with Ashley. "I was planning on brawling but the arena seemed like it would pay out better. I was lucky that I brought along the Doctor though. He's truly an amazing Doctor." Rook: "He is!" Rook said, a touch of rueful, remembered pian in her voice GM: The Hapan woman and Dharak approach the gathered Hellions. "Well, well well." Athena flashes a grin. "Kes, what interesting company you have." Kesvo: Kesvo caught one of the servers moving around and ordered another drink, watching as Zhane and Athena approached. GM: "I was thinking so very highly of you, I didn't know you also associated with failed assassins." Kesvo: "Indeed. I meet the most interesting types," she said, flashing a charming grin back to the Ambassador. Dharak Zhane: Dharak looked over to Athena with a blink. "What, now?" Ashley: Ashley just doesn't say a word because, really, he could still remember the feeling of Janix's blood slick on his hands from the day before. Janix: Janix blinks, very slowly, once, before she turns to the Ambassador and does her best to stare blankly, even if the urge to glare is clear on her features. GM: "So this is where you ended up, M'kyato? I figured you'd be dancing on a pole in Nar Shaddaa to make ends meet." Rook: Rook angled her head to the side, her mind swirling through their assorted past escapades trying to figure out the reference. GM: "Did Kestral tell you I got a promotion?" She grinned widely. "It's Ambassador Karkaris, now." Kesvo: Kesvo watches Janix for a moment, trying to gauge her reaction. Normally she'd step in for a teammate, but Janix was still rather new and Kes wasn't sure how she'd react to the unsolicited "backup" yet. Rook: Rook glanced between the two Hapans, and then sent a gaze around the room, assessing possible allies and enemies. Dharak Zhane: Dharak lays a hand on Athena's arm. He leans in to whisper something into her ear. Ashley: Ashley slips away, for the time being, and heads over to Venn and Riprock. Janix: The glare coalesced quickly as Janix looked at Athena. She was there on a job but her fist was clenching at her side, with the urge for violence. "I see the other politicians wanted you off the cluster as well. Congratulations." There was nothing congratulatory in her words. Captain Riprock: "Hey, kid." Riprock says in greeting to Ashley. "Heard you took first at your table. Nice job - wouldn't have figured you had it in you." Ashley: "Luck favors the bold," he offers with a grin. Rook: "Janix, they are pretty strict about brawls here. Might want to take this off the ship if it's going to get physical." GM: Athena issued a rich laugh. "Still made of ice. But nice. Glad to see you haven't lost your nerve. You know, out here, life's kind of rough, isn't it? All sorts of rough and tumbles. If you ever find yourself missing home you should reach out to me. I'm sure I could work something out to let you come home." Athena produces a card and hands it toward Janix. "I'm sure your mother misses you." Rook: Rook's baffled gaze followed Ashley's retreat from the confrontation, but only for a minute, before she returned her attention to the matter at hand. Kesvo: While Athena and Janix exchange verbal slights, Kesvo eyes Zhane for a moment and tries to read his reaction to the matter. Dharak Zhane: Dharak is clearly unamused by all of this garbage, and tense. Janix: There was no hesitation when Janix responded. "I will not crawl back and I will not demean myself to ask for your help." For a moment, she looks at the card, the moment stretches, before she turns away and walks from the conversation, fuming. She heads to the bar, seeking out a reprieve or indulgence. Venn: Venn gives Ashley a nod and wink, though she presents more as some statuesque leggy ice princess in her attire where she stands. Crisp accoutrements and accessories, and that pale blue eyed gaze watching the entire floor for.. who knows what. Rook: Rook watches Janix leave and then spends a moment studying the Ambassador. GM: Athena smirks somewhat cruelly, then puts her card away. She looks to Kes. "You really should dump that loser. She's going to bring you nothing but trouble." "Come on, Dharak. Let's go celebrate your win." Kesvo: Kesvo laughs softly. Ashley: "By any chance," says Ashley, after that nod and wink from Venn, "did you happen to recognize the red-head at the table with me? Kiyota." The second place winner. His voice dropped lower. "She's ... familiar and I can't place why." Kesvo: "Ambassador, my pretty friend..." GM: Athena stops and looks to Kes. Rook: Rook tenses a bit; Kesvo is usually quite dangerous when she sounds like that. Venn: She shakes her head. "One of the only few I didn't." Kesvo: The smile lowers off of her lips, and she addresses the woman plainly. "Janix is a Hellion now. If you have doubts about her competence, you can ask anyone in this room what that rank means. I don't know the details of the history between you two, but I want you to understand with perfect clarity what her present situation is." "Is this going to be a problem for us, Ambassador?" "Because I had a rather good time last night, and I'd hate to think you'd let an old grudge ruin a good time." GM: "Oh, no problem at all." Athena smiles. "I told you before - I'm above that sort of thing. But for the sake of your team, maybe you should consider if the Hellions want that kind of reputation." Tal: Gil flags down the bartender. "One for the lady." he said, indicating Janix. Ashley: Ashley nods at Venn's response, content to leave it for the time being. "I'd say we avoided most of the possible negative interactions, considering all the people we know in this room, save for ..." The entire thing that was going on back at the table he left. GM: It takes Venn and Ashley a few moments of thought, but it occurs that they saw Kiyota's face somewhere before - on Skye City, at the auction. Kesvo: Kesvo smiles again, but it's not as warm as it was before. "She has only boosted our already formidable reputation. You think whatever thoughts you like, my friend. But perhaps it's time to update your opinions." GM: "She tried to kill me." Athena said flatly. Janix: At the bar, Janix orders something warm and amber, just like Kesvo had on the ship. She turns to Tal, "Gil", but it's clear she's angry and ready to fight more than talk. Once the drink arrives, she nods and turns to Gil. "Thank you," taking a deep drink, more than needed, she turns more fully to the warrior. "Winning so far?" Kesvo: "Then you, my friend, are one lucky lady," she said, her smile sliding to a grin. She leaned a little closer and added in a whisper: "She doesn't miss, these days." GM: Athena leans close in return. "Luckier than you think." She then leans back. "Goodnight, Kes." She turns and starts to leave the room, expectant of Dharak to follow her. Kesvo: Kesvo tilts her head and considers the woman, then lifts her drink in a mock toast when Athena moves to leave. Kesvo's eyes slide to Zhane. Dharak Zhane: Zhane just issues a sigh and a roll of his eyes. He follows after Athena. Kesvo: "For what it's worth, I only found out this afternoon," she said, in response to his sigh. Dharak Zhane: "Doesn't matter. Doesn't change a damn thing to me." "Friend or no friend, as long as she's my charge, I put 'em down if they come after her." "Not a threat, darlin'. Just sayin what's what." Kesvo: "I understand. You don't need to worry about it here, I promise." Dharak Zhane: "I believe ya." "And even if I didn't, I wouldn't worry." Dharak shrugged and gave a wave of his fingers. "See ya at the next round." Tal: "Managed to edge my way into the second spot at my table on the last hand." Gil said. "Lot of talented players here. You managed to outlast Molec. Betcha half the galaxy cheered at that one." Gil said. Kesvo: She laughed softly. "Fair." She sipped her drink. "You look good, by the way," she said in a musical little tease, as he began to turn away. She turned away as well, looking over the rest of the room. Janix: Another deep drink and a second round ordered already, Nix nodded. "You seem like a talented player. Can't say Sabbac is my sort of game but I'm glad I could make some people happy." With Athena there, Janix was very clearly unhappy. "Someone will have to fill me in on who that is later." Rook: The situation had not gone as bad as it could have, nor as good as it could have. but Rook was in too good a mood to brood over it. Ashley: "Oh," says Ashley as he thinks about after Venn's answer, "she was the one that I saw with a weapon." After a moment he explains. "The one that was cloaked, she left the auction early back on Skye City." Rook: She sipped her drink and watched people cluster, trying to discern who was with whom. Kesvo: She headed towards the other Hellions Tal: "Yeah, once we're in private I can give you a primer." Kesvo: "Well, it was nice winning for a minute," she sighed, as she joined Venn, Riprock, and Ashley. Tal: "Lots of people here that the team would probably rather avoid or minimize contact with." he said. Kesvo: "But I suppose now that we'll be at the same table I should prepare to be humbled," she said, smiling to Riprock. GM: The Hellions get to relax some after the first round of the tournament. A courier droid approaches Kesvo and says: "Message for you, Miss Von:" He hands her a datapad which reads: 'I know what you're here for. Meet me in bay 13 at 02:00.' The datapad has no name or indication as to who it's from. Ashley: "Guess I will enjoy winning for the short time that I did," says Ashley with a laugh at Kesvo's words, though he tries to peer at the datapad. Venn: "Ah yes. That old place." She took a sip of a fresh cider and mused aloud to the pantoran. "Its like your robot boyfriend organized this tournament and invited all of our old hits. The droid probably has them all on speed dial." she says to Kesvo as the falleen nears. It is mostly a joke, but Umbaran jokes stay being how they are... Janix: "I got that feeling. One here I feel the same way about." At his offer to fill her in, Janix nods. "Thanks. I'd be appreciated. The team really knows a lot of people in this Galaxy it seems." Captain Riprock: "Don't sell yourselves short." Riprock smirks. "I'm sure ya'll will do fine. This old dog's about outta tricks." Tal: "They've run into a lot of people in a short time." he said. Kesvo: "A message from whom?" she asks the droid before reading the datapad. GM: "The one who paid for the service did not give a return name." The droid says. Kesvo: Kesvo sighed and read the datapad, then arched a brow and turned it so that Riprock could read it. Captain Riprock: Riprock takes a look at it and shakes his head. Kesvo: "Never a dull moment." Ashley: Ashley holds a hand out, just to check out the datapad for anything of note. (Or just add to his datapad collection, who knows.) Kesvo: She passes it around. Rook: Deciding thanking their sponsor while the Duke is talkign to him is unwise, Rook joins Not-tal and Janix at the bar. GM: The Hellions gather to consider their next move and bask in their successes so far. The mysterious datapad could lead them to their true goal, or to a trap. Either way, they have some time to collect themselves and plan their next move, as it is currently 20:00. Janix: As Rook joins, Janix is getting her second drink in less than a few minutes. "Need another drink?" She asks, holding up a finger for service. End Session 89
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« Last post by phinn on June 22, 2020, 05:29:15 PM »
Episode 6, Chapter 2, Session 88 - Insurgency
Voice / DTRP session.
End Session 88
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« Last post by phinn on May 18, 2020, 11:00:14 PM »
Episode 6, Chapter 2, Session 87 - Insurgency GM: The Hellions have departed Felucia back upon the Ardent Rivener. Heading into orbit as they await to rendezvous with the Aeon Mallard and N1-TR0, they plan their next moves after having successfully rescued Admiral Varth and also stealing the First Order's superweapon. Captain Riprock: "I swear ya'll think this is some sort of rescue shelter where ya'll can grab just about any droid or riff-raff we come across and add them to the crew." GM: His comment stems toward Kes's last statement that their target was a droid-maker and slaver, and given how the last few run-ins with droids and slaves had gone, it seemed indicative of their recruiting methods. Rook: Rook gives a weary grin to the Captain, "Isn't that we got a bigger a ship?" she teased lightly, happy to continue the trend of rescuing people. Kesvo: Kesvo just shrugged, then looked to the others. "So what do you think? Anyone opposed to using Xrexus as a patsy?" Captain Riprock: "Don't see why it's be a problem." Rook: "Seems like a good target to me." Janix: "If you know that their on the deserving end of some blame, I can back it. I don't know enough about group like that to have a counter argument." Ashley: Ashley wasn't going to say a word about bringing things onboard. Mostly because, you know, the entire nexu thing. "Sounds like it'd be the perfect play." Tal: "If they're as bad as you say, I'm all for removing a little more scum from the galaxy." Tal said. Captain Riprock: "What do we do about Varth and Zekra? And the other people you sprung?" Rook: "Any chance we can get a legit bounty on her? sounds like the sort of person the New Republic might want taken out." Captain Riprock: "Heh." Riprock shook his head at Rook's postulation. "Republic doesn't do bounties." Venn: Venn makes a pshh sound at Rook's statement. Kesvo: "Zekra is still in the dark about who picked her up. I'd like to keep it that way. I suggest we keep her unconscious until we find some decently civilized spot where we can dump her. Let her wake up the following day with all her gear and enough credits to get back to Xizor." Tal: "That sounds best. Let her go her own way and leave it at that until the next time we see her." Captain Riprock: "Yeah? Are we gonna make contact with our boss?" Rook: Rook shook her head, then shrugged, confused as to why the New Republic wouldn't do bounties. "Well, then maybe some one should suggest it to them, since they can't police the entire galaxy properly." she shook her head, understanging the confusion. "Not our prisoner, the mark we just agreed upon. I was wondering if a bounty was out on her, given what she does." Janix: "Might be abrupt but seems pretty kind. What about her father? Do we want to drop them off together? She did seem worried about him to bring it up while dying." Rook: Rook frowned a bit, and asked quietly, "Was getting her out too part of his agreement to swap sides? maybe we should find that out before we dump her off?" Kesvo: "Sure, why not," kesvo said noncommittally to Riprock. To Janix, she shook her head. "We can leave her a note letting her know her father got out fine, if you're feeling generous. But honestly, since she introduced herselve via blackmail, I think she'll be lucky to find herself in a hotel room instead of a ditch." "No, she wasn't part of the agreement," she assured Rook. Janix: "Oh." She said simply, understanding more about Zekra than before. "We can leave a little note in her pocket. I'll even right it." Rook: Rook nodded understanding to Kesvo. Kesvo: "She's resourceful. I'm not worried about her," she said. "As for the Admiral and his cohorts, I'd like to ship them off with Alico, back to wherever the republic wants to receive them." "We can send Nitro on the Mallard, or if you'd prefer," she said, pausing to acknowledge Riprock, "we can hire transport for her so you can have your ship back." "Or you can take her, and fill Ackbar in in person." Captain Riprock: The Captain seems to ponder it for a moment in thought. "When are we looking at our next mission?" Kesvo: "We'd miss your aid if you took off, but I know you've been generous with the Mallard already." Captain Riprock: "Or the next step?" Kesvo: "That depends. We need to let Xrexus rest for a few days at least, to allow time for us to 'find out' she has the weapon," she said, making air quotes for part. "And it will likely take us that long to track the outfit down and make a plan anyway." "But there's also the option of trying to find Vischera while we're waiting," she said, turning her attention towards the others. "Both he and Shroud aren't too far away from us. Each one of them represents some big karkin' loose ends." Captain Riprock: "In a Star Destroyer." Venn: "Well the Star Destroyer apparently came from the Prakith system." Janix: "Seems to me if we finish this plan, to infiltrate the First Order with the information we just stole, it should lead us to Vischera. Might not hurt to look but I'm hopeful we'll get another shot at him through the infiltration route." Kesvo: She nodded. "But they're heading somewhere." "Infiltrating?" She looked confused towards Janix Janix: "Wasn't that the plan? Xizor was putting us up as the ones who retrieved it? Wouldn't we be delivering it as well?" Kesvo: "Xizor will be arranging the meeting," she said, with a nod. "We're just going to show up, as his agents, and when the moment is right, we'll surprise them with a fight." "It's less about infiltration, and more about ambushing their leadership." Janix: "Might be he could suggest the lead researcher arrive to validate the data?" "And in turn be part of our ambushing?" She smiled, but there was something very deadly in that smile. Kesvo: She nodded. "We can suggest it. Seems like an easy ask. But it'll be up to him." "What do the rest of you think? Wait to try and get Vischera at the ambush? Or try to track down where he and Shroud are headed?" Janix: Janix nodded. She had no idea what sort of person Xizor was but she knew how Kesvo would talk. "That is agreeable to me." Venn: "I don't see how you can track down where they are headed." mentions the slouching adept. Kesvo: "I was under the impression that you could do that, in certain circumstances," she told Venn. "You've sussed out where our quarry's gone before, yeah? Would that not apply to this?" Venn: "Finding a star destroyer that jumped into hyperspace is not a reasonable ask.." Beat. "Same planet, maybe... on a good day." Kesvo: "Well, well," she said, with a slanted smile. "Something you can't do. I was starting to doubt." "But if that's the case," she said, with a little shrug, "then that option becomes alot less viable." Tal: "I vote for getting Vischera at the ambush." Tal said. . Ashley: "Unless we can get some intel down the line of his location, I'm of the same opinion," says Ashley. Venn: "Might want to debrief Varth, then. Or have spitfire go through the droid brain for clues. Any would be viable to know." Kesvo: She nodded. "That's a good call. How long until we reach the Mallard?" she asked, looking to Riprock Captain Riprock: Riprock rubbed absent-mindedly at his jaw in thought. "It's an idea. Does Varth know we're Republic or does he think we're mercs hired by the SIS?" "Should be an hour or two." Kesvo: "We haven't told him anything, yet." Rook: Rook considered their options for a moment. "I could try that," she assured Venn about the Droid. Captain Riprock: "Kinda puts the kibash on things if he knows we're Republic and got the intel." "Not to say Alico or the SIS are wrong, but I'm not willing to trust him with something that could bite us in the ass." "No offense - but an Ex-Imperial Admiral that burned entire planets and joining up with an even more fanatical regime before his change of heart doesn't endear me much." Janix: "Also, if this came from the officials in the Republic, wouldn't they want to talk to him first? That is a typical operating procedure from my military expirence. You don't let the extraction team talk to the target, because they can be dangerous too. Not that I think any of us are at risk, but the rest of the crew..." Janix shrugged a bit. Venn: "Oh is there a metric by when someone can realize they were in the wrong and try to change?" she tossed at Riprock, expression ambiguous behind those shades. Captain Riprock: Riprock turned to Venn, his expression focused. "Yeah. There's a line. You and Tal didn't cross it. Varth probably has." Tal: Tal said nothing to that point. He considered that while the others discussed what was next. Kesvo: "Well, the point stands that Alico's people probably want first crack at him, anyway." "We risk making their job harder if we try to debrief and touch a nerve." "And there's a likelihood that they'd share any useful info they get from him anyway." Captain Riprock: The Captain considered the matter. "Yeah." "But as a point, we could do it and they'd just have to deal with that." Kesvo: Kes considered it, and shook her head. "The less exposure he has to us, the more comfortable I'll be. He doesn't know who we are, but if he travels on the Mallard he'd be able to sell us out later if he wanted." "Though after Xizor's meeting it should matter less." Captain Riprock: "Only if he recognized the ship." Kesvo: "True." Captain Riprock: "Not like he'll have access to the transponder, and Alico knows well enough to keep quiet." Kesvo: "So you're advocating for interviewing him?" she asked, curiously. Captain Riprock: "No." Venn: "Seems like we need to offload all these liabilities as soon as possible." Captain Riprock: "I don't think he has anything useful for us. To the Republic, sure. To some effort to wake up the galaxy that the First Order is out there and that something needs to be done about it, yes." "I agree. We're a little bloated right now. Varth, the other FO traitors. Mandrake. Tane. Half a dozen droids we've picked up on the way." Kesvo: "Ah, that's another point," she said. "I've invited Mandrake to serve on the Rivener. He's got some contacts that could help with the quartermastering. I didn't think anyone would object, given how he conducted himself on the planet," she said, arching a brow gently while glancing to Riprock. "But if there are objections, let's hear them." Janix: "He seemed helpful and it's unlikely he's got ulterior motives given where we met him." Janix paused for a moment. "Seems nice enough." Rook: Rook grinned at Kesvo, and nodded agreement. "He seems ok to me, though I barely met him." Ashley: Ashley just shrugged. He had no complaints or objections. Mandrake had helped the team immensely on Fellucia. Kesvo: "Varth and the other traitors we'll offload with Alico. As for Tane..." she sighed and sat back in her seat. "I'm not entirely sure what to do with him." "I don't trust him." Captain Riprock: The Captain was quiet for a moment then nodded. Janix: "I spoke with him before Felucia. While he doesn't seem like he's here for another party, he is a bit of wild card." Janix paused. "How did he put it? 'I'm here for the fun of it.' I believe." "We were talking about Hapan artifacts," she added, to explain the context of the situation. Tal: "Tane should go. Don't trust him and he's got that band of baddies after him." Tal said. Venn: "Leave him with Coszette then." Kesvo: "Would she take him?" Janix: "He does know of places where they stored artifacts. Hapan and otherwise. I'm interested in them and while Coszette would take them, are you sure you want her to have them?" Janix shrugged at Kes' question. Rook: "I thought you'd already decided it's not safe to off load him randomly. and why would you hand him over Cosette, exaclty?" Janix: "Tane and Coszette worked together. She'd find use for him though. She's good at that." There was a little bitterness there for sure. Rook: Rook looked at Tal. "The Cadre are after Venn, too, and Ashleh." Kesvo: "Because he has history with her. So it wouldn't be random," she pointed out, to Rook. She narrowed her eyes at Rook. "You seem rather invested, Rook." Tal: He looked at Rook. "The difference is that I give a kriff about Venn and Ashley. I do not care what happens to Tane." Rook: Rook shook her head. "either he's a criminal, and we're detaining him legally, or he's not, and you could just ask him where to let him off." Her eyebrow rose, and she grinned at Kesvo. "I am, remember? I promised to help him find his Clan. I need him to help me with some of MY research. And I agreed to teach him what Mandos are really like, not just from books. Venn: "Awwwwww." Glareshades Venn blows lazy kiss across the table to Tal. Kesvo: Kesvo rubbed the back at her neck. Rook: "The point is, Tal, that they are coming for us whether or not he's with us. Might be he'd be helfpul in that fight." Janix: After Rook spoke, Janix nodded at the Mando. "And he knows information I'd like to get, specifics about those caches and Hapan sites." Kesvo: "The only reasons I'm opposed to letting him off wherever he wants are that he seems clever enough to tie us by name to the Felucian base, and he's shown a habit of handing off those artifacts to the highest bidder regardless of intent." Janix: "While he's not the type I'd trust with my most expensive possessions, I think he wants to be here and knows it isn't wise to betray the few people who might stand up to the Cadre." Rook: Rook nodded agreement to Janix. "He's easily the best educated of us, a huge resource for several of us." Kesvo: "But it sounds like you're just fine with 'illegally detaining' him so long as you're allowed access to him," she said, to Rook. Ashley: "I'm not exactly comfortable putting someone at risk by offloading him with them either," adds Ashley quietly. "Besides that we could make use of the information he has, whether it about artifacts or otherwise. But ..." Well, Kesvo just brought up the detaining thing and that was the problem. Tal: "No, he wouldn't be helpful. His antics almost got us killed and he would have left us in that cave while he walked out with whatever goodies he could carry." Tal said. "That he's even here right now is a big mercy." Venn: Venn does another pshh sound. Rook: "no, I've been trying to get you guys to not detain him, remember? and - " she glanced at Janix, "No offense, nix but I don't know Coseete and dislike dropping anyone off in the cluthes of a crime lord, not matter how cute." Venn: "This is a very lengthy meeting." Kesvo: "And it's not done yet. Get comfortable." Venn: "Not even any catering.... psshh." Captain Riprock: "We throw the worst parties, I know." Janix: "I wouldn't expect him to come to our rescue either," she said, agreeing with Tal partially. To Rook she gave a little, warm smile. "I wouldn't wish being dropped off with Cozsette unless it's your last choice. She can bleed a rock dry." It was definitely a fine Hapan quality, well suited for the Galaxy. Venn: Her arms cross over her abdomen and she rides lower in her chair, 'getting comfortable'. Kesvo: "I'd be more comfortable releasing him after the deal with Xizor is done." Janix: "I'd say let him ride along for now. Maybe if Rook and I still want things out of him, we can let him prove his trust somehow? You all took a chance on me and while I'm not saying he'd stand a chance against Tal, Venn, Ashely, hell, any of you, he might be useful if we need a stealthy touch." Kesvo: "He should still be in the dark about the FO weapon and our involvement but he seems the type to make a living off of being underestimated." Janix: "That I wholly agree with Kesvo. But, if he wants to work with us now, maybe we can win him over and he can use that underestimation for us." Captain Riprock: "I'd rather just ship him off in a box with Varth to the Republic for what he was pulling." Kesvo: "That's an option." "Well. Maybe not the box part." Captain Riprock: "Jenna and the Jedi are trying to rebuild after everything that had happened, and he's out here profiting from stealing their stuff out of Coruscant." Kesvo: "A big box, maybe." Captain Riprock: "Or a small one." Kesvo: "With airholes." Captain Riprock: "Maybe." Rook: Rook blinked her eyes, realzing she'd dozed off for a moment during the conversation. The comment about airholes and boxes made her grin, and she tried to focus once again upon the meeting. Ashley: Ashley just pinched the bridge of his nose. "I don't like what he was doing, especially considering all the trouble it's caused for Jenna and the others--which is an understatement--but if he has a use, then let us use him. If he doesn't have anything useful for us, then after we handle everything for Xizor, we can see about offloading him." Pause. "... and not in a small box, though I suppose I have no say over that." Janix: "I have said my peace, it's a team call in the end with the Good Doctor Tane." Now that she'd made contact with the Doctor, even if he got shipped off she'd hopefully still get a way to communicate with him. She assumed Riprock was mostly joking about the small box. Kesvo: "So... It sounds like our options for Tane are," she held up a finger as she counted off options. "One, to send him off with Alico now and be done with him. Two, try to integrate him as a crew member. Or three, keep him under house arrest until the Xizor deal is done, and then reevaluate what to do with him." "Votes." "Let's hear 'em." Rook: "Two." Janix: Janix pauses, considers as Rook answers without hesitation. She'd really hate to have to hunt Tane down for betraying them. She imagined Tal would lose less sleep about it than she would. "Two. Assuming he understands that double crossing us is bad for his health." Ashley: "Two," replies Ashley, "assuming that if he doesn't integrate, then bad things will happen and he gets offloaded somewhere." Captain Riprock: Riprock lifts a hand and rubs at his eyes. Venn: "I'm for whatever gets all these extra people off this ship as soon as possible." Kesvo: "Tal?" Tal: "I want Tane off this ship yesterday. One." Kesvo: Kesvo sighed. "Three twos, and three ones. Since we're split, I suggest we go with number three. Keep him locked up for now and reevaluate after Xizor." Captain Riprock: "Fine. But no-one tells him what we're up to, or where we're going." "He stays with a guard." Janix: "That seems like a decent compromise to me. I'll see if I can get some of the information I wanted from him sooner rather than later." Kesvo: "Agreed." Ashley: "Sounds like the ideal path to follow." Kesvo: "I was going to stick the warden droid with him 24/7," she told Riprock. "Give the crew some relief from babysitting." Captain Riprock: "JR-12's a droid too." Kesvo: "They can both stay on the lower decks and out of sight." Captain Riprock: "It's the same thing." Janix: "In terms of threats, might be wiser to stick the big droid with Varth. If nothing else might keep one of the other defectors from killing him in route if they are a sleeper agent." Captain Riprock: "So where am I taking the Rivener after we meet up with Nitro?" "You think one of the people you rescued from the prison is a double agent?" Janix: Janix shrugged. "You see crazy stuff with cults. Seems like the First Order is a bit like one." "And none of those people we picked up are known to us beyond Varth." Kesvo: "Seems like they would've had the chance to off him while they were in holding on the base. But it won't hurt anything to put a droid with them, I suppose." "Drazkel system was the last place I encountered Xrexus. If that's who we're using, we need to start gathering intel on where to find them and how we're going to approach." Captain Riprock: "Alright. Are we going to call in anywhere? The holonet is still offline." Kesvo: "Yeah, we should let Akbar know he's got people incoming. And fill Xizor in on where we're at." "Anyone else have anything for the group before we call?" Janix: "Nothing from me," Janix responds after a moment of silence to Kes' question. Ashley: Ashley shook his head. Unless one counted that he was going to bother people with injuries after the meeting was adjourned. Captain Riprock: Riprock got up to his feet, he then nudges Venn's seat to see if she is asleep. Kesvo: "Alright. Kid, you mind flipping whatever switch will put us back online?" Ashley: "Can do," says Ashley. "Could see if there's anything out there about the Xrexus while it's on," he adds after a moment. Venn: The tilts her head towards the Captain, at least showing proof of life, before returning to her previous posture. Kesvo: "Good call." Captain Riprock: "Stayin' here?" He asks of the multi-haired Half-Umbaran. "You need a chariot to your abode?" Venn: "I have to file my after action report but that will have to wait until later." she said. "But if I am no longer currently needed..." Kesvo: Once the holonet was reconnected, Kesvo called Akbar and filled him in on the plan concerning Varth and Alico. Janix: "If Ashley doesn't have to stay, I'd like to ask for his help with some still throbbing wounds," Janix says, gingerly waving at her torso which still hurt like an SOB. GM: After the call to Ackbar goes through with no issues. The Mon Cala War Hero thanks the Hellions for their actions and reaffirms that they are a credit to the Republic. He has assured them that they are the shield against the attacks the Republic will suffer. He asks that once you receive all of the information from the files you see some way to get a copy to the SIS. All of you have 5000 credits transferred to your accounts as a stipend for your efforts. Kesvo: After the call with Akbar, Kesvo nods to Janix, Ashley and Tal, then the others. "You can scatter, if you'd rather. I think all the info's out that needs to be out." Prince Xizor: After that, your call goes through to the contact that Xizor gave you. He feels confident in answering himself, given the secure nature of the transmission. Whomever is left to speak to the Falleen Prince, receives a warm smile from him. How much information do you give him? Ashley: "Oh, not just you," says Ashley to Janix. He points a finger at Tal. "You as well." Which really just meant the healing Pantoran promptly dragged them out. If dragging was just following Janix and Tal out the door. Rook: Rook stands and stretches, "Alright. See you all later." Ashley: Rook got a look but ... that was a conversation for later. Kesvo: ((For note, Kes would wait until everyone was done coming and going and the doors were closed again before starting the call.)) #paranoia Janix: Janix stands (her movements still showcasing her injuries), gives Kes a bit of a salute and follows a very pushy Ashley. "Command looks good on you," she says to the Pantoran as they walk to the med bay. Rook: Rook gave Ashley a firm look, too, for suggesitng healing others while was still ill, but at least he'd be in the infirmary! she headed out, and down to her own domain. Tal: "Gotcha." Tal said following them out. Kesvo: Once the call starts, Kesvo informs Xizor that his agent was retrieved, the base was demolished, and the weapon was in hand, albeit in the form of a great deal of data that needed sorting. Prince Xizor: "Excellent. Excellent! Well done!" Xizor says with great enthusiasm and pride. "I knew that nothing would stop you. I have a plan to lend credence to our plot. In a week, there is a summit of sorts on a resort barge over Cato Neimoidia. It is to be, officially, a sabacc tournament. But in actuality it is serving as a meeting of some of the most powerful crime lords in the galaxy. A representative of the First Order will be there - though I do not yet know their identity." "You should all make it a point to be there. You have a few members of your team who are vaunted gamblers, do you not?" "It is a luxury yacht, practically a flying resort city. You could even use the time to rest and recharge after your mission." Kesvo: "We do..." she asked, sounding skeptical. "Though Cato Neimoidia is not close, and we'd hoped to do some work here to pin down a patsy." Prince Xizor: Xizor waved a hand in dismissal. "That won't be necessary yet. The First Order is unaware of the identity of their attacker, yes?" Kesvo: "Yes." Prince Xizor: "So, let them loiter in fear and uncertainty. If the news gets back to the Republic it will make their position precarious." "There is no need for you to work on the angle of the false attackers as of yet. The unknown is enough of an agent." Kesvo: "What is it you want us to accomplish with the First Order agent at the summit?" Prince Xizor: "I want you to be there for your own purposes. Your group is renowned now. Say that you've finished a job somewhere else, it matters not if it's large or small, and that you're looking to spend some of the large amount of credits your work has done." "While you are publicly present, and on hand, I can then act to solicit your employment for the First Order - as I suspect they will beseech me for aid at that very event." "This will help build the relationship.." He gestures with a roll of his hand. "Help establish trust with them." Kesvo: Kesvo considered it. It felt at first like an attempt to bolster the Hellions' mercenary renown--an effort that Kesvo was proud enough to feel didn't need a leg-up from a third party. But Xizor added the part about being visibly present in order to allow themselves to be solicited by him for the recovery job, and understanding washed over her features. She nodded. "I see. I'll run it by the crew, but I don't anticipate any objections. It's an appetizing bit of work." Prince Xizor: "Please do so. I'll arrange for your accommodations. Part of a reward for a previous job." "It should be a ripe opportunity for some fun." The Falleen Prince smiled. "Before the real fun begins." Kesvo: "Mm, that reminds me," she said. "The scientist responsible for the weapon -- Vischerra -- he wasn't in the facility when it went up. Do you feel it would be feasible to request his presence at the meeting where we hand off the spoils? I'm not a particular fan of loose ends." Prince Xizor: "No that is a particularly bad loose end." He tapped his chin in thought. "And one we'll have to take care of." "I'll see about getting him involved there - perhaps to verify the veracity of the data." Kesvo: Kesvo nodded. "An excellent idea." Prince Xizor: "Well then, I will see you in a week." The Prince flashed another smile. "I shall have to find some way to distract myself from the anticipation." Kesvo: Kesvo laughed softly. "I do not doubt your creativity in that regard. Until then, Prince," she said, bowing her head in respect. Prince Xizor: "Be safe." He says a word in the Falleen language, and the transmission ends. Kesvo: Kesvo stands there for a while, staring at the blank screen. She then packs away her thoughts on the matter and goes to find the rest of the Hellions to fill them in on the news. Captain Riprock: Riprock had - for note - picked up Venn like Six's gif of a Dave Chapelle Bernie to carry her off to her room. Kesvo: -The camera follows- Janix: Janix will then later ask if Ashley or Tal offer service like Riprock does. As a joke. Maybe? Kesvo: It takes the intervening couple of hours to find everyone and fill them in. After, Kesvo looks for Deena and asks her about keeping Zekra sedated until they can offload her Afterwards, she'll put a trooper uniform back on and help facilitate the transfer of Varth and his comrades to the Mallard when it's in range. Ashley: Ashley just gives Janix a look, mostly because ... Well, he could try it but he really wasn't in any condition to be carrying anyone at the moment. Tal could help her out though. Kesvo: Or maybe Varth & Co wear hoods? Whatever. Paranoid kesvo makes sure she isn't seen by the traitors. GM: Deena says it shouldn't be a problem, she's a professional, after all. Within the hour the Aeon Mallard returns and will pick up whomever you wish to offload. N1TR0 says he'll rendezvous with the group at Cato once he's filled in, though he will likely be a couple days behind. Kesvo: After conferring with the rest of the team, Kesvo suggests that they swap ships, and that the Hellions take the Mallard to the summit. Kesvo: She leaves the Rivener helm in the hands of the crew, and recalls N1TR0 to the Mallard to travel with them She directs JR-12 to continue his watch over Tane, and transfers control of the Warden droid to him in case he needs relief. Janix: Janix will pack up a bag and her gear after some high end healing from Ashely and the update from Kesvo. She'll be ready and waiting at the transfer point. Captain Riprock: Riprock asks if they're taking Zekra with them or leaving her on the Rivener as it heads back to Republic Space. Ashley: Ashley Nasur Dice Roll (Boost Success + Advantage) (Ability Advantage) (Ability Success x2) (Ability Advantage) (Ability Success x2) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Failure) (Difficulty Blank) Results (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) Kesvo: Kesvo says Zekra is to remain in Deena's care, and will be offloaded directly to Xizor when the Rivener joins the Hellions at CN. Tal: Tal will grab the case for his armor and weapons, pack them away, and suit up in some banal clothing for the trip to Cato Nemoidia. Rook: Rook looks frustrated, when informed they were swapping ships again. After a moment, she reminded everyoen she could not do her job nearly as well aboard the Mallard, much as she loved that old ship. When overruled, she simply nodded and went to get her gear. She palm locked the small, barely-furnished room behind her. A quick trip to check upon all the droids, then a short conversation with Tane, and she'd be ready to go. Ashley: After tending to both Janix and Tal, Ashley goes and sees what he can find on the holonet about the Xrexus. What information he does find, especially about them working with the Zygerrians is shared and their being carte-blanche to act as 'official' slave traders. The entire bit about Luke Skywalker was extremely WTF, tho. Who the heck was Grakkus the Hutt?! ... and the Pantoran got ready to, you know, swap ships. Which mean restocking his med-bag and having to weigh the entire 'will Raider be safe on the Rivener or should I bring him with'? (Spoiler: Raider came with. DWI.) Venn: Venn packs her kit and droid without issue. GM: Within short order the two ships have transferred personnel and are ready to once more get back on their way! Captain Riprock: Dice Pool Captain Riprock Dice Roll (Boost Success) (Setback Failure) (Difficulty Blank) (Difficulty Threat) Results (Threat) Captain Riprock: Astrogation Captain Riprock Dice Roll (Boost Success + Advantage) (Boost Success + Advantage) (Proficiency Success) (Proficiency Blank) (Proficiency Blank) (Setback Failure) (Difficulty Failure x2) (Difficulty Threat) Results (Advantage) Captain Riprock: Astrogation Captain Riprock Dice Roll (Boost Success) (Boost Blank) (Boost Advantage) (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Blank) (Setback Failure) (Setback Failure) (Difficulty Threat x2) (Difficulty Failure x2) Results (Failure) (Failure) (Failure) (Advantage) (Advantage) (Advantage) GM: The Mallard jumps into hyperspace... ...and arrives at another system a few days later not quite Cato Neimoidia... After some cursing and some defensiveness from the Captain, he plugs in another Astrogation check... Captain Riprock: Astrogation Captain Riprock Dice Roll (Boost Blank) (Boost Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Setback Threat) (Difficulty Failure) Results (Success) (Success) (Advantage) (Advantage) (Advantage) Venn: Image Image GM: The second jump goes much better, and he even finds a short-cut that cuts out the delay they suffered! They reach Cato Neimoidia and the floating luxury barge - a giant vessel nearly the size of a Star Destroyer - two days before the tournament is about to begin. After putting in their code and a request to dock, they find that their docking fees are waived. The ship arrives and settles into a large landing bay where several other ships are already situated. You see a mixture of Corellian freighters, star fighters, and a Firespray. You note that the ship has several landing bays. Upon exiting the Aeon Mallard, a butler droid approaches you, yelling out enthusiastic greetings. "Welcome, exalted guests, to the Imperious! My owner and your host, Raneem Tiv, welcome you to the largest private vessel in the entire galaxy." GM: "Your accommodations have already been prepared for you on Level Thirty Two - all of the suites are on the same floor, to allow for familiarity and a sense of neighborhood. Not to fear, all of the suites are noiseproofed so to assure absolute privacy!" "The grand event, the Tournament of the Stars!" The droid lifts its hands up in excitement as it hypes up the tournament. "Will take place in two days. In the mean time please enjoy your stay and take advantage of the many shops, boutiques, spas, and restaurants that only the most elite in the galaxy can enjoy!" The droid hands each of you a keycard. "If you have need of any assistance, each room has a personalized, fully functional droid settled for you - the latest from Sienar Systems, they are equipped to handle any need." "If you wish a replacement unit, simply tell the droid and they will arrange for it - simply tell them what culture and appearance you prefer!" Kesvo: Kesvo listens to the droid's spiel while her gaze sweeps over the interior of the bay and the other ships there. It's impressive, size-wise, and she finds herself interesting in seeing the rest of the vessel, in spite of the more pressing concerns that'd brought them here. She takes the keycard and thanks the droid. Tal: Tal likes what he's hearing, mostly. Maybe he can hit one of those spas that people are so on about. GM: "Do you have any questions before you begin to enjoy your stay aboard the Imperious - the galaxy's largest private vessel and the home to over three hundred exclusive establishments?" Kesvo: Kes has no immediate questions, and pauses to look at the others to see if they do "Which way to the rooms?" she asks, when no one else speaks up. GM: "Simply move to the lift and select level thirty two, there is a guide in all of your suites that give you a full list of all establishments and areas on board." Kesvo: "Got it. Thanks." She heads for the lift And up to the rooms On the way up in the lift, she asks if the group thinks they ought to double up in rooms for safety. Janix: "HM, Might be suspicious but it's definitely safer." Tal: "Probably couldn't hurt. Especially if all of our old friends are going to be here." Kesvo: "Just a thought. We could play it by ear." Captain Riprock: "You'd think after the last few days of sleeping in a set of cramped bunks you'd be looking forward to the extra space." Venn: "I did bring my scrambler, charged and ready." Kesvo: "I am. I was hoping you all would tell me I was being paranoid." Venn: "You are always paranoid, though." Captain Riprock: "We're all on the same level. I think we'll be alright. We're on a giant cruise ship, not the streets of Nar Shaddaa." Venn: "Are..we not acknowledging that?" she says, wondering if she happened upon a faux pas ... Janix: Looking around, it doesn't seem like the place that would erupt in gunfire. "I guess if we die alone at least we will die thinking you were right." Kesvo: Her head is tipped back a little while she watches the numbers change to indicate the floors. Her eyes slide over towards Venn, though, and hold there for a second Rook: Rook gives a small laugh at Kesvo's suggestion. It was usually Rook opting for pairs in enemy territory and being told she was wrong. There didn't seem any way to answer that wouldn't seem odd, so she kept her own counsel. Kesvo: "Definitely pairing up for the spa, tho." Kesvo: Regardless of how they wound up sleeping, they each had their own room to take possession of, presumably. So Kesvo would pick one and set her things down, then check to see if there was a decent view. Ashley: Ashley, arguably, would have been fine with pairing up. The entire nearly killed by a bioweapon had put him in something of a mood but ... Well, he could always scan his room and make sure it wasn't bugged or anything. Because paranoia it may be but still better safe than sorry. Tal: Tal finds his room and sets his gear down. He'll sweep his room for surveillance devices before finally deciding to relax. Rook: Rook took a quick sweep through her room, then settled in to query services and their costs. Usually Kesvo or Venn helped her out with costumes for wearing to such an event. but then there were the spa stories to follow up on ... Ashley: After Kesvo makes use of the bug sweeper for both his room and hers, Ashley settled into his room. Had to admit ... the bed was super comfy after sleeping in the med-bay again for a few days. GM: The team, regardless of how they find themselves arranged, find that they are in luxurious suites that overlook the planet below and see the stars above. These rooms are massive, more fitting for a small house than a mere hotel room, with built in whirling tubs, giant beds that feel like you're sleeping on clouds, and plush carpets. True to form the droids that have been assigned to you look like attractive Twi'lek women dressed in a sailor's outfit that almost looks cartoonish. They are obviously droids though, albeit personable ones that offer to serve their host as is needed. Anyone who wants to check their room for bugs can roll an Average Perception check. Janix: Janix will take a room, surprised at how nice the place is. Earnestly, the nicest place she'd stayed since Hapes. Though still stiff from the last battle, she was looking forward to at least one long, hot bath. Before that, she'd sweep the room to at least assure there weren't any visible bugs. Perception Rook B. Dice Roll (Ability Advantage) (Proficiency Triumph(+Success)) (Difficulty Failure x2) (Difficulty Failure + Threat) Results (Failure) (Failure) (Triumph) Perception Janix M'kyato Dice Roll (Ability Advantage) (Proficiency Success) (Proficiency Success x2) (Difficulty Failure x2) (Difficulty Threat) Results (Success) Kesvo Dice Roll (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Failure x2) (Difficulty Failure x2) Results (Failure) (Advantage) (Advantage) Perception Tal Vodax Dice Roll (Ability Success + Advantage) (Ability Advantage x2) (Proficiency Success x2) (Difficulty Blank) (Difficulty Failure x2) Results (Success) (Advantage) (Advantage) (Advantage) Computers Ashley Nasur Dice Roll (Ability Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Advantage) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Threat x2) Results (Advantage) (Advantage) Kesvo: Kesvo finds no devices or bugs in her room at first glance, neither in her room nor Ashley's. She passes off her scanner to him to use, just in case. Doesn't hurt to be extra sure! GM: None of the Hellions find any bugs. They do however, get back all their strain! Ashley: Ashley does! But finds nothing! He does like the bug sweeper, though, way easier to use than his usual method. Ash passes it back to Kesvo with his thanks. Kesvo: Kesvo nods for Nitro N1-TR0: "Observation: I did not get a key." Kesvo: "You can hang out with me." She will then send her butler droid away. N1-TR0: "Gratitude: Thank you, Three! I, too, consider you a dear friend and would allow you to stay with me in my room." Rook: Rook was about to speak when Kesvo beat her to it. She could only grin at N1's cheerful reply. GM: The Hellions, now settled in, are free to act as they see fit for the next two days... End Session 87
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« Last post by phinn on May 14, 2020, 10:56:42 AM »
Episode 6, Chapter 2, Session 86: Insurgency GM: The Hellions have infiltrated the First Order base on Fellucia, discovering horrors crafted only by a madman. While they have succeeded in rescuing Admiral Varth and draping him in stolen stormtrooper armor, they have tripped the station alarm while accessing the computers that hold the super-weapon(s) that the First Order have been developing. Alerted to their presence, though not their identities, Captain (Doctor) Vischera, has announced that he would rather see the station and his work destroyed than see it fall into the wrong hands. A klaxon alarm goes off, declaring that the self-destruct sequence for the station has been started. The Hellions are on a clock now to recover the data and escape before the base explodes and kills them and the very man they've come to save! Everyone roll Vigilance for initiative at this time. We'll be acting in initiative order. Initiative Vigilance Janix M'kyato Dice Roll Boost Advantage x2Boost Success + AdvantageAbility SuccessAbility SuccessAbility BlankProficiency Success + Advantage Results SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage GM: When you run out of turns, the base generator will explode. You will not survive. Initiative Vigilance Kesvo Dice Roll Ability Success x2Ability Success x2 Results SuccessSuccessSuccessSuccess Initiative Vigilance Ashley Nasur Dice Roll Boost Success + AdvantageBoost Success + AdvantageBoost AdvantageProficiency Advantage x2Proficiency SuccessProficiency AdvantageDifficulty Threat x2Challenge Threat x2Challenge Threat x2Challenge Failure Results SuccessSuccess Janix: ((total number of turns??)) ((known or unknown?) Initiative Vigilance Venn Parsa Dice Roll Boost AdvantageAbility Advantage x2Ability AdvantageAbility BlankAbility Advantage x2Ability Advantage x2 Results AdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage GM: Unknown at this time. Dice System: The GM flips a Dark Side Destiny Point Dark Side points remaining 0 New Light Side total 8 Initiative Vigilance Tal Vodax Dice Roll Ability AdvantageProficiency Success + AdvantageProficiency Success Results SuccessSuccessAdvantageAdvantage GM: Ashley finds that the architecture for the self-destruct is highly integrated and protected. The only one who can access it normally is the ranking officer on base or someone who is ranked higher. It is a 4 red check to disarm the self-destruct. It does not take his turn to discover this information. Janix: With a glance upward, Janix looks at the rest of the team. "Seems like the time for subterfuge is coming to a middle," Venn: ( officer keycard? ) GM: The officer keycard does not belong to the ranking officer That would be Captain Vischera. GM: Make a Hard Computers check with 1 red. add a boost thanks to the keycard! Computers Ashley Nasur Dice Roll Boost AdvantageBoost SuccessAbility SuccessAbility SuccessProficiency SuccessProficiency SuccessProficiency AdvantageDifficulty ThreatDifficulty Threat x2Challenge Failure x2 Results SuccessSuccessSuccessThreat GM: 1) Are there any turrets? There are two gun emplacements on the outside of the base that can be hacked and utilized. 2) Are there any quicker exits? There is an exit through the lab out to the surface by the speeder motor pool. 3) Are there any other copies of the data? No Janix: Eyeing the door, that she imagined Venn would un-fuck, Janix looks at Tal and Rook. "Should we play Chased by Mandolorians" again? Seemed to work well enough the first time." Ashley: "Unless I get access to his keycard, I can't do anything that might not make it worse." says Ashley, trying to do what he can with the system but relaying what information he had found. GM: BRRRRRRRRRRRR Venn: COM to Rook: ⌁ Four, can you use a shape charge against this wall? ⌁ . GM: "Alert! Alert! Station Self Destruct is enacted by order of High Command. Evacuate. Evacuate. This is not a drill!" Venn: "I can maybe cut through this wall if they are still using prefab durasteel construction." Kesvo: "Do it," Kesvo affirms. Venn: She ignites her saber, one blade and takes a breath before plunging it as deep as she could into the wall.
Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔ GM: Venn's saber cuts deep into the durasteel wall, sending off sparks around the entry point as she starts to carve her way through. Janix: As the lightsaber comes through, Janix looks again to the blast door and the way they came. Looking up and around, she tries to see if there might be another way through, perhaps vents, or perhaps something shaken loose by the towering monstrosities. Venn: The stormtrooper garbed adept begins pulling the plasma blade in a slow circle. "Is it possible the retrieve the inoculant from the chamber?" Kesvo: While Venn works, Kesvo checks out the tubing around the decontamination chamber, looking for the inoculant. GM: Janix climbs atop a desk and sees that there are several air-vents. She'll have to pull the grate aside to get into it. It looks fairly secure. Make a Hard Perception check Kes, with 1 black. Rook: Since her team decided against getting inoculated, Rook will begin to move towards the chamber to see if she can rescue the medicine there. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Perception Kesvo Dice Roll Ability BlankProficiency Triumph(+Success)Proficiency Success + AdvantageSetback ThreatDifficulty Threat x2Difficulty Failure x2Difficulty Blank Results ThreatThreatTriumph Janix: Janix will pull the grate off, if she can! GM: Kesvo doesn't locate the inoculate, in fact in her frenzied search - fearful, stressed, the timer on them, she knocks over a vial that explodes onto the ground and starts throwing a blue-ish vapor into the room. As she steps back away from it, reflexively, she spots a button beneath the nearby table that's an emergency escape button - something to bypass the usual time constraints for decontamination. Ashley, Venn, and Kes, roll a 2 Purple Resilience Check. Resilience Kesvo Dice Roll Ability BlankAbility SuccessAbility AdvantageDifficulty ThreatDifficulty Threat Results SuccessThreat GM: Kes is able to resist the toxin, but she feels a little nauseous. Suffer 1 strain. Resilience Venn Parsa Dice Roll Ability AdvantageAbility SuccessAbility Advantage x2Difficulty Threat x2Difficulty Failure x2Force Dark x2Force LightForce DarkForce Dark Results FailureAdvantageLightDarkDarkDarkDark Kesvo: "Here!" she calls to Venn and Ashley, as she slaps the emergency button. Resilience Ashley Nasur Dice Roll Ability SuccessAbility Advantage x2Difficulty BlankDifficulty Failure x2Force DarkForce DarkForce Dark Results FailureAdvantageAdvantageDarkDarkDark Kesvo: She covers her mouth with an arm and heads through GM: Ashley gets a little woozy from the vapor, finding that it goes through the respirators that are not programmed to filter it out - the toxin clearly designed with protective equipment in mind. Ashley: Character Critical Ashley Nasur Previous Criticals 0 x 10 Dice Roll Total 35 Stunned Staggered, cannot perform action on next turn. GM: Kesvo smashes the button which opens the decontamination room without a delay, but both she and Venn can see that Ashley is overcome with a coughing fit. Venn: Venn Parsa Dice Roll Boost Advantage x2 Results AdvantageAdvantage GM: rolling 1d40 Venn: Character Critical Venn Parsa Previous Criticals -1 x 10 Dice Roll Total 1 Minor Nick Suffer 1 strain. Character Critical Venn Parsa Previous Criticals 0 x 10 Dice Roll Total 1 Minor Nick Suffer 1 strain. Ashley: Character Critical Ashley Nasur Previous Criticals 0 x 10 Dice Roll Total 21 Off-Balance Add 1 Setback die to next skill check. Janix: Careful Planning Activation Action Effect Once per session, may introduce a "fact" into the narractive as if a Destiny Point had been spent. Janix: Janix remembered to tell Mandrake their comm signatures before they entered the base. Perception Rook B. Dice Roll Ability Advantage x2Proficiency Advantage x2Setback BlankDifficulty Threat x2Difficulty Failure + ThreatDifficulty Threat Results Failure Venn: "What the hell is this bloody deathtrap?" she laments from her helmet'd head as she keeps on pulling the saber's blade through the wall. On the other side of the wall, the other Hellions can see the the steel glowing and the tip of purple plasma pierce through. Tal: "So what's the plan? Are we leaving or cutting through those stormtroopers to get out of here?" Tal asked. Rook: "We still don't have the antidote, inoculate or the data we need." Janix: "Seems to me we have unfinished business. Both those natives and a very, very dangerous man who needs to be taken care of," Janix says with some malice regarding the mad and wicked scientist. Kesvo: "We're not leaving without that weapon," Kesvo replies. "Two, we need your blockade moved. Five, seven, when the door opens act like you're finishing off these droids. We'll act like we're trying to flee and see if we can get behind the troopers in the corridor." Ashley: "I really, really do NOT like this place," says Ashley between coughing fits still seated for the time being. New Round Kesvo: Kesvo comms Mandrake. GM: "Go ahead." Mandrake responds. Kesvo: "We haven't gotten to the Fellucians yet, but we've got some other friendlies we want to send out via an exit to the north. They'll be in trooper uniforms with a droid. Can you look for them and keep them with you while we're getting your people out?" GM: "Uh." Mandrake seems confused by the response. "Sure, I'll keep an eye out and do what I can." "There looks to be a comm dish and some troopers in the north part of the base." Mandrake relays. "Couple speeder bikes." Janix: "Why don't you have them take those unconscious ones, as many as they can. If we aren't killing them as a kindness they might as well make themselves useful." Janix says from atop the desk as she readies herself to jump down." Kesvo: Kesvo looks to the turncoats. "You've worked this base. Do you know how you could get out of here without having to engage hostiles?" Tal: Tal looks like Janix like she's grown a second head. GM: Varth speaks from beneath his helmet. "I should be able to talk our way out." Janix: Janix shrugs a little at Tal. She was originally in 'mercifully kill them' camp but was out voted previously by the more softhearted of the Hellions. Kesvo: Kesvo looks to the droid. She gives him approximate directions to where Mandrake and co were hiding. "Escort these four there. Protect Varth at all costs." Venn: Venn Parsa likes to track movements >_> GM: The droid nods. "Yes, Mistress." It replies to Kesvo. "I will defend them." Venn hears over the comms Vischera's smug, Imperial voice: "Attention all troopers. There are sabotuers in the Prison and Laboratory. Execute any and all individuals who attempt to exit the lab. It is imperative for our New Order!" Venn: "They know where we are." she says, holding up the comlink. Tal: "Then we find him and kill him. And anyone between us and him. Venn: "This doctor is shrewd." Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 1 Light Side points remaining 7 GM: Ashley instantly gets access to the Comm Array. He can spend advantage to reach the Rivener discreetly. Janix: Janix smiles a bit under her helmet at Tal's words. That was definitely how she felt. "I think in all this, the only true monster is him and he owes this planet a very, very deep blood debt. Let's collect it." Rifle at the ready, Janix watches the door and readies for the onslaught. (no action yet) Venn: "Everybody ready?" Tal: Tal readies his swords. GM: "We'll be fine!" Varth yells out. "I'll talk us out of here. Meet you on the surface!" "Worse comes to worse, we have rifles!" Ashley: "Getting access to the com array," relays Ashley to the others since he's not moved from the computers, "going to see about getting the data uploaded." Kesvo: Kesvo nods at Venn. Venn: Venn bends her knees, lowering herself some to gather and draw the Force into herself. Loose items in the room rattle as metal and steel groan under unseen pressure. Its weird to see a stormtrooper doing this obviously.. Venn Parsa Dice Roll Force DarkForce DarkForce DarkForce Dark Results DarkDarkDarkDark Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 2 Light Side points remaining 6 Venn: The floor beneath her fractures beneath her fet as the cosmic force v Tal: Tal looks around as the room itself seems to rattle and the floor fractures... Venn: She polls the power about her, the dark side for sure, and yells out in a primal scream Tal: "What the..." Janix: Janix's feet slide slightly apart as she braces herself for what she feels from Venn. It won't be pretty, but it will be powerful. Venn: And she thrusts her hands forward, blowing the door and its frame forward. The lights in the room strobe as power conduits react to the wrecking of lines within the walls. Ashley: Ashley, for all of a moment, looks up from the computer as usually he feels it on a spiritual level but this ... No, this one he feels as things shake with Venn's use of the Force. GM: There is a sound of screams of surprise and a crash as the wall crushes several stormtroopers and pins the mutated Fellucian on the other side of the wall. Rook: The horrific, unworldly scream from Venn draws Rook's attenion, and an abortive move towards her, only to then see the lights flicker, and the wall crashes down upon the first of their enemies. Kesvo: Kesvo just... stares. Mutated Fellucian: Initiative Vigilance Mutated Fellucian Dice Roll Ability AdvantageProficiency SuccessProficiency Advantage x2 Results SuccessAdvantageAdvantageAdvantage First Order Stormtroopers: Initiative Vigilance First Order Stormtroopers Dice Roll Ability SuccessProficiency SuccessProficiency Success x2 Results SuccessSuccessSuccessSuccess First Order Sergeant: Initiative Vigilance First Order Sergeant Dice Roll Ability Success + AdvantageProficiency BlankProficiency Advantage x2 Results SuccessAdvantageAdvantageAdvantage Venn: The electric sizzle of the Dark Side drained from her limbs, leaving them heavy and hurting. Thankfully, whatever expression she bore, was obscured by the trooper helmet. First Order Sergeant: "Prison Breached!" The Sergeant roars into the comm, which echoes to the Hellions. "All troops, open fire on anything inside! Wait for the Fellucian!" "Subject Three, Kill!" GM: The mutated monstrosity shoves a part of wall off of it, taking a maneuver to do so. It then moves forward (a second maneuver), and attacks the closest target it sees... 2 TAL! Mutated Fellucian: Multiple Bonespur Claws Mutated Fellucian Damage 9 Critical 3 Range Engaged Qualities Linked 2, Pierce 2 Dice Roll Ability SuccessAbility Advantage x2Proficiency Advantage x2Proficiency Advantage x2Proficiency Triumph(+Success)Setback ThreatSetback ThreatDifficulty ThreatDifficulty Threat Results SuccessSuccessAdvantageAdvantageTriumph The Fellucian hits 3 times. Tal: "Mmm...." GM: While the beast savages at the Mandalorian warrior in ways that would outright kill lesser beings, he is merely annoyed. Vibrosword Tal Vodax Damage 11 Critical 1 Range Engaged Qualities Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior Dice Roll Boost Advantage x2Proficiency SuccessProficiency Success + AdvantageProficiency Advantage x2Proficiency Success + AdvantageProficiency Success + AdvantageProficiency Advantage x2Setback ThreatDifficulty Threat x2Challenge Threat x2Challenge Threat x2Advantage Results SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantage Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Talent: Inspiring Rhetoric Skill Leadership Difficulty Average(Image) Action Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.
Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds. Leadership Kesvo Dice Roll Boost AdvantageAbility Success + AdvantageProficiency Success x2Proficiency Advantage x2Proficiency Advantage x2Difficulty BlankDifficulty Threat Results SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage Kesvo: "This is why we get paid the big money, people," Kesvo calls. "Let's put 'em down, get our druk, and get the pfassk outta here!" E-33 Blaster Carbine Rook B. Damage 9 Critical 3 Range Medium Qualities Accurate 2, Aim as incidental, Stun Setting, Point Blank +4 dmg in ≤ short range. Dice Roll Boost SuccessBoost SuccessAbility SuccessAbility SuccessProficiency SuccessProficiency Triumph(+Success)Proficiency Success x2Setback BlankChallenge Threat x2Challenge Threat x2Advantage Results SuccessSuccessSuccessSuccessSuccessSuccessSuccessSuccessThreatThreatThreatTriumph GM: Rook unleashes hell! Dice Pool Rook B. Dice Roll Boost Advantage Results Advantage First Order Stormtroopers: "Damned Mandalorians mean business!" First Order Sergeant: "We need backup!" Rook: "Oya!" Tal: "Oya!" GM: Behind the Hellions they can hear doors screech. Venn: "Mental!" Venn exclaims as Rook Tal and Rook turn the monstrosity into flaming, chunky soup. Initiative Cool Ashley Nasur Dice Roll Boost AdvantageAbility BlankAbility AdvantageProficiency Success x2 Results SuccessSuccessAdvantageAdvantage Janix:
Janix M'kyato will 픸핀필 as a Maneuver. Next combat check gains a Boost Die. LD-1 Target Rifle Janix M'kyato Damage 10 Critical 4 Range Extreme Qualities Accurate 3, Cumbersome 3, Pierce 3, Slow-Firing 1 Dice Roll Boost Success + AdvantageBoost Advantage x2Boost Success + AdvantageBoost BlankBoost BlankAbility Success x2Ability Success x2Proficiency Success x2Proficiency Advantage x2Proficiency Success x2Difficulty BlankChallenge Failure + ThreatAdvantage Results SuccessSuccessSuccessSuccessSuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage Janix hurries to the door and puts her shoulder on the wall as she aims at the loudmouth who needs to get taken care of. She shoots him in the head with ease and watches him fall. Janix: ((Blue to Ashely & Blue to Tal & +1 ranged defense == 6 advantage)) Dodge Activation OOT Incidental Effect When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1. x4 First Order Stormtroopers: "Those troopers are Mandalorians in disguise!" The troopers yell, "Blast all the Scout Troopers!" Heavy Blaster Rifle First Order Stormtroopers Damage 10 Critical 3 Range Long Qualities Stun Setting, Auto Fire Dice Roll Ability Advantage x2Proficiency Advantage x2Proficiency Success x2Setback BlankSetback BlankSetback BlankDifficulty BlankChallenge Failure x2 Results AdvantageAdvantageAdvantageAdvantage 1 First Order Stormtroopers: Heavy Blaster Rifle First Order Stormtroopers Damage 10 Critical 3 Range Long Qualities Stun Setting, Auto Fire Dice Roll Ability Success + AdvantageProficiency Success + AdvantageProficiency Success x2Setback ThreatDifficulty Threat x2Difficulty Blank Results SuccessSuccessSuccessSuccessThreat "FRAG OUT!" Tal: Tal growls in annoyance once more as the stormtroopers shoot at him. First Order Stormtroopers: One of the troopers yells as he rushes over and tosses a grenade into the room. Frag Grenade First Order Stormtroopers Damage 8 Critical 2 Range Short Qualities Blast 6 Dice Roll Ability AdvantageProficiency Advantage x2Proficiency SuccessSetback FailureDifficulty Threat Results AdvantageAdvantage First Order Stormtroopers Dice Roll Boost Success + Advantage Results SuccessAdvantage Rook: Through the haze of weapons smoke, blood and gore an Frag grenade explodes before Tal .... ducking behind him, Rook takes only a grazing shot. GM: The Hellions hear heavy footsteps coming from the prison. The door opens and another mutated Fellucian roars in frenzy and rage. Tal: "Grrah! Okay...now I'm mad." Dice System: Ashley Nasur flips a Light Side Destiny Point New Dark Side total 3 Light Side points remaining 5 Computers Ashley Nasur Dice Roll Boost SuccessBoost AdvantageBoost Advantage x2Ability Advantage x2Proficiency Success + AdvantageProficiency Success + AdvantageProficiency Success + AdvantageProficiency SuccessDifficulty Threat x2Difficulty Threat x2Challenge Threat x2 Results SuccessSuccessSuccessSuccessSuccessAdvantageAdvantage GM: Ashley instantly uploads the entire databank to the Rivener. They have all of the files in the base, including some that Ashley hasn't accessed yet! GM: Varth and the other prisoners abandon the base through the back door. GM (GM) Dice Roll Proficiency Success + AdvantageProficiency Success + AdvantageProficiency BlankProficiency Success + AdvantageDifficulty Threat x2Challenge FailureChallenge Failure + Threat Results Success Venn: Venn Parsa uses an OOT Incidental to activate her 핥핒핝핚핤핞핒핟. The target must succeed a Hard (♦♦♦) Fear check to Move to Engage her as normal. If they fail, they must do something else and suffer 2strain. Venn: Lets upgrade that Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 4 Light Side points remaining 4 Mutated Fellucian: Discipline Mutated Fellucian Dice Roll Proficiency AdvantageProficiency Success + AdvantageProficiency Success + AdvantageDifficulty ThreatDifficulty Failure + ThreatChallenge Threat Results Success
Venn Parsa 픻핆픻픾피핊 when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2. GM: While Venn's talisman would drive many to rethink assaulting the former Inquisitor, the creature is simply too mad and filled with fury to stop out of fear. Mutated Fellucian: Multiple Bonespur Claws Mutated Fellucian Damage 9 Critical 3 Range Engaged Qualities Linked 2, Pierce 2 Dice Roll Ability Success x2Ability SuccessProficiency Success + AdvantageProficiency SuccessProficiency Success + AdvantageSetback BlankSetback ThreatSetback BlankSetback FailureChallenge FailureChallenge Blank Results SuccessSuccessSuccessSuccessAdvantage
Venn Parsa performs a ℙ픸ℝℝ핐 when hit by a melee, brawl or lightsaber attack, suffering 3 strain to reduce damage by 7, before soak. + Venn: 3 Ashley: "I've got the files and then some," relays Ashley finishing up at the computer, though mostly concerned about what is now out and about from the noises. GM: "ALERT. ALERT. BASE SELF DESTRUCT IN T MINUS TEN MINUTES." Vibrosword Tal Vodax Damage 11 Critical 1 Range Engaged Qualities Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior Dice Roll Boost BlankBoost Success + AdvantageBoost Advantage x2Ability AdvantageProficiency Success + AdvantageProficiency BlankProficiency Success + AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Proficiency Success x2Setback BlankDifficulty Threat x2Challenge Threat x2Challenge BlankAdvantage Results SuccessSuccessSuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageTriumph GM: 15 Venn: TrooperVenn is lifted off her feet by the assault from the creature, tumbling and rolling back into a crouch. Her lightsaber barely remains in her hand from the kinetic force of the strike, but she somehow survives. Kesvo: Kesvo shifts forward and attempts to shoot one of the troopers in the corridor. Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. First Order Stormtroopers: "These Mandos are incredible! They just took down Subject Two like nothing!" Very Expensive Blaster Rifle Kesvo Damage 10 Critical 3 Range Long Qualities Two-handed, Superior, Stun, +1 ADV on Success Dice Roll Boost Advantage x2Ability Success + AdvantageAbility AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Difficulty ThreatDifficulty Failure + ThreatAdvantage Results SuccessSuccessAdvantageAdvantageAdvantageAdvantageTriumph Tal: Tal's about to go outside and murder the bomb-thrower, but another Fellucian arrived to attack Venn. Tal turned, drove one blade into the creature's gut and stopped it in its tracks. He swept the other up and to the right in a deadly arc that saw the beasts head hit the floor and roll to a stop against the wall. Venn: Tal's intervention does not fail to stun her in its ferocity, even though she'd just witnessed it before. "That was... efficient..." Tal: Tal nods at Venn. First Order Stormtroopers: "GET DOWN! EXPLOSIVE ORDINANCE!" Explosive Micro-Rocket Rook B. Damage 7+4* Critical 2 Range Short Qualities Blast 6, Limited Ammo 1, Point Blank +4 Dice Roll Boost SuccessBoost SuccessAbility BlankAbility AdvantageProficiency SuccessProficiency Advantage x2Proficiency Success + Advantage Results SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage First Order Stormtroopers Dice Roll Setback ThreatDifficulty Threat Results ThreatThreat GM: Rook eliminates an entire minion group of troopers. Rook: Rook laughs fiercely, jet pack burning as she sweeps out of the room and unleashes her beloved rocket! "I love rockets!" Janix: Janix snorts a little as she peeks around the corner and sees a group of troopers destroyed. "I can see why," she responds to the Mando. Venn: ⚔ Draw Closer Image “You are unwise to lower your defenses!” With a gesture, she seizes a target with the Force while simultaneously attacking with her violet lightsaber. Activation Action | Sil 1 target | ≤ Medium Range Check Combat - Lightsaber(Willpower) + ⎔⎔⎔⎔ Effect Spend ◐ to move the Sil 1 target one Range Band closer OR as a Image. Violet Double-Bladed Saber ⚔️ Venn Parsa Damage 8 Critical 3 Range Engaged Qualities Linked 1, Breach 1, Sunder, 洛 Concussive 2, Unwieldy 3, Disorient 1, Superior Dice Roll Ability AdvantageAbility AdvantageProficiency BlankProficiency Success x2Proficiency Success + AdvantageSetback FailureDifficulty Failure x2Difficulty ThreatForce DarkForce DarkForce LightForce DarkAdvantageAdvantage Results AdvantageAdvantageAdvantageAdvantageLightDarkDarkDark
Venn Parsa will activate Weapon Quality: 핃핀ℕ핂피픻. She hits again, with the other end of her double-saber. Venn: 9, 9 damage
Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 5 Light Side points remaining 3
Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔ First Order Stormtroopers: Heavy Blaster Rifle First Order Stormtroopers Damage 10 Critical 3 Range Long Qualities Stun Setting, Auto Fire Dice Roll Ability Advantage x2Proficiency BlankProficiency SuccessSetback FailureSetback BlankDifficulty Failure + Threat Results FailureAdvantage Venn:
Venn Parsa 픻핆픻픾피핊 when she is targeted. She suffers 1 strain to upgrade the difficulty of that attack by +1. First Order Stormtroopers: Heavy Blaster Rifle First Order Stormtroopers Damage 10 Critical 3 Range Long Qualities Stun Setting, Auto Fire Dice Roll Ability AdvantageProficiency Success + AdvantageProficiency SuccessSetback BlankSetback ThreatDifficulty ThreatDifficulty BlankChallenge Threat x2 Results SuccessSuccessThreatThreat First Order Stormtroopers: Heavy Blaster Rifle First Order Stormtroopers Damage 10 Critical 3 Range Long Qualities Stun Setting, Auto Fire Dice Roll Ability Success + AdvantageProficiency Triumph(+Success)Setback ThreatSetback ThreatDifficulty Failure + ThreatDifficulty ThreatChallenge Threat Results SuccessThreatThreatThreatThreatTriumph GM (GM) Dice Roll Ability SuccessAbility AdvantageAbility Success + AdvantageSetback ThreatSetback BlankDifficulty Threat x2Difficulty FailureChallenge Threat Results SuccessThreatThreat Venn: Venn follows after Rook's carnage, stepping into the flame filled hallway with her saber ignited. The trooper holds out her hand and makes a fist, yanking a small squad off their feet towards her. She whirls the amethyst weapon amidst their number.
Venn Parsa performs a ℝ피픽핃피ℂ핋 when hit by a ranged attack, suffering 3 strain to reduce damage by 8, before soak. Venn: Venn holds out her hand, freezing a bolt in the air, then sends it back at the trooper Rook: it's almost an exalted state, fighting with the Hellions; something overwhelming and inevitable about it all. Rook's excitement only heightens at realizing how close to the place to set her charge she is!! First Order Stormtroopers: "Jedi Mandalorians!?" Venn: She flicks her hand and the packet of energy punches through his visor and he falls over. First Order Stormtroopers: "Oh, damn...." "Oh..... damn.." Janix: Janix will move around the corner, hold her rifle in one hand as she deftly tries to punch the last remaining trooper. First Order Stormtroopers: He takes a deep breath as Janix approaches. "Backup!? Backup!?" Vibroknucklers Janix M'kyato Damage 5 Critical 2 Range Engaged Qualities Pierce 1, Vicious 1, Disorient 1, Knockdown Dice Roll Boost BlankAbility SuccessAbility AdvantageProficiency Success + AdvantageSetback BlankDifficulty ThreatDifficulty BlankForce DarkForce LightForce Light x2Force Light x2 Results SuccessSuccessAdvantageLightLightLightLightLightDark Rook: "Should have said, I surrender," Rook said. Sadly, he wouldn't live long enough to learn from his mistake, as the Happan Commando moved in ... GM: The Hellions have dispatched all of the First Order soldiers and science experiments that barred their exit. Rook: "I need to set this bomb!" GM: "Alert. Alert. T-Minus Eight Minutes until Reactor Overload." Janix: "Back-" the trooper's speech is cut short as Janix punches him hard enough to make it unnecessary for the backup. "Time to hustle," She says to Rook and Venn as she adjusts her rifle to continue further into the facility. Kesvo: Kesvo touches Venn's shoulder as she passes by. "Nicely done." To the rest, she says, "Good form. Let's find the Fellucians and let this place burn." Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Talent: Inspiring Rhetoric Skill Leadership Difficulty Average(Image) Action Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.
Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds. Rook: Rook, having studied the map, will move towards the place to set her bomb. "I don't trust them to actually blow the place up. I"ll catch up with you at the Felucians." Ashley: Finished with the transfer, Ashley makes his way to the group. "The Fellucians would be to the south of the building," he says, still winded as he hears Kesvo's words. Venn: The hallway is pure destruction, flames, the smell of rocket fuel, bodies littered about... Janix: "We can't leave the remaining Felucians to this hell." Ashley: Ashley nods in agreement, not willing to say the thought in his head. "Let's get moving, we're on borrowed time." Venn: "Set your chronos to 6 minutes then." Tal: Tal sets his chrono to six minutes. Rook: "Can you find those people for us?" Kesvo: Kesvo also syncs her chrono. Rook: Rook will too Venn: "I will try." Leadership Kesvo Dice Roll Ability SuccessProficiency SuccessProficiency AdvantageProficiency Success + AdvantageDifficulty ThreatDifficulty Threat Results SuccessSuccessSuccess Ashley: Ashley does as well, still frowning for all that no one can see it. Force Power Venn Parsa Power Name SEEK Dice Roll Force DarkForce LightForce DarkForce Dark Results LightDarkDarkDark Janix: Not to be left out, Janix will sync her chrono with the team. Venn: Dice System: Venn Parsa flips a Light Side Destiny Point New Dark Side total 6 Light Side points remaining 2 GM: Venn can sense four Fellucians in a room to the south of them. Venn: The user may spend ◑◑ to gain insight into a general location or direction of a person or object that he knows about, regardless of current distance. The strain of the dark side swirls and poisons her senses, but she forcefully wades into it mentally, finding her clues. "Room to the south..." Kesvo: "Let's move. Watch your time." Rook: Rook moves with the Hellions, aware of the seconds ticking away. Ashley: Ashley watches TrooperVenn, briefly raising a hand and then catching himself from actually reaching out towards her. You know, social distancing is important. GM: The Hellions rush past smoldering bodies of First Order troopers, finding the hallways desolate and empty. They reach a door that is being pounded on from the other side. Kesvo: Kesvo looks to see if the officer keycard they have will unlock the door Ashley: Time to slide Kesvo that keycard. Venn: Venn Parsa will use a STIMPACK as a Maneuver. Remove up to 5 wounds with diminishing returns. Janix: Janix will take position at the far side of the group, watching down the hallway, rifle at the ready. GM: Kes finds that it does, indeed, open the door. There are four Fellucians inside who look to be in an emaciated state, but able to walk. They look upon the trooper-armor wearing Hellions mixed with the Mandalorians with fear and confusion. Venn: Venn is carrying her saber hilt in her hand but the blade is not ignited at this time. Kesvo: "Don't be afraid. Mandrake brought us here. We're getting you out, but we have to move fast!" She gestures for them to move into the corridor Venn: "They won't understand you. Probably, need to be creative with gestures." Ashley: Ashley will make, you know, helpful gestures to try and show they're here to get them out and moving. Janix: "Take off your helmet maybe?" Janix suggests. "Show them you aren't human." Kesvo: "Negative, not here," she counters Janix. Rook: Rook just points towards the way out, and gestures them out of the room. They probably knnow the klaxon is bad news. Kesvo: Kesvo steps back from blocking the door way and gestures for the Fellucians to flee. Janix: "How about we just carry them out then? They look like they can barely walk let alone run." GM: "T-Minus Five Minutes." The Fellucians are uncertain, but they seem willing to follow the group - be it fear or hope. Kesvo: Kesvo starts herding them with urgency towards the exit. Ashley: Ashley moves, helping the Fellucians as necessary, but otherwise ... trying to get a move on. Kesvo: The Hellions lead/push the fellucians back out the way they came in. Rook: Rook, with her jet pack, will take up the rear since she can move swiftly at need. GM: The Hellions quickly move to exit the way that they entered. Everyone make an Average Athletics check with 1 setback. Kesvo: Intense Focus: Maneuver Suffer 1 Strain to upgrade next ability check. Athletics Kesvo Dice Roll Ability AdvantageAbility Success + AdvantageProficiency Success + AdvantageSetback ThreatDifficulty ThreatDifficulty Failure x2 Results Advantage Rook:
Rook B. is CONDITIONED as a Passive Ability. Remove 1 ◼ setback die per rank (2) from Athletics & Coordination checks. *House Rule: Add 1 ◻ boost instead of removing 2 ◼ setback and reduce all damage from falling by 1 per rank of conditioned. Janix: 易 Intense Focus Activation Maneuver Effect Suffer 1 strain and upgrade the ability of the next skill check by 1. Rook: Athletics Rook B. Dice Roll Ability Success x2Ability Success + AdvantageProficiency Success + AdvantageDifficulty Threat x2Difficulty Blank Results SuccessSuccessSuccessSuccess Athletics Venn Parsa Dice Roll Ability AdvantageAbility AdvantageAbility SuccessSetback FailureDifficulty Threat x2Difficulty FailureForce Light x2Force DarkForce DarkForce Light x2 Results FailureLightLightLightLightDarkDark Athletics Tal Vodax Dice Roll Ability AdvantageAbility SuccessAbility SuccessProficiency SuccessProficiency SuccessSetback BlankDifficulty ThreatDifficulty Failure Results SuccessSuccessSuccess Athletics Janix M'kyato Dice Roll Ability AdvantageAbility Advantage x2Proficiency Triumph(+Success)Setback BlankForce DarkForce DarkForce DarkForce Light Results SuccessAdvantageAdvantageAdvantageTriumphLightDarkDarkDark Athletics Ashley Nasur Dice Roll Ability Success + AdvantageAbility SuccessDifficulty ThreatDifficulty ThreatForce DarkForce DarkForce Light x2 Results SuccessSuccessThreatLightLightDarkDark Dice Pool Janix M'kyato Dice Roll Difficulty ThreatDifficulty Threat Results ThreatThreat Janix will hang back and help Kesvo by pairing up with her. GM: Kesvo takes 2 strain (3-1) from the urgency of your flight. Everyone else is able to quickly ascend and with all of the extra advantages and triumph, get the Fellucians out without issue. You all make it swiftly to cover, seeing a Lambda Class Shuttle taking off and flying toward the stars, just as the base begins to explode! The huge deafening eruption takes up several parts of the jungle. As you step out from beneath your cover, you see Mandrake and Admiral Varth, helmet off, approaching you along with the warden droid and the other prisoners. Long Range comms were stopped because of the nature of the jungle, not the base. As you reconnoiter to plan your next move, darkness starts to fall, and you all can let out a sigh of relief as you have succeeded, at least mostly, in your mission.... End Session 86
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