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Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on May 14, 2020, 10:45:12 AM »
Episode 6, Chapter 2, Session 85 - Insurgency
GM: The Hellions have infiltrated the First Order base on Felucia in search of the superweapon that the vile organization is nearly finished with, and to locate Admiral Varth who has betrayed the First Order for the Republic.
After donning the armor of several Scout Troopers that the Hellions captured and dispatched, they come face to face with the First Order's troopers, and some of the experiments done in the facility by Doctor Vischera.
Before them is a nine-foot tall monstrosity that is clearly the combination of several Fellucians, surgically attached to a single body and forming a Wound In the Force. All Force Users can sense the pain and hatred of the creature before them that lives in constant agony.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   0
New Light Side total   8
Ashley: Ashley's expression isn't visible and that's a good thing. What the creature is putting out is enough to make him consider just what other atrocities are being created beyond the entire biological warfare bit.
Janix: A moment of shock and the ability to sense the pain of the creature (damnable potent planets), Janix is thankful for the mask that hides her wince. Behind the two Mandos, she lets Kesvo take the lead but is hoping that they can rectify that sin with some haste. Janix looks at Venn and Ashely, curious if she can tell if they sense it as well.
Venn: The trooper helmet masks an expression that the umbaran could be displaying as she watches the walking atrocity lumber about, following orders. What kind of sick barbarism is going on here?
Kesvo: The monstrosity gave Kesvo pause. While she couldn't sense the pain and anguish it projected like the Force Users could, it was nonetheless a gruesome sight to behold. She nodded to the Sergeant's orders, and prepared to follow the thing where it led. Knowing they were trying to get in and out of here without being identified, she whispered a silent prayer to anyone who'd listen that Ashley and Venn kept their lightsabers stowed in spite of the sins they were surely about to see.
Ashley: The only thing that gives away Ashley is the slight twitch of his fingers but his gaze is locked purely on what is before them.
Rook: Rook remains still and quiet, hoping they will be led right to the man they need to extract, and the proper place to set up their borrowed bomb. That multi-limbed, horrific composite that used to be a person reminds Rook far to much of the things Shroud could make.
Tal: Tal sees the monstrosity and pauses. A wave of revulsion rolls through the Mandalorian. This was a horrible place, one that needed to be purged and then burned to the ground.
GM: The troopers and the monstrous being escort the Hellions into the next room after one of the troopers enters a passcode into the box.
Janix: As Kes moves forward, Janix pushes Rook forward, acting roughly to the Mando. "Move your ass," she mutters as she works to sell their bit.
Kesvo: ((Can we see the passcode?))
GM: Make a Hard perception check
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Rook: Rook instinctively braces against the shove, so naturally recalcitrant it isn't even acting! She angles her head a bit, to glower at Janix ... and take in a glance at the defenses behind them.
GM: The monster waits behind the troopers and their prisoners, guarding their back as they are walked into the room with several droids that carry shields and shock rods. The droids are typical of those used in high security prisons.
Kesvo:
Perception
Kesvo
Dice Roll
Ability BlankProficiency SuccessProficiency Success + AdvantageDifficulty FailureDifficulty Threat x2Difficulty Failure + Threat
Results
ThreatThreat
GM: The Sergeant turns over as Kes leads the group into what looks to be some sort of security office. The other sergeant gets up from his desk and walks over. "What's all this?"
Kes, had picked up the passcode from the corporal who had used it, but said corporal leaned over to her as she walked in. "Hey, Donata." The trooper mutters quietly. "How did you guys take down some Mandos?" It is clear that the trooper recognizes the armor she's wearing as a friend of his.
The Sergeant looks around at the captured pair. "Who are these people?"
"Prisoners, sir." The friendly corporal says. "Taken in from the jungle."
GM: "Who the hell let them still have their weapons on them?" The sergeant asks with a snarl beneath his helmet.
Kesvo: Kesvo shrugs in response, and hopes the address from the sergeant is enough to deter the personal questions for now
GM: Everyone steps into the room and the monster tucks its head as it walks in behind, the door closing behind it.
Tal: Tal takes a head count.
Janix: As the silence of a moment and the press of people around them, Janix can feel like the moment is almost passed for them to keep this up. She looks at Tal, at the close quarters, and jostles him slightly in hopes he's ready. While they are looking at Kesvo mostly, Janix moves forward and begins to run, as she does she yells. "The Mando has broken free." She pushes into the nearest troopers, trying to get passed them and acting panicked. She is putting him on the spot but maybe it'll give them the chaos they need.
Kesvo: Kesvo responds quickly, backing away from the door and pretending to take aim at the mandos
Janix:
%uF9E0 Intense Focus
Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Janix M'kyato
Dice Roll
Boost SuccessAbility Advantage x2Ability Success x2Proficiency Success + AdvantageDifficulty Failure + ThreatDifficulty Blank
Results
SuccessSuccessSuccessAdvantageAdvantage
GM: All of the troopers have a black die on all of their checks from their confusion.
Which will last until the end of the next turn.
However, the sight of the "Mando breaking free' has several of them preparing their weapons...
Roll Initiative.
Initiative Cool
Rook B.
Dice Roll
Ability AdvantageProficiency Triumph(+Success)
Results
SuccessAdvantageTriumph
Initiative Cool
Tal Vodax
Dice Roll
Proficiency Triumph(+Success)Proficiency Success
Results
SuccessSuccessTriumph
Initiative Cool
Kesvo
Dice Roll
Ability BlankAbility AdvantageAbility Success x2Ability Success
Results
SuccessSuccessSuccessAdvantage
Initiative Vigilance
Janix M'kyato
Dice Roll
Boost BlankBoost Success + AdvantageAbility AdvantageAbility Success x2Ability SuccessProficiency Success
Results
SuccessSuccessSuccessSuccessSuccessAdvantageAdvantage
Initiative Vigilance
Venn Parsa
Dice Roll
Boost SuccessAbility AdvantageAbility AdvantageAbility SuccessAbility BlankAbility Blank
Results
SuccessSuccessAdvantageAdvantage
Initiative Cool
Ashley Nasur
Dice Roll
Boost SuccessAbility BlankAbility SuccessProficiency Advantage x2
Results
SuccessSuccessAdvantageAdvantage
Initiative Vigilance
First Order Sergeant
Dice Roll
Ability AdvantageProficiency BlankProficiency Success x2
Results
SuccessSuccessAdvantage
First Order Sergeant:
Initiative Vigilance
First Order Sergeant
Dice Roll
Ability BlankProficiency SuccessProficiency Success + Advantage
Results
SuccessSuccessAdvantage
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
Ability Success + AdvantageProficiency AdvantageProficiency Success + Advantage
Results
SuccessSuccessAdvantageAdvantageAdvantage
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
Ability AdvantageProficiency AdvantageProficiency Success + Advantage
Results
SuccessAdvantageAdvantageAdvantage
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
Ability Advantage x2Proficiency Success x2Proficiency Blank
Results
SuccessSuccessAdvantageAdvantage
Warder Droid:
Initiative Vigilance
Warder Droid
Dice Roll
Ability AdvantageProficiency Success + Advantage
Results
SuccessAdvantageAdvantage
Venn: ((Stormtrooper armor is 2 soak for those who need the stat. No Def))
Mutated Fellucian:
Initiative Vigilance
Mutated Fellucian
Dice Roll
Ability SuccessProficiency AdvantageProficiency Success x2
Results
SuccessSuccessSuccessAdvantage
Tal: Years of training has Tal ready to move at Janix's signal. He draws both of his swords at lightning speed and attacks the mutated Fellucian!
Venn: "Fivers, you keen to dance with big ugly." she murmers through the stormtrooper helm.
"Asked and answered..." she then says.
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior
Dice Roll
Boost SuccessAbility Success x2Proficiency Advantage x2Proficiency Advantage x2Proficiency AdvantageProficiency SuccessProficiency BlankProficiency Advantage x2Setback FailureChallenge Failure x2Challenge Failure x2Advantage
Results
FailureAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Tal: Tal's blades swing quickly and efficiently, glancing off the creatures thick hide. While Tal doesn't injure it, he positions himself near the creature to make it harder for all of their enemies to catch him in the crossfire of their weapons!
Rook: Rook Will side step, and then shoot at the closest trooper (the tone janix is near)!!
E-33 Blaster Carbine %uF3AF
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in %u2264 short range.
Dice Roll
Boost Advantage x2Boost Success + AdvantageBoost Advantage x2Ability Success x2Proficiency Triumph(+Success)Proficiency BlankProficiency Success + AdvantageAdvantage
Results
SuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageTriumph
Venn: no bad die
GM (GM)
Dice Roll
Setback BlankDifficulty ThreatChallenge Failure + Threat
Results
FailureThreatThreat
First Order Sergeant:
Npc Critical
First Order Sergeant
Previous Criticals   0 x 10
Dice Roll Offset   20
Dice Roll   40
Total   60
Agonizing Wound
Increase difficulty of all Brawn and Agility checks by 1 Difficulty die until end of encounter.
GM: Rook's point-blank shot hits the sergeant dead in the chest, sending him staggering backward from the burning hole there that almost instantly killed him. "Help!" He yells out in a staggered gasp.
Mutated Fellucian:
Multiple Bonespur Claws
Mutated Fellucian
Damage   9
Critical   3
Range   Engaged
Qualities   Linked 2, Pierce 2
Dice Roll
Ability SuccessAbility AdvantageProficiency BlankProficiency Triumph(+Success)Proficiency Success + AdvantageSetback FailureSetback FailureDifficulty ThreatChallenge Threat x2
Results
SuccessThreatTriumph
Venn: (has to beat soak)
Tal:
Character Critical
Tal Vodax
Previous Criticals   5 x 10
Dice Roll   22
Total   72
Hamstrung
Lose free maneuver until end of encounter.
The giant monstrous creature lets out a terrible roar that is actually the screams of three different fellucians in chorus, as it strikes with multiple limbs at Tal, slashing him across his left leg and hamstringing him.
Kesvo:
Talent: Inspiring Rhetoric
Skill   Leadership
Difficulty   Average(Image)
Action   Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.

Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds.
Rook: Rook fights off a wave of nausea at the unnatural sounds coming from the strange, pieced together monster.
Tal: "GRAAAGH!"
Venn: "Bloody thing is mental..." exclaimed as the monstrosity began swinging back.
Kesvo: Kesvo backed away from the conflict, and pretended to take aim at the Mandalorians. She shouted to her "troopers" during the commotion.
"GET THOSE TARGETS IN ORDER! LET'S GO!"
Leadership
Kesvo
Dice Roll
Boost Success + AdvantageAbility BlankAbility SuccessProficiency Success + AdvantageProficiency Success + AdvantageDifficulty Failure x2Difficulty Threat
Results
SuccessSuccessAdvantageAdvantage
Janix: As part of the continue ruse, Janix will shout as she pulls her non standard issue rifle and points it at "the Mando". 'Die you beast!'
(She shoots the creature.)
%uF52B Quick Draw
Activation   Incidental
Effect   Once per round, draw or holster a weapon or accesible item.
Janix will move before she shoots.

Janix M'kyato will %uD538%uD540%uD544 %uF3AF as a Maneuver. Next combat check gains a Boost Die.
LD-1 Target Rifle
Janix M'kyato
Damage   10
Critical   4
Range   Extreme
Qualities   Accurate 3, Cumbersome 3, Pierce 3, Slow-Firing 1
Dice Roll
Boost Success + AdvantageBoost Advantage x2Boost AdvantageAbility Success x2Ability AdvantageProficiency AdvantageProficiency BlankProficiency SuccessSetback BlankChallenge Failure + ThreatChallenge Threat x2Advantage
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
"Damn" she curses as she "accidentally" hits the beast.
First Order Sergeant: "Watch your fire TK-652!"
Mutated Fellucian:
Npc Critical
Mutated Fellucian
Previous Criticals   0 x 10
Dice Roll   86
Total   86
Compromised
Increase difficulty of all skill checks by 1 Difficulty die until end of encounter.
Mutated Fellucian:
Npc Critical
Mutated Fellucian
Previous Criticals   0 x 10
Dice Roll   
Total   66
Scattered Senses
Remove all Boost dice from all skill checks until end of encounter.
First Order Sergeant: The Sergeant, a burning hole in his chest, moves into cover. "Warden Droids, take down the Mandalorians!" He yells out, trying to give them a Demanding Command.
Leadership
First Order Sergeant
Dice Roll
Ability AdvantageProficiency AdvantageProficiency Advantage x2Difficulty ThreatDifficulty Failure + Threat
Results
FailureAdvantageAdvantage
First Order Sergeant
Dice Roll
Setback Blank
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Ability Advantage x2Ability Success x2Ability Advantage x2Setback ThreatSetback ThreatDifficulty ThreatDifficulty Failure x2
Results
Advantage
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Ability BlankAbility SuccessProficiency Triumph(+Success)Setback FailureSetback BlankDifficulty Threat x2Difficulty Threat x2
Results
SuccessThreatThreatThreatThreatTriumph
Venn: (Staggered)
(He has no maneuver cuz of crit)
First Order Sergeant: While Tal avoids the attack of the first one, the second one sticks him in the side with a KLINGON PAIN STICK and zaps him so hard he lets out a yell of pain - though not before he slashes it across the chest with one of his blades.
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Ability AdvantageAbility Success + AdvantageProficiency AdvantageSetback ThreatSetback BlankDifficulty ThreatDifficulty Failure x2
Results
FailureAdvantage
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Boost BlankAbility SuccessAbility SuccessProficiency SuccessSetback FailureSetback ThreatDifficulty Threat x2Difficulty Failure + Threat
Results
SuccessThreatThreatThreatThreat
Rook shows she is a Mando-Twinsie as she is also zapped by the pain stick meant for taking down large creatures, and she shoots it in the chest to detach its attack from her.
%u2756 Fear The Shadows %u2694
Image   "I sense a great %uD58B%uD58A%uD586%uD597 in you..."
Tapping into the Dark Side, she invokes psychic panic and terror through the Force. Those who are victim to it find their instincts urging them to one urgent course of action: run.
Activation   Action / Long Range
Check   Hard (%u2666%u2666%u2666) Deception
Effect   Force a single minion group or rival to flee the encounter.

At the GM's discretion, these NPCs may not flee due to extenuating circumstances (no fleeing into obvious harm, etc.)

Venn:
Deception
Venn Parsa
Dice Roll
Boost BlankAbility AdvantageProficiency Success x2Proficiency Success x2Difficulty ThreatDifficulty BlankDifficulty ThreatForce Light x2Force Light x2Force Light x2Force Light
Results
SuccessSuccessSuccessSuccessThreatLightLightLightLightLightLightLight
Venn: Stormtrooper Venn she backs up through the droids who assume she is on their side. She sidles up next to Kesvo, drawing on the creepy energy from the mutant Felucian.... and radiates it through out the room into the troopers.
Kesvo feels an eerie chill from the silent Venn as she does so.
GM: The troopers let out a scream of terror and then all pass out.
Venn: The rest of the room feels a more ambient chill before several troopers grab their heads and drop in heavy heaps to the ground.
Kesvo: Troopers start spontaneously falling, and for a second, Kesvo's confused. The chill from beside her causes her to turn her helmeted head and look at Venn for a second.
Venn: "The beast is doing this!" she yells out.

Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
Ashley: There are some things that you never get used to and Venn pulling tricks like that is one of them.
First Order Sergeant: "Damned Mad Scientist!"The Sergeant shouts.
GM: Behind the Fellucian, the door opens and another squad of troopers look inside, seeing the heated fight going on.
First Order Stormtroopers:"What's going on in here!?"
Warder Droid: "Mandalorian Prisoners. Have Escaped." The Droids speak in broken phrases. "Fellucian Mutant. On Rampage."
Ashley: "That thing is attacking us!" says Ashley, gun raised as he takes a step back to fire at it.
x-30 Lancer
Ashley Nasur
Damage   7
Critical   4
Range   Long
Qualities   Accurate 1, Pierce 3, Superior
Dice Roll
Ability Success x2Ability AdvantageAbility Success + AdvantageProficiency Success x2Setback FailureChallenge Threat x2Challenge Failure x2Advantage
Results
SuccessSuccessAdvantage
Kesvo:
Talent: Incite Rebellion
Skill   Coercion
Difficulty   Hard (Image)
Action   Once per session, cause up to three beings to become rebellious until the end of the encounter.
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Trying to take advantage of any lingering confusion, Kesvo points to the roaring Felucian.
"Subject Six is going beserk! Forget the Mandos for now! Take out the beast before it kills us all!" she shouts at the nearest robots, with all the authority of someone who's fit to make that call.
Kesvo:
Coercion
Kesvo
Dice Roll
Boost Success + AdvantageBoost SuccessProficiency Success x2Proficiency Success + AdvantageProficiency SuccessDifficulty Failure x2Difficulty BlankDifficulty Failure x2
Results
SuccessSuccessAdvantageAdvantage
Venn: ((whispered under her breath through the helm)) "Damn that sounded convincing..."
..she says to Kesvo, rather.
Kesvo: "I mean they're clearly not pissing themselves in fear, but I do try," she whispered back.
Mutated Fellucian: The Mutated Fellucian shoves Tal out of the way and leaps atop one of the desks, nearly crushing it flat and sending the Stormtrooper Sergeant scrambling backward in terror.
It then lashes out with multiple arms at Janix.
Multiple Bonespur Claws
Mutated Fellucian
Damage   9
Critical   3
Range   Engaged
Qualities   Linked 2, Pierce 2
Dice Roll
Ability SuccessAbility BlankProficiency Triumph(+Success)Proficiency Success x2Proficiency Success + AdvantageSetback ThreatDifficulty ThreatDifficulty Threat x2
Results
SuccessSuccessSuccessSuccessSuccessThreatThreatThreatTriumph
Venn: Venn lets out a low.. "uhhhh...ohhhh..." as the conglomerate beast clambers through the room to get to the Hapan, leaving wreckage in its wake.
Janix:
%uF343 Dodge
Activation   OOT Incidental
Effect   When targeted by a combat check (ranged or melee) the character may immediately perform a dodge incidental to suffer 1 strain, then upgrade the difficulty of the combat check by 1.
Mutated Fellucian
Dice Roll
Challenge Threat x2
Results
ThreatThreat
Ashley: Ashley hisses under his breath, watching as the mutated Fellucian goes straight after Janix.
Janix:
%uF6E1%uFE0F Armor Master (Supreme)
Activation   OOT Incidental
Effect   Once per round, when the character suffers a Critical Injury, she may suffer 3 strain. If she does, she reduces the Critical Injury results that she suffers by 10 per point of soak, 70, to a minimum of 1.
Janix:
Character Critical
Janix M'kyato
Previous Criticals   0 x 10
Dice Roll   40
Total   40
Stinger
Increase difficulty of next check by 1 Difficulty die.
Janix:
Character Critical
Janix M'kyato
Previous Criticals   0 x 10
Dice Roll   
Total   1
Minor Nick
Suffer 1 strain.
Mutated Fellucian: The mutated Fellucian grabs Janix and starts slashing her with its multiple arms in a frenzied, terrifying sound of multiple screeches and roars. She delivers a terrible mean punch as she gets mangled to its face, and sends it crashing to the ground along with her. The Hapan Commando bleeding severely from multiple wounds and knocked out beneath her stolen trooper armor.
Janix: Janix, as she tries to dodge, pushes the chair into the legs of the mutated felucian, and then takes the second hit across the torso. Thankfully, her armor does help protect her some.
But she still falls over from being rocked twice from the powerful beast.
Ashley: Ashley moves quickly, going to grab Janix and pull her away from the prone Mutated Fellucian. It's a risk but ... the bloody sight of the Hapan is enough for him to try and heal her. (With some help from that handy talisman, because he's totally going to hold onto that right now with his current state.)
Force Power
Ashley Nasur
Skill Name   Medicine
Power Name   Heal/Harm
Dice Roll
Ability Success x2Ability BlankProficiency Triumph(+Success)Proficiency Advantage x2Proficiency Advantage x2Setback FailureChallenge BlankChallenge Threat x2Force Light x2Force DarkForce Dark x2
Results
SuccessSuccessAdvantageAdvantageTriumphLightLightDarkDarkDark
Janix: Coming too, hand against her chest and seeing the pooling blood, she looks up to one of the "Stormtroopers". "Thanks," she mutters, still a bit shook, but clearly awake again as she starts to adjust and get ready to stand.
E-33 Blaster Carbine %uF3AF
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in %u2264 short range.
Dice Roll
Boost Success + AdvantageBoost AdvantageAbility Success x2Proficiency AdvantageProficiency Triumph(+Success)Proficiency Success x2Setback BlankSetback FailureSetback BlankChallenge Failure + ThreatAdvantage
Results
SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageTriumph

Rook B. will use SIDE STEP %uF6E1%uFE0F as a Maneuver. She will lose up to 3 Strain to upgrade all in coming Ranged attacks against her by the same amount until her next turn.
Rook:
Ashley: "Take it easy," he murmurs, steadying himself and sliding away the talisman and looking towards Tal. With a little left of that particular healing focus, he directs some energy towards helping along the smaller injuries. (And he helps steady Janix and get her up slowly, though warily watching the mutated fellucian.)
Mutated Fellucian: The droids unwounded by the Mandalorians turn toward the rampaging Fellucian. "Priority target. Subject Six."
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Boost BlankAbility Advantage x2Ability BlankProficiency Success + AdvantageSetback ThreatChallenge Threat x2Challenge Failure
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Boost AdvantageAbility AdvantageAbility Success x2Proficiency Success + AdvantageSetback FailureChallenge BlankChallenge Failure + Threat
Results
SuccessAdvantageAdvantage
GM: The first Warder droid shocks it with little effect, the second one strikes it right in its spine and sends electricity through the mutated creature. It lets out a chorus of screams in pain and then falls still as it is temporarily disabled.
Warder Droid: "Subject Six will return to its pen."
Venn: "Never underestimate droids."
Warder Droid: The Other Warder Droids try to do the same to the Mandalorians. "You will surrender."
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Boost SuccessAbility SuccessAbility SuccessProficiency Advantage x2Setback ThreatSetback BlankDifficulty Failure x2Difficulty Failure
Results
Advantage
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Boost Success + AdvantageAbility SuccessAbility AdvantageProficiency AdvantageSetback BlankSetback ThreatDifficulty FailureChallenge Failure x2
Results
FailureAdvantageAdvantage
First Order Stormtroopers:"Blast that Mandalorian!" The squad of troopers yell from the doorway, shooting without regards to the Warder Droid in melee - because who cares about droids...
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
Ability Success + AdvantageProficiency Success + AdvantageProficiency AdvantageSetback BlankSetback FailureChallenge FailureChallenge Failure
Results
FailureAdvantageAdvantageAdvantage
Venn:
Venn Parsa
Dice Roll
Force DarkForce Light x2Force LightForce Light x2
Results
LightLightLightLightLightDark
Venn will close the door from afar and slide that huge lock in front of it.
Spending %u25D0 for Upgrades
Upgrade   Magnitude III %u23EB
Increase max affected targets by 3 per %u25D0.
Venn:
Spending %u25D0 for Upgrades
Upgrade   Strength II %uF4AA
Increase max silhouette by 2 per %u25D0.
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
Venn: While in the distance with Kesvo, Venn lowers her arm, hand forming a claw. There is a heavy whine of metal as the door sparks and pulls across, shutting out the troopers.
The durasteel wails under the telekinetic pressure until it is shut. Then the locker structure against the wall rips free and scrrrrrrraaaaaapes along the ground to slide in front of the archway as well, doubling the difficulty for entry.
Janix: After taking a beating, Janix doesn't quick, as she stands up (Thanks for the help Ashely!), rushes forward, and tries to punch the shit out of the monstrosity.
Vibroknucklers
Janix M'kyato
Damage   5
Critical   2
Range   Engaged
Qualities   Pierce 1, Vicious 1, Disorient 1, Knockdown
Dice Roll
Boost BlankAbility AdvantageAbility AdvantageProficiency Success x2Setback ThreatChallenge FailureChallenge ThreatForce DarkForce DarkForce DarkForce Dark x2
Results
SuccessDarkDarkDarkDarkDark
Venn:
Venn leans over and puts her hands on her knees, breathing with audible labor.
GM: Janix punches the side of the Fellucian's head, but her hand literally bounces off of its carapace.
Janix: Janix is angry and knows she could have tapped into that power, but decides against letting her emotions rule her.
Kesvo: "Hey! What are you DOING?!" she shouts at the nearest droid not already focused on the beast. "Bring down Subject Six! That's an order!"
Talent: Scathing Tirade
Skill   Coercion
Difficulty   Average(Image)
Action   Each Image causes one enemy in short range to suffer 1 strain. Spend Image to cause 1 affected enemy to suffer 1 additional strain.

Each enemy affected by Scathing Tirade suffers Image on all skill checks for 3 rounds.
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Venn: (You should call them toasters or something... that SCATHES DROIDS)
Coercion
Kesvo
Dice Roll
Boost AdvantageProficiency Triumph(+Success)Proficiency Success x2Proficiency Success x2Difficulty FailureDifficulty Failure x2
Results
SuccessSuccessAdvantageTriumph
Janix:
%u26D3%uFE0F Touch of Fate
Activation   Incidental
Effect   Once per session, add Boost Boost to any 1 check.
Janix looks at Tal and wills him to make the monster dead.
Dice System:
Tal Vodax flips a Light Side Destiny Point
New Dark Side total   1
Light Side points remaining   7
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior
Dice Roll
Boost BlankBoost Advantage x2Boost BlankBoost BlankProficiency Success + AdvantageProficiency BlankProficiency Success + AdvantageProficiency AdvantageProficiency SuccessProficiency Success + AdvantageProficiency SuccessSetback BlankChallenge Threat x2Challenge FailureAdvantage
Results
SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage
Tal: Tal limps forward, seeing the Fellucian creature lying on the ground. He is not Force-Sensitive, but the evil science that tortured these beings has left them in a state that cannot be healed.
Tal decides to relieve its suffering.
He whispers something in Mando'a, raises his blades, and drives them through what passes for the creature's eye-sockets. It shudders, trembles, and is then goes still as the sweet release of death silences its suffering.
Tal: Forever.
GM: Tal dispatches the Fellucian, and the sheer efficiency of the maneuver causes the Warder Droids to look at each-other for a moment.
GM: They all turn and try to tase the savage Mando.
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Ability SuccessAbility SuccessProficiency Advantage x2Setback ThreatSetback FailureDifficulty ThreatDifficulty Threat
Results
SuccessThreat
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Ability SuccessAbility Success + AdvantageProficiency Success + AdvantageSetback ThreatSetback FailureDifficulty Failure x2Difficulty Threat
Warder Droid:
Neural Neutralizer
Warder Droid
Damage   12
Critical   0
Range   Engaged
Qualities   Stun Damage, Concussive 1, Disorient 2
Dice Roll
Ability AdvantageAbility AdvantageProficiency Success + AdvantageSetback ThreatSetback FailureDifficulty Failure + ThreatDifficulty Failure
Results
FailureFailureAdvantage
Janix: Bleeding, and tired of this shit. Janix limps over to her rifle, quickly picks it off the ground, and takes aim at a droid's head.

Janix M'kyato will %uD538%uD540%uD544 %uF3AF as a Maneuver. Next combat check gains a Boost Die.
LD-1 Target Rifle
Janix M'kyato
Damage   10
Critical   4
Range   Extreme
Qualities   Accurate 3, Cumbersome 3, Pierce 3, Slow-Firing 1
Dice Roll
Boost BlankBoost BlankBoost Advantage x2Boost Advantage x2Ability Success + AdvantageAbility SuccessProficiency SuccessProficiency SuccessProficiency Success x2Setback BlankDifficulty FailureChallenge Threat x2Advantage
Results
SuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
(+blue to Rook & Venn)
The rifle takes the droid in the head, finding the CPU unit, and destroying it.
Tal: Tal is taking a stun baton for himself!
E-33 Blaster Carbine %uF3AF
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in %u2264 short range.
Dice Roll
Boost BlankBoost Success + AdvantageBoost BlankAbility SuccessProficiency Success + AdvantageProficiency Success x2Proficiency Success x2Setback FailureSetback ThreatChallenge Failure x2Advantage
Results
SuccessSuccessSuccessSuccessAdvantageAdvantage
Venn:
Venn Parsa
Dice Roll
Force Light x2Force DarkForce DarkForce Light x2
Results
LightLightLightLightDarkDark
Venn makes a claw with her hand and the Droids massive shield folds on it, snapping like a bear trap or batman. The violent action blasts out sparks and fizzling embers as it's central power housing explodes.
Venn:
It staggers around in a circle for a bit, then falls to its knees and then to the ground. Sparking persists for a bit.
GM: The last hostile to the Hellions are removed, though the last Warder Droid looks confused as it turns to Kesvo for further instructions.
Kesvo: Kesvo looks to the droid who seems to be waiting on her for instruction. Taking stock of the room and seeing Rook pull out a restraining bolt, she gestures for the droid to approach.
Venn: Venn sits on the ground.
Janix: As the last droid looks like it's subdued, Janix goes to a chair and sits down, wincing slightly at the claw wounds and reflecting on her brush with death. She definitely owed Ashley an expensive dinner.
Ashley: Ashley takes a moment, kneeling next to the fallen mutated Fellucian to say a quiet prayer before he stands back up to get his bearings. Any consoles or otherwise in the room?
Rook: Rook steps to the droid Kesvo had won over or scared or charmed, and slaps her restraining bolt on it in an out of the way spot.
Janix: She'd need to clean up the purple on her armor before they left the room. "Nice job with the door," she says to a sitting Venn.
Tal: Tal finds an undamaged chair, sets it down,a and then drops into it heavily.
"I saw all of that going differently in my mind."
"Okay, not differently. But...I thought the fighting would start later."
GM: You all see a number of consoles that control the doors, security cameras, and routing orders for the base.
Kesvo: "Everyone alright?" she asks, looking in particular at Venn sitting on the floor.
"We don't have much time. Take a breath and then we'll need a story for the helmets on the other side of that door."
Venn: Venn looks to Janix, then to Tal before removing her helmet once Rook does the quick takeover of the droid.
Kesvo: "One, will those consoles tell you anything about where we need to go?"
Rook: Rook uses her device to have it obey kesvo (speaks binary lvl1 if it matters.).
GM: Ashley can make an Easy Computers check.
Ashley: "I'll tell you in a moment," says Ashley, moving to the consoles and taking a seat.
Janix: "I didn't think past the story to get us out of this one..." Janix reflects, looking at the unconscious storm troopers. "We should take care of them." She states, conflicted, but realizing they are not dead, just unconscious.
Rook: Rook makes certain Tal is ok, then will take a moment to look over the rest of the Hellions. what a crazy fight.
Venn: She did not get the benefit of a decent dinner and rest like they did and would take whatever moments of respite she could grab. Janix merely receives a nod of acknowledgement of the compliment before she leans back against the wall for a spell.
Computers
Ashley Nasur
Dice Roll
Ability Success x2Ability SuccessProficiency Success + AdvantageProficiency SuccessProficiency Success x2Difficulty Blank
Results
SuccessSuccessSuccessSuccessSuccessSuccessSuccessAdvantage
Kesvo: While Ashley is working, Kesvo starts trading her armor out for the sergeant's.
Tal: "We tell them the creature lost control and incapacitated everyone?" Tal suggested.
"Unless we really want to fight again." he said. He didn't sound married to the second idea.
Kesvo: "Five, you wanna do the honors?" she said, when Janix mentioned the downed guards. "If it's a blaster bolt that does them in it'll tell on us."
GM: Ashley can see that Admiral Varth is being held in the chamber to the west of them as well as several other prisoners. He has access to all of his information as well as the readout of the station and where all of the rooms and troops are placed - in addition, he knows where the other Fellucian Subjects are.
Tal: "You want them done?" Tal asked, confirming with Kesvo.
Rook: "Can you see where to place the bomb?" rook asks ashley.
Kesvo: Kesvo nodded at Tal.
Tal: He nods, then rises. "Got it."
GM: Ashley can see there is a central power generator in the center of the base that would be ideal for a bomb.
Rook: "And we need the antidote."
Kesvo: Kesvo watches Tal move for a moment, trying to discern any uneasiness about the task.
Venn: "You want him to execute a whole bunch of unconscious troopers?"
Janix: It wasn't a good way to go, but it'd be quicker than when the place blew up. She reached over to one of the troopers with a piece of fabric laying there as she wiped down her armor.
Kesvo: "If they wake up while we're working they will be more guns at our backs before we're done," she said. "They'll die in the blast anyway."
Janix: "Would you rather they died in the explosion? We're killing them either way."
Rook: "I can stun them." Rook says. "My rifle has a stun setting. or use the droid shock sticks."
Kesvo: "They're already stunned. They'll wake up eventually, and be more heads we have to handle later."
Ashley: "Can pretty much tell you anything you want to know," says Ashley, relaying the location of the central power generator to Rook. The other information he passes on as well, while confirming if the Fellucian prisoners are being kept the same place the cure most likely is?
Rook: "Strip them of their armor, we can put the prisoners we rescue in it. the humanoid shapes ones, anyway."
GM: The room next to you is where Admiral Varth and other prisoners are being held.
Venn: "We can secure them in the lockup and like Rook says, put them in armor."
Ashley: "Prisoners are right next to us, we don't have to go far for Admiral Varth," replies Ashley, "so we want that armor. Might be able to see about a route out of here too."
Rook: "Can you unlock the door to the prisoners from there?" Rook asks. Rook nods to Venn.
Janix: "Not a bad idea Rook."
Kesvo: Kesvo pauses, looking between Venn and Rook.
Tal: Tal looks to Kesvo.
Kesvo: It'd take more time, but...
Ashley: "Can we not murder unconscious individuals?" requests Ashley.
Venn: "We have to find that lab."
Kesvo: "Alright. Do it. Helmets on. Neither Varth nor the others get to know who we are."
Venn: She puts her helmet back on.
Rook: Rook nods, a wash of relief going through her.
Cool
Tal Vodax
Dice Roll
Proficiency SuccessProficiency Advantage x2
Results
SuccessAdvantageAdvantage
Kesvo: Kesvo attempts to open the prison door.
Janix: Janix, not entirely ready to start moving, does so after getting her breath.
Janix:
%u2696%uFE0F Balance
Activation   Maneuver
Effect   When the character heals strain at the end of the encounter, she may add %u2B21 per Force Rating, 4. She recovers additional strain equal to %u25EF generated.
Discipline
Rook B.
Dice Roll
Ability AdvantageProficiency Success + Advantage
Results
SuccessAdvantageAdvantage
GM: Kesvo opens the door without an issue thanks to Ashley.
Discipline
Janix M'kyato
Dice Roll
Boost Success + AdvantageAbility Advantage x2Proficiency BlankProficiency Advantage x2Proficiency Success + AdvantageSetback BlankDifficulty BlankChallenge Failure x2Force Light x2Force LightForce DarkForce Dark x2
Results
AdvantageAdvantageAdvantageAdvantageAdvantageAdvantageLightLightLightDarkDarkDark
Kesvo: Dressed now in the sergeant's armor, Kesvo stands in the doorway and takes stock of the prisoners.
Cool
Kesvo
Dice Roll
Ability Advantage x2Ability Success x2Ability Success x2Ability Success x2
Results
SuccessSuccessSuccessSuccessSuccessSuccessAdvantageAdvantage
Tal: Tal will work to strip soldiers of their armor and drag the bodies into the holding cells once they're open. He will also remove weapons from all of the stormtroopers, along with keycards or anything that might help them get out.
Cool
Ashley Nasur
Dice Roll
Ability Success x2Ability AdvantageProficiency Triumph(+Success)Force Light x2Force DarkForce Dark
Results
SuccessSuccessSuccessAdvantageTriumphLightLightDarkDark
Kesvo: "Everyone out. Today's your lucky day," she tells the prisoners, if they're not restrained.
Venn: Venn gets armor off some of the troopers as well.
Rook: Rook will help the prisoners into armor, though she doesn't explain much. Just assists so they get geared up faster.
GM: All of the prisoners, who are held in red light boxes around their cots, get up and look confused at the Stormtroopers who enter and free them.
Janix: Janix will pitch in and help Tal and Venn. She asks Venn to make sure all the purple blood is wiped off her white armor, to maintain the disguise.
GM: Admiral Varth looks over the assembled. He doesn't question, but it is clear after seeing the Mandalorians that understanding dawns upon his weathered face.
As the red light of the force field fades away, they step out. Varth is the one who speaks, and the other prisoners look to him for guidance. "Where are we heading?"
Janix: As she works, Janix pulls out a stimpack and uses it before the leave the room and into the greater facility.
Venn: "Any of you jailbirds know where the doctor's laboratory is?"
GM: "It's in the the room adjoining with us here." Varth gestures to the North Most room. "But unless you have a hell of a slicer, or Doctor Vischera's keycard, you're not going to be able to get into its files."
"That's why you've come, isn't it?" Varth asked, his voice taking on a note of hope. "They got word about the weapon?"
Tal: Once he has full sets of armor, he will put them on the table and make sure that they are clean. He'll drag the unconscious forms of the troopers into the cell.
GM: The prisoners quickly move to help with the charade, sensing what the plan was after just a few moments.
Rook: "Where is dr. Vischera?" because that crazy person needed to die, just as soon as possible.
Kesvo: "We don't have much time for explaining," she said, in her very non-imperial accent. "We know why you're here," she said to the Admiral. "Who're the rest of you?"
Venn: Venn directs the prisoners to kit up in the stormtrooper gear and will help them do so as an extra pair of hands to expedite this process.
GM: "Either in his laboratory or in the administration office of the base. He holds the rank of Captain. I assume he's in command now that I've been relieved." Varth says with a shake of his head.
"They were officers or soldiers who agreed with me that things had gone too far in the First Order. The galaxy they want to build isn't the one we'd want to help."
"They're slated for execution, just as I."
Kesvo: "Alright. Into the armor, all of you," she said, stepping back and nodding towards the pile of reclaimed armor. "You're going to have to fake it along side us while we get what we came for."
Ashley: "Vischera is in administration," says Ashley.
GM: Varth reached a hand out to grab Kes's arm, quite suddenly. The motion made the Warden Droid lift up its shield and its stun-rod, activating it.
Rook: "These all of them, or are there more?" Rook asked. Rook nodded her thanks to Ashley.
GM: "You must destroy it." The aged man says with a thick Imperial Accent.
"The weapon. It must be destroyed."
Kesvo: Kes looks down at the hand, then at the Admiral.
GM: "It is too dangerous to fall into the wrong hands."
Kesvo: "Believe me," she said, gesturing towards Ashley, who likely still looked fatigued at the very least. "We know."
"Get dressed."
Ashley: Ashley is only slightly slouched, okay.
GM: "You don't." He gestured to Ashley. "That isn't the weapon. if it was, he'd already be a monster."
Rook: Rook stared at the admiral.
Kesvo: She swore under her breath.
Tal: Tal didn't like the sounds of that at all.
Rook: "How do we destroy it?"
Kesvo: "We'll take care of it. Get dressed," she nudged again.
She then went to Ashley
Ashley: Well, Ashley felt a little better. At least he wasn't going to turn into a monster but ... uh. Yeah. No, he didn't really feel better.
Janix: The day was definitely going from bad to worse as Janix listened on.
Kesvo: "You wanna take a shot at slicing the doctor's office while we're up here? Or you wanna wait and see if we can find his keycard?"
GM: "You came through the Fellucian Village, yes? I've seen the look there - the Weapon. It turns everyone into creatures like the Fellucian monstrosities he made. Monstrous, ravenous beings, able to be controlled by the First Order. A whole world's population in days." The Admiral rants, obviously trying to press the urgency of the matter, despite Kes trying to get him to move.
GM: Varth finally relents, and gets dressed in stormtrooper armor. "Blasted nonsense." He is heard under the helmet. "I can't see a damn thing in this."
Rook: "We plan to destroy it. can you tell us how?" Rook says, "Talk while you gear up."
Ashley: "We aren't going to leave here without it being taken care of, Admiral," said Ashley, before looking to Kesvo. "Let me have a look at it and see what I can do. If we don't have to move to get access, it's better."
Kesvo: "Make it quick. That blockade's not gonna last forever," she said, moving with Ashley to help get him throiugh the northern doors."
Rook: "Can it be undone, Admiral? the ones turned into ... strange patched together creatures, can they be separated again?" Rook didn't think so, but had to ask, on behalf of the cheiftian.
Venn: "Grab those blasters, too." she adds. "No alarms yet, so still mostly in the clear."
Tal: Tal goes to assist Ashley.
GM: "No, Mandalorian. If this weapon is ever used, it will be catastrophic."
Ashley: "You can keep an eye on the troops on the console," says Ashley, to both Rook and Venn whichever wants to, you know, do that thing.
GM: Varth and the other traitors, now armored up, move into the main room.
Rook: Rook nodded slowly. "How do we not merely destroy it, but make it impossible for them to replicate?"
Venn: TrooperVenn will rest her hand against the barricade; and attempt to sense how many life forms were beyond it.
Venn Parsa
Dice Roll
Force LightForce LightForce Light x2Force Dark
Results
LightLightLightLightDark
Ashley: With Rook asking the questions he particularly cares about hearing the answer to, Ashley goes to see about getting access to the laboratory. #slicerlife
GM: Venn senses exactly the number on the map - she also senses the mutated Fellucian and its warbling in the Force.
Venn: She pulls her hand back, as if she'd touched a hot plate.
"There is a group gathering beyond this door, along with another of those abominations."
Rook: Rook will move to the console to both monitor deployments and see if there is something about Shroud's imminent arrival. she would like to be done, gone and the base blown up before he gets here.
GM: You can get into the room without an issue.
Venn: "Not sure how long this will hold." she advises further.
GM: Ashley moves into the decontamination room and has to wait a few minutes for the air to get changed.
GM: The group go in together into the laboratory.
Ashley: "... and one more in here," Ashley murmurs, once more feeling the particular mix of pain and otherwise that come from the mutated Fellucians. "If they're controlling them," he murmurs, "maybe there's something in here we can use to change that."
Kesvo: "Time's short," she reminded him. "They'll all be put out of their misery shortly. Just get what you can, and quickly."
GM: They find a number of crates filled with research materials. One of the tables has a Fellucian that is quite dead and in the midst of a disection. The room smells sterile, despite that, or rather - sterilizer chemicals.
Venn: "Any idea where they inoculate the troops?"
Kesvo: While Ashley works, Kesvo looks through the crates for anything useful.
GM: There are two computer consoles. Both require password access.
Venn: Venn looks around for maybe a chair or something where maybe troops would sit and get the injection, if that was what it was.
GM: There's a few chairs around, but there doesn't seem to be any sort of vials of readily available chemicals. There are a number of storage closets that have locks on them.
Ashley: "Wonderful," Ashley says, not seeing anything of help and moving towards the computer consoles. Any differences between the two?
GM: They look identical.
Ashley attempts to crack into the computer to get the information...
GM: 3 red, 1 purple.
Janix:
%uF4AA Imbue
Activation   Action
Effect   The user may spend %u25D0%u25D0 to increase one of another engaged chracter's characteristics by 1 (to a maximum of 6) until the end of the Force user's next turn.
Caveat   This can only be used once per character per encounter.
Give into the Darkside   If the user uses %u2B24 to generate %u25D0, the target increases a second character by 1 (to a maximum of 6) until the end of the user's next turn, but both Force user and target suffer 3 strain.
Janix goes over to Ashely and sets a hand on his shoulder, connecting with him to urge his tissue and flesh to excellence.
Kesvo: Finding nothing of interest in the crates, Kesvo returns to Ashley's side. She rests a hand on his shoulder.
"You've got this, kiddo," she murmured softly.
Talent: Inspiring Rhetoric
Skill   Leadership
Difficulty   Average(Image)
Action   Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.

Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 2 rounds.
Dice Pool
Janix M'kyato
Dice Roll
Force Dark x2Force DarkForce LightForce Dark
Results
LightDarkDarkDarkDark
Rook: "While we wait, can you tell me how to identify the weapon and destroy it utterly?"
Leadership
Kesvo
Dice Roll
Boost AdvantageAbility SuccessAbility Success + AdvantageProficiency Success x2Proficiency Advantage x2Difficulty Failure + ThreatDifficulty Failure + Threat
Results
SuccessSuccessAdvantageAdvantage
Dice System:
Ashley Nasur flips a Light Side Destiny Point
New Dark Side total   2
Light Side points remaining   6
Janix: Unable to connect completely, Janix feels like she gives Ashley little but encouragement.
GM: "It's a virus." Varth tells Rook. "You have to destroy all record of it. Destroy the whole damn facility."
Rook: "That I can do," she says with savage satisfaction.
Computers
Ashley Nasur
Dice Roll
Boost AdvantageBoost Advantage x2Ability Success + AdvantageAbility Success + AdvantageProficiency Triumph(+Success)Proficiency BlankProficiency Success x2Difficulty FailureChallenge Failure x2Challenge Failure x2Challenge Failure x2
Results
FailureFailureAdvantageAdvantageAdvantageAdvantageAdvantageTriumph
GM: Ashley fails to break into the computer systems, but he is able to mask the attempt to assure that it doesn't set off any alarms. The Triumph lets him make another attempt with a free upgrade.
Venn:
Computers
Ashley Nasur
Dice Roll
Boost BlankBoost BlankProficiency AdvantageProficiency Success + AdvantageProficiency SuccessProficiency BlankProficiency AdvantageDifficulty ThreatChallenge ThreatChallenge ThreatChallenge Threat x2
Results
SuccessSuccessThreatThreat
GM: Ashley is able to get into the system and get access to the files - however this attempt sets off the alarms in the base.
He finds the information on twelve different biological projects. The good news is, he also locates the information on innoculation!
Rook: "They know we're here." Rooks says, watching the alerts crawl across her screen. She aims at the door, just in case.
Venn: "Bloody wonderful."
GM: It appears that the decontamination chamber can be reprogrammed to use as an immunization chamber for someone stepping into it.
Tal: "It was gonna happen sooner or later." Tal said.
Janix: Janix looks up at the klaxon alarms, pats Ashley on the shoulder as she moves away and readies her rifle. Seems like it it about to rejoin the fray.
Venn: "Double time it."
Ashley: "Bright side: I have all the information we need," he says, "and can reprogram the decontamination chamber to innoculate."
GM: It was, in fact, how all of the troops were innoculated.
Ashley: Which Ashley helpfully shares.
Venn: "Will getting in there help you?"
GM: The loudspeaker above you in the lab crackles on.
Doctor Vischera: "Excuse me." A rich, aged voice comes through with the sound of a wheezing laugh. "I believe that you're infringing my intellectual privacy."
"I do not know who you are. If you're more of Varth's traitors, agents of the Republic, or simply well-paid Mercenaries. It doesn't matter."
"I will not have my property stolen from me."
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   1
New Light Side total   7
Kesvo: Kesvo gestures for Ashley to wrap it up.
GM: The speaker goes off again. "SELF DESTRUCT ACTIVATED. ENGAGE IN EVACUATION PROTOCOLS. ALERT. SELF DESTRUCT ACTIVATED.
ENGAGE IN EVACUATION PROTCOLS."
End Session 85
Ashley: Ashley is trying to wrap it up but ... you know, things take time! "... are you bloody fucking serious?"
End Session 85
22
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on May 14, 2020, 10:30:00 AM »
Episode 6, Chapter 2, Session 84 - Insurgency
GM: After landing on the jungle world of Felucia following informational leads for both the New Republic and the Black Sun, the Hellions have captured a number of First Order troopers who had spotted the Felucian village they were finding shelter in. After interrogating them at some length (and executing one of them), they've learned information about several bio-weapons projects being conducted at the facility by a Doctor Vischera. One of these is a disease that has been affecting the Felucians - one that when Ashley attempted to cure with the Force after finding no traditional methods would work. Inadvertantly, Ashley took the disease unto himself while curing two children and fell comatose.
While the Hellions have collected their data - including where the scout trooper base is as well as the main facility, not to mention that it is guarded by a pair of AT-STs, the Chieftain arrives in the tent that Ashley lays. Moving past the Hellions there like he owns it, the old, one-armed Felucian walks over to Ashley and looks down at him.
After considering him for a moment, the web-handed Chief lays its paw atop Ashley's forehead and closes his eyes, going into some sort of trance. Both Venn and Janix feel a reverberation - a tremor of light and dark struggling nearby them that ripples through the Force (or whatever you crazy Biotic people call it).
After a moment, Ashley's eyes open and he can slowly sit up. While he still looks pale and his veins stand out, somewhat black, his condition looks better and he is awake.
Ashley suffers 1 setback die on all rolls until his condition is cured.
Janix: She wasn't in the tent with Ashley when the Chief did his work, but she did look towards the direction, wondering what Biotics (Or Force if you called it that) was at work. Kesvo had left her in charge of the troopers so she stayed, but looked to Rook and Venn. "Something happened. Maybe one of you should check it out quick. Over near Ashely." She assumed Venn felt it, probably clearer than she did, but offered up the information for Rook.
Dice System:Updating Players Destiny Pools
Kesvo: Kesvo got what she could out of the second prisoner, and when he seemed to know nothing more that would be useful, she asked Tal to take him back to the tent where the other troopers were being held. It wasn't as easy of a choice as it should've been. He was being agreeable, yes, but he was still the enemy and this was war and it was critical that the Hellions' involvement in the imminent destruction of their secret weapon program wasn't revealed. The prisoners had served their purpose as far as delivering intel, but deciding what to do with them afterwards was going to be complicated, she feared.
Well, what to do with three out of four of them, at least. She scratched her brow and eyed the fallen trooper, killed not in the heat of battle but out of anger and frustration. It was unprofessional and crude, but she couldn't be sorry he was dead.
Rather than lingering there, where she might be forced to confront the corpse-like form of Ashley laying nearby, Kesvo went and found Mandrake, and asked him to intercede so that she could borrow a shovel from the Fellucians. She took it and the body of the trooper into the jungle a little ways, and spent a couple of hours digging a grave and burying him away from the village.
Venn: "I told you this entire world is weird. I doubt this is the last time we'll feel something unusual." counseled the Umbaran to Janix, visage obscurred.
Ashley: Ashley blinks slowly, sitting up and finds that his vision swims. He catches sight of Chieftain, still close, and knows that the odds of his being awake are tied to him. "... thanks," he says, trying to gauge how he is doing (and not really enjoying the new look).
Janix: "Mmm," She answered to Venn, clearly unhappy. It reminded her of Nathema too much. She liked order, not chaos.
Tal: Tal returned the cooperative solider to his compatriots and pushed him back down to the ground beside them.
Rook: Rook's helmeted gaze jerked around, towards the tent where Ashley lay, deathly ill. She stood, but then forced herself to sit once more. Venn seemed unbothered by whatever it was which the two Force Sensitive's felt. She looked up as Tal returned his prisoner to the tent. "We have some info," she told him.
Tal: "Good. We'll give three a moment and then compare notes on what we learned." he said.
Kesvo: ((Three ain't comin. Proceed.))
Venn: Venn will move to look at what is going on with the (spoiled) blueberry now that she felt a shift in his condition.
Rook: Rook waited, with the vibrating, leashed patience of a predator. She counted ten seconds, then twenty. glanced over at Venn and Janix when she got to 2 whole minutes and still Kesvo didn't appear.
Tal: When Three doesn't show up after a few minutes, Tal looks to the others.
"What did you find out?" he asked.
Rook: Rook stood to go with Venn, then thought better of it, and settled back into her place.
Venn: "They are inoculated, there is an antidote and they have a Scout Base they operate out of, not the main." she says in passing to Tal.
GM: Venn arrives with the others in the now empty tent - save for the children, the chief, and the now conscious Ashley. Kesvo is gone, having left with a shovel to go bury a body. Mandrake would have offered to go with Kes to do so and to act as company and guide.
Tal: "Yeah, sounds like what we got. There's a Dr. Vischera that's handling their bioweapons program and they plan to use it anywhere that the First Order finds resistance. Tried to offer us a deal to join up." Tal said, with some disgust.
GM: The Chief doesn't speak basic, but seems to be saying something in his strange tongue to Ashley once they arrive. Notably, some more of the Chief's coral-like-skin blackens and cracks. He looks pained, but is still moving.
Kesvo: Kesvo would accept Mandrake's advice if he was able to point out a location to dig that would best suit the village. Once they found a spot tho, she'd assure him that he didn't need to stay.
Ashley: For a moment, Ashley frowns as the Chieftain moves away. He almost catches him by the hand--the idea that he was cured at the cost of sharing the disease almost not worth it--but the sight of Venn coming into the tent makes him stop.
Venn: "One? Status?" she says from a healthy distance.
GM: Mandrake offers to Kes that he doesn't need to get anywhere, and that he's buried more than one body in the past. If she accepts his company, he'll help her bury the body and serve as a sounding board for the time being.
Ashley: "The Chieftain," an assumption but probably accurate, "returned the favor but ..." He gestures towards the blackened veins and the unhealthy pallor of his normally darker blue skin. "I'll be fine for now. Just not going to get any better and may get worse again."
Janix: She watches Venn leave but keeps watch on the remaining soldiers. If Tal stays, Janix will look at him. "Was it you or Two who did it?" Asking who killed the other trooper.
Venn: "There is an counteragent in the Imperial base. Also, these troopers claim to have been inoculated. I am not sure if maybe their blood could carry something useful." she said to the pantoran, not really offering any compassionate coddling statements for now.
Tal: "It was Three. He had it coming, though." Tal said.
Janix: She looked at the remaining troopers. "I believe it." Still holding her rifle in her arms, Janix gave Tal a long look. "Did it help?"
Kesvo: "I appreciate the offer, but there's just the one shovel," she pointed out. She shed her reinforced coat and overshirt, leaving her in a halter-style under-shirt and bare arms. She bound her hair back at the nape of her neck and got to it, working for a while in silence.
Ashley: "Maybe," says Ashley, "but I would need samples, time, and a place to work." He actually appreciates the lack of coddling statements.(Force heals gone wrong do NOT feel good in many ways.)
Tal: "I can't say. She was pretty keyed up over what happened to One. Not gonna speculate until we see her again." he said.
Janix: "And Two stayed with One?" Janix asked to Tal.
GM: "Suit yourself. I'll be over on the side with some water and my rifle to make sure no Rancors come to eat you." Mandrake offers in jest, then moves to find a shady spot under a mushroom tree.
Venn: "We have them secured, so it is really up to how you feel on if you want to stay here and do that work or possibly come with us to the base." the masked woman offers to Ashley, giving him agency in the matter than deigning make a choice for him.
Kesvo: Really, the Rancor coming back 'round didn't seem like such an unpleasant thing. Going full-boar at something that big and mean felt like just what she wanted, to be honest.
But she settled for digging, for now.
Tal: "Yeah, something like that." Tal said.
"I'm not keen on everyone splitting up like this.We should figure out our next move."
Ashley: "If they've been innoculated, the base is just as likely to have something that can do something about this." A glance goes towards the Chieftain, now sick as well. Taking a steadying breath, Ashley pushes himself up and goes to stand. The world spins for a moment, there's pain he's not familiar with, but he's up. "... and it might be better if I'm up," he says, worry for certain individuals and their reactions to his going down.
GM: After the first couple hours, Kes has definitely burned some energy, but hasn't dug a hole deep enough for a grave. Mandrake yells out to her and asks if she wants some help, lifting an extra shovel he had brought along.
Janix: "Well, what are we doing with them?" Janix nods her head towards the troopers. It's just her and the Mandlorians and she's not in a killing mood, unlike Kesvo.
Kesvo: The jungle is warm, and the work is long, and after a couple of hours at it, Kesvo pauses to dig some water out of her kit. Panting, she surveys what feels like an inadequate amount of progress until she's interrupted by Mandrake's call. She turns to regard him, and somehow, the sight of him holding up a shovel caused a dry little laugh to surface.
She actually appreciated the fact that he'd kept his mouth and let her stubborn excuse to work alone fly.
"If you've got nothin' better to do, come on," she concedes, feeling a little better for the exertion.
GM: "Oh, I've got a few things I could be doing. But they involve you anyway, so..." Mandrake says with a charming grin, then heads over to help. For the next couple hours the two rapport - she comes to learn that he was once a Separatist demolitionist, and after the Clone Wars settled on Fellucia. The natives took him in and saved him from death, and he's been a part of the village since. The two are able to get the grave done and the trooper buried, Mandrake spitting upon the grave after they've covered the body up. Tired and sweaty (it's a humid jungle) they make their way back to the village.
Tal: "I'm tempted to let the villagers have their way with them, whatever that looks like. They've been kidnapping these people and experimenting on them, as the first guy was so eager to share. I don't think letting them go is the right move." he said.
"Three needed some time, so I'd rather have a plan by the time she gets back." he said.
Kesvo: Though she's feeling better, Kesvo is in no mood for the more lighthearted banter. She does talk with Mandrake, and learning about his story helps to distract her from the stress of not knowing what will happen with Ashley. By the time the work is done, she's tired, hot, sweaty, and filthy but... a more even-tempered by far.
Janix: Silent for a moment, Janix looked at the troopers. They were in helmets so they could be children or grown adults. They could be murderers or misguided. She wasn't able to judge one way or another when they weren't firing at her team or fleeing to turn them in. "What is the normal Mandolorian way to deal with captured enemies?" She asked of Tal and Rook. They were an honorable sort. Perhaps they could use that system to decide a path here.
Kesvo: "You didn't have to come," she told Mandrake, as she pulled her gear back up off the ground. "But I appreciate it. you're alright, Mandrake."
She then heads back to the village with him, her kit slung over her shoulder.
Ashley: After taking a general stock of himself, once he was standing, Ashley moves to head out of the tent (likely after Venn) (because he has plague rn). Someone also feels like he does after one of his workouts without, you know, it passing.
Rook: "Manacle them and shove them into a hole until we do what we came for." Rook suggested. Surely the New Republic would take them off of the Hellion's hands, but that didn't seem wise to say in front of them.
Tal: "They know where this village is and they would have sent people back to kidnap more of them. We can't let them go now, not with what they know." Tal said.
Rook: "I didn't say let them go."
She looked at Tal, curious why he kept returning to that point.
Venn: "They have inoculated blood. They are are now resources." states the masked woman as she passes by the discussion on her way to a place to have a seat.
Janix: "Let see if the village will look after them and we can circle back around and grab them after were done?" Suggested Janix. It'd be easier to kill them, but that felt like stooping to their level. And after seeing Ashley and how he succumbed to the disease, she wanted them to see true justice, to be tried and sentenced, not executed by the Hellions.
Tal: "I didn't say you said let them go."
Janix: "Two's right, they are valuable, so we keep them locked up, nice and tight," Janix promised to the two conscious troopers.
Ashley: "... and then we harvest their blood later," deadpans Ashley once more joining, because he's currently plagued (the black veins are a nice look) and not pleased that the Imperials are up to this sort of thing.
Rook: Thinking about it a moment, she considers Janix's question. "It's complicated. but for now, we'd hold them." she nodded to Venn, then glanced back at Tal. Took a deep breath. "since we can't spare someone to keep an eye on them, let's manacle them and find a place to ---"
Ashley: Really. Biological warfare. Just had to go there.
Rook: Rook looked up at Ashley, surprised he was standing. She narrowed her eyes and studied him closely.
Ashley: Ashley just waves. The pale blue skin and blackened veins look is in right now.
Tal: "Hey, man. Good to see you up and moving. " Tal said.
Janix: Ahhh, what she felt was something freeing Ashley enough he could rejoin them. "Welcome back One," Nix offers. "Lets talk to Mandrake when someone finds the man and get a guard detail assigned to these creatures until we return." There is some disdain to the troopers as Janix talks. Biological weapons were a weapon of the weak. There was not reason to respect weakness.
Ashley: "Had a little help," says Ashley, glancing once more towards where the Chieftain had walked, "but thanks," he says to both Janix and Tal, "glad to be back up."
GM: Mandrake and Kes re-arrive just as the rest of the Hellions are figuring their next move in the interest of keeping the game flowing. Kes and Mandrake get off their kybucks and she sees Ashley is up and about once more.
The Chieftain nodded to the gathered Hellions then moved to retire to his home, obviously worn out from the experience.
Kesvo: Kes hopped down off the beast and reached up to gather her pack off of its back. She'd only just slung it back over her shoulder to carry it when she turned and saw Ashley moving around, upright. The sight stopped her in her tracks, and her expression said she wasn't sure what she was seeing, for just a second.
Ashley: "M'really up," says Ashley helpfully at Kesvo's expression.
Kesvo: But in short order she started moving again, bee-lining for the Pantoran. She dropped her pack at her feet once she reached him, and wordessly pulled him into a hug.
Venn: ID-9Z, Venn's small seeker droid, floats by her side as she makes sure to document these images and evidence. The sick being treated and the like, but omitting identities or the Hellions themselves. It warbles and trills, also recording her voice to provide context. This New Republic already seemed to not have its eye on the ball regarding fanatics, but perhaps this imagery could be useful in whatever decisions need to be made militarily.
Kesvo: Her expression broke into one of uncharacteristically plain grief as relief poured through her. She held onto Ashley for a minute, fighting back the tears that gathered at the corner of her eyes.
Rook: Rook looked away from Ashley when Kesvo appeared, then turned her attention to a meticulous examination of her gear.
Ashley: ((actually, looking back at the checks, would ashley have learned anything about the method of contraction for this thing?))
GM: "Glad to see you're doing better." Mandrake says from behind Kes, walking up with a smile as he nods toward the assembled. "I'll let the Chief know you'll need that guide. I'll ask to get some food made for all of you, too. I'm sure you all want to take a load off for a bit."
Ashley: Ashley briefly stiffens, worried about the contact (because he really does not want anyone else ill ), but eventually relaxes and hugs her back. "I'd like to say I'm just fine but ..." he eventually gets out, once Kesvo's hug loosens a little bit. Seeing the tears gathering, however. "I'm sorry." For the worry and other associated things.
Janix: Janix looks at Rook and decides it's due time to have a sidebar with Mandrake about the prisoners. She asks the translator for guards, and to keep the troopers alive, while they are gone.
Rook: Rook is still determinedly and professionally inspecting her gear. for the third or fourth time. It's in flawless condition!
Kesvo: By the time she loosens up, she's got herself more in order. She shook her head, unable to even accept or dismiss his apology.
"You scared the druk outta me," was all she whispered, ruffling his hair before releasing him. She didn't go far, though. "How're you feeling? Should you be up?"
Ashley: "Perpetually winded," he replies, smiling lopsidedly at the hair ruffling, "and I am okay to be up." Excluding looking mildly like death. "Resting would be a waste of the help I received."
Oh, Rook. Ashley is so on to you. There will be words later.
Kesvo: "What help?" she asked, frowning gently.
Ashley: "... the Chieftain returned the favor," he says softly, "but at a similar cost."
Kesvo: "Oh, no," she murmured, grimly.
Ashley: Ashley grimly nods. "This has to be fixed."
"... though I guess I have a more personal stake in it now."
Kesvo's appearance (and smell) meant she likely did too (but so did they all in their own ways).
Kesvo: "It will be," she said, looking to see if Mandrake was still standing there. Regardless, though, she looked to the other Hellions gathered, and then to Tal. "You told them what we learned?" she confirmed.
GM: Mandrake has already departed to do as he'd stated - to talk to the chief and to get some food and lodging for everyone.
Tal: "I did." Tal confirmed.
Venn: The droid affixes itself onto her back harness as she passes by the congregation waiting for their meal. "I will return shortly." she scratches from that filtered voice. "Going to investigate the scout outpost. Should not take long." It is more a random declaration than some new branch of the current conversation. Some could call it rude, but was it rude if she was typically like that...
Rook: Rook is meticulously reloading her rocket launcher. A terribly absorbing task. She leaves the conversation to the others.
Ashley: It was, in fact, not rude. It was Venn.
Rook: If Rook were at all skilled at stealth, she'd offer to go with the space witch!
Kesvo: "I see Two made it back," she murmured, watching after the Umbaran as she left.
Venn: She goes towards her previous kybuck and unties it from the stalk, patting its flank.
Kesvo: "What scout post?" she asked, looking back to the others, waiting to be filled in.
Venn: Mounting the creature, she glanced back. "She can fill you in. Coordinates are with her as well." she says, gesturing towards Janix. Turning the kybuck about, she starts out into the night.
Janix: "The troopers in our tent, Two introgatted one of them" Janix didn't go into detail, assuming that Kes knew how Venn worked. "Learned they are stationed in a scout output and not the main camp. Main camp is on heavy lock down due the Admiral's betrayl."
* betrayal
Ashley: Ashley watches Venn for a moment, wondering, before he looks towards Rook. He squeezes Kesvo's arm and heads towards the Mandalorian while information is relayed.
Janix: Having been in the same room, Janix repeats the coordinates.

Venn Parsa will forego the rest and food for delicious intel.
Kesvo: ((Would like to assume that after AShley goes off to talk to Rook, she talks with Tal and Janix and gets caught up on everything everyone learned.))
Janix: ((Sounds good to me!! start plan of attack next morning after Venn returns? ))
GM: Venn rides back toward the coordinates she was given and after following after the previous trail from the speeder bikes, she arrives at the coordinates for the Scout station. Several huge mushrooms tower over this area, nearly obscuring the First Order outpost that stands across a narrow stream. The stream winds through the middle of a forest clearing, splitting around both sides of a humongous mushroom whose cap hangs like an awning over much of the area. The outpost consists of little more than a few barrciades and a tall computer system with a rotating satellite dish at its top. She sees three more speeder bikes and four stormtroopers, as well as an officer working on the computer.
Ashley: "... you, me, talking later," he says quietly (just for Rook), "but please stop being that slow at reloading your rocket launcher. I know you're particular, but ..." The look he gives her is the entire I'm know what you're doing. Either way, that is it until he turns his attention to Kesvo and the others for information breakdown times.
GM: Two scout troopers speed by in the distance - and then another two. There appear to be a total of 9 First Order personnel here.
It is nighttime though, her element, so she has some assistance in the setting to try and sneak up if she dares.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   2
New Light Side total   6

Venn Parsa uses 필픸핊핋피ℝ 핆픽 핊ℍ픸픻핆핎핊, suffering 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of ◆.
Stealth
Venn Parsa
Dice Roll
Boost Advantage x2Proficiency Success x2Proficiency Advantage x2Proficiency AdvantageProficiency Triumph(+Success)Challenge Threat x2Challenge Threat
Results
SuccessSuccessSuccessAdvantageAdvantageTriumph
GM (GM)
Dice Roll
Difficulty Threat
Results
Threat
EVERYONE BUT VENN gets all their strain back from resting and eating.
Violet Double-Bladed Saber ⚔️
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities    Linked 1,  Breach 1,  Sunder, 洛 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
Ability SuccessAbility SuccessProficiency Success x2Proficiency Success + AdvantageProficiency Success + AdvantageSetback FailureDifficulty ThreatDifficulty ThreatForce Light x2Force Light x2Force DarkForce Light x2AdvantageAdvantage
Results
SuccessSuccessSuccessSuccessSuccessAdvantageAdvantageLightLightLightLightLightLightDark
GM: Venn decimates the entire compliment of the Scout Outpost by herself.
She has access to the computer system. The dead officer has a keycard that gives her access.
Venn: One scout trooper gets pulled into the darkness, spooking another who goes to investigate.
He gets pulled into the darkness, too. Others come out and several stalks of mushrooms fall over for some reason as a whirling lightsaber blade flies through four of them at once before curving in the air, arcing out of sight.
She walks out to confront the officer at the terminal, and holds up her hand, causing his two guards pointing rifles at her to turn their rifles at each other. They wrestle and strain, but open fire at each other, leaving the lone officer.
Since he is cooperative, she will knock him out and lock him in a locker or something.
GM: Venn can access the communication system, however she finds that the Fellucian Jungle prevents contact with the Hellions.
The same reason why the Scout Troopers couldn't call ahead to warn the base about the village.
Venn: Venn will investigate the computer for something useful to bring back to the others.
GM: She can try to sabotage the First Order communications array, or gain intelligence on their operations here.
Either check is a Hard Computers check.
GM: Broadcast the Felucian Wild Life requencies, basically scrambling all the navigational arrays built into scout trooper armor, which prevents reinforcements from the other bases from arriving to the main base.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   1
New Light Side total   7
Dice System:
Venn Parsa flips a Light Side Destiny Point
New Dark Side total   2
Light Side points remaining   6
GM: 1 red, 2 purple
rolling token
Computers
Venn Parsa
Dice Roll
Ability SuccessAbility BlankProficiency BlankDifficulty Failure x2Difficulty ThreatChallenge Failure
Results
FailureFailureThreat
GM: Venn is no hacker, and can't seem to scramble the communications as she'd prefer. She actually gets a call from the main base. "Echo Three Six Four we received your signal. What's the situation?"
Tal: Tal enjoys his mushroom soup and tries to calm down from the day's events.
Venn: "Ignore that, we are running a test. Some blasted creature was gnawing at the cables on the dish."
GM: 1 red, 2 purple Deception
Deception
Venn Parsa
Dice Roll
Ability Success + AdvantageProficiency BlankProficiency Success x2Difficulty ThreatDifficulty Failure + ThreatChallenge ThreatForce DarkForce DarkForce Light x2Force Dark
Results
SuccessSuccessThreatThreatLightLightDarkDarkDark
(( 2 pips into advantages to cancel the threat))
GM: "Oh. Alright then. Carry on and good luck with the local wild life. Be careful out their trooper, we've heard about a Rancor in the region!"
"For the Emperor!"
Click
Venn: ((What can I get then? Is the keycard of use ?))
GM: It could be!
Vigilance
Venn Parsa
Dice Roll
Boost AdvantageAbility Success + AdvantageAbility AdvantageAbility AdvantageAbility AdvantageAbility SuccessDifficulty ThreatDifficulty Threat x2Difficulty FailureChallenge Threat
Results
SuccessAdvantage
I use my vigilance to get me whatever a hard check would find me that is useful and I head back. with keycard
GM: Accessing the communications system with the keycard from the officer, you see a communique:...
//ROUTED . . . SECURITY ENCRYPTION CONFIRMED //FROM PRAKITH CITADEL COMM CENTER VIA HOLONET NODE 6673-ALPHA
*///FROM NODE 6673-ALPHA VIA STAR DESTROYER ASSIDUOUS
Priority 1 Message Follows:
Prepare former Admiral Gilder Varth for transfer to the Citadel. Inquisitor Shroud will be arriving within a standard Felucian day/night cycle to take custody of the prisoner. You are instructed to have your medical technicians ensure that Varth is fully rested and at his highest possible strength. Interrogation chemicals should be administered to Varth upon notification that the Inquisitor has arrived on Felucia.
*//END TRANSMISSION
GM: The date and time of this transmission was yesterday.
Venn: That sounds like a good copy to her datapad, which she does, then.
She will smash the computer before she leaves
Like a Kylo tantrum
GM: BZZRT BRZZZRT BZZZRT
Venn, take 2 strain and then make a Hard Resilience check.
Dice Pool
Venn Parsa
Dice Roll
Difficulty FailureDifficulty BlankDifficulty Blank
Results
Failure
wow
Resilience
Venn Parsa
Dice Roll
Ability BlankAbility Success + AdvantageAbility BlankForce DarkForce Dark x2Force DarkForce Dark
Results
SuccessAdvantageDarkDarkDarkDarkDark
GM: Venn just suffers the 2 strain from pushin it (and not in the way that's advertised as a stress reliever) and gets back to the others just as they finish resting and eating.
GM: And other stuff
Venn: She rides into town after that while, her posture more lethargic than earlier as she dismounts the beast.
"Is anyone about?" she calls out.
Kesvo: Kesvo is awake and dressed when Venn returns, and is trying to speak to the Felucians about who will be their guide.
She pauses, though, and looks out when she hears Venn returning.
"Here," she says, gesturing for Venn to join
Janix: As a typical earlier riser (and it's hard to sleep when the next day promises danger), Janix is leaving her sleeping hut as Venn calls out. The woman doesn't seem distressed but she's surprised the punk witch was out all night. She heads towards Venn as she sees Kes already up. Her helmet is back on and ready for the intense humidity and heat.
Ashley: Ashely is similarly up and about and checking his things for their next move, since his resting was not really the most restful that it could be. #plague
Venn: A long legged stride carries the adept to close the distance, as she removes the small datapad affixed to her bracer. She taps it to display the copied message just as she reaches Kesvo, hjanding it to her. "You might find this interesting."
Kesvo: "Oh yeah?" she murmurs, accepting the pad before looking down to read it.
About fifteen seconds pass before the expletives start under her breath.
Tal: Tal rises early to check his armor and weapons. Once he's ready, he goes to join the others to see how long it will be before they move out.
Ashley: The expletives, of course, make Ashley wander over and peer at the data pad.
It takes talent to make Kesvo swear that much.
Kesvo: "Shroud's due at this facility to pick up our target. Today," she shares with the others.
Rook: Rook roused slowly, but spent the morning working out. She is likely one of the last to assemble when Venn's return brings them all together.
Ashley: Thankfully, Ashley can't actually get any paler than he already is.
Janix: Janix, joining the others as they cluster around Kes and Venn, merely looks at Kes and the team to judge the reaction to the 'Shroud' news.
Ashley: But he follows Kesvo's suit and swears--albeit in Pantoran--under his breath.
Kesvo: "Good work," she tells Venn. "I'd hate to have been surprised by that." She looks to the others. "Get ready to move out. We're officially in a hurry as of now."
Venn: Two fingers raise to tap the side of her visormask, causing its panels to slide away and show her tired countenance. Her voice comes clear now. "I wrecked the computer at the outpost, I don't know what that will do. But I did get this as well." she flips the keycard over to Ashley.... not touching him!
"Officer's access card of some kind. Worked with the computer."
Janix: "Can you give me the 30 second run down on Shroud?" Janix looks to the Kybucks, seekng out her Black Beauty from yesterday's chase and expecting that they are going to be taking off in a hurry.
Ashley: Ashley takes the keycard, appreciating that Venn is playing the no touching game. As he's already in the midst of having to move around and avoid touching others as it is.
Kesvo: "Force user. Insane. Carries a lightsaber. Enjoys opera. Switch, that you met on the station? He wants us to bring him in." She paused, then seemed to remember: "Oh! and he seems to be able to reanimate the dead as some kind of hostile zombies."
"He's an all-over good time."
GM: The Fellucian Guide arrives and Mandrake walks over, mounting up a Kybuck as well. "He knows a secret entrance to the base, he says. Some sort of old maintenance shaft."
Janix: "Hmph," Janix responds. "Dead or alive?" is all she asks.
Ashley: "Likes causing hull breaches on ships so he can escape into the vacuum of space."
Tal: Tal was somewhat glad to finally run into Shroud again, preferably not in the vacuum of space.
Kesvo: "He'd prefer alive, but I'm not that bothered either way. Considering how much else is at stake right now, though, I'd prefer we got in and out before he shows up."
"He's a complication we don't need at the moment."
She looks over to Mandrake and the guide and nods.
"Sounds good."
Venn: She takes a moment to drink water from her canteen.
Kesvo: "We have four sets of trooper armor here," Kesvo said to the group. "One, Two, Airlock and myself should make use of it. Four and Five, if we run into imps, you'll be our prisoners."
Venn: "I'm familiar with Prakith as well. It was an Imperial Fortress world. Actually, the New Republic found me in that system."
Tal: "Got it." Tal said.
Kesvo: "Let's get suited up and meet at the north(?) end of the village. Double time, people."
Ashley: Ashley only has a mild triggering moment at the idea of wearing this armor. It's fine.
Magical Storm Trooper Transformation Sequence Go!!
Janix: "Seems like a good plan," Janix doesn't love parting with her armor but she'd rather blend in and play the part then have to go frontal assault to a heavily monitored base. Janix gets into her armor and helps the rest of the team who might be less accustomed to the hard armor into theirs before meeting the team with her majestic Kybuck.
Venn: Venn makes an audible groan at this idea.
Rook: Rook recalled Shroud all too well, and could only agree with Kesvo with a nod when she suggested they try to get in and out before the terrible creature arrived. She headed right to their rendezvous point, shaking her head to try to drive away the memories threatening her calm.
Ashley: Ashley would give Rook an understanding look, if only because ... you know. He gets it.
Venn: (No, just in reaction.. like a teenager being told to clean their room or something)
Kesvo: Once the troupe is gathered and ready, Kes will nod for the guide to lead the way. She'll request that Mandrake accompany them to serve as translator, as well as to escort the guide back safely once the hellions have reached the base.
Venn: Venn suits up in the ill-fitting ensemble and brings her non-armor affixed belongings and her droid.
GM: The Hellions and their guide make their way through the jungle. They find that it is an eventless journey, as their guide seems to intuitively have them avoid dangers and pitfalls that could pose a threat. Making their way to the base, they find a large and squat two story building in characteristic Imperial style: gray walls with a slight outward slant, no visible windows, and a plain visage that leaves no room for accoutrements. The second story of the building is visibly smaller than the ground floor, and blinking lights line the top floor's edges. It looks as if it's some sort of shuttle landing pad. A large set of blast doors denotes the ground floor entry to the building, with two gun turrets (which appear to be E-Web blasters built into the walls) jut out a few meters from the doors.
First Order Stormtroopers stand guard at the facility's blast doors - 12 in all, while the low hum of speeder engines indicates that there might be scout troopers on patrol nearby.
Additionally, you all hear heavy thudding sounds in the distance, along with the noises of plants being crushed, indicating the presence of a walker of some kind.
Fortunately, the Felucian scout is aware of a secret entrance. He leads all of you around an undercropping of mushroom 'trees' to the northwest corner of the building. A ventilation grate is visible, barely hanging on its bolts. It looks like with some force, it could be pried free.
Kesvo: Kesvo thanks Mandrake and the guide and sends them back to the village once the crew has the grate in sight.
"Unless you wanna hang back and watch for any Felucians we might be able to free before we're done?"
GM: Mandrake considers. "Me and this guy will wait about a mile out. We'll keep an eye out for the fireworks. Don't forget my charge that I gave you. We'll find you afterward."
Kesvo: Kesvo nods. "Will do."
GM: "Good luck." Mandrake flashes a grin toward Kes, specifically.
Kesvo: "Be careful," she tells him, allowing a hint of a smile before she turns to focus on the job at hand.
"Alright." She glanced aside, looking for any patrols or machines coming. "Five, wanna see if you can get that grate off?"
Tal: "Let's see." Tal said, moving toward the grate.
GM: Hard Athletics check.
Athletics
Tal Vodax
Dice Roll
Ability Success + AdvantageAbility AdvantageAbility Success x2Proficiency SuccessProficiency Advantage x2Difficulty Failure x2Difficulty ThreatDifficulty Failure x2
Results
AdvantageAdvantageAdvantage
Venn:

Venn Parsa will 픸핊핊핀핊핋 欄 as a Maneuver to grant a Boost Die to an Ally's next check.
GM: Roll a boost there Tal :D
Dice Pool
Tal Vodax
Dice Roll
Boost Advantage x2Difficulty ThreatDifficulty BlankDifficulty Failure + Threat
Results
Failure
GM: While Tal doesn't quite get the grate off, he does huff and grunt and rip open half of it, which should make it easier for the next person who makes the attempt (the difficulty is lowered by 1)
Janix: Janix will tap into her biotics and focus on her might before trying to rip off the grate.
Athletics
Janix M'kyato
Dice Roll
Boost Advantage x2Ability BlankAbility Success x2Ability BlankAbility Success + AdvantageDifficulty ThreatDifficulty ThreatForce DarkForce LightForce Dark x2Force Light
Results
SuccessSuccessSuccessAdvantageLightLightDarkDarkDark
GM: Janix can make that look easy
Janix: With a little surge of Biotic force, Janix taps into the balance of her strength and will power to pull the grate off, but carefully, so they can put it back without looking obvious.
GM: The Hellions make their way into the facility...
GM: Entering into the side entrance they find themselves stepping down into what looks to be a storage bay of some sort. You find several large cylinders of metal - storage tanks of some kind - and several stacked crates as you all climb down into the cargo room. The walls are made of metal and you hear the hums of generators around you. There's some distant, soft chatter through voice comms.
Kesvo: Kesvo looks for labels or symbols to try and determine what's in the large cylinders.
Janix: Janix will carry her rifle in her arms, not willing to use the storm trooper guns. She'll put herself behind Rook and Tal, ready to point her gun at the Mandolorians if they were questioned. "I've got the rear and will follow our prisoners."
GM: The cylinders read PROJECT: A1, A2A, C23, D4, D16
Ashley: ((is it possible to try and listen in on the chatter through voice comms?))
GM: Not from this distance.
Kesvo: Kesvo will begin to proceed forward carefully and quietly.
Ashley: Ashley casts a glance towards the cylinders, a wary one, and moves to follow the others.
With, you know, their "prisoners".
Venn: "We do not have time to dally. Lab, Varth, Felucian hostages, set charges and exfil before reinforcements." she reminds everyone, voice now filtered through the storm trooper helmet.
Tal: Tal takes a glance at the cylinders, then moves on to join the group.
Kesvo: "Agreed," she says. She considers the description the troopers gave earlier, and tries to orient herself to figure out which way to head.
GM: Kesvo and the Hellions move forward and as they do the chatter grows a little louder. It sounds like First Order Troopers just talking to their left. "Sounds like Shroud's ship entered the system. Should be landing soon."
The other one speaks with a sigh. "Great. I just can't wait to hear about the cosmos and the painting of the stars.."
As you walk that way, the troopers all turn to you. "Hey." The decorated Sergeant looks your direction. "What the hell?" The trooper points toward Kes as she appears with scout-trooper armor. "What are you doing here?"
Kes notices, now, that her armor looks different in configuration to the First Order troopers guarding the base.
Kesvo: "Sir," she says, stiffening as she turns to address him. She gestures back to the rest of the crew. "We were on our way back from patrol and found these two at the drainage grate. We were making sure they didn't have allies who'd already come inside."
She gestures for the others to come into view.
GM: "Where did you come from?" The sergeant asks, pointing the way they came. "That's to the storage facility. There's no door out of the base that way."
Janix: Janix will follow last, holding the hostages "at gun point" and motioning them forward like a common jailer.
GM: The troopers near the sergeant all slowly raise their rifles.
Kesvo: "The draining grate, sir," Kesvo repeats, a little more slowly, a decent blend of fear of her superior and impatience.
"We found them breaking in."
GM: "What's your identification number?"
Tal: Tal moves forward, hands behind his back as he's "bound" and currently beaten.
Janix:
 Careful Planning
Activation   Action
Effect   Once per session, may introduce a "fact" into the narractive as if a Destiny Point had been spent.
Rook: Rook moved forward as well, likewise feigning to be bound.
Janix: The team wearing storm trooper gear made sure they knew the ident numbers, either from hostages or from the not dead hostages.
Janix: With a little help from Kesvo in the heat of the moment, Janix and Kes made sure they were prepared!
GM: Kes gives the correct code from the armor that she's wearing, but the Sergeant doesn't look convinced. (Make a Deception check versus 3 red).
Kesvo: Kesvo rattles off the ID number of the dead trooper, thankful that Janix thought to suggest they learn those details earlier.
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Kesvo:
Coercion
Kesvo
Dice Roll
Boost SuccessBoost AdvantageProficiency Success + AdvantageProficiency Success + AdvantageProficiency Success + AdvantageChallenge Threat x2Challenge Failure x2Challenge Failure + Threat
Results
SuccessAdvantage
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   1
New Light Side total   7
GM: "Alright." The Sergeant says after a moment, lifting his hand to lower the rifles of the troopers. "Take those two to lockup. They look kind of mean, well equipped. Some of that gear looks Grade-A hardware."
The Sergeant whistles, and a door opens nearby, a hulking figure that seems to be the stitched up combinations of several Felucians into a nine-foot monstrosity steps out into view.
"Subject Six. Escort them to the holding bay."
End Session 84
23
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on April 23, 2020, 11:47:57 AM »
Episode 6, Chapter 2, Session 83 - Insurgency
GM: The Hellions made ground-fall onto the mushroom jungle world of Fellucia. After slowly making their way through the sweltering heat toward the First Order secret base upon the surface that Admiral Varth and the Superweapon are both held, they encountered a group of natives.
After a quick exchange that left some of them dead, the Force-using mushroom-people halted as a human cyborg who introduced himself as Vazus Mandrake arrived and acted as a translator, helping to settle the fight and lead them to the village of the natives.
There they encountered a Chief with a shriveled black arm who stated (through Mandrake), that he had been expecting Janix, Venn, and Ashley.
Kesvo: "How is that... possible?" she asked, though she looked as much to Venn, Ashley, and Janix for the answer as she did the translator.
Janix: Janix looked at the Chief, and though she wondered how linked Biotics and Force were, she still wasn't sure how he would know. A scholar from her planet might have a better idea but her foresight and knowledge of such was limited. "Your guess is as good as mine," Nix asked.
GM: Mandrake shrugged. "The Chief sometimes sees things, or hears things, before they happen. He's very old and has been here before I even landed here over twenty five years ago."
Venn: The marked woman doesn't readily answer, likely because she hasn't a firm answer. "Not unheard of."
"This world is rife with energy." Beat, "One can only imagine what imagine what being submersed in it for decades will do to your senses."
Janix: Venn's point was a good one and Nix nodded as the pink haired warrior's point. "I think the better question is, why is he expecting us?" She looked towards Mandrake and the Chief as she said it.
Venn: "Ask him if his wounded need medical attention." she says, turning that faceless visage to Vazus.
Rook: Rook allowed her gaze to slip from the strangely damaged chieftain to her team, a small smile hidden behind her Mandalorian Helmet. Perhaps it should have been surprising how often to the answer to why does the force do this thing?, but it seemed right, somehow. Some knowledge had to be pried out of the universe, that was all. AT Venn's question about seeking medical aid for the Cheif, her gaze settled once more upon Ashley.
Venn Parsa is asking about his villagepeople who survived the combat, not the chief himself.
Kesvo: "Actually," she interjected after Venn's point, lifting a hand slightly. Her gaze flicked back and forth between the chief and Mandrake while she spoke.
"Please explain to him that when we encountered his people, we tried to explain ourselves. They didn't understand us and attacked. In defense of ourselves, we regret that some of his number were slain." She focused on the chief, then, despite the need for Mandrake to continue to translate.
"He has our apology, and our condolences."
Rook: tension crawled up Rook's spine when Kesvo reminded everyone that the Hellions had taken a few lives.
GM: Mandrake takes some time to communicate with the Chieftain. The mushroom man makes a sad sound, his head lowering as he sweeps his one good 'hand' over the floor in a gesture that seems to indicate the area around them.
"The Chief understands and is saddened. He will see to the wounded as will their Shaman. He does not blame you - those youths were impetuous and overprotective."
"He saw you three in a vision, coming from the stars and acting as bright points against the rising darkness. That you would silence the screams of pain that come from the Vanishing Place - as he called it."
Janix: With a bit of a frown she looked at Venn and Ashley, thinking of Venn's words. "Perhaps his vision is aligned with our goals," she said, without being too specific on exactly why they were there. It wasn't unknown for the team to take down Stormtroopers and First Order officers. They all did seem to have a talent for it.
Venn: "What is the Vanishing Place?" she asks the obvious question.
Kesvo: "The place where their stolen people go to vanish," Kesvo guessed, softly.
"No one who's been abducted has ever come back?" she asked Mandrake
GM: Mandrake nods. "It's the old Imperial Base, but it's more than that - it's the site of an old battle between the Republic and the Confederacy. A lot of death there, wreckage, old equipment. It was why the Imps picked it years ago. Hard to track it or locate it."
"No." Mandrake replies with a small shake of his head. "Some of the tribe's best scouts."
Kesvo: "We are headed for the base for our own purposes," Kesvo admitted. "If you know anything that could help us get there, or get inside, it sounds like it would benefit us both."
GM: The Fellucian chief says something, and Mandrake takes in what the Chief has to say. The one-armed Fellucian looks often toward the trio of Force Users, but shifts his attention to Kes as she speaks. "What business do you have there?" Mandrake asks, translating as he turns to Kes and the others. "Do you plan to destroy it? I have a charge left over from the war that's big enough to do the trick."
Venn: "An...odd thing to have lying around."
GM: Mandrake flashes a smile toward Venn. "Who said it was just laying around?"
Kesvo: Kesvo considered Mandrake and the chief for a beat, deliberating, and then nodded.
"We mean to retrieve a prisoner there. If we're... messy on the way out, well..." she shrugged slowly. "Won't hurt my feelings."
GM: "There's a comm tower there. If you set it up against its power-converters, the charge should be big enough to blow half the damn place to hell and cover any sort of escape."
"You can set it on a delay, too."
Venn: "Mass destruction of Imperial property is a favored past time of mine.", stoked by the idea.
Rook: A massive explosion sounded like a good farewell gift to the imps, to Rook. She nodded in satisfaction when she was told the explosive he had left over had a delay built in. "I love to blow things up." Rook chimed in.
GM: "We're gonna be fast friends." Mandrake says with a smile to the masked woman. He turns and speaks to the Chief, who visibly brightens at what Mandrake has to say.
Kesvo: "Sounds like a good time, to me," she said, with a glance to Ashley. If he offered no indication that such a setup was beyond his skills, she'd nod and wait to hear more.
Janix: Janix looked at how eager the group was and was surprised when Venn and Rook looked the most excited. Rook wasn't the surprise but she didn't take Venn for the type of loud exits.
GM: "The Chief says he believes there are many Fellucians held in the facility. If you could free them as well, he would be deeply appreciative. He's willing to give you all a scout and some of the tribe's Kybucks to make your journey swiftera nd easier."
Kesvo: Kesvo lifts a brow and looks to the others.
Venn: ((With all the time thats passed, what time of say is it? Dont we need to rest?))
GM: You all could definitely take a breather. You've been wandering the jungle for six hours and it is nearing dusk.
Rook: Rook nods to Kesvo. "Of course. The more we can free, the better. Who knows who else might be hidden in there?" She glanced for a moment at Ashley and Venn, wondering if a bunch of forces sensitives were being held here.
Janix: Riding living creatures wasn't her forte but she wasn't against getting to the base more quickly. "Speed was of the essence..."
Venn: *"I don't suppose there is any intel on this Imperial facility's layout? Numbers of remnant forces? Defenses?"
GM: "Haven't ever been able to get close to it." Mandrake remarks. "If I did, you can believe I'd be willing to give you all the details I could."
Kesvo: "Can you tell us how much farther the base is from here?"
GM: "Hrn. If you know your way through the jungle, about four more hours or so. Otherwise looking at six to nine." Mandrake says after a moment of consideration.
Kesvo: Kesvo eyes the sky and considers.
Venn: "Might be beneficial to camp out here for a few to regroup and reset."
"Are you thinking an assault in the dark?" she asks Kesvo.
Kesvo: Kesvo nods. "I was thinking the same. Head out in time to get there a little before dawn?"
Venn: She nods once, finding that an even better idea.
Janix: "That sounds ideal," Nix agreed.
Kesvo: She looked back to Mandrake and nodded.
"We'll free his people if we can find them. If he will loan us a scout and some mounts, we would be grateful."
"Can we find shelter here for a few hours of rest? Most of us are not quite so well-acclimated to this climate as you all," she said, with a lopsided smile.
Rook: Rook takes a deep breath, and then looks at the other Hellions. the desperate need to beat Vader Mark Two to the weapon versus the practicality of having all of their team in fighting trim when they got there. She stirred a little, with unease, but needed the rest quite badly herself.
GM: Mandrake relays the agreement to the Fellucian Chief. The one-armed alien steps forward and places a webbed hand on Kesvo's arm. The strange being looks into her eyes, and she sees some wetness there - a gratitude that sweeps through the area that is more than just words or idle gestures. Something palpable that is felt between the Hellions and this being they have just met.
Kesvo: Kesvo is quiet, and is taken aback for a moment.
Janix: It was easy to forget the wars of others. Watching the Chief and Kesvo, Nix shifted slightly. They weren't there to save them, but now she'd feel something if they failed to save those Fellucians.
GM: Mandrake slowly exhales, a smile on his weathered face. "Yeah. We'll make sure you have some place to rest, and something to eat. Come on." He gestures with his head back toward the central village.
Tal: Tal was quiet as the rest of the group discussed what was needed to make it to the base. They'd had a wild few days, and there would be more yet, but Tal was glad that these people didn't try to hold the deaths of their warriors against the Hellions. The loss of life was regrettable, but they attacked first.
All the same, the team seems to be handling Fellucia well...for the moment.
Kesvo: Kesvo doesn't move until the chief does, still a little thrown off.
GM: The Chief slowly releases Kesvo's arm, and turns to the trio of Force Users, bowing his head to them in respect. He then turns and starts heading toward his hut, utilizing his staff as he goes.
Kesvo: She nods slowly, respectfully to him as he releases her, and then watches him for a beat before gathering herself and following after.
GM: Anyone can make a HARD perception check as you move through the village to reach the center of the area. Food is being prepared and the sound of soft music is audible.
Perception
Kesvo
Dice Roll
(Ability Success) (Ability Advantage x2) (Proficiency Blank) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Failure)
Results
(Failure)
Rook: Rook took a deep breath of ... whatever that was which had swept over them. She settled her shoulders better in her armor.
Perception
Rook B.
Dice Roll
(Ability Advantage) (Proficiency Success) (Difficulty Blank) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Threat)
Venn: Through some assurance in the Force, the Umbaran becomes comfortable enough to retract the face plates of of her visormask, revealing her face.
Rook: She looks around her intently, as they go through the beautiful if alien village.
Kesvo: Kesvo looks at Venn and her brow furrows.
Perception
Tal Vodax
Dice Roll
(Ability Blank) (Ability Advantage) (Proficiency Success) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Threat) (Threat)
Perception
Janix M'kyato
Dice Roll
(Ability Success) (Proficiency Success) (Proficiency Success x2) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Blank)
Results
(Success) (Success) (Success) (Success) (Threat) (Threat) (Threat)
Janix: Curious about the village, Janix watches her surrounding very closely, perhaps more closely than what is in front of her...
GM: Rook hears the sounds of soft, anguished cries. Tal and Janix do as well, and for a moment the latter two feel a swell of guilt, as it sounds like the Fellucians they had fought not long ago - sounding in terrible pain.
Venn: "I do do not see a reason why the remnant would be abducting these people. They do not seem to have any technology that could be incorporated into their arsenal."
Kesvo: "You remember what the weapon is?" Kesvo asked, lowering her voice to a whisper as she fell in step beside Venn.
Rook: "Two, I think someone needs you." Rook says, turning to try to localize the sound of the anguished cires.
Kesvo: "They were building it here. I'm sure there was experimentation."
GM: Ashley lifts his head, saying he doesn't hear anything, but waits for someone to lead him to where he can be of assistance.
Rook: (it never occurs to her, that they might be something she is hearing with other than physical ears)
Rook will try to lead him towards the sounds.
Janix: Regrettably, Rook is right, an only Two can probably help those who are in pain. As Rook pointed it out. Nix lets Rook lead Ashely.
Venn: "Well.. that would not be the first chemical created from this place. Leave it to Imperials to be that disgustingly creative."
Tal: Tal grimaced beneath his helmet. He wasn't made completely of ice and the sounds of pain and suffering that he hears reminds him that not everyone survives a fight intact. He'd fought to defend his people but...did he move too quickly to kill instead of seeking a different way?
Venn: "The variety of life specimens here could host any kind of substance they might find worthy of toying with in a lab and weaponize."
GM: Rook, Janix, and Ashley step away from the others and find a group of what looks to be six Felucian children, all on cots. Their skin and flesh has turned from the robust, moist and nearly luminescent green to a chalk gray that is cracked and broken. Their muscles are atrophied, looking like they are unable to support their weight.
Venn: If directed to the sounds, she shakes her hooded head in vexation.
GM: A caretaker looks over them, the children too weak to move to do anything but cry in pain.
Janix: "These are not the men we fought..." Nix says, suddenly confused. She turns to the group that remained. "Hellions," she says to get the remaining group's attention. "This might be of some interest."
Venn: Otherwise she would, I guess follow those people to the scene.
Rook: "Can you help them, Ashely?" Rook asks. a swift glance around, to see if their translator is here follows.carefully , she will pull out a stim pack, and offer it to the caretaker.
GM: Ashley frowns, doing a cursory examination. He turns to the others and slowly shakes his head. This is some disease or toxin he isn't familiar with. Without an antidote of some kind, the only thing he can do is try to heal them with the Force - but it will take some time for him to do so.
Kesvo: ((Did Mandrake reroute towards the injured when Rook said something, or did he continue towards the food?))
GM: Mandrake continues on, but if the rest of the group stops, he does as well.
Kesvo: Kesvo will slow up, trying to keep both Ashley and Mandrake in sight
Rook: "The weapon," Rook whispers, a deep anger at these stupid First Order people threatening her calm appearance. "You have to try," she tells Ashley.
Venn: A splinter in her mind slips some as the scene plucks at an old, yet pivotal memory. Children in tubes for experimentation in an Imperial facility. Theres a soft creak of the leather of her fingerless gloves as a low bubbling fury pools down to her fists.
"There might be medical information at the facility. Lab notes. Possibly work product that could be a cure."
Tal: Tal follows the group and sees the suffering children. He can only tolerate it for a moment or two before he walks away to stand apart from the group.
Rook: If she can, she will try to mime to the caretaker that she wants to help Ashley help the children. Turning to Venn, she says, "I am not sure we have time to rest, then."
Ashley:
Dice Pool
Ashley Nasur
Dice Roll
(Force Dark) (Force Light) (Force Dark)
Results
(Light) (Dark) (Dark)
Kesvo: "Mandrake," Kesvo calls, to divert him when she gets a look at the kids. If he approaches, she asks, "What happened to these?"
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   1
New Light Side total   7
Janix: "Is it genetic?" Janix asked, "or man by sentient beings?"
Dice System:
Rook B. flips a Light Side Destiny Point
New Dark Side total   2
Light Side points remaining   6
Ashley: Ashley, spurred on by Rook, cannot help but go to the children and call upon the Force to help them. While traditional medicines are out of the question, he lays his hands on their damaged bodies to try to mend them through mystical means.
Mandrake explains, while Ashley is concentrating, that the children just suddenly fell sick a week ago from a new disease. They'd not seen it before, and not found a way to mend it. The Chief had called it 'A Withering Darkness' and had kept away the rest of the tribe save for a single caretaker from the children.
As Ashley suffuses life energy into two of the children, his skin suddenly begins to turn from blue at the fingertips to gray. Cracks form along his arms as the whole of his pallor changes. He cries out in sudden shock and pain, and then collapses to the ground as his features take on the same condition as the Fellucians.
Kesvo: "No!" Kesvo shouts, lunging forward to keep Ashley from hitting the ground.
Rook: Rook grabs hold of Ashley, trying to support him. "What? Wait, how? he's not even the same type of species. Unless .." she looks over at Janix and Venn. "is it a force disease?"
Venn: Venn blinks, speechless for a moment, trying to register what she is witnessing.
GM: Kes finds Ashley shaking in her arms, trying to fight against the sudden affliction.
Kesvo: Kesvo lifts Ashley up and looks for a bed to lay him in.
Her teeth gritted, she murmurs quietly to him as she moves him.
Venn: "Is this contagious?!" she asks Mandrake, her voice a bit elevated.
Janix: She hesistates to go to Ashley as Mandrake talks. Though she can normally feel something she's not sure what to make of the energy of the planet. "I cannot say," she frowns, wishing for a better answer as she lets the other Hellions help Ashley.
GM: Kes can find a cot and can see the disease moving in real time to claim his face and skin - it moves swiftly.
"It seems so!" Mandrake shouts, taking a step back in obvious fear.
Kesvo: She pulls out a stimpack and jams it into him, desperate.
GM: The stimpack has no effect on slowing the disease.
Venn: ((Did he heal the kids tho? Like did he transfer?))
Kesvo: "Has anything slowed the progression at all?" she asked, looking up desperately to the nurse, only belatedly realizing the woman didn't speak basic. "ASK HER!" she calls to Mandrake
GM: 2 red 3 purple
The kids are healed.
Venn: "It looks like he... took the illness into himself."
GM: Mandrake does as he's commanded, and the Fellucian caretaker answers back. "No. Nothing has worked. We can only alleviate the suffering. We cannot seem to fix it at all."
Venn: "Look, the children's condition has abated."
Janix: She's never heard of anything that could be transmitted via Biotics, she didn't know if that applied to the force. At Venn's remark, Janix assumes it could be true. Transferring would make significantly more sense.
Kesvo: "Guh!" she grunts, frustrated and helpless, left with no choice but to watch the disease creep across his features.
Rook: "help me with him, Kes," Rook says, running a few medical probes over Ashley. (If Kesvo agrees, rook will flip a destiny point, and roll her medicine vs 3 p and 2 red with 1 blue from the assist)
Venn: (lol 2r 3p? seriously?)
Dice System:
Rook B. flips a Light Side Destiny Point
New Dark Side total   3
Light Side points remaining   5
Janix:
%uF4AA Imbue Activation   Action
Effect   The user may spend %u25D0%u25D0 to increase one of another engaged chracter's characteristics by 1 (to a maximum of 6) until the end of the Force user's next turn.
Caveat   This can only be used once per character per encounter.
Give into the Darkside   If the user uses %u2B24 to generate %u25D0, the target increases a second character by 1 (to a maximum of 6) until the end of the user's next turn, but both Force user and target suffer 3 strain.
Venn: (another green)
Dice Pool
Janix M'kyato
Dice Roll
(Force Dark) (Force Dark) (Force Dark) (Force Dark)
Results
(Dark) (Dark) (Dark) (Dark)
Kesvo: Kesvo attempts to help, her teeth gritted.
Dice System:
Rook B. flips a Light Side Destiny Point
New Dark Side total   4
Light Side points remaining   4
Venn: "How long does the ailment last?" she asks Mandrake.
Medicine
Rook B.
Dice Roll
(Boost Success + Advantage) (Ability Success + Advantage) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Threat) (Challenge Failure + Threat) (Challenge Despair)
Results
(Success) (Success) (Despair)
Janix: Janix goes to Rook, trying to instill a sense of calm and assuredness in the Mandolorian, but watching Ashely, it fizzles and doesn't help. Cursing slightly in Hapan, she tries instead to give Rook space.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   3
New Light Side total   5
GM: Rook can identify it as some sort of mutated rakghoul virus. The way it quickly afflicted its target, but it seems to not be turning the target into a rakghoul. Instead it seems to be attacking the nervous system of the host in the same way. Whatever it is, it's a highly contagious, quickly manifesting, biological weapon.
She can surmise that if this is released to a general populace, it could quickly decimate it.
"Um." Mandrake responds. "We've lost two children after a week of it. We've only recently begun seeing it."
Venn: "A week... this likely means we have some time to get into that facility and find whatever medical files there are to cure him. And everyone."
Tal: Yeah, they needed to blow up that base, followed by an orbital bombardment. Tal couldn't even believe that he was thinking it, but seeing what happened to Ashley pretty much sealed it.
Rook: Rook shudders, "kesvo, you need to wash with a powerful soap without touching anyone. I do, too." a deep breath, rage and something akin to fear but much worse shuddering through her. "It's deliberate. a mutat3ed Rakghoul virus. We have to destroy it, and everyone who knows how to make it. It goes for the nervous system. It is highly contagious, and will manifest swiftly. " another pause. "no-one should touch Kesvo or I until we have found the antidote."
"I wish you had real armor on."
Venn: "I can give him an anesthetic that should knock him out for a while."
Rook: "Let Kesvo or I do it. do not touch im, please Venn."
Janix: Nervously, Janix stepped further away from Rook and looked at Ashley and back to Rook. "Seems like our timeline just got sped up."
Rook: "so far you are not .... a carrier."
Kesvo: "FUCK. MY. ARMOR." Kesvo snarled at Rook, eyes burning with anger. "He didn't HAVE to try. You should not have pushed. We cannot save EVERYONE we come across, gods damn it, woman. ONCE AGAIN you have rushed in and thrown all caution to the wind just because your damned bleeding heart and your pride can't stand to leave a problem unpoked. We cannot help ANYONE if we are compromised as a team, why can't you get that through your head?!"
Rook: Kesvo's rage rolled over her, raw and hurting and real. Kesvo's anger ate through her, blocking out fear and guilt and pain, beckoning to an answering rage. Her pulse pounded and her vision narrowed. she snarled quietly, "It is who he is. a doctor, a Jedi. As I am a warrior." Slowly, Rook stands
Venn: "Look, hope is not yet lost. I get it, everyone is emotional. But yelling at each other isn't going to solve anything." she councils, eyeing the stricken blueberry. "The decisions we are making now are will we be letting him have done this act in vain."
Kesvo: "Who he is, is practically a CHILD!" she countered, teeth bared. "Idealistic and easily moved. LOOK AT HIM!" she insisted. "LOOK at what your impatience and pushing has done. Is THIS what it takes to make you STOP and think about SOMETHING besides what YOU want?!"
She doesn't even seem to hear Venn, so focused on Rook and her anger.
GM: Everyone roll a hard perception check with 1 black.
Venn: Venn looks to Mandrake. "Tell leadership here that the afflicted need to be kept away from the healthy until we return."
Perception
Janix M'kyato
Dice Roll
(Ability Advantage x2) (Proficiency Success x2) (Proficiency Success) (Setback Failure) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Failure)
Results
(Success) (Threat)
Perception
Kesvo
Dice Roll
(Ability Advantage) (Ability Success) (Proficiency Success + Advantage) (Setback Threat) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Threat)
Results
(Success) (Success) (Threat) (Threat) (Threat)
Perception
Rook B.
Dice Roll
(Boost Success + Advantage) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Threat x2) (Difficulty Failure + Threat) (Difficulty Threat)
Venn: (What is the black from?)
GM: The black is indeed from the intensity of the argument happening in front of you.
Perception
Rook B.
Dice Roll
(Ability Success) (Proficiency Triumph(+Success))
Results
(Success) (Success) (Triumph)
Perception
Tal Vodax
Dice Roll
(Ability Success x2) (Ability Advantage) (Proficiency Success + Advantage) (Difficulty Failure) (Difficulty Threat x2) (Difficulty Threat)
Results
(Success) (Success) (Threat)
Perception
Venn Parsa
Dice Roll
(Ability Advantage) (Ability Success) (Ability Success + Advantage) (Setback Threat) (Difficulty Failure) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Threat)
GM: Everyone with threats gain strain equal to their roll as emotions run high from the argument that's taking place and Ashley's condition. While Mandrake nods at Venn's order to tell the chief about the caretaker, those who Succeeded hear a low whine coming from the edge of the village...
Tal: "What's that?" Tal asks, turning in the direction of the sound.
GM: Rook can take a free maneuver immediately upon hearing that sound.
Janix: "Time to put the argument aside for later," Nix said as she pulled her rifle back out and moved towards the noise. "We have company."
Venn: (sounded like a speeder bike)
Rook: Rook's vision has narrowd to the pain-fueled rage Kesvo is throwing at her. Desperately, she tries to keep her dark-side enhanced rage from breaking free. she knows Kesvo needs a target, needs a focus right now. but looking down at Ashley sends a shudder through her. that awful, grey, cracking skin. "Oh shit," she says, and pulls her gun out, looking up and towards the sound.
GM: Mandrake looks up. "That sounds like a scout-trooper's bike!"
"If they report back to the base, they'll know where the village is!"
Venn: Venn taps the side of her visormask and the panels close over her face once more, the purple lenses gaining a shine.
GM: Rook can see through her visor two white-armored figures disappearing into the mushroom jungle on the back of speeder bikes.
Kesvo: It's actually a struggle, but Kesvo manages to tear her glare away from Rook and set Ashley down so she can stand up and draw her blaster.
GM: Venn soon sees the same with her armored mask.
Venn: "I see them." she says through her vocoder, pointing.
GM: "Please, you have to take the kybucks and stop them!" Mandrake pleads, pointing toward a nearby pen of the beasts.
Tal: Tal turns and looks for the men on the speeder bikes. He unshoulders his rifle and runs to find a place where he can take a shot.
Kesvo: "Janix!" she calls, rethinking. "Are they out of range?"
Rook: Rook will step free of everyone and turn on her jet pack.
GM: They are beyond Extreme Range at this point.
Rook takes to the skies!
Janix: "Too far to shoot," she says as she scopes in. A curse under her breath.
Tal: "Then we need to catch up and end every last one of them."
Venn: "Spitfire, drive them back towards us if you can! Otherwise slow them down."
Kesvo: "MOVE!" she shouted, waving the Hellions towards the mounts while running for them herself.
Janix: While unhappy about the mounts, Janix doesn't hesitate as she moves towards the mounts.
Rook: %uF3A7COM to ALL: %u2301 "Wilco." %u2301
Initiative Vigilance
Kesvo
Dice Roll
(Ability Success x2) (Ability Advantage)
Results
(Success) (Success) (Advantage)
Initiative Vigilance
Janix M'kyato
Dice Roll
(Boost Success) (Boost Advantage) (Ability Blank) (Ability Success) (Ability Advantage x2) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage)
Initiative Vigilance
Tal Vodax
Dice Roll
(Ability Blank) (Proficiency Success) (Proficiency Advantage)
Results
(Success) (Advantage)
Initiative Vigilance
Rook B.
Dice Roll
(Ability Success) (Ability Blank)
Results
(Success)
Initiative Vigilance
Venn Parsa
Dice Roll
(Boost Success + Advantage) (Ability Advantage) (Ability Advantage) (Ability Success) (Ability Success x2) (Ability Success x2)
Results
(Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage)
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
(Ability Success + Advantage) (Proficiency Success) (Proficiency Advantage)
Results
(Success) (Success) (Advantage) (Advantage)
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
(Ability Success) (Proficiency Success + Advantage) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage)
Rook:
Rook B. will use an ACCELERATE/DECELERATE Maneuver to increase or decrease her Jet Pack%u2019s speed by 1 to a maximum of 2 and a minimum of 0.
Rook:
Rook will sweep after the speeder bikes, hoping to get close enough to draw their attention.
GM: On the first round of The Chase, the Hellions can mount the kybucks as normal, making a Piloting check to attempt a fast mount (to take only a maneuver instead of an action).
Rook finds that the jungle is thick and the area is inhospitable to her flying around it. Make a Piloting check with 3 black.
An Average piloting check
Venn: Image
Piloting - Planetary
Rook B.
Dice Roll
(Ability Success + Advantage) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Threat) (Setback Blank) (Setback Failure)
Results
(Success) (Success) (Advantage) (Advantage)
Dice Pool
Rook B.
Dice Roll
(Difficulty Threat) (Difficulty Threat)
Results
(Threat) (Threat)

First Order Stormtroopers:
Piloting
First Order Stormtroopers
Dice Roll
(Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Success) (Setback Threat) (Difficulty Failure) (Difficulty Threat)
Results
(Success) (Success)
Kesvo: Kesvo tries to grab a mount and jump up on it quickly.
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Piloting - Planetary
Kesvo
Dice Roll
(Ability Blank) (Ability Success) (Ability Blank) (Proficiency Success x2) (Difficulty Failure) (Difficulty Threat x2)
Results
(Success) (Success) (Threat) (Threat)
GM: As Kes mounts the Kybuck very swiftly (only as a maneuver), but she finds that the beast moves much faster than she anticipated, as the trained beast of labor zooms away from the village. She's barely able to hang on, and will suffer 1 black on her next two piloting checks.
Nonetheless, she's off to the races!
Kes can see two speeder bikes in the distance - at zone 5.
Tal: Tal shoulders his rifle and goes to mount a Kybuck!
Piloting - Planetary
Tal Vodax
Dice Roll
(Ability Advantage) (Ability Advantage) (Ability Success) (Difficulty Threat) (Difficulty Failure + Threat)
"Yah!" Tal says, trying to kick the beast into motion.
It...appears unmoved by his plight.
GM: Tal yells out his yah and for a moment, just sits there.. then suddenly it zooms and he is nearly thrown off as he has to clutch the reigns to not go flying into a patch of mushrooms.
Tal: "ACK!"
GM: He has to increase the difficulty of his next piloting check, but he soon is right behind Kes, chasing after her!
First Order Stormtroopers:
Piloting
First Order Stormtroopers
Dice Roll
(Proficiency Success x2) (Proficiency Advantage) (Proficiency Success + Advantage)
Results
(Success) (Success) (Success) (Advantage) (Advantage)
GM (GM)
Dice Roll
(Difficulty Failure x2) (Difficulty Blank)
Results
(Failure) (Failure)
Tal: Tal struggles to hold on to the reigns of his mount as he chases after Kesvo, Rook, and the speeder bikes.
Cool
Rook B.
Dice Roll
(Ability Success) (Proficiency Success x2)
Results
(Success) (Success) (Success)
Cool
Kesvo
Dice Roll
(Ability Advantage x2) (Ability Advantage) (Ability Success) (Ability Advantage x2)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage)
Cool
Tal Vodax
Dice Roll
(Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Difficulty Threat) (Difficulty Failure + Threat)
Results
(Success) (Threat) (Triumph)
Venn: "If we can get intel out of them, that can be a great help!" she calls out; particularly so that the murderKesvo can hear....
(Janix?)
Janix: (Venn go :D )
Venn: (ok)
Piloting - Planetary
Venn Parsa
Dice Roll
(Ability Advantage x2) (Ability Advantage x2) (Ability Blank) (Difficulty Threat) (Difficulty Threat) (Force Light x2) (Force Dark) (Force Dark) (Force Light)
Results
(Advantage) (Advantage) (Light) (Light) (Light) (Dark) (Dark)
(Convert to 3 success)
(recover strain with the advantage)
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
Janix: Much to her chagrin, she makes to jump nimbly up onto the mount. "Here we go," she says in Hapan as she leaps.
%uF9E0 Intense Focus Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Piloting - Planetary
Janix M'kyato
Dice Roll
(Ability Success) (Ability Advantage) (Ability Advantage x2) (Ability Advantage) (Proficiency Success x2) (Difficulty Failure + Threat) (Difficulty Failure + Threat)
Results
(Success) (Advantage) (Advantage)
Venn: The caped woman runs passed two kybucks that she doesn't fancy, and finds one that meets her criteria, hopping on.
GM: Venn easily takes to the saddle as if she were born to it!
She gains on the rear-most scout trooper.
Venn: "Let's go, girl." she says, patting the flank of the creature as they take off.
GM: Janix, likewise finds a well-trained beast and easily sits in the saddle. She gains two boost* to her next two piloting checks!
Round Two
Just as you zoom forward, you almost lose sight of the scout troopers. You enter into a massive fungal swamp. Shallow pools of water litter the landscape and the kybucks send up huge splashes as their hoofed feet pass through them. Large, multi-colored fungi droop low over the landscape, and huge birds swoop down to scoop up prey. The fungal swamp is so thick that the heroes can hardly seee in front of them; anything beyond Medium range is out of their line of sight. Despite this, the kybucks have no difficulty navigating the swampy terrain.
Janix: Surprisngly, the Kybuck doesn't flinch and Janix finds her groove in a moment on the beast.
GM: On each of your turn, make an Average Piloting check (with any bonuses or negatives I described earlier).
You see two paths before you: One that appears to go through thick foliage, and another that travels through the hallowed out trunk of a massive Felucian tree.
3
Venn: ((You can go))
Piloting - Planetary
Kesvo
Dice Roll
(Ability Success x2) (Ability Advantage) (Ability Success + Advantage) (Ability Blank) (Setback Blank) (Difficulty Threat) (Difficulty Threat x2)
Results
(Success) (Success) (Success) (Threat)
Kesvo hunkers lower on her mount and trusts it to navigate, though she spurs it on consistently. When faced with the divergent paths, she opts to drive the beast through the foliage.
GM: Kes advances closer toward the scout-troopers, the Kybucks racing onward. She's still unsteady in the saddle, and fishing out her rifle makes her even more unsteady (another black die to your next piloting check).
2 Purple 3 black to shoot the biketrooper
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Very Expensive Blaster Rifle
Kesvo
Damage   10
Critical   3
Range   Long
Qualities   Two-handed, Superior, Stun, +1 ADV on Success
Dice Roll
(Boost Advantage) (Ability Advantage x2) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Success) (Setback Failure) (Setback Blank) (Difficulty Threat) (Difficulty Failure + Threat) (Advantage)
Results
(Success) (Advantage) (Advantage) (Triumph)
Kesvo
Dice Roll
(Success)
Results
(Success)
GM: Kesvo's shot hits the speeder bike!
Dice Pool
Kesvo
Dice Roll
(Setback Threat)
Results
(Threat)
GM: The speeder spins and crashes into a mushroom tree in a fiery explosion!
The trooper is ejected and bounces off of a tree, not going with his ride, though.
Janix: (I will go after NPC)
First Order Stormtroopers:
Piloting
First Order Stormtroopers
Dice Roll
(Boost Success) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Difficulty Failure + Threat) (Difficulty Failure + Threat)
Results
(Success) (Advantage) (Advantage)
The trooper who goes through the thick foliage, zooming forward.
As he passes by a check-point, another speeder-bike riden by a First Order trooper appears!
This one flies toward the tree.
Janix: Janix will spur her Kybuck forward, following the trooper through the foliage.
Piloting - Planetary
Janix M'kyato
Dice Roll
(Boost Success + Advantage) (Boost Success) (Ability Success) (Ability Success) (Ability Success) (Ability Success x2) (Ability Success + Advantage) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Success) (Success) (Success) (Success) (Success) (Success) (Success)
GM: Janix actually has the Black Beauty of Kybucks
Venn: "Another one!" she calls out to the others.
GM: And zooms way past the others toward the speeders, catching up to them!
Janix: The Kybuck seems to know the route and jumps off the side of the track slightly and Janix finds herself suddenly nearly next to the troopers. This Kybuck will earn a lot of attention later!
Piloting - Planetary
Tal Vodax
Dice Roll
(Ability Advantage) (Ability Success) (Ability Blank) (Difficulty Threat) (Challenge Failure x2)
Results
(Failure)
Tal will secure the guy on the ground.
GM: Tal can't quite catch up to the others, though he sees the First Order trooper is groaning as he lays on the swamp floor.
Tal: He puts his boot on the stormtrooper's neck. Irony, that.
First Order Stormtroopers:
Dice Pool
First Order Stormtroopers
Dice Roll
(Difficulty Blank) (Difficulty Blank)
First Order Stormtroopers:
Piloting
First Order Stormtroopers
Dice Roll
(Proficiency Advantage) (Proficiency Success + Advantage) (Proficiency Success x2)
Results
(Success) (Success) (Success) (Advantage) (Advantage)
The one that was heading for the tree zooms out of sight, Vrooooom!
Venn: %uF3A7COM to Rook: %u2301 Spitfire, you have any rockets? Slow the lead one down or cut off his path? %u2301 .
Dice System:
Rook B. flips a Light Side Destiny Point
New Dark Side total   4
Light Side points remaining   4
Piloting - Planetary
Rook B.
Dice Roll
(Ability Success) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Advantage x2) (Setback Failure) (Setback Failure) (Setback Threat) (Difficulty Blank) (Difficulty Threat x2)
Results
(Success)
GM: Rook flies after the scout-trooper but she's having a difficult time navigating this damned swampy mushroom forest, she nonetheless keeps pace with the scout-trooper, sensing an opening coming.
Venn: The steady gallop of the creature has the Umbaran cutting around overgrown root systems and other small obstacles before she sees the Hapan blaze a more effective path.
Venn Parsa uses SINCEREST FLATTERY. Once per encounter, when she makes a skill check someone else has previously used during the encounter, she adds %uF7E6 %uF7E6 to her check.
Piloting - Planetary
Venn Parsa
Dice Roll
(Boost Success + Advantage) (Boost Advantage) (Ability Advantage) (Ability Success) (Ability Success x2) (Difficulty Failure x2) (Difficulty Blank) (Force Dark x2) (Force Light) (Force Light) (Force Dark)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) (Dark)
(( 4 successees))
((Give next NPC a black))
GM: Venn closes the distance - almost in striking distance...
Venn: She quickdraws her folded saber hilt from its holster, holding it unignited for now.
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
GM: Janix and the first trooper move through the foliage, finding the path covered with thick overgrwoth. This area is filled with sinkholes and trenches, causing the kybucks to leap over the small gorges and chasms with bouncing grace. As the animals bound through this zone, the Hellions dip and rise along the terrain, making it difficult to see very far ahead.
Rook and those chasing the second trooper, find themselves traveling through a series of hollow logs and underground tunnels. The Hellions and themounts must lower their heads to prevent scraping the ceiling of these natural passageways. As you zip through thee underground tunnels, chunks of moss and other fungi droop down from above - breaks in the ceiling letting in the moonlight down upon you.
Janix: Janix will quick draw her rifle to try and take down the speeder next to her.
LD-1 Target Rifle
Janix M'kyato
Damage   10
Critical   4
Range   Extreme
Qualities   Accurate 3, Cumbersome 3, Pierce 3, Slow-Firing 1
Dice Roll
(Boost Blank) (Boost Advantage) (Boost Success) (Ability Success x2) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Setback Threat) (Setback Failure) (Difficulty Failure) (Advantage)
Results
(Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage)
First Order Stormtroopers:
Npc Critical
First Order Stormtroopers
Previous Criticals   0 x 10
Dice Roll   61
Total   61
Slightly Dazed
Add 1 Setback die to all skill checks until end of encounter.
Janix: Her Kybuck remains steady as she sights the target and hits the trooper solidly.
Piloting - Planetary
Janix M'kyato
Dice Roll
(Boost Success + Advantage) (Boost Success + Advantage) (Ability Success x2) (Ability Success + Advantage) (Ability Blank) (Ability Success) (Ability Blank)
Results
(Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage)
GM: The trooper takes a terrible shot to the back, barely hanging onto his ride as he races forward...
Dice Pool
Janix M'kyato
Dice Roll
(Difficulty Threat) (Difficulty Failure x2)
Results
(Failure) (Failure) (Threat)
First Order Stormtroopers:
Piloting
First Order Stormtroopers
Dice Roll
(Boost Blank) (Proficiency Triumph(+Success)) (Proficiency Success) (Proficiency Success) (Setback Failure) (Setback Failure) (Difficulty Failure) (Difficulty Blank)
Results
(Triumph)
Janix: Janix will keep pace with the trooper, keeping an eye on the trooper from the back of the most graceful Kybuck and her new best friend.
While the scout-trooper isn't able to get ahead of Janix, he clutches his comm and ahead of her she can see another scout-trooper appear behind a post and flee ahead!
Janix: "Another one joining in," Nix calls back to the Hellions.
Piloting - Planetary
Kesvo
Dice Roll
(Ability Success) (Ability Advantage x2) (Ability Advantage) (Ability Advantage) (Setback Blank) (Difficulty Threat) (Difficulty Blank)
Results
(Success) (Advantage) (Advantage) (Advantage)
Venn: Image
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Very Expensive Blaster Rifle
Kesvo
Damage   10
Critical   3
Range   Long
Qualities   Two-handed, Superior, Stun, +1 ADV on Success
Dice Roll
(Boost Success + Advantage) (Boost Success + Advantage) (Ability Advantage) (Ability Success) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Threat) (Advantage)
Results
(Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
GM: Kesvo blasts another bike, sending him flying through the air to crash into the ground as the bike explodes against a mushroom tree.
Venn: (Gittem Rook!)
Piloting - Planetary
Rook B.
Dice Roll
(Ability Blank) (Proficiency Success + Advantage) (Proficiency Success x2) (Proficiency Success) (Setback Blank) (Setback Blank) (Setback Threat) (Difficulty Failure) (Difficulty Failure x2)
Results
(Success)
E-33 Blaster Carbine %uF3AF
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in %u2264 short range.
Dice Roll
(Boost Advantage) (Boost Success) (Ability Success) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Threat) (Setback Failure) (Difficulty Failure x2) (Difficulty Threat) (Advantage)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage)
GM: The shot grazes the trooper's shoulder, his armor proving resilient as he races forward!
First Order Stormtroopers:
Piloting
First Order Stormtroopers
Dice Roll
(Boost Advantage x2) (Proficiency Success x2) (Proficiency Success) (Proficiency Blank) (Setback Threat) (Difficulty Threat) (Difficulty Threat x2)
Results
(Success) (Success) (Success) (Threat) (Threat)
The trooper is definitely feeling the heat of the pursuit, and is that much closer to falling.
Venn: ((I will go ))
((Any boosts or anything?))
Piloting - Planetary
Venn Parsa
Dice Roll
(Ability Advantage) (Ability Blank) (Ability Advantage x2) (Setback Failure) (Difficulty Threat x2) (Difficulty Failure + Threat) (Force Dark) (Force Light x2) (Force Light) (Force Dark x2)
Results
(Failure) (Failure) (Light) (Light) (Light) (Dark) (Dark) (Dark)
Venn Parsa
Dice Roll
(Boost Blank)
Venn: (Convert all 3 to successes for 1 net success)
GM: Venn does not close with the trooper, the rider doing a good job of keeping the distance.
Venn: (what range are they from me?)
GM: In fact, he widens the gap some.
Venn:
Dice Pool
Venn Parsa
Dice Roll
(Force Light x2) (Force Dark) (Force Dark) (Force Light)
Results
(Light) (Light) (Light) (Dark) (Dark)
(ok that will make it return as well)
Violet Double-Bladed Saber %u2694%uFE0F
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities   %uF517 Linked 1, %uF4A2 Breach 1, %uF528 Sunder, %uF915 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
(Ability Success) (Ability Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Setback Threat) (Setback Failure) (Difficulty Threat) (Difficulty Threat) (Advantage) (Advantage)
Results
(Success) (Success) (Success) (Success) (Advantage) (Advantage)
Venn: 12 damage
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
GM: When the Hellions advance past this small subset of areas, the ground in front of you rumbles as the last first order trooper zooms ahead....
Venn: Venn rears her arm back and the saber's ends ignites in her hands. "COMING THROUGH!" she yells through her vocoder. With a looping movement of her arm, she sends the violet wheel of crackling purple high into the sky....
Tal: Tal dismounts from Lunch Meat, clearly not graced with the mount-selecting skill of the others He'll secure the fallen stormtrooper, remove his weapons, and locate his comm., if any.
Venn: On the return trip, the Stormtrooper sees the flash of purple too late.
GM: Mushroom trees part, and a massive horned creature appears out of the foliage.
Tal: "Wouldn't try anything if I were you."
GM: A gigantic Fellucian Rancor appears and roars, swiping at those zooming past it!
GM: All Helliosn flying this round must make a Hard Piloting check (with 1 red) or be struck by the Rancor!
Tal: Tal hears the roar in the forest and....thinks that this just got more dangerous.
Kesvo: Kesvo hits her comm.
"FIVE, I found a pet more your speed!"
Venn: She barely can catch her saber after the howling beast trembles the fungal forest about them.
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
GM: Kesvo's comm gives nothing but static.
Janix: "By the Goddess!" Janix swears as the rancor bursts out.
GM: Apparently long-range communications are blocked in the jungle....
Piloting - Planetary
Kesvo
Dice Roll
(Ability Advantage x2) (Ability Success) (Ability Advantage x2) (Proficiency Success x2) (Difficulty Threat) (Difficulty Threat) (Challenge Failure)
Results
(Success) (Success) (Advantage) (Advantage)
GM: Kesvo flies right past the Rancor as its claws swipe over her head!
It roars in frustration!
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Very Expensive Blaster Rifle
Kesvo
Damage   10
Critical   3
Range   Long
Qualities   Two-handed, Superior, Stun, +1 ADV on Success
Dice Roll
(Boost Advantage x2) (Ability Success) (Ability Success x2) (Ability Success) (Proficiency Advantage x2) (Setback Failure) (Difficulty Threat) (Difficulty Blank) (Advantage)
Results
(Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
GM: Kes's shot makes the speeder spin through the air and then crashes into the fungal forest, the rider dismounted.
Kesvo: "Round up the troopers and let's see if we can lose the rancor!" she calls over the comms
Janix: Surprised, Janix focuses on avoiding the Rancor's attack.
%uF9E0 Intense Focus Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Piloting - Planetary
Janix M'kyato
Dice Roll
(Ability Success x2) (Ability Advantage) (Ability Success) (Ability Success) (Proficiency Success) (Difficulty Threat) (Difficulty Blank) (Challenge Failure)
Results
(Success) (Success) (Success) (Success)
Coordination
Janix M'kyato
Dice Roll
(Ability Success x2) (Ability Advantage) (Ability Blank) (Ability Advantage) (Ability Blank) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Failure x2)
Results
(Threat)
Venn: %uF3A7COM to Hellions: %u2301 Should I try to distract it and lead it away?! %u2301 .
GM: The Rancor's claw swipes wide at Janix, the breeze nearly making her get knocked off her mount as she ducks low to grab the trooper, but fails to do so - she suffers 1 strain.
Kesvo: "Only if you're ABSOLUTELY sure you can stay out of its range!"
Janix: Janix avoids the Rancor but tries to grab the trooper as she passes, barely missing.
Janix M'kyato has ended their turn. %u2714%uFE0F%uF387
Venn: (NPC ? or PC?)
Piloting - Planetary
Venn Parsa
Dice Roll
(Ability Success) (Ability Success + Advantage) (Ability Advantage x2) (Difficulty Blank) (Difficulty Threat) (Force Dark) (Force Light x2) (Force Light x2) (Force Light)
Results
(Success) (Success) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Light) (Dark)
Venn Parsa
Dice Roll
(Challenge Threat x2)
Results
(Threat) (Threat)
Kesvo: "We should be able to outrun it without a distraction, though!"
Venn: %uF3A7COM to Hellions: %u2301 We don't want it heading towards the village. %u2301 .
Kesvo: "Be careful!"
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
Venn: Image
Piloting - Planetary
Rook B.
Dice Roll
(Ability Success) (Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage) (Difficulty Threat x2) (Difficulty Threat) (Challenge Failure)
Results
(Success) (Advantage)
Coordination
Rook B.
Dice Roll
(Boost Advantage) (Boost Blank) (Ability Success + Advantage) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Blank) (Difficulty Failure)
Results
(Success) (Success) (Success) (Advantage) (Advantage) (Advantage)
GM: Rook zooms through the Rancor's claws - the massive beast roaring in frustration as it fails to strike any target! She then easily zooms down and grabs the fallen troooper, and can utilize her 3 strain to take a free maneuver to zoom away!
Rook: Rook laughs wildly as she dodges the Rancor and steals his meal from him! She races away, not heading right towards the village in case he decides to chase his meal and not venn!Q
Venn: Venn somehow steers the creature with a low dodge under a monstrous claw. She circles the titanic creature to, seeking to aggravate it and then heads in another direction.
GM: The Hellions snatch up the trooper and quickly depart, leaving the frustrated Rancor behind who stomps and roars in fury. It chases after Venn for a bit, but it's a futile endeavor. Soon enough the Hellions are able to turn about and return to the village, the troopers in tow and held captive!
They reconnoiter to the Felucian village, The First Order stopped from learning about the natives, or the Hellions, and can interrogate the prisoners and rest (roll discipline or cool to recover strain).
Venn: Venn would show up some time later, giving people a slight scare but seems ok!
Tal: Tal never received Kesvo's message, but when he sees the others returning, he decides to haul up the stormtrooper and guide him back to the village, Lunch Meat in tow.
Kesvo: While waiting for Venn to return, Kesvo organizes getting the troopers stripped of their armor, comms, and weapons, and restrained somewhere in the village.
Janix: Happy with the chase over, the Kybuck's help lead back to the village and she rendezvous with the rest of the Hellions sans Venn. She thanks the Kyburn softly and gives it some gentle pats before turning to the rest of the mean. She'll take a breather as they rest a bit in the village.
%u2696%uFE0F Balance Activation   Maneuver
Effect   When the character heals strain at the end of the encounter, she may add %u2B21 per Force Rating, 4. She recovers additional strain equal to %u25EF generated.
Cool
Kesvo
Dice Roll
(Ability Blank) (Ability Success) (Ability Success) (Ability Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage)
Venn: (Damn good talent)
Discipline
Janix M'kyato
Dice Roll
(Ability Blank) (Proficiency Advantage x2) (Proficiency Success) (Proficiency Success + Advantage) (Difficulty Threat x2) (Difficulty Failure) (Difficulty Blank) (Force Light) (Force Light x2) (Force Light x2) (Force Dark)
Results
(Success) (Advantage) (Light) (Light) (Light) (Light) (Light) (Dark)
Cool
Rook B.
Dice Roll
(Ability Success + Advantage) (Proficiency Advantage x2)
Results
(Success) (Advantage) (Advantage) (Advantage)
GM: The Hellions recover, eat, and are able to plan their next move and what questions they'll have for the prisoners. Mandrake happens to have some bindings on hand, and helps keep the prisoners secure
End Session 83
24
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on April 23, 2020, 11:39:15 AM »
Episode 6, Chapter 2, Session 82 - Insurgency
GM: The Hellions have retrieved Prince Xizor's secret agent from the Czerka station at the edge of the Unknown regions. The woman frozen in carbonite turned out to be none other than Zekra Fol, the Imperial Service Bureau agent who had encountered them back on Skye City nearly a year ago. Almost dying from the carbonite sickness, she is currently stable in the bacta tank on the ship's medbay while the Ardent Rivener makes its way to the Outer Rim world of Felucia, which holds not just the Admiral that they're meant to collect, but a nearly completed superweapon being constructed by the First Order.. some sort of biological weapon.
The Rivener jumps out of hyperspace on the dark side of the planet, as Captain Riprock assures that their vessel remains undetected. A communique had been sent to N1-TR0 to rendezvous with them at Felucia, and they find that the Aeon Mallard is already in system, albeit near the edge of it.
Riprock comms through the vessel that they've arrived in system.
Janix: Janix finishes latching her gauntlet of her armor as she steps out of her room, geared and ready. She heads to the gathering area as she expects the team will want to act with haste. It's been a long five days and each moment is another moment the weapon could slip from their grasp.
Ashley:
Core Worlds
Ashley Nasur
Dice Roll
(Boost Blank) (Ability Advantage x2) (Ability Success x2) (Ability Advantage x2) (Ability Advantage) (Ability Blank) (Setback Failure) (Difficulty Threat x2) (Difficulty Failure + Threat) (Difficulty Threat)
Results
(Advantage)
Ashley doesn't come back with any information of use.
He does not know that.
What Ashley does know is that there Felucia was the sight of many battles between the Separatists and the Republic. They have a strange species that mostly keeps to itself. The planet was utilized by the Rebel Alliance as a stop-over base against the Empire.
GM: But no-one knows of where the facility may be.
Rook: Rook inspects her gear a final time, before meeting up with the team. A biological weapon. Her teeth gritted, as she considered some of the more cruel weapons deployed by the Imperials. A deep breath, and she fought (and failed) to reach that calm, meditative state Ashley so wanted her to find. Adrenaline surged through her, pushing at her. She didn't need calm, she needed action.
Captain Riprock: Riprock is in the war room, waiting for the team to figure out their next moves.
Kesvo: Kesvo joins the others in the war room. Once there, she sets her datapad on the table and turns it so that Riprock can read the info she's called up.
"Those are the coordinates Switch gave us for where the Admiral's being kept. Without any other leads on where to look for the weapon, seems reasonable to me to start with the one location we already have."
"What do you think the chances are we can get down there without drawing a ton of notice?" she asked the captain
Captain Riprock: "Depends how close you wanna land."
"You wanna land the ship, or you wanna try to do an aerial drop?"
Kesvo: "If I recall correctly, the place is pretty deep in the jungle. Didn't sound like landing nearby was an option, and time is short."
Venn: The Umbaran adept spends most of her time relatively out of main areas in case the others are falutin' around with all the "extras" that are on board. Her patience isn't as gracious as theirs with people she isn't used to, so it is probably for the best. When the call comes to assemble in the briefing room, she makes her way down there with quick stop in the galley for some manner of nutrient bar. The blonde* settles into her usual seat an nibbles on it while deliberations go on.
Rook: "A combat drop would get us there swiftly, but what would our exit be? if the Rivener can't land there, could the Mallard?"
Venn: (I have a chute ;p)
"What about the ship's salon pod?"
Captain Riprock: "Runs the risk of spoiling the secrecy of it all if either ship gets too close to some sensors."
Kesvo: "I'd prefer to keep the Mallard off the planet if at all possible."
Captain Riprock: "I can probably find a landing site in the jungle a decent space away. If I get too close to those coordinates and it's a base, they'll pick up the ship."
Kesvo: "Unless someone's packed parachutes and I don't know it, that sounds like our best option to me."
Janix: Though she looks at the coordinates, she doesn't know this planet. While she didn't care much about the Admiral's life, his knowledge would be helpful. It could be a win-win to rescue him now. To Rook, "Your jetpack can't really handle more than yourself?"
Rook: Rook nodded, "I think the jump in is fine; Just wanted to be sure that if we need to evac we still have that option."
Kesvo: "Sounds like it's gonna have to be on foot, unless we find a better option once we're inside. If we manage to get hold of the Admiral, we might be able to use his intel to find a better way."
Rook: "I can carry a light load, but it impacts maneuvering." she grinned over at Kesvo, then glanced back at Venn.
Venn: "Are we not offloading the redhead?"
Kesvo: "We are."
Captain Riprock: "Alright. Nitro should be here in about an hour. We can dock, move Alico, and then he can come aboard."
Riprock pauses. "Normally, I'd fly her to wherever she needs to be myself but I guess time is a little short."
It's clear the Captain doesn't relish the idea of Alico flying his ship herself.
Kesvo: Kesvo blinked. "You're gonna let her take it?"
"I assumed the plan would be to have Nitro drop her off somewhere."
Captain Riprock: "Can do that, sure."
"If you think we should spare the Demo expert."
Kesvo: "I don't want her deciding that time's too short and showing up on the planet in a desperate attempt to save the admiral."
"Is there anyone on this crew you'd trust for the errand?"
Captain Riprock: Riprock purses his lips.
Kesvo: "Alternatively, we can tell her that we're going to do some recon and she needs to just sit tight while we're down there."
Venn: (XP for pursing lips for the first time)
Captain Riprock: "She needs to get back to Ackbar soon. We've already taken her away from that. No telling how long this is gonna take."
"Some point it's gonna happen."
"I'll have Nitro do it. No blowing anything up."
Kesvo: "On the contrary," she said, glancing to Rook. "Make sure you've got some charges on hand. We'll need to decide on the fly how we're leaving that facility."
Venn: "I am sure Spitfire can pinch hit on that score if we need." she offers in regards to blowing things up.
Tal: Tal emerged and joined the group, fastening his helmet into place. His weapons were ready to go.
Kesvo: "Remember, a priority here is to not cross our objectives. Alico knows about the Admiral, but as far as we know, doesn't know anything about the virus. This Admiral, if we find him and get info from him, we need to be sure we're not sharing too much with him, either."
Rook: Rook grinned at both Kesvo and Venn, offering a thumbs up. Blowing things up was always a delight!
Captain Riprock: "I'll go figure out a landing zone."
Riprock nods to the others and then departs.
Janix: "Understood," though she was a bit nervous about how excited Rook was blowing things up. "We were trying to set up a fall group before. Are we just using disguises and hoping no one puts together the pieces?"
Kesvo: "The Haxion Brood would make an easy fall guy, but we're going to have to get creative in how to implicate them." She winced, shook her head. "If we'd had just a little more time on the station we could've set it up nicely."
"Or...."
She paused, thinking with narrowed eyes.
Janix: Janix furrowed her brow for a moment and thought. "Alico seems like she's a master of getting in places she shouldn't. Think she could create something we could drop that might look like an insignia or the like?"
Kesvo: "If we manage to get inside and get to the Admiral, maybe we could borrow some First Order gear and make it look like an inside conspiracy."
She shook her head at Janix. "Alico can't know we're here for any purpose other than retrieving the Admiral."
Janix: She nodded understanding again. "It's better that nothing. You were convincing over that transponder back on the station." She looked at the team. "We playing fake humans again? I can grab that cloak on the way just in case."
Kesvo: "Better to grab it just in case. We should assume we'll be caught on camera at some point just to be safe. That means we're all disguised while on the planet, so that we're not outted as the responsible party after the fact."
Janix: "Mm," was all Janix said as she agreed. While most people didn't even know what she was, seemed like a bad idea to risk it.
Venn: "It is a very humid planet."
Janix: With a glance towards Venn, it was clear Janix didn't understand the Umbaran. A look of confusion on her face, she wondered if the woman would elaborate.
Kesvo: "Cloak would probably be no less comfortable than a wig and makeup, though we can go that route if you'd rather," she said, assuming Venn had mentioned the weather in reference to the cloak.
Venn: "I mean that make sure whatever disguises you use won't fail under thick heat and sweat."
"I cannot say I even know if Hapans sweat, though..." she thought aloud to no one in particular.
Janix: "I can confirm we sweat," Nix said with a bit of a smile and understanding. "Well, I might stand out but in good news, most of the Galaxy couldn't pick out a Hapan. That doesn't mean First Order Commanders cannot though. Suggestions? I am not as stealthy as Venn but I can step lightly if needed."
Kesvo: She paused, considered it. She looked at Rook.
"How many suits with helmets do we have on board?"
"I'm not worried about them recognizing you today," she told Janix. "I'm more concerned with them trying to investigate later and being able to identity the Hellions because we had a Hapan with us."
Rook: Hot and humid was always better than ice and snow, at least in Rook's book. She nodded thoughtfully, considering Kesvo's question. "Mine, Tal's, the two I made for uh, the crew" her smile flared at Kesvo, "However many helmets the captain has."
"If we have vacc suits for everyone I could modify some of those helmets but it would take time that it sounds like we don't have."
Kesvo: "Does your getup have a helmet? If it does, Ashley and I can see if we can use the spare armor kits Rook has."
^said to Janix
GM: You can flip a Destiny to say you have an extra suit, complete with helmet, that would suffice for a disguise if you didn't already buy and prepare an alternative set of gear.
Janix:
%uF4DD Careful Planning Activation   Action
Effect   Once per session, may introduce a "fact" into the narractive as if a Destiny Point had been spent.
Venn: (probably War Leader)
Janix: "I'll wear my helmet. I was working with Rook to adjust this so it fit with my armor." She smiled a bit at Rook in thanks. "We finished it just in time it seems. It might be humid and hot but I can wear a helmet to avoid detection. It seems like the Mandolrians can do it."
Kesvo: "Alright. That sounds like a plan. So Riprock will find a landing spot, we'll hike to the facility in disguise, and..." she shook her head, frustrated a little at the sparse intel. "We'll have to scope it out once we get there."
GM: Within an hour the Aeon Mallard arrives, the crew transferring Alico over to the smaller ship. N1-TR0 wishes everyone luck, and then the ship departs the system while the Rivener heads to find a landing zone. Alico wishes everyone luck as well, giving them all a fond farewell.
Rook: (Rook will ask N1 for some explosives before he leaves the ship.)
GM: N1-TR0 hands her a barradium charge.
Rook: Rook's eyes gleam with delight!
Janix: As the depart, Janix puts on her helmet and mentally prepares herself for the humidity to follow. She looks at Rook with her new explosive and reminds herself that Rook is on their side. Thank the Goddess.
GM: The Ardent Rivener settles down in the jungles of Felucia, and as the doors open you find that the planet is truly alive. Massive mushrooms tower overhead like skyscrapers, their overhanging edges creating a canopy that blocks out much of the planet's sunlight. Even though it is about noon, the light will barely reach the 'forest' floor. It is oppressively humid and hot here, and it looks, smells, and feels something like a swampy planet, albeit a bright and colorful one.
Tal: Tal follows everyone from the ship and readies himself for the hike.
Captain Riprock: "Do you want me to stay with the ship for a quick pickup if it's needed, or go along with ya'll?"
Tal: It hasn't been long enough since they were last in a jungle. Tal hopes that there isn't a Nunno waiting to greet them....though the last one did taste pretty good.
Kesvo: "As much as I wanna keep the ships out of sight, I feel like we oughta plan for worse case."
Venn: Image
Rook: Rook gazes at the odd, colorful world. giant mushrooms! what next?
Captain Riprock: "Alright, I'll keep the coms open and my ears and eyes peeled."
He looks over to Venn and smiles at her. "Try not to have too much fun without me."
Venn: Venn slots her sabers into her thigh holster as the balmy breeze causes her cape to billow some.
Tal: Tal makes sure to bring his Blaster Rifle this time around.
Heavy Blaster Rifle
Venn: The masked woman reaches over and ruffles the captain's hair before she descends the ramp.
Janix: "Not what I was expecting," Janix says from within her helmet. "A strange world..." She moves off the ship with the team, ready to hurry and bounces lightly on the balls of her feet.
GM: As you walk upon the planet's surface, you feel the soil press beneath your feet. Every step turns up insects and other fungi just beneath the surface. The noise of the jungle is loud and alien, full of the sounds of a hundred insects and animals moving through the mushroom swaps, all part of a living and vibrant ecosystem.
Venn: "I wouldn't touch anything if I do not have to." her vocoder scratches out that imperial voice towards Janix, regarding the flora.
GM: Along that, both Venn and Janix can feel that this planet is very strong in The Force. While Nathema was a haven for dark side energy, this world's abundance of life gives it an almost calming sense to the Force Users here. (Add 1 boost to your next roll).
Janix: As Venn's comment, Nix turns. "Deadly and dangerous?" Her voice hollow sounding through the helmet, sans vocoder like Venn.
GM: Ashley is on autopilot mode and following after the group. He can contribute skills and the like, providing chatter in-character, but I won't be NPC'n him.
Venn: "I mean we are surrounded by fungus. Use your imagination..." she offers in reply.
GM: Assume he's acting normal.
Kesvo: "Alright, let's get moving," Kesvo says, eyeing the land before them.
Janix: The planet feels welcoming, different than Venn's warning. Her gaze sweeps the area and she keeps her rifle ready to quickly draw, but she follows Kesvo. "Are we jogging it?"
Venn: ((Time of day please))
GM: Noon
Kesvo: "I'd recommend a brisk walk. None of us are familiar with this place and we don't want to run into anything unpleasant because we're running."
GM: You have the coordinates for where you believe you need to go. As you leave, the Rivener takes off and heads into orbit.
Tal: Tal secures his swords and uses the sling to secure his rifle as they make their way across the terrain. He keeps his eyes peeled for any signs of patrols as they make their way toward their destination.
Janix: "Understood." Janix sees Tal's assessment of the area and situates herself on the opposite side of the team to do the same. As they move, Janix keeps watch for people, and perhaps less than friendly creatures. Nathema's acklay surprise it not quite forgotten.
Kesvo: Kesvo as well tries to keep her eyes peeled as she goes, watching for environmental surprises.
GM: Everyone must make a Hard Survival check.
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Survival
Kesvo
Dice Roll
(Ability Success x2) (Ability Advantage) (Proficiency Success x2) (Difficulty Threat) (Difficulty Failure + Threat) (Difficulty Failure + Threat)
Results
(Success) (Success) (Threat) (Threat)
Janix:
%uF9E0 Intense Focus Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Survival
Tal Vodax
Dice Roll
(Ability Advantage) (Ability Success + Advantage) (Proficiency Success + Advantage) (Difficulty Threat) (Difficulty Failure) (Difficulty Threat)
Results
(Success) (Advantage)
Survival
Janix M'kyato
Dice Roll
(Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Failure x2)
Results
(Triumph)
Dice Pool
Janix M'kyato
Dice Roll
(Boost Success)
Results
(Success)
Venn Parsa uses SINCEREST FLATTERY. Once per encounter, when she makes a skill check someone else has previously used during the encounter, she adds %uF7E6 %uF7E6 to her check.
Survival
Venn Parsa
Dice Roll
(Boost Blank) (Boost Advantage) (Ability Advantage x2) (Ability Advantage) (Ability Blank) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Failure)
Results
(Failure) (Advantage)
(didnt help!)
Janix: As they go, Janix notices a path that seems perhaps it was forgotten or only used by smaller animals. "Team, look there." She points. "I think we should take it, seems like the fungus will obscure us better from predators and other people."
Tal: "Good eyes." Tal said, moving onto the path in question and trying to remain as stealthy as possible.
Kesvo: Kesvo nodded at Janix's suggestion, and changed her path.
GM: Janix leads the group for the first hour and finds a route that seems to shorten their time. She estimates it will take them another ten hours to reach the coordinates.
Janix:
Janix M'kyato will %uD538%uD54A%uD54A%uD540%uD54A%uD54B %uF91D as a Maneuver to grant a Boost to an Ally's next check.
Janix: Janix, after leading for the hour, stops and confers with Tal before they continue.
Survival
Tal Vodax
Dice Roll
(Boost Advantage x2) (Ability Success x2) (Ability Success) (Proficiency Blank) (Difficulty Failure) (Difficulty Threat x2) (Difficulty Failure)
Results
(Success)
GM: Tal shows to be another adept pathfinder. Though they run across a large pool of acid, the Mandalorian heavy is able to find an alternative route through the mushroom jungle.
9 hours still.
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Kesvo moves up to the front and takes input from Tal about how to spot... swamp acid?
Survival
Kesvo
Dice Roll
(Boost Advantage) (Ability Success x2) (Ability Success) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Threat)
Results
(Success) (Success) (Success) (Threat)
Tal: Tal is very descriptive about the signs of swamp acid.
GM: Kes is able to navigate with all of them without issue, though it's starting to get to everyone all this damn heat and humidity. Everyone suffers 1 strain.
8 hours still, the sun is still high in the sky and providing some heat as you make your way through the sweltering mushroom jungle.
Venn: (? i only have 3 green)
Kesvo: Kesvo calls Janix back to the front, actually calling her by her NAME for once, instead of Airlock. Surely that lifts her spirits!
Janix: With a quick of her lips, unseen by the helmet, Janix comes to the front and confers with Kesvo as she looks for the best path.
%uF9E0 Intense Focus Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Survival
Janix M'kyato
Dice Roll
(Boost Success) (Ability Success + Advantage) (Proficiency Success x2) (Proficiency Success x2)
Results
(Success) (Success) (Success) (Success) (Success) (Success) (Advantage)
Janix:
Dice Pool
Janix M'kyato
Dice Roll
(Difficulty Threat) (Difficulty Failure x2) (Difficulty Blank)
Results
(Failure) (Failure) (Threat)
GM: Janix succeeds so well, the next person gains a boost!
Venn: (Successes can be added to another character, like Stealth)
GM: Seven hours remain as the group continue easily on their journey. They're naturals at this!
Janix: Finding an ideal path, eagerly, Janix leads the team further through the humid mushroom forest.
Finding some of the mushroom coloring to be of note, Janix informs Tal of what she's noticed regarding the path she took.
Survival
Tal Vodax
Dice Roll
(Boost Blank) (Boost Success) (Ability Advantage) (Ability Success) (Proficiency Success) (Difficulty Threat) (Difficulty Threat) (Difficulty Failure)
Results
(Success) (Success) (Threat)
GM: Tal is also able to guide the group, but his route takes them through some longer grasses and a more difficult part of their trip. They suffer all suffer a strain.
They've now been walking for six hours through the hot, muggy, unwelcoming jungle. Do you take a break or press on?
Tal: "I think we should take a break. We're making good time."
"But this heat is insane."
Kesvo: Kesvo is reluctant to lose their stride, as they do seem to be making good time. But Tal's not wrong, the heat is intense, and there was no telling what lay ahead.
Venn: "Says the man who has never been to a place like Mustafar."
Kesvo: "Alright. Let's find a place to break for a few minutes."
Janix: They are not anywhere of note, but it is a march. While she's done worse, showing up at the location exhausted won't help anyone. "Sounds like a good idea to me. A quick break would do us all good."
GM: The cacophany of noise created by insects and other animals makes it nearly impossible to hear the splash of your footsteps through the Felucian swamp. The open area you walk into resembles a large, shallow pool of water with narrow islands rising up out of the mini lake - looking like stepping stones that are slightly too far apart to jump across. A faint mist hangs over the swampy ground, drifting over the still pool of water.
Janix: "Not the most romantic place for a picnic," dryly jokes the Hapan.
Tal: "This looks like a good place for a trap or three."
Venn: "What is a picnic?"
Kesvo: "Who you tryin' to romance?" Kesvo countered with a brow arched in a tease.
Kesvo tries to determine how far out of the way it would be to go around the standing water instead of through it.
Janix: Her head turned torward Kes and Venn, she wasn't sure if both, or neither, were also kidding. She was still learning some nuance with the different species at times.
GM: Make a Hard Survival check, Kes.
Janix: As Kesvo looks at the pool, Janix comes up to the Falleen to brainstorm. "Perhaps we could try throwing rocks to see if there are any hidden ledges in the water?"
Kesvo: "How wide do you think this swamp is?" she murmured, squinting into the distance.
Survival
Kesvo
Dice Roll
(Boost Blank) (Ability Success x2) (Ability Success + Advantage) (Ability Success + Advantage) (Difficulty Blank) (Difficulty Failure + Threat) (Difficulty Failure x2)
Results
(Success) (Advantage)
Rook: Rook's gaze settled for a moment upon Venn, that one comment underlying how much of life she'd missed out on. "It's food, fun and friends. You pack up a bunch of everyone's favorite foods, and hike a bit into nature. then you just ... play. roast a hot dog, or marshmellow." Memories played through Rook's mind, of half a dozen picnics upon her own glittering world. the games and silliness, the ability to relax the constant alertness because someone else had watch that day.
GM: Kes can see it'll take them an extra two hours to move around the clearing.
Kesvo: "Sometimes they're quieter affairs," she says, turning back to regard Rook and Venn with a knowing little smile. "For just two, with a nice bottle of wine and a starry night..."
She glances at Janix and nods at her suggestion.
"This water goes on for a while, looks like. Guess we're going through."
Janix: A bit surprised, she assumed earlier Venn was joking and was thankful Rook understood the Umbaran's true question.
Venn: "Just sounds like a meal to me." she finally retorts, not having all this emotional backdrop the others did around...some food and socializing.
Kesvo: "Come on. Let's find a place to break," she said. She took a few careful steps into the water, wary of uneven footing or hidden roots.
GM: Kes can make a perception check versus 2 red and 1 purple.
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Perception
Kesvo
Dice Roll
(Ability Success) (Proficiency Success + Advantage) (Proficiency Advantage) (Difficulty Threat x2) (Challenge Failure + Threat) (Challenge Threat x2)
Results
(Success) (Threat) (Threat) (Threat)
Rook: What an unexpected view of picnics! Rook laughed softly, shaking her head a bit. Thinking for a moment longer, she offered to Venn, "We'll try it sometime, and you'll see the difference! I'll help you cook." It was perhaps unfortunate to picture a Venn-picnic when they were so far from the nearest kitchen.
GM: Kes can see long shadows beneath the mushrooms. A single being whos eyes glow and look at her - almost imperceptible with a natural camouflage.
Kesvo: "Natives," she says, coming to a halt.
Tal: "I've got a bad feeling about this."
GM: The creature notices Kesvo coming to a halt and reaches for something tied to its waist - its stumpy legs covered in a half-skirt of reeds.
Janix: Near Kes, Nix goes still as her hand moves to her rifle, not drawing it but ready. She waits, motionless for the moment.
Kesvo: Kesvo puts her hands up slowly, letting her rifle drop to its sling on her side. "We're not here for trouble," she said in her gentlest voice.
Tal: Tal readies himself to draw his rifle. He looks around to make sure that they aren't being encircled.
Rook: Rook is taken aback for the moment by the creature, for it is difficult to make it out against the bright native flora.
GM: It draws what looks to be like a shell of some sort, curved upward, taking it toward its face.
Venn: "I don't think it means to play us a jolly tune."
Kesvo: "Wait," Kesvo says, slowly putting a hand out towards it.
GM: BROOOOOOOOOOOMMMMM - a loud, cacophanous sound that pains you echoes through the mushroom jungle.
Out of the waters spring five more of the creatures, laying in wait!
Initiative Vigilance
Janix M'kyato
Dice Roll
(Boost Blank) (Boost Blank) (Ability Success) (Ability Success + Advantage) (Ability Advantage) (Proficiency Success + Advantage)
Results
(Success) (Success) (Success) (Advantage) (Advantage) (Advantage)
Initiative Vigilance
Kesvo
Dice Roll
(Ability Success + Advantage) (Ability Success x2)
Results
(Success) (Success) (Success) (Advantage)
Initiative Vigilance
Venn Parsa
Dice Roll
(Boost Success + Advantage) (Boost Success + Advantage) (Boost Advantage) (Ability Success) (Ability Success + Advantage) (Ability Success) (Ability Blank) (Ability Success) (Difficulty Threat x2) (Difficulty Failure x2) (Difficulty Threat)
Results
(Success) (Success) (Success) (Success) (Advantage)
Venn: Oops
Felucian Scout:
Initiative Vigilance
Felucian Scout
Dice Roll
(Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Proficiency Success x2)
Results
(Success) (Success) (Success) (Advantage) (Advantage) (Triumph)
Felucian Scout:
Initiative Vigilance
Felucian Scout
Dice Roll
(Proficiency Success) (Proficiency Success + Advantage) (Proficiency Triumph(+Success))
Results
(Success) (Success) (Success) (Advantage) (Triumph)
Felucian Scout:
Initiative Vigilance
Felucian Scout
Dice Roll
(Proficiency Triumph(+Success)) (Proficiency Success) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Triumph)
Felucian Scout:
Initiative Vigilance
Felucian Scout
Dice Roll
(Proficiency Triumph(+Success)) (Proficiency Triumph(+Success)) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Triumph) (Triumph)
Felucian Scout:
Initiative Vigilance
Felucian Scout
Dice Roll
(Proficiency Success) (Proficiency Blank) (Proficiency Success + Advantage)
Results
(Success) (Success) (Advantage)
Felucian Scout:
Initiative Vigilance
Felucian Scout
Dice Roll
(Proficiency Blank) (Proficiency Blank) (Proficiency Success + Advantage)
Results
(Success) (Advantage)
Initiative Vigilance
Tal Vodax
Dice Roll
(Ability Advantage) (Proficiency Advantage x2) (Proficiency Success x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage)
Venn: (Free maneuvers)
Initiative Vigilance
Rook B.
Dice Roll
(Ability Success) (Ability Blank)
Results
(Success)
Janix: (should I do forewarning?)
(going!)
Venn: (I dunno.. minion comes with it?)
(its got a pet? :shrug:)
Janix: Janix, hand on her rifle, turns as the welcome wagon pops out of the surroundings. "Watch your flank team." She pulls her rifle out as she turns to the Hellions and makes certain they are all prepared.
%u26A0%uFE0F Forewarning Activation   Action
Effect   All allies in medium range increase their defense by 3 until they act in the encounter.
GM: The Felucians draw blades of what look to be hardened coral, or bone, with human skulls crafted into the hilts. They charge forward in concert.
Janix M'kyato has ended their turn. %u2714%uFE0F%uF387
GM: 1
Felucian Scout:
Skull Blade
Felucian Scout
Damage   7
Critical   4
Range   Engaged
Qualities   Pierce 2, Vicious 1
Dice Roll
(Ability Advantage) (Ability Success + Advantage) (Ability Advantage) (Ability Blank) (Setback Threat) (Setback Failure) (Setback Blank) (Setback Blank) (Difficulty Blank) (Challenge Failure)
Results
(Failure) (Advantage) (Advantage)
Felucian Scout:
Skull Blade
Felucian Scout
Damage   7
Critical   4
Range   Engaged
Qualities   Pierce 2, Vicious 1
Dice Roll
(Ability Success + Advantage) (Ability Blank) (Proficiency Success x2) (Proficiency Blank) (Setback Blank) (Setback Threat) (Setback Threat) (Setback Failure) (Difficulty Threat) (Challenge Failure x2)
Results
(Threat) (Threat)
Kesvo: Kesvo uses the momentum of the creature's incoming lunge to shunt his strike past her, and elbows his shoulder as he passes.
She then lifts her rifle at point blank range and shoots it at him, hoping for the best.
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Very Expensive Blaster Rifle
Kesvo
Damage   10
Critical   3
Range   Long
Qualities   Two-handed, Superior, Stun, +1 ADV on Success
Dice Roll
(Boost Advantage) (Boost Success + Advantage) (Boost Blank) (Ability Success x2) (Ability Success) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Difficulty Failure) (Difficulty Threat x2) (Difficulty Failure x2) (Advantage)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph)
GM: 1
Felucian Scout:
Skull Blade
Felucian Scout
Damage   7
Critical   4
Range   Engaged
Qualities   Pierce 2, Vicious 1
Dice Roll
(Boost Advantage) (Ability Advantage) (Ability Success) (Proficiency Success x2) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Failure x2) (Difficulty Failure)
Results
(Advantage) (Advantage) (Advantage)
GM: While the Fellucian doesn't strike Janix, he does enter into a competent defensive stance - twirling the blade and adding a defense to itself until it acts again.
Janix: Janix just barely dodges the blade as she activates her target rifle, listening to it start to warm up and hum. It might not work as well with the Felucian bearing down on her.
Felucian Scout:
Npc Critical
Felucian Scout
Previous Criticals   0 x 10
Dice Roll   91
Total   91
At the Brink
Suffer 1 strain each time you perform an action.
GM: Kes's shot blasts the Felucian in the chest, leaving a large wound that bleeds heavily, obviously causing grievous injury.
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior
Dice Roll
(Boost Success) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Blank) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Threat) (Advantage)
Results
(Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Triumph)
Dice System:
Tal Vodax flips a Light Side Destiny Point
New Dark Side total   4
Light Side points remaining   4
Coercion
Tal Vodax
Dice Roll
(Ability Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Advantage) (Challenge Failure + Threat) (Challenge Threat x2) (Challenge Threat)
Results
(Threat) (Triumph)
GM: The Fellucians are stunned by the sheer savagery displayed by the red-armored warrior with two blades. As one of their companions is simply cut into several pieces, they pause and look to one another.
Venn: (Rook?)
(Ok I will go)
Venn Parsa takes a %uD53E%uD54C%uD538%u211D%uD53B%uD53C%uD53B %uD54A%uD54B%uD538%u2115%u2102%uD53C %uF6E1%uFE0F as a Maneuver. Melee Defense increases by +1 but her combat checks suffer a %u25FC until end of next turn.
Venn:
%u2756 Fear The Shadows %u2694 Image   "I sense a great %uD58B%uD58A%uD586%uD597 in you..."
Tapping into the Dark Side, she invokes psychic panic and terror through the Force. Those who are victim to it find their instincts urging them to one urgent course of action: run.
Activation   Action / Long Range
Check   Hard (%u2666%u2666%u2666) Deception
Effect   Force a single minion group or rival to flee the encounter.

At the GM's discretion, these NPCs may not flee due to extenuating circumstances (no fleeing into obvious harm, etc.)
Deception
Venn Parsa
Dice Roll
(Ability Advantage) (Proficiency Advantage x2) (Proficiency Blank) (Difficulty Failure x2) (Difficulty Blank) (Difficulty Failure) (Force Dark) (Force Light x2) (Force Dark) (Force Light)
Results
(Failure) (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Dark) (Dark)
(will do six advantage)
(( I will give 3 allies a boost))
(( I but would have to hit to do something useful ))
(( so Or how about this, the next 3 enemies get setbacks))
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
GM: One of the Felucians, obviously terrified by what it has just witnessed, flees the battlefield.
Venn Parsa
Dice Roll
(Boost Advantage)
Results
(Advantage)
GM: One Felucian moves to avenge its fallen brethren!
Venn: Venn also quickdraws her staber, but doesnt ignite it.
GM: The air shifts and changes...
Venn: But she attempts to send a tremble into the weave of the Force of the planet.... it isn't successful with fear, but the reverberations still flows into those sensitive to it.
Venn and Janix can feel a shift in the air. Fear. Anger. Despair. Rage. The Felucian near them lifts its webbed 'hand' up and points to Tal.
Felucian Scout:
Unleash
Felucian Scout
Damage   8
Critical   4
Range   Short
Qualities   Ensnare 2, Stun Damage
Dice Roll
(Boost Success + Advantage) (Ability Advantage) (Proficiency Success) (Proficiency Triumph(+Success)) (Setback Failure) (Challenge Threat x2) (Challenge Failure)
Results
(Success) (Triumph)
Tal takes 9 stun damage and is Ensnared as vines and grasses rise up from the ground and wrap around his arms and legs.
GM: The next one does the same thing - the Fellucians making a concentrated effort to bring the madman down!!
Tal: "WHAT THE KRIFF?" Tal exclaims as the vines wrap around his arms and legs.
Felucian Scout:
Unleash
Felucian Scout
Damage   8
Critical   4
Range   Short
Qualities   Ensnare 2, Stun Damage
Dice Roll
(Boost Success) (Ability Advantage) (Proficiency Success x2) (Proficiency Success) (Setback Blank) (Challenge Threat) (Challenge Threat)
Results
(Success) (Success) (Success) (Success) (Threat)
GM (GM)
Dice Roll
(Force Dark) (Force Dark)
Results
(Dark) (Dark)
GM (GM)
Dice Roll
(Force Dark) (Force Dark)
Results
(Dark) (Dark)
Felucian Scout:
Skull Blade
Felucian Scout
Damage   7
Critical   4
Range   Engaged
Qualities   Pierce 2, Vicious 1
Dice Roll
(Boost Success) (Ability Advantage) (Ability Blank) (Proficiency Advantage x2) (Proficiency Success) (Setback Blank) (Challenge Threat x2) (Challenge Threat) (Force Light x2) (Force Dark)
Results
(Success) (Success) (Light) (Light) (Dark)
Felucian Scout:
Unleash
Felucian Scout
Damage   8
Critical   4
Range   Short
Qualities   Ensnare 2, Stun Damage
Dice Roll
(Boost Advantage x2) (Ability Blank) (Proficiency Success + Advantage) (Proficiency Blank) (Setback Threat) (Challenge Threat x2) (Challenge Failure + Threat) (Force Light x2) (Force Light)
Results
(Threat) (Light) (Light) (Light)
While the other two display some level of anger, the third one is more calm and collected. It closes its eyes, taking a deep breath, and a wave of force but not blatant malicious energy strikes Tal.
11 Stun Damage.
GM: The three Fellucians are obviously straining to hold back the pure focus, power, and wrath that is the Mandalorian.
Ashley will try to Bind the one with the blade on Janix.
Rook: (ashley can go first rook is just going to shoot the one that's right here unless they start talking)
Rook will use a maneuver to turn on her jet pack, then will shoot the falucian who is right here between janix and rook.
Venn: (or not!)
E-33 Blaster Carbine %uF3AF
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in %u2264 short range.
Dice Roll
(Boost Advantage) (Boost Success + Advantage) (Ability Advantage) (Proficiency Advantage) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Difficulty Threat x2) (Difficulty Threat) (Challenge Failure) (Advantage)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph)
(critical hit for the advantage and make the force user loose focus if he has to maintian his trap? is that a thing i can do?)
Venn: "Talk to me, Five... is it a wrap for you?!" the masked umbaran quips through her vocoder.
(or a free maneuver)
Tal: "Only if you leave me hanging on the vine right now!" Tal calls back!
Rook: ((ooh that would be great! shoot the vines!))
Felucian Scout:
Npc Critical
Felucian Scout
Previous Criticals   0 x 10
Dice Roll   34
Total   34
Stunned
Staggered, cannot perform action on next turn.
Ashley:
Force Power
Ashley Nasur
Skill Name   Medicine
Power Name   Heal/Harm
Dice Roll
(Ability Success + Advantage) (Ability Advantage) (Proficiency Advantage) (Proficiency Triumph(+Success)) (Proficiency Blank) (Force Dark) (Force Dark) (Force Light)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph) (Light) (Dark) (Dark)
Rook: Rook's rifle swings into position and she steps back, allowing a blast of power to booth slice into the strange mushroom man as well as peppering the vines which held Tal in place. "where are the vitals on these things?" she asked, unsure just where to aim.
GM: Tal heals for 6 strain as Ashley moves forward and calls upon the power of the Light Side.
The next Felucian moves forward and targets Rook, who just freed thee murderer!
Felucian Scout:
Unleash
Felucian Scout
Damage   8
Critical   4
Range   Short
Qualities   Ensnare 2, Stun Damage
Dice Roll
(Boost Blank) (Ability Success x2) (Proficiency Success x2) (Proficiency Success + Advantage) (Difficulty Failure + Threat) (Difficulty Blank) (Force Light x2) (Force Dark)
Results
(Success) (Success) (Success) (Success) (Light) (Light) (Dark)
The wave of Force energy strikes Rook full on - dealing 14 stun damage to her as the Felucian tries to incapacitate her.
Venn: ((Are they dark siders or lightsiders? or both?))
Rook: ((yep it is a lot of stun argh!! lol))
GM: They are lightsiders.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   3
New Light Side total   5
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   2
New Light Side total   6
Venn: Venn looks over at Rook as the Mandalorian is battered by kinetic force. "Kid get to range!"
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior
Dice Roll
(Boost Blank) (Ability Success + Advantage) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Blank) (Difficulty Threat) (Advantage)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph)
"RUN NOW!" Tal snarls.
Venn: "Butcher doesn't really cut it... " she says watching gore and viscera fly as the masked warrior charges a foe.
Tal: ((End Turn))
GM: The one in front of Tal, who just had its companion die, slashes at him with the bonesword. It doesn't seem to register anything he's saying, and speaks in a tongue he doesn't recognize.
Felucian Scout:
Skull Blade
Felucian Scout
Damage   7
Critical   4
Range   Engaged
Qualities   Pierce 2, Vicious 1
Dice Roll
(Ability Success x2) (Ability Success) (Proficiency Triumph(+Success)) (Proficiency Success) (Setback Blank) (Setback Blank) (Difficulty Failure x2) (Difficulty Blank)
Results
(Success) (Success) (Success) (Triumph)
Venn: (yikes)
Tal:
Character Critical
Tal Vodax
Previous Criticals   4 x 10
Dice Roll Offset   10
Dice Roll   71
Total   121
Knocked Senseless
You can no longer upgrade dice for checks.
Tal:
Character Critical
Tal Vodax
Previous Criticals   4 x 10
Dice Roll   
Total   81
Winded
Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter.
GM: The blade of the Felucian doesn't sink deep into Tal's body, barely piercing the armor, but it does strike true, sending a lightning bolt of pain that clouds Tal's focus through his body.
Venn: Venn bursts into movement, seeing Tal mixing it up and getting mauled in return. "On your right!" she calls to him, her saber snapping to life and sizzling as it's tip shears into the water.
%u2694 Draw Closer Image   %u201CYou are unwise to lower your defenses!%u201D
With a gesture, she seizes a target with the Force while simultaneously attacking with her violet lightsaber.
Activation   Action | Sil 1 target | %u2264 Medium Range
Check   Combat - Lightsaber(Willpower) + %u2394%u2394%u2394%u2394
Effect   Spend %u25D0 to move the Sil 1 target one Range Band closer OR as a Image.
Violet Double-Bladed Saber %u2694%uFE0F
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities   %uF517 Linked 1, %uF4A2 Breach 1, %uF528 Sunder, %uF915 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
(Ability Success x2) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Threat) (Advantage) (Advantage)
Results
(Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Triumph)
Venn Parsa
Dice Roll
(Force Dark) (Force Light x2) (Force Dark) (Force Dark)
Results
(Light) (Light) (Dark) (Dark) (Dark)
Venn: (no)
Venn Parsa %u25B8 %u25B8 %u25B8 %u25B8 %uD674%uD697%uD68D %uD683%uD69E%uD69B%uD697 %u2714
Venn: She rolls under a wide swing by the monstrous creature, severing the offending arm in the process with her saber.
GM: As Venn's blade terminates the Felucian warrior, a voice rings out from the distance in Basic. "Wait! Stop!"
Venn: Her blade is already through the creature's torso from behind when a voice calls out.
"Little late for that, isn't it?!" she calls out to the voice.
GM: The man with a durasteel arm yells out in the strange tongue of the Fellucians, causing them to pause.
Venn: ((Actually if thats the case, I can use my Triumph to not kill it only disable it))
Kesvo: Seeing that the newcomer successfully pauses the Fellucians, Kesvo looks to the team. "Hold."
Rook: Rook is willing to take a moment to find out what is happening .. especially as she is not sure she can move, given the weight of vines upon her.
Venn: The felucian creature opens its eyes to see the lightsaber blade instead jammed into the ground near its head, rather than through it...
Janix: As she's moving her rifle towards the Felucian, Janix holds as she eyes the ones surrounding her and Rook.
GM: "Please, they are not your enemy!" The man yells as he slowly approaches, hands raised. "They think you're with the Empire."
Venn: The masked woman does give Tal "the Nod" though, before looking to the voice.
Kesvo: "We just want passage through here. If you can convince them to leave us be, there need be no more harm done," she calls to the stranger, eyeing him warily.
GM: He turns to the Felucians and speaks in their language again. They slowly put away their weapons and go to gather their dead.
Kesvo: (Do they gather all the skull knives of the fallen, too?)
Mandrake: They do.
Tal: Tal growls beneath his helmet, but doesn't move to finish off the Felucian that Venn has disabled.
Mandrake: "My name is Vazus Mandrake. I've lived on Felucia for over twenty years. They have a village nearby here where you can rest."
Tal: His blades drip with the blood of the fallen, however, as he assesses the new speaker.
Kesvo: Kesvo relaxes just a little, standing upright fully, and watches.
"Rest? With them? Who are you to them that they would overlook what's just happened and give us shelter?"
Rook: Rook tries to determine what sorts of tattoos the cyborg is wearing, studying the cyborg.
Mandrake: "It will not be easy. An apology will be needed of course. But these ones are young, and impetuous. They thought you were part of the Empire, no doubt."
"The Imperials have been kidnapping members of their tribe, so they've become more protective and hostile than they normally would be."
Venn: "We tried to reason with them."
Mandrake: "Their tongue is difficult to master." Mandrake says with a slow smile. "It took me some time to get it. They're a kind and peaceful race, I assure you."
Kesvo: Kesvo considered it. She eyed the stranger, then the retreating Fellucians, then the crew. The Hellions were still breathing heavy from the hard day's trek, and there was a long way to go, yet. She eyed the swamp ahead, then focused on Mandrake.
Janix: As they talk, Janix moves away from the Felucians and slings her rifle onto her back as the energy discharges. She moves towards Kes and Ashley, slowly, and non threateningly.
Venn: "Deadly misunderstandings are not limited to this planet." she said, somewhat understanding that situation but, it it would surely be a learning experience.
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Cool
Kesvo
Dice Roll
(Ability Success + Advantage) (Ability Advantage) (Ability Advantage x2) (Proficiency Success x2) (Difficulty Failure) (Challenge Threat x2) (Challenge Threat)
Results
(Success) (Success) (Advantage)
Tal: Tal was still Winded from the fight, unhappy about being stabbed. He disliked the idea of going into their stronghold, but he also understood the brashness of youth and wanting to make a name for oneself.
Mandrake: "Indeed. I believe that's all this was - and I will tell the Chief the same."
Kesvo believes Mandrake's on the up and up as far as helping them and talking about the Felucians. He's keeping his own details hidden, that much is clear.
Venn: "Four, status? It looked like a rather nasty hit you took there by..whatever that was." she says towards Rook.
Rook: "I'm a bit winded, but good." Rook was still breathing with focused effort, trying to regain her breath. a touch of humor seeped into her voice. "as Force attacks go, it wasn't bad." it wasn't like the Sith Ghosts, or being squished half to death ...
Kesvo: Kes took in Rook's response, and then looked over the others. She approached Mandrake and nodded.
"Alright. We accept. Lead the way."
She releases her blaster to hang on its sling.
Tal: Tal sheathed his swords and then followed the group.
Rook: Cautiously, she moved towards Kesvo and their ... guide?
GM: Everyone can roll Discipline or Cool to recover strain.
Computers
Rook B.
Dice Roll
(Ability Success) (Ability Advantage) (Ability Success + Advantage) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
Venn: Venn folds her hilt and slides it into the thigh holster.
Cool
Kesvo
Dice Roll
(Ability Advantage) (Ability Success + Advantage) (Ability Advantage) (Ability Success)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage)
Janix: If Kes takes the strange man's word, Janix decides she's willing to go with it. Close to the group, she keeps pace and her eyes peeled.
%u2696%uFE0F Balance Activation   Maneuver
Effect   When the character heals strain at the end of the encounter, she may add %u2B21 per Force Rating, 3. She recovers additional strain equal to %u25EF generated.
Rook: ((advantages on these rolls don't do anything right?))
Kesvo: "That was the Force?" she asked Venn more quietly, once the group started moving.
Venn: (no)
(that was computers btw)
Cool
Rook B.
Dice Roll
(Ability Success + Advantage) (Proficiency Advantage x2)
Results
(Success) (Advantage) (Advantage) (Advantage)
Discipline
Janix M'kyato
Dice Roll
(Ability Advantage) (Proficiency Advantage x2) (Proficiency Success) (Proficiency Success + Advantage) (Force Light) (Force Light x2) (Force Dark) (Force Dark)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Light) (Dark) (Dark)
Venn: "Yes, this place is soaked in it... because of all the life everywhere, I imagine."
Discipline
Tal Vodax
Dice Roll
(Proficiency Success x2) (Proficiency Triumph(+Success)) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Success) (Success) (Threat) (Threat) (Threat) (Threat) (Triumph)
Mandrake: Mandrake nods and turns, leading them through a small opening they'd not seen before into an out-of-sight path. It leads them upwards into an ascent into the mushroom 'trees'. As you make your way toward the village you see a number of effigies made out of stormtrooper armor. There appear to be half a dozen of them on the path.
Venn: "Yet not in a way that makes me feel sick. So I wouldn't worry about a repeat of that hellscape planet." she adds to Kesvo, providing some manner of silver lining.
Kesvo: Kesvo was indeed frowning a bit at the news, but nods and takes a little hope from Venn's addendum.
Rook: Some coincidences were just too beautfiul to be chance, and seeing the sets of armor that could be modified to disguises at need amused Rook a great deal.
Venn: Seeing the husks of stormtroopers past has the Umbaran comment. "That is all sorts of normal..."
Kesvo: "You say the Imperials have been kidnapping these folks," she said, raising her voice a little to speak to the guide. "Do you know why?"
GM: The Hellions find that there are several dozen Felucians in the village resting on several levels of mushroom huts. They all watch the group as they enter, clearly curious as to who they were and their purpose.
Mandrake: "Don't know. They've seemed to be targeting the younger males - the ones that are strong in the Force, from what the Chief said."
Venn: Venn casually holds her hands palms up in nonthreatening manner, despite her mask, as they enter the area.
"Experimentation probably."
Kesvo: "They come all the way out here? Or do the Felucians roam closer to the facility?"
Mandrake: "They've been doing it for the last few years. Ever since they set up that prison facility."
"They do, though we've made it harder for them to find us with all manner of traps. Surprised you didn't trip any on the way here."
GM: From the mushroom huts, an elderly Felucian shaman approaches. Mandrake gestures to the creature. "That's the Chief." The one-armed man says with a nod.
Thec hief is obviously extremely old, and the tendrils around his head appear to be shrunken and damaged. The shaman has clearly seen his share of battles; his body is covered in scars, and one arm looks withered and blackened as though infected with some kind of shriveling disease.
The chief moves before the Hellions and scrutinizes them, looking them over without saying a word. He pauses and then looks at Janix, Ashley, and Venn, specifically.
Those three characters can hear faint, guttural whispers as he approaches, and feel a Disturbance in the Force.
Venn: "Something wrong with him?" she asks the 'translator' while looking at his withered limb.
Janix: In a very similar gesture to what Venn did early, Janix non-threateningly holds up her hands. The Force, whatever it is, it seems like it's close enough to her Biotics to stand out. What sounds like whispering from around her, in truth, seems to be coming from within her mind.
Mandrake: "He's had that for a bit now. A sacrifice he made to make the village safe, he said." Their translator whispers to Venn.
GM: The Chief whispers something quietly in his guttural tongue, and Mandrake clicks his tongue and whistles. "Well. How about that?"
The one-armed man turned to the three Force Users and smirks. "Seems like he's been expecting you."
End Session 82
25
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on March 30, 2020, 08:46:48 AM »
Episode 6, Chapter 1, Session 81 - Insurgency
GM: The Hellions find themselves on Ardis Station in the midst of not just one but two intelligence asset retrieval missions. Having saved Agent Alico from the First Order and their attempt to capture and/or assassinate her, they have also located Prince Xizor's agent - albeit frozen in carbonite to escape detection.
While they were in the midst of trying to leave with the asset back to the Ardent Rivener, a Star Destroyer entered orbit and landed none-other than Darth Vader onto the space station. The believed-dead Sith Lord then ordered that the station be put on lockdown, which resulted in large groups of First Order Stormtroopers to begin marching through the station Promenade, closing businesses and imposing Martial Law.
With their hand in the cookie jar, so to speak, the Hellions have precious little time to get back to their ship and get off this station before it becomes a First Order base in full and they're stuck in enemy territory.
Kesvo: ((Is the path to the docking bay blocked by the parade?))
GM: You find that, indeed, there is no quick and easy route to your ship. A whole squad of Stormtroopers stands between you and your vessel.
GM: You can reach the Credit Chip fairly easily, as it's not far from the Docking Bay you entered.
Venn: Venn Parsa supposes she meets up with the rest with Ashley?
GM: Venn and Ashley indeed have reconnoitered with the others.
Kesvo: Kesvo starts moving around the perimeter of the promenade, towards the Credit Chip. She passes off control of the skiff and its cargo to Janix and gestures for them to keep their pace. She quickens her step and attempts to make it to the casino to see if the gang from earlier was still inside.
"Gonna see if I can find us a distraction," she tells the others, through the earbud comlink.
Janix: Nix takes care of the skiff with ease and while she focuses mainly on Kesvo, she keeps her eyes open and her hood up. It wouldn't stop attention from being drawn to them but the least she could do was stand out as the clearly blue one among the disguised ones. "You gotta a plan for this distraction?" She asked as the hustled.
Kesvo: "Working on it."
Venn: Venn observes how other ne'er do well types are reacting or leaving themselves.
GM: The majority of the people on the Promenade are quickly moving into shelters or looking for a way out. There is an air of panic as the troopers start moving through buildings.
Janix: "Want to share with the group?" Janix asked, the pressure turning her tone a bit acidic. The sound of the boots were definitely not helping.
Kesvo: She quickens her step and attempts to make it to the casino to see if the gang from earlier was still inside.
GM (GM)
Dice Roll
(Force Light x2)
Results
(Light) (Light)
Kes indeed finds the Haxion Brood crew are in the casino, playing cards with one another and drinking while the rest of the casino is moving to pack things away. Most of the clientele have left.
Kesvo: Kesvo makes her way to the table, and sidles up to Everec.
"You folks missed the memo, I take it?" she told him, taking a lean against one of the chairs.
First Order Sergeant: "Everyone out!" The Hellions can hear down the hall of the promenade. "Drop what you're doing and prepare yourselves for inspection and address!"
GM: Everec looks up at Kes behind his red glowing implants and flashes a wide grin. "This is what they do on every station they take over."
Janix: Though she follows Kesvo to the casino, with the skiff, she works to keep out of sight. The shouting from the First Order troopers is going to make that hard. She looks to Venn. "Any idea on what to do with this thing?" She points to the skiff with the box, full of carbonite thing.
Rook: Rook silently inventories her weapons, making sure everything is ready for a desperate fight to the death.
GM: "We got our Official 'First Order-Authorized' Bounty Hunter cards. I'll mosey over there when I'm done playing my hand."
Kesvo: "And you're okay with that?" she asks, seeming doubtful. "I thought you took issues with the 'fake imps'?"
Venn: Venn looks at the skiff, then back to Janix with an expressionless masked face. Her shoulders rise and fall in a simple shrug.
GM: Everec: "What exactly do you want me to do about it?" The bounty hunter laughs. "Call my Senator?" The quip causes his crew to enter into raucus laughter.
Janix: Janix shakes her head and looks to Kesvo quickly. To Venn, she responds. "Ditto." With her rifle closer to her hands than normal, she waits in the background and hopes the Falleen works her magic.
Tal: Tal also searches for a possible distraction that doesn't lead to necessarily trying to cleave his way through a bunch of warriors.
GM: What is Tal looking for?
Tal: (Fire alarm or something that might draw First Order types away from where the Hellions are to a place that might seem under threat.)
GM: Tal doesn't see an environmental control in the Promenade area.
However, the idea of drawing the First Order somewhere else might be a good one...
Kesvo: Kesvo laughs, then shakes her head.
"Alright, then. I just thought with the way you talked earlier..." she shrugged. "Ah well. I guess I shouldn't be surprised. The chatter about the Haxion Brood was a little too fearsome to be entirely accurate, I suppose." She tilted her head, eyed him and smirked. "Nice outfits, though. See ya 'round, fellas."
Kesvo then heads for the door.
GM: "See ya." Everec waves off with a laugh.
Kesvo: She meets back up with the others. "No dice. I didn't expect them to have licenses."
Venn: "That was a strange intermission." scratches out the Umbaran.
*"Do they all have them? Let's relieve them of those licenses then."
Kesvo: "I thought I could rile them into lashing out, but they've got no motivation to upset their livelihood if they're registered," she explained.
Janix: "If we need to draw them away, what about using that comm that Two picked off?" Nix suggested.
Kesvo: "Both good ideas. Not sure we have time to fight through them before the imps get here," she said to Venn. "Unless you mean you'd try to lift them more quietly?"
Venn: "Usually if you kill the leader of a gang in front of his underlings, they acquiesce."
GM: Venn gain a Conflict.
Kesvo: "A diversion via the comms is worth a try, too," she says, holding her hand out in a silent ask for the pilfered comm unit. "I can try it, but one of you more familiar ones would have to coach me on the lingo to use."
Tal: "What if there's a Jedi on the station in another sector? Wouldn't Vader have to go check it out?" Tal asked.
Venn: "Normally. But that isn't Vader."
Kesvo: "A good idea, but we're more in need of something to get the foot soldiers out of the path between us and the ship than we need Vader to move."
Venn: "However, if his ruse is to be convincing, I suppose, yes, that would be of interest."
Kesvo: "Unless it's likely that he would redirect everyone if a Jedi was sighteD?"
Tal: "But if he's playing the part, he might at least be interested? Vader tells them where to go."
He nods at Kesvo's idea.
Kesvo: "Who has the comm?"
Venn: (Ashley has 1, Venn has 1)
Rook: Rook knew less than nothing about what might divert the First Order goons, but she did offer quietly, "Maybe the Brood would jsut say we're part of their team. we could get on their ship. also, we need to signal zero so he can get out of here."
Venn: (And there is this carbonite thing)
Kesvo: "Try raising him on the comms," Kes says to Rook. "He might've taken his normal comm off while hiding, but he might still have it on."
Rook: Rook nodded to Kesvo, turned aside, and then keyed the Captain's super secure secret comm ... "Zero, Evac in progress."
Captain Riprock: Riprock comms back: "Oh really? Thought that we were all looking to stay."
Rook: Rook gives a short laugh at Riprock's reply, "The Promenade is blocked, can you find us a path through or get to us?"
Kesvo: Kesvo took a breath, then slipped the FO comlink into her ear.
Venn: "Maybe there is a garbage chute."
Captain Riprock: "Don't really see one. There's somethin' like forty troopers in the docking ring. Access to any of the ships is dicey -they're makin' sure no-one can leave."
Janix: Nix, realizing the import of the moment, moved to Kes' side. Using her Biotics, she willed the Falleen to be convincing, to turn the First Order away from them. "You got this," she muttered softly, but encouragingly.
 Imbue Activation   Action
Effect   The user may spend ◐◐ to increase one of another engaged chracter's characteristics by 1 (to a maximum of 6) until the end of the Force user's next turn.
Caveat   This can only be used once per character per encounter.
Give into the Darkside   If the user uses ⬤ to generate ◐, the target increases a second character by 1 (to a maximum of 6) until the end of the user's next turn, but both Force user and target suffer 3 strain.
Captain Riprock: "I'm down here now."
Dice Pool
Janix M'kyato
Dice Roll
(Force Dark) (Force Light x2) (Force Dark) (Force Light x2)
Results
(Light) (Light) (Light) (Light) (Dark) (Dark)
Kesvo: Affecting an imperial accent the likes of which she's heard Venn use, Kesvo holds up a hand to stop those nearby from speaking for a second while she prepares to speak.
Venn: (I will assist then)
Rook: Rook sighed, and passed the Captian's info on to the others in a low undertone before Ksvo keyed her comm.
Venn:
Venn thinks of the stormtrooper number she heard in the warehouse. "Say - "Attention, we have reports of intruders by (Far location). All Forces in the vicinity of the Promenade area respond immediately."
*Z2-876
Kesvo: Kesvo nods at Venn's guidance and relaxes a little at the aid. Feeling more confident in the attempt, she repeats: "Attention, we have reports of intruders by a warehouse in sector three. All Forces in the vicinity of the Promenade area respond immediately."
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
GM: Hard with 1 red
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   4
New Light Side total   7
Dice System:
Kesvo flips a Light Side Destiny Point
New Dark Side total   5
Light Side points remaining   6
Venn: Venn tilts her head, feeling a tremble in the Force as Kesvo does that with some hallmarks of Janix's signature feel. That is indeed interesting.
Deception
Kesvo
Dice Roll
(Boost Advantage) (Boost Success + Advantage) (Boost Blank) (Proficiency Success) (Proficiency Triumph(+Success)) (Proficiency Success + Advantage) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Difficulty Failure) (Challenge Blank) (Challenge Threat)
Results
(Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) (Triumph)
GM: "Sir, I can confirm!" Kes hears over the comm. "Two Jedi! I saw them myself!"
Venn: "Well doesn't she sounds like like a bloody Coruscanti drill sergeant..."
GM: Another voice yells out: "Mobilize the unit to the warehouse to lock down the area!"
Tal: "I just had flashbacks."
GM: A voice, cool and calm, comes out over the station intercom: "Attention, all personel. There have been Two Jedi located in the Warehouse district. Avoid the warehouse district while we deal with these dangerous dissidents."
Captain Riprock: Riprock coms: "Zero in. They just moved half the troops from the docking bay area. I'll circle back in a moment."
Kesvo: "Let's move," she whispers to the team, and starts to move quickly and quietly, trying to keep out of the way as much as they can with the cargo behind them.
GM: Venn make a Hard stealth check with 1 red given the box.
Venn Parsa uses 필픸핊핋피ℝ 핆픽 핊ℍ픸픻핆핎핊, suffering 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of ◆.
Rook: Rook stays close to the others, attempting to avoid notice.
Stealth
Venn Parsa
Dice Roll
(Boost Blank) (Proficiency Advantage) (Proficiency Success x2) (Proficiency Advantage) (Proficiency Success) (Difficulty Threat) (Challenge Threat x2)
Results
(Success) (Success) (Success) (Threat)
Janix: Impressed, Janix nods and mans the skiff as they move towards the docking bay.
GM: Venn suffers 1 strain.
The former Inquisitor seems to know the shadows better than anyone living, and guides the group with their cumbersome cargo to the Docking Bay area without any incident. They find a shelter to hide behind - a stack of crates that were being unloaded when the First Order arrived, and find several pathways to the ships that are docked.
The Ardent Rivener's loading bay is through the door in Zone 4. The First Order troops have a Sergeant who is directing them, and they seem to be gathering crewmembers of various ships and addressing them, one by one.
First Order Sergeant: "Don't worry." The Sergeant says to a Besalisk pilot who looks upset about the way he's being treated. "We're questioning everyone one by one. No-one's getting out of here with the bay doors shut and on lockdown."
Kesvo: Kesvo elbows Ashley gently and suggests that he start looking for a way to override the lockdown.
GM: There's a terminal by each loading bay door - mostly for getting in and out of each bay. While there's one near you, it will be difficult for Ashley to try and get remote access to the system that is locking it down.
Specifically, for your ship.
If he gets to the terminal for your docking bay, it's a lot easier.
Kesvo: "What do we think, guys?" Kesvo quietly asks the group. "Go in guns blazing, or try another diversion?"
Venn: "Not much place for them to go once diverted."
Janix: Janix looks down the hall. "I don't think we can stealth a ship out of this port. I vote for guns blazing so we can get off this station during the chaos that is happening now. Especially if they are chasing Jedi."
Tal: "I agree with Seven. Hit these clowns hard and fast, then let One work his magic."
"Get out of here."
Venn: "We also need a 20 on Zero."
Tal: "Four said that he's circling back, didn't he?"
Rook: "He said he was circling around to return to the docking area."
Kesvo: Kesvo tries to comm Alico.
"We're working on an exit, what's your status?"
Agent Alico: Alico replies back: "Reading."
"In place."
"Will tell you the rest in person."
Kesvo: "Copy that. En route." She then switches over to Riprock's channel. "Light show's about to start in the docking bay. Don't be late."
Captain Riprock: "Awful bossy."
Kesvo: "You ain't seen nothin' yet."
Kesvo: "One, take the cargo and focus on getting that terminal dealt with," she advised Ashley. "The rest of us will deal with the guards."
Venn: "This delivery could serve as moving cover."
Kesvo: "Can't blaster fire damage what's inside?"
"We're already taking a risk not using the unfreezing facility. I'd rather not risk adding a short circuit to the mix."
Venn: "We will still be bringing it with us, I don't think there is much choice there."
"Unless you want to keep things at a distance."
Rook: Rook nodded to Ashley, forgetting his stupiid number again. "He can help deflect bolts from it. He's pretty good at that these days."
Kesvo: She nodded. Eyeing the guards, she says to the team, "Who wants to start us off?"
Janix: "Keep your guard up everyone. This looks like it'll be a good firefight." Nix says. "Anyone want to get close to kick this off?" She unslings her rifle, ready.
⚠️ Forewarning Activation   Action
Effect   All allies in medium range increase their defense by 3 until they act in the encounter.
Tal: Tal unshoulders his bowcaster, looks at Seven.
"Ladies first."
Venn: *"I imagine our rookie will seek to start things." she mentions nodding towards Janix.
Janix: She smiles, nodding her head as she looks to the crate and the team. If anyone is going to rush in, she gives them a last chance as she sights down the barrel of the target rifle, looking for a leadership type.
Kesvo: She nods to Janix. "If anyone wants to be closer before druk starts, I suggest you move now."
She then takes cover.
And draws her blaster rifle.
Janix: "I'll call it on three," she mutters as she adjusts the sight a bit.
Rook: for a minute Rook startles, since Kesvo likes to call her Rookie, then she chuckles. Eying the situation, she asks, "Full kit? Rockets and grenades? or avoid explosions?"
Tal: Tal shoulders his bowcaster and draws his vibroswords instead.
Janix: "I imagine blowing up our ship is bad," she jokes lightly at Rook.
Tal: "Light them up. I'll go in next."
Venn: Venn slides her folded hilt out of its holster, her cape dipping to veil over her arm.
Kesvo: "Don't blow the walls open," she admonishes Rook. "But anything short of that is on the table."
Rook: Rook gives a short, fierce laugh, adrenaline dancing through her veins. "Got it!"
Janix: "3..."
Nix looks at the team, one last call.
Captain Riprock: Rook's laugh causes one of the troopers to lift his head up.
Janix: "2..."
First Order Stormtroopers: "Hey, did you hear that?"
"Hear what?" Another trooper says, turning to follow the question.
"Thought I heard a laugh over there somewhere. Muffled, though."
Janix: "1. Go." Janix releases the shot of her rifle, aiming towards the trooper with the most insignia.
Janix M'kyato will 픸핀필  as a Maneuver. Next combat check gains a Boost Die.
Initiative Vigilance
Janix M'kyato
Dice Roll
(Boost Advantage x2) (Boost Advantage x2) (Ability Advantage x2) (Ability Success) (Ability Success) (Proficiency Blank) (Force Dark) (Force Dark) (Force Dark) (Force Light x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) (Dark)
Initiative Cool
Tal Vodax
Dice Roll
(Proficiency Success) (Proficiency Advantage x2)
Results
(Success) (Advantage) (Advantage)
Initiative Cool
Kesvo
Dice Roll
(Ability Success + Advantage) (Ability Blank) (Ability Blank) (Ability Advantage)
Results
(Success) (Advantage) (Advantage)
Initiative Vigilance
Venn Parsa
Dice Roll
(Boost Blank) (Ability Advantage x2) (Ability Success) (Ability Blank) (Ability Advantage) (Ability Advantage)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage)
Initiative Vigilance
First Order Stormtroopers
Dice Roll
(Ability Advantage) (Ability Advantage) (Ability Blank)
Results
(Advantage) (Advantage)
Initiative Cool
Rook B.
Dice Roll
(Ability Advantage x2) (Proficiency Advantage x2)
Results
(Advantage) (Advantage) (Advantage) (Advantage)
First Order Sergeant:
Initiative Vigilance
First Order Sergeant
Dice Roll
(Ability Advantage) (Proficiency Success x2) (Proficiency Success x2)
Results
(Success) (Success) (Success) (Success) (Advantage)
Agent Alico:
Vigilance
Agent Alico
Dice Roll
(Proficiency Blank) (Proficiency Success x2)
Results
(Success) (Success)
Captain Riprock:
Initiative Vigilance
Captain Riprock
Dice Roll
(Proficiency Advantage x2) (Proficiency Success x2) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
First Order Sergeant: The Sergeant turns toward the conversational choices. "Watch out! It's an ambush!" The Sergeant gets behind cover as he unholsters his heavy blaster rifle.
LD-1 Target Rifle
Janix M'kyato
Damage   10
Critical   4
Range   Extreme
Qualities   Accurate 3, Cumbersome 3, Pierce 3, Slow-Firing 1
Dice Roll
(Boost Success + Advantage) (Boost Success) (Boost Blank) (Boost Blank) (Ability Success) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Success) (Setback Threat) (Difficulty Threat) (Difficulty Blank) (Challenge Failure + Threat) (Advantage)
Results
(Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage)
First Order Stormtroopers: "They just took out the Sergeant!"
"The murderous scum!"
Janix: ((Boost to next ally, 2 strain recovered))
Tal: Tal sees that as an excellent sign.
Tal will go.
Janix: The rifle takes the Sergeant through the chest, making a smoking crater.
Tal: Tal will surge forward and get behind cover so that he can attack at the next opportnity!
Kesvo: "That was only our opening salvo!" Kesvo calls out, leaning out from cover. "You have a choice in front of you, ladies and gentlemen. We're clearing this bay. You can leave here now or become part of the decor. Up to you!"
Talent: Incite Rebellion Skill   Coercion
Difficulty   Hard (Image)
Action   Once per session, cause up to three beings to become rebellious until the end of the encounter.
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   4
New Light Side total   7
Kesvo:
Talent: Intimidating Ranks   3
Incidental   Suffer a number of strain (up to # of ranks in Intimidating) to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number.
Coercion
Kesvo
Dice Roll
(Boost Blank) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Blank) (Difficulty Blank) (Difficulty Threat x2)
Results
(Success) (Success) (Success) (Advantage)
First Order Stormtroopers: "Forget this! Retreat!" One of the troopers yells.
"What!?" Another pair shout. "No! We have to avenge the sergeant!"
Kesvo: Kesvo takes aim while the troopers sort themselves.
Captain Riprock: Riprock runs up into the docking bay from behind, having ditched his trooper armor and now wearing his standard gear. With Heavy Rifle in hands, he looks around the situation. "Looks like I'm here just in time!"
He then takes aim at the troops and fires with his rifle.
Rook: Rook will turn on her jet pack, and zoom forward, aiming a rocket launcher at the group who wanted to hold their ground, (will pay 2 strain for the extra maneuver to aim)
Venn: "You are just little miss Super Imperial Commander today, A'rent you, Three!" quips the masked Venn from her vocoder regarding Kesvo playing with troopers as if they were toys.
Modified E-22 Blaster Rifle
Captain Riprock
Damage   9
Critical   3
Range   Long
Qualities   Stun Setting, Linked 1, Superior, Auto-Fire, Inaccurate 2
Dice Roll
(Boost Blank) (Ability Advantage x2) (Ability Success) (Ability Success + Advantage) (Proficiency Advantage) (Proficiency Success + Advantage) (Setback Blank) (Setback Blank) (Setback Blank) (Difficulty Failure + Threat) (Difficulty Threat) (Difficulty Failure) (Advantage)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage)
Venn: Image
Kesvo: "Responds well to being bossed. Noted," Kesvo hummed when Riprock arrived, teasing despite the severity of the situation.
Captain Riprock: Riprock opens fire with a semi-automatic stream of blaster bolts that kill two of the troopers before they can even react.
GM: The fire from the Captain helps Rook line up her shot easier, as they're distracted. She gains a blue to her attack roll.
Venn: (takes a maneuver to start the pack)
Explosive Micro-Rocket  
Rook B.
Damage   7+3*
Critical   2
Range   Short
Qualities    Blast 6, Limited Ammo 1, Point Blank +3
Dice Roll
(Boost Advantage) (Boost Advantage) (Ability Advantage) (Proficiency Blank) (Proficiency Advantage) (Proficiency Success + Advantage) (Setback Failure) (Difficulty Failure x2) (Difficulty Threat)
Results
(Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage)
Venn: (why did they disappear?)
GM: Three troops in the back flee, leaving one alone to fend for himself.
First Order Stormtroopers: On the way out, one of them slams his fist on a button on a console.
"There, the way's clear!"
"Don't kill us!" The young-sounding trooper yells as he's running away.
First Order Stormtroopers: "Traitor!" The one remaining troop in the group shouts and shoots after them.
First Order Stormtroopers: Two troops near Tal open fire back at Riprock.
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
(Ability Success x2) (Ability Success) (Proficiency Success + Advantage) (Setback Threat) (Difficulty Threat x2) (Difficulty Failure + Threat) (Challenge Failure)
Results
(Success) (Success) (Threat) (Threat) (Threat)
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
(Proficiency Blank) (Proficiency Blank) (Proficiency Advantage) (Setback Blank) (Setback Failure) (Setback Threat) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Blank)
Results
(Failure) (Threat) (Threat) (Threat)
Venn: Image
First Order Stormtroopers
Dice Roll
(Boost Advantage)
Results
(Advantage)
First Order Stormtroopers: 1
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
(Proficiency Success) (Proficiency Success x2) (Proficiency Success x2) (Setback Threat) (Setback Failure) (Difficulty Threat) (Difficulty Failure x2)
Results
(Success) (Success) (Threat) (Threat)
Venn:
❖ Fear The Shadows ⚔ Image   "I sense a great 햋햊햆햗 in you..."
Tapping into the Dark Side, she invokes psychic panic and terror through the Force. Those who are victim to it find their instincts urging them to one urgent course of action: run.
Activation   Action / Long Range
Check   Hard (♦♦♦) Deception
Effect   Force a single minion group or rival to flee the encounter.

At the GM's discretion, these NPCs may not flee due to extenuating circumstances (no fleeing into obvious harm, etc.)
Deception
Venn Parsa
Dice Roll
(Ability Success) (Proficiency Blank) (Proficiency Advantage x2) (Difficulty Threat) (Difficulty Failure x2) (Difficulty Failure) (Force Light) (Force Dark) (Force Dark) (Force Dark)
Results
(Failure) (Failure) (Advantage) (Light) (Dark) (Dark) (Dark)
(Welp)
(Pass)
(I will make the pip advantage, use 2 for strain, and maneuver move up 1)
GM: Alico steps out of the spacedock door, blaster pistol in hand and opens fire at the First Order Troops.
Agent Alico:
Holdout Blaster
Agent Alico
Damage   5
Critical   4
Range   Short
Qualities   Stun Setting
Dice Roll
(Ability Success) (Proficiency Success x2) (Proficiency Success + Advantage) (Setback Threat) (Difficulty Failure) (Difficulty Failure x2)
Results
(Success)
She nicks one in a shoulder, having him stumble. "Hey!"
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
(Ability Success x2) (Ability Advantage x2) (Ability Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
(Ability Success) (Ability Blank) (Ability Advantage)
Results
(Success) (Advantage)
First Order Stormtroopers:
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
(Ability Blank) (Ability Advantage) (Proficiency Advantage x2) (Setback Failure) (Difficulty Failure + Threat) (Difficulty Failure + Threat) (Challenge Blank)
Results
(Failure) (Failure) (Failure) (Advantage)
Venn: The Force finds no effect as an unfocused Venn tries to flood their minds with fear. She swears in Umbaran and then vaults over some cover slides to a stop by where Rook hovers.
GM: The diminished unit opens fire at Riprock in retalation for the deaths of two of their squad, but the Captain is a bit more savvy this time and ducks out of fire.
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior
Dice Roll
(Boost Advantage) (Proficiency Triumph(+Success)) (Proficiency Success x2) (Proficiency Success) (Proficiency Triumph(+Success)) (Proficiency Success x2) (Proficiency Advantage x2) (Setback Blank) (Difficulty Failure + Threat) (Difficulty Failure + Threat) (Difficulty Failure) (Advantage)
Results
(Success) (Success) (Success) (Success) (Advantage) (Advantage) (Triumph) (Triumph)
The fourth man is dead before the first body hits the floor.
Rook: ((lol i love tal in combat))
Tal: "I've been where you are, but not where you're going."
Tal moved into range with the Stormtroopers, blades flashing in deadly arcs as he struck to kill. A head, gone. Blades cutting through armor like butter. They fell and Tal looked back at the two that shot at Riprock.
He didn't need to say anything else. The message was clear.
Rook: There was something viscerally satisfying about watching Tal in combat; if hadn't been for a life time of training Rook would just watch him deal with the threats. but not even Mandalorian training could keep her from glancing back at the perfect carnage he left in his wake. Flawless.
Venn: "Its like a bloody bull in a tea shop, but the bull is a rancor." utters Venn as she watches.
Kesvo: "Nothin' quite like him when it comes to clearing a path," Kesvo remarks. She then looks to those allies within close range and nods forward. "C'mon. Let's help him clean up. We'll be outta here in no time."
Talent: Inspiring Rhetoric Skill   Leadership
Difficulty   Average(Image)
Action   Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.

Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 4 rounds.
Leadership
Kesvo
Dice Roll
(Boost Advantage x2) (Ability Success + Advantage) (Ability Success) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Blank) (Difficulty Failure)
Results
(Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
First Order Stormtroopers: "Intruders! Intruders in the docking bay!" The lone trooper in the back yells into his commlink. "We need backup. There's a whole army here!" He shouts in panicked state.
He then shoots at Tal.
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
(Ability Success + Advantage) (Ability Advantage x2) (Ability Advantage) (Setback Threat) (Difficulty Threat)
Results
(Success) (Advantage) (Advantage)
First Order Stormtroopers:
First Order Stormtroopers
Dice Roll
(Boost Success)
Results
(Success)
Venn: (rook?)
(or janix?)
Tal: "Grrah!" Tal snarls at the blaster bolt hits him. His armor holds up, but now he's mad.
E-33 Blaster Carbine 
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in ≤ short range.
Dice Roll
(Boost Blank) (Boost Advantage) (Boost Blank) (Ability Success x2) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Proficiency Success x2) (Setback Blank) (Difficulty Blank) (Advantage)
Results
(Success) (Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
Tal: Tal grins beneath his mask at Rook's carnage.
Venn: (Can janix hit that person in the back though?)
Janix: (slow fire 1, so need 1 more turn)
Janix is going to force leap forward and try to punch the one in the back!
☄️ Force Leap Activation   Maneuver
Effect   Take a Force Leap maneuver. Make an Enhanced power check. The user may spend ◐ to jump vertically in addition to horizontally to any location in short range. Spend ◐ to increase the power's range by a 1 range band.
Dice Pool
Janix M'kyato
Dice Roll
(Force Dark) (Force Dark x2) (Force Dark) (Force Dark)
Results
(Dark) (Dark) (Dark) (Dark) (Dark)
Venn: (I actually rolled that, thats the only thing that makes sense)
Rook: Inspired by Tal, Rook roars forward with her Jet Pack, shouting as she takes out the group with a perfectly placed set of shots.
Janix: Angry at the number of energy blasts targeting her allies, Janix gives into her anger and leaps forward. "Trooper scum!"
Vibroknucklers
Janix M'kyato
Damage   5
Critical   2
Range   Engaged
Qualities   Pierce 1, Vicious 1, Disorient 1, Knockdown
Dice Roll
(Ability Success + Advantage) (Ability Blank) (Proficiency Success + Advantage) (Force Dark) (Force Dark) (Force Dark) (Force Light) (Force Light x2) (Force Dark) (Force Light x2) (Force Dark x2)
Results
(Success) (Success) (Advantage) (Advantage) (Light) (Light) (Light) (Light) (Light) (Dark) (Dark) (Dark) (Dark) (Dark) (Dark)
Dice Pool
Janix M'kyato
Dice Roll
(Setback Threat) (Difficulty Failure) (Difficulty Threat x2) (Force Dark x2) (Force Dark) (Force Dark) (Force Dark)
Results
(Failure) (Threat) (Threat) (Threat) (Dark) (Dark) (Dark) (Dark) (Dark)
Venn: "Prime work, Four!" Venn calls out to the flying Mando who systematically deadeyes all the troopers....
Janix: ((Nix will take 4 Conflict!))
Venn: Then, her cape billows wildly as Janix blurs through the space in a vault that defies gravity.
Janix: Janix uses the Vibroknucklers she keeps on her, slicing into the armor and flesh beneath the Trooper. Anger plays on her features as she is clearly done with the day's activities.
Tal: The Force Leap makes Tal stare at the Hapan.
"I have got to learn how to do that."
Venn:
Venn Parsa will suffer 2 Strain  to gain one additional Maneuver.
Dice System:Updating Players Destiny Pools
Venn: She follows in Rook's wake and then combos off of Janix's prior attack on the roughed up trooper. Venn pushes a hand forward...
Dice Pool
Venn Parsa
Dice Roll
(Force Dark) (Force Dark x2) (Force Dark)
Results
(Dark) (Dark) (Dark) (Dark)
Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔
Captain Riprock: Riprock moves forward, rifle in hand. "This place is gettin' a little too hot and we're seeing some Space Magic right now that's above my paygrade!"
Agent Alico: Alico growls as she's pointing her blaster toward the troopers, both hands holding the grip. "I can't get a clear shot!"
GM: Kesvo roll Average Vigilance or Perception
Perception
Kesvo
Dice Roll
(Ability Success) (Ability Success) (Proficiency Success + Advantage) (Difficulty Failure x2) (Difficulty Failure + Threat)
GM: All's well continue!
The last troopers try to shoot at Tal in close range (not a good idea, but here we go)
Venn: The Force fails her command once more, as she skirts the Dark Side, she finds it all off balance. That strange encounter with the imposter must have disturbed her equilibrium.
First Order Stormtroopers:
Heavy Blaster Rifle
First Order Stormtroopers
Damage   10
Critical   3
Range   Long
Qualities   Stun Setting, Auto Fire
Dice Roll
(Ability Success + Advantage) (Ability Success) (Ability Advantage) (Setback Failure) (Difficulty Threat) (Difficulty Blank) (Difficulty Threat)
Results
(Success)
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw, Superior
Dice Roll
(Boost Success + Advantage) (Proficiency Blank) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Setback Blank) (Difficulty Blank) (Difficulty Threat x2) (Difficulty Blank) (Advantage)
Results
(Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph)
Perception
Venn Parsa
Dice Roll
(Ability Success) (Ability Advantage) (Ability Success) (Difficulty Failure x2) (Difficulty Failure) (Difficulty Blank) (Difficulty Failure + Threat)
Results
(Failure) (Failure)
GM: As Tal clears the head of the last trooper and calm starts to fall over the field of battle - the euphoria of bloodlust, the rush of the kill makes his senses sharper for just a moment.
He hears something....
Very quiet, in the distance.
Tal: "FRAK!"

Vibroknucklers
Janix M'kyato
Damage   5
Critical   2
Range   Engaged
Qualities   Pierce 1, Vicious 1, Disorient 1, Knockdown
Dice Roll
(Boost Blank) (Ability Advantage x2) (Ability Blank) (Proficiency Success + Advantage) (Setback Blank) (Difficulty Blank) (Difficulty Failure x2) (Force Dark) (Force Dark) (Force Light x2) (Force Dark)
Results
(Failure) (Advantage) (Advantage) (Advantage) (Light) (Light) (Dark) (Dark) (Dark)
Dice Pool
Venn Parsa
Dice Roll
(Boost Success + Advantage)
Results
(Success) (Advantage)
GM: Ashley has moved forward with the carbonite case, heading toward the Ardent Rivener.
Janix: Janix punches the Trooper in the torso again, feeling it slide into flesh and dropping the enemy. She then hustles to the ship.
Tal: "We need to go! I can hear You-Know-Who coming this way!"
Janix:
Janix M'kyato will suffer 2 Strain  to gain one additional Maneuver.
Janix M'kyato has ended their turn. ✔️
Kesvo: Kesvo pauses at Tal's warning, confused as she doesn't hear anything. Has Tal descended into some kind of blood lust that's made him paranoid and hearing things?
But it's time to go, anyway
So she heads for the door
Tal: "Everyone on the ship! Go!"
Venn: "I'll workshop some monikers when I have some time." she councils regarding the imposter leading the remnant forces.
Agent Alico: "I think it's about time for my part." Alico says as she lifts up her arm and speaks into a wrist communicator. "Now, D6!"
GM: Suddenly, the ground beneath them shakes, and an alarm goes off.
There is the sound of an explosion.
Rook: "That wasn't me!"
(hash tag times up violation)
Rook: Rook will attempt to sweep down and grab Kesvo, rocketing off to the corridor towards the ship~
(2 strain for extra manuever)
Kesvo: Seeing Rook approach, Kesvo pauses and frowns. "What are yo---oohhAH!"
Captain Riprock: "What did you do, you crazy woman!?"
Venn:
Dice Pool
Venn Parsa
Dice Roll
(Force Dark) (Force Dark) (Force Light) (Force Dark)
Results
(Light) (Dark) (Dark) (Dark)
Agent Alico: "Just set my droid to fly my old ship outta here, guns blazing, and to make as much noise as possible on its way out."
Venn: (oh f it)
(ok fine)
Rolling a Destiny Point.
Venn Parsa
Dice Roll
(Force Light)
Results
(Light)
(oops)
Dice System:
Venn Parsa flips a Light Side Destiny Point
New Dark Side total   6
Light Side points remaining   6
Venn:
Spending ◐ for Upgrades Upgrade   Magnitude III ⏫
Increase max affected targets by 3 per ◐.
Spending ◐ for Upgrades Upgrade   Strength II 
Increase max silhouette by 2 per ◐.
+2 conflict, +2 strain
Venn reaches out with both hands, reaching for Tal and Riprock with invisible tethers...
Captain Riprock: "Hey, what, whoa!"
Tal: "What the--ack!"
Venn: She pulls both the men aloft and over her head, towards the ramp. Then she follows suit, fatigue visible in her posture.
Rook: "Go go go we are all here!" She nods approval to Venn. Never leave a teammate behind. Especially with Son of Vader on the way.
Venn: maneuver to move to ship as well
Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔
GM: As Venn hurls both men through the air and into the docking bay, they hear the mechanized, heavy breathing, just down the hall - just as the doors slam close behind them.
Janix: There is some shock as Tal and Riprock come flying into the shuttle. A look at Venn and she realizes the source and power of the Adapt. If she had hair, she imagines the power would have caused it to ripple in the wind.
Rook: "Can your droid take and escape pod and us catch him on the way out system?"
GM: The entire Hellion team quickly get onto the Ardent Rivener.
Agent Alico: "No. The ship needs a pilot, and I've set it to self-destruct in five minutes."
Tal: Tal gets to his feet and sheathes his swords. He's glad everyone is on the ship, though he would have covered their escape if he had to.
He's glad he doesn't have to, though.
GM: Behind them, the sound of metal screeching is heard, and Venn, Janix, and Ashley can feel a surge in the Force.
Riprock rushes toward the bridge, shouting as he goes. "Let's move it people, take-off time and in a hurry!"
Rook: Rook stares at Alico. Just .... boom, dead droid. the metal screeching behind them has her spinning and aiming behind them, silently praying the ramp is not being pried open ....
Kesvo: the metal screeching is enough to motivate Kes, who begins shouting for the ship to take off.
Janix: "We have visuals outside?" She asks with some clear distress.
Tal: Tal will head to the gunnery stations in case they need to fight their way out as they take off!
GM: Ashley has already moved into one of the bridge terminals, leaving behind the carbonite container in the cargo bay.
Ashley Nasur:"I'll try to jam the Star Destroyer's sensors so they won't see our signal!"
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   5
New Light Side total   7
Dice System:
Ashley Nasur flips a Light Side Destiny Point
New Dark Side total   6
Light Side points remaining   6
Computers
Ashley Nasur
Dice Roll
(Ability Success) (Proficiency Advantage x2) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Proficiency Success x2) (Difficulty Threat) (Difficulty Failure x2) (Difficulty Failure + Threat) (Challenge Failure + Threat)
Results
(Advantage) (Advantage)
"Can't do it, their encryption is too strong - but I can delay it so they won't get a good read right away!"
Kesvo: "Do what you can," Kesvo encourages him, then looks to Riprock.
Captain Riprock: "It will have to be enough, let's go!"
Kesvo: She holds onto something.
Piloting - Space
Captain Riprock
Dice Roll
(Ability Success) (Proficiency Triumph(+Success)) (Proficiency Success) (Proficiency Advantage x2) (Proficiency Success) (Difficulty Failure + Threat) (Difficulty Blank) (Difficulty Blank)
Results
(Success) (Success) (Success) (Advantage) (Triumph)
Venn: Image
GM: The Ardent Rivener comes to life as the doors to the loading bay slide open. The cruiser zooms out of the bay, causing many in the crew to expect a jolt - but the Captain's handling of the ship is natural and calm that belies the terror of the situation.
The ship slips out of the station and above you, you all see a massive Star Destroyer - larger than an Imperial Class - and its shape covers the Ardent Rivener in shadow.
Without giving you all much time to sight see, the ship jets off at max speed away from the vessel - Tie Fighters screaming after Agent Alico's renegade ship.
Rook: Rook braces, and a strange chill trickles down her spine at the sheer size of an Imperial Star Destroyer.
Tal: The size of Star Destroyers never ceases to amaze Tal. Seeing the massive one just reminds him of a bad part of his life that he's glad is over.
Rook: "Wait, that's .... its too large ..."
GM: A comm is heard over the ship. "*Attention renegade starship. Cease your flight at once. This area is under lockdown by command of The First Order."
Janix: "I didn't think anything could be that large," Janix whispers at the sight.
Captain Riprock: "Kriff that. Shut that garbage off!" He yells to the communications officer.
Venn: (thats what she said)
Janix: (title of my sex tape)
Captain Riprock: "I'm gonna get us out of her quick, no complaints about the damn astromech!"
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   5
New Light Side total   7
Rook: With Janix and Tal at the two gunnery stations, Rook has nothing to do unless something goes terribly wrong ...
Janix:
⛓️ Touch of Fate Activation   Incidental
Effect   Once per session, add Boost Boost to any 1 check.
Astrogation
Captain Riprock
Dice Roll
(Boost Blank) (Boost Blank) (Boost Advantage) (Ability Success + Advantage) (Proficiency Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Difficulty Failure) (Difficulty Threat) (Challenge Threat x2)
Results
(Success) (Advantage) (Advantage) (Advantage) (Triumph)
Dice System:
Tal Vodax flips a Light Side Destiny Point
New Dark Side total   6
Light Side points remaining   6
Janix: Fear at the Death Star, at the situation, makes her will that they can, and will, get away.
Captain Riprock: In just seconds, the Ardent Rivener jumps into hyperspace.
Captain Riprock: The Captain exhales. "See? No problem."
Kesvo: From the moment the ship leaves the dock to the time it jumps to hyperspace, Kesvo is still and quiet. Watching. Waiting. Maybe praying, who knows. Only once they leave the imperials far behind does her jaw unclench and her breathing come easier.
She claps a hand lightly on the captain's shoulder, appreciative, and turns to the others.
Tal: Once the stars become starlines, Tal finally reaches up and unclapses his helmet to take it off. He breathes easier knowing that they escaped the Star Destroyer in question.
Kesvo: "Good work."
Agent Alico: "I'll say."
Kesvo: "And you as well," she commends Alico. "That distraction saved our exit."
Agent Alico: The Agent nods. "Least I could do, after everything you all did for me."
The Agent flashes a fierce grin. "Same team, right?"
Tal: Tal leaves the gunnery station and goes to meet with the rest of the team.
Rook: Rooks rifle is slowly lowered as they leap into light speed. Safe! She nods to Kesvo, proud of how their team performed. She nods to Alico, and allows her jet pack to power down.
Captain Riprock: "I set course to meet with the Mallard. Once we're there, we'll transfer you over to it, and I'll make sure you get back to where you need to get going."
Janix: Still in disbelief over the Star Destroyer, Janix understands much better what they are fighting. Perhaps it wasn't really her fight before, but she could imagine the weapon being turned against her own people. She would definitely fight to stop that.
Kesvo: She nods to Riprock's assertion.
Venn: (I say do it)
Kesvo: "Alright. Take it easy, Alico. You've earned a rest for a few hours at least," she says with a smirk.
"As for the rest of you," she says, looking to the other Hellions. "We have a package to unwrap."
Rook: Rook runs a weather eye over the team, seeing who might need some healing before they tie their doctor up with a unsafe cryo reivial.
GM: The Hellions get "the package" into the med bay with Doctor Rovan and Ashley on hand.
Rook: "Let's get the Captain and Alico stabilized, then ... take our chances. We just don't have time to do it the safe way, not with that THING out there." she glances over at Venn and will ask what no one else has. "Was it him?I mean did it feel like him? .... or was it just an imposter, a Vader 2.0?"
GM: Deena is a little incensed at the idea of having someone frozen in carbonite (That's lunacy! the ex-Imperial says in disgust), but she's on hand with Ashley to make this as safe as possible.
Venn: (the ooc technical expression of the way I roll dice)
Kesvo: En route, Kes quietly reminds Rook that Alico isn't to be let in on the second mission.
GM: Deena takes a deep breath. "Here goes nothing." She says and presses the button on the side of the slab of carbonite.
Kesvo: Kesvo leans against a wall, well out of the way and watching.
GM: The carbon freezing begins to quickly thaw, melting away to reveal a figure that had practically been held in amber...
Zekra Fol opens her eyes and takes a deep breath and...
End Session 81
26
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on March 29, 2020, 08:14:54 PM »
Episode 6, Chapter 1, Session 80 - Insurgency
GM: The Hellions are on Ardis Station - a Czerka controlled deep-space space station that serves as a base of operations and trading post for the wild frontier of the Unknown Regions. Upon arriving, they discovered that Ardis Station has a large First Order presence. After saving Agent Alico's life, and meeting up with an old "friend", Switch, they are working on discovering the location of Prince Xizor's agent.
First, they must ferret out the location from Maya, a Rattatki information broker that Xizor has paid to furnish the information to the Hellions (albeit, she does not know their identity). While they sit in the Gundark Cantina, finding that she's stepped out of her private suite, Venn infiltrates the First Order's base of operations on the station...
Doors within the First Order's facility open, and Switch's voice comes over the intercom again: "That should provide you an egress. I will do as you request and seek non-lethal means to assure no investigation comes from your infiltration."
Meanwhile, Mya moves to the bar, tossing a cursory glance to the others and orders a drink.
Kesvo: Kesvo continued to the cantina, where she greeted the bartender with a wide smile while she slid onto a barstool. Before she struck up proper conversation, though, out of the corner of her eye she caught sight of the Rattataki woman emerging from her shaded booth. Kesvo turned on her stool and smiled towards the woman.
"Evenin, Maya," the human-looking Falleen purred, seeming pleased to see the other woman. "Buy you a drink?"
GM: The Rattataki pauses as Kes so kindly gives the offer, and the scarred woman frowns. "Who the kriff are you?" She asks without kindness.
Ashley: Ashley was mostly quiet, though he frowned when Venn took off on her own. With his injuries, however, he couldn't really blame her for leaving him with the com unit, taking the time to look it over and see if he could do exactly what had been mentioned by Venn. (AKA, hack it and see if he could use it as a way to listen in.)
Kesvo: Kesvo didn't seem to let the lack of warmth bother her. In fact, her smile brightened as though it amused her a little.
"We're business," she said. "My name's Terra. You wanna talk here, or in your office?" she asked, gesturing towards the booth from which Maya had just emerged.
GM: "Mm. What kinda business?" The Rattataki inquired, clearly not warming up despite the comment. The bartender, notably, moved to another part of the bar.
Kesvo: Kesvo watched Gundark move away with a disappointed little sigh, then turned back to look at Maya more directly.
"The Falleen kind."
GM: Mya's frown deepens. "My favorite. Fine. But not here." The Rattataki turns and starts walking out of the bar.
Ashley finds that it's a simple comm unit and doesn't need any hacking.
Venn: The adept moves through the open doors and begins to navigate her way through the web of security and surveillance to a maintenance exit. Meandering through the stations pathways, she blends into the foot traffic as she tends to do, putting distance between her and the remnant's complex.
Tal: Tal was still riding his high, feeling good even after being tossed across a bar. He could fight the galaxy right now and not feel it. He was almost tempted to.
GM: He does, however, get to hear some interesting communication, as it comes alive:
"Lord Vader's shuttle is due to dock with the station in thirty minutes. Report to your duty stations for inspection."
Kesvo: "As you like it," Kesvo says without complaint, before hopping off of her stool to follow after.
Rook: Rook shadows Kesvo, a faint tension building as the strange contact leads them out of the bar.
Janix: Not to follow too closely, Janix falls in near Rook, not sure if she was protecting Kesvo or watching the youthful Mandolorian.
Ashley: Ashley stiffens, eyes widening as he hears that message. Vader (the fake one) was coming here? It's enough to make him fall a little behind both Janix and Rook despite meaning to keep up.
Venn: %uF3A7COM to Hellion Field Team: %u2301 This is Two. The bogwing is in the nest. On my way back to your position with news about a Star Destroyer with a VIP they are calling Vader. %u2301 .
Janix: It seems like something is bothering Ashely, and beyond giving him a slight look, Janix watches out for the group rather than asking.
GM: Mya neither seems to notice or care about the crew who are murmuring to themselves, though she looks over her shoulder to notice that it's more than just Kes following after her. She takes a few quick turns and cuts a sharp corner, nearly disappearing out of view. She moves just slow enough for the group to keep up.
Ashley: He just taps his com at Janix's look, Venn's message to them all pretty much covering what it was that had caused him to react. What the heck was here that was worth someone pretending to be Vader to come out? For a moment he listened to the enemy com, seeing if there was anything else of importance in the chatter before moving forward.
Tal: Tal keeps moving, though hearing the news about Vader focuses his thoughts. If he was really alive, then he was a threat to the entire galaxy. Maybe someone needed to do something about it.
Rook: Rook missteps, as Venn's message reaches her. A certain tension coiled within, hoping that Venn was right, and it was not really vader. yet ... kinda hoping it was. or not. she couldn't decide.
GM: Maya takes them all down several dark alleyways with notably very little infrastructure in place. She presses her hand to a pad, and a durasteel blast doorr opens up. She turns back toward the Hellions who were following her, and gesturing them to follow after her. She stepped into the darkness.
Venn: Venn, without warning, is behind Ashley and plainly whispers to him through her mask. "Where are we going?"
Kesvo: Kes subtly taps her comm mic twice, a quiet confirmation to Venn that she's been heard. As she moves, she keeps an eye on where they're being led, and the way back to the cantina. It's a new place, and this station does not seem like a prime place to get lost in.
She pauses to watch Maya open the door, a brow arching, and then follows her inside.
GM: Kes make a Hard Perception check.
Kesvo: Knowing that Maya has already sold out one "partner", though, she's trying to keep an eye open--
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Perception
Kesvo
Dice Roll
(Ability Success) (Proficiency Success) (Proficiency Success) (Difficulty Blank) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Success) (Success) (Threat) (Threat)
Ashley: Ashley resists the urge to stick his tongue out at Venn and instead responds in a whisper: "... following our contact into dark places." His hand gestured towards Kesvo who was going inside a rather dark area.
Janix: Uncertain about the Vader news, Janix hopes that whatever that means for the Hellions. Focused on the issue at hand, Janix watches Kesvo enter the dark, a slight frown as she is ready to follow (assuredly with Rook).
GM: Kes sees that the alleyway that they've walked down has no security cameras and no quick exits either. This seems to be a solitary path forward. She gets a very bad feeling about this (2 strain).
Kesvo: Kesvo slows her pace just a little, letting the distance close between herself and where the crew is following.
Just in case.
"Cozy," she tells Maya.
GM: Kes steps inside after Maya. Does everyone follow suit?
Janix: Janix, not excited about the dark entrance, is not about to let Kesvo go in alone and follows promptly.
Rook: Rook does, she won't leave Kesvo in there alone!
Venn: A final addition to this conga line to a grim demise, Venn will follow along from the rear.
Ashley: Ashley heads in just in front of Venn, though finds it odd that--for once--the rear is not covered by Rook (or Janix).
... then again, Kesvo was ahead of them, so ...
Janix: (Good point Ashley! haha)
Ashley: ((tal covers the rear in his spice high, it's fine.))
GM: The group enters into the room and find it's somewhat warm and stuff. Emergency lights flick on, bathing the area in orange light. What's revealed is a spartan room with two metal chairs, a naked power terminal near one of them. The walls are barren metal, and on the metal floor that echoes their footsteps, they see dried blood beneath one seat.
Mya takes the other one.
"Well, what do you want?" The Rattatki says with a devil-may-care attitude as the door closes behind Tal.
Tal: Tal remains near the door while keeping the rest of the Hellions in his field of view.
Kesvo: Kesvo narrows her eyes, as though suddenly doubting the Rattataki woman.
"You make it sound like you don't already know what we're here for. Our mutual friend is many things, but not-thorough isn't one of them. You're to put us in contact with someone."
Rook: Rook wants to shoot Mya in the face with a rocket, but she politely waits for Kesvo to speak.
Ashley: Ashley studies the room, looking for anything particularly out of place. Though, you know, that blood is somewhat concerning ...
GM: "Little more complicated than that. Your someone isn't a person right now." Mya says with a shrug, running her finger across the bottom of her chair. She lifts it up, rubbing her thumb and fingers together, as if checking for dust. "Have a seat." She gestures to the seat across from her.
Ashley: (Really, is it a torture room? The decor makes him think it's a torture room.)
Janix: (Yeah, probably torture, Janix will demure and avoid letting him know? :P )
Ashley: (Too late :P)
Kesvo: "I'm fine with standing, thanks," she says, with a smile. "I was under the impression you were being paid too well for there to be 'complications' at this stage. What do you mean, 'isn't a person right now'?"
Rook: If Kesvo moves to sit in the chair, rook will slip in front of her and kick the thing over ...
GM: "They're a block of carbonite. In a cargo case."
Kesvo: "A block. Of Carbonite," she repeats, before sighing quietly but deeply. "Where?"
GM: Mya crosses one leg over the other and leans back in her seat. "Come into my house and be rude, huh?" She shrugs. "Alright sweet cheeks."
Ashley: Ashley lets out a sigh and gestures Rook to come closer. Maybe now was the time to stealth stab him with a stimpack, yes? (Rather than let her agitation about their contact and her interaction with Kesvo build.)
GM: "On the station. In a place crawling the First Order blockheads."
Kesvo: "Where on the station?"
Rook: Rook tenses, expecting trouble. At Ashley's gesture, she fades back a step and does indeed dose him with a stim pack. but not her gun ... she had a feeling drawing even a stim-pack gun would erupt in bloody violence.
Venn: "This place is really unsanitary." mutters the umbaran through her vocoder, gaze landing on the dried blood.
GM: The Rattataki ignores Venn's commentary, considering Kes as she bobs her foot over her knee. She clucks her tongue in thought - or in dramatic pause. "Loading Bay 5B. It's one of the ones the First Order uses."
Ashley: Though Ashley tenses, thankfully there's no ... you know ... being knocked unconscious or raging headache that follows. (Or medical equipment suddenly breaking.) ... but, hey, he feels a bit better and that's good.
Kesvo: "Alright. How do we find this non-person?"
GM: "Look for container Alpha Six Zero Niner Zeta Beta. Find it and then you got what you came here for."
Kesvo: Kesvo glances to the others, Ashley in particular, for confirmation that someone was making note of that info.
"Who is it that's on ice?" she asked, looking back to Maya
GM: "Don't know. Don't care. Wasn't paid to ask."
Kesvo: "Then how do you know it's who we're after?"
GM: "Because it's a block of kriffing carbonite with a person inside."
"If it turns out to be someone else, well, that's more your problem, not mine."
Tal: Tal memorizes the container, though he doesn't like how tight-lipped Mya is being about the information.
Kesvo: "Oh, I have a feeling it'll qualify as our problem if we get this block thawed and they're not who they need to be. It's in both our best interests that our friend is satisfied with how this turns out. So if there's anything else you're sitting on that would qualify as facilitating this going well, now's your chance to get chatty, friend."
Rook: Rook, too, makes note of the container number. Something feels off to her, about this, but she can't quite put her finger on what it is that feels out of kilter.
GM: "I don't really care about your friend. I've already been paid. I've heard all the threats already. I have.. let's say, a professional reputation to uphold. If I give you bad information, that looks bad on me."
"I told you the location. I'll make sure it's unlocked for you too. After that, not much else I can do."
Kesvo: "I'm not challenging the accuracy of your information. I just want to make sure we're all on the same page, here."
"You mean the container or the bay?" she asked, unfamiliar with how tight security was in that area.
Ashley: Noting the location and container number, as he suspects the rest are, Ashley is already considering the ... fun times of dealing with someone encased in carbonite. (Fun times is sarcasm.)
GM: "I was told to make sure the shipment got here and to give the information to whoever asked - and was told, explicitly, not to ask a lot of questions."
"So I don't know who you are - and I'm sure that's how your friend wants it to be."
"And I don't know who's in the karking crate. Because again, I'm pretty sure they don't want me to know."
Kesvo: She nodded. "How soon will it be unlocked?"
GM: "I can make it happen now."
"It'll be guarded by First Order goons, but I figure that's why there's a bunch of you, rather than just you."
Kesvo: She nodded again. "Does the First Order control all the unfreezing equipment here, or do you know of somewhere outside of their purview that we can thaw the block?"
GM: "First Order's only one with that stuff here. And it's in their base."
Kesvo: "Naturally." She glances to Ashley and Rook, thinking them most familiar with such mechanics. "How long's it take to thaw a humanoid?"
Venn: Venn randomly re-delivers a poignant piece of information. "In case it isn't known, There is an Imperial Star Destroyer outside."
GM: Her mechanically and medically inclined allies know that it's very dangerous to thaw someone out without specialized equipment - because getting frozen in the first place is more likely to kill you than actually safely freeze you.
Ashley: "... and a visiting VIP that may give us additional cause for concern," says Ashley, still not onboard with the entire Vader is alive bit.
Ashley supplies Kesvo with the information she was looking for, with Rook chiming in her own additional knowledge.
Kesvo: Kesvo turns to glance at Venn, then AShley, not sure why the comments are coming now, in mixed company. She doesn't comment at the moment, though, and waits for the carbonite answer.
Rook: "We would need the specialized equipment. and ... it would better if a combat didn't immediately follow."
Kesvo: "Right, but if we have the equipment, how long?" she clarifies.
Ashley: "We could kill the individual without the equipment."
Venn: "So just deliver them as a block."
Ashley: "With the right equipment, we could do it quickly?"
"Not accounting for carbonite sickness or any other complications that might arise with their revival."
Kesvo: "Alright," she said, nodding. "How much warning do you need to get the thing unlocked when we're ready?" she asked Maya
GM: "Oh, I can do it whenever I want." Maya affords a shrug.
Kesvo: "Mind if I comm you to let you know, then? Wanna do some recon first."
GM: "Sure thing 'ol buddy 'ol pal."
Rook: Rook just looks at Mya, studying the strange woman. Did she want someone to shoot her?
Kesvo: "Then I think our business is done for the moment, friend," she says, after capturing Maya's comm info. "Much obliged."
GM: Maya nods and gestures to the door, her toe tapping in the air. "Good luck. If anyone catches you, we never met."
Kesvo: "As you like it," she says, then turns to head out.
Janix: Looking around the room, for Maya to be so comfortable, she wondered what protections the Rattataki had. Not eager to find out, Janix will fall in with the team as she follows Kesvo out.
Rook: Rook stays with Kesvo but does not turn her back upon the strange Rattataki and whatever hidden resources she had.
Tal: Tal will exit the room with the others.
Rook: After they exit the odd, nasty, blood-stained room, Rook comments, "She wasn't looking for repeat business. She didn't charge more when you wanted to complicate her life by delaying. and she just gave you her comlink ... but if she's that open with it, why didn't we have it to start with?"
Ashley: Ashley similarly heads out, following next to Venn (assuming she doesn't disappear into darkness as is her way).
Venn: Venn looks to Maya as the others leave. She dramatically sweeps her cape before turning on a heel and exiting like a diva.
Kesvo: "We need somewhere to talk," kesvo says. "There's alot to go over and I don't like the open air here."
"Did you catch how soon the VIP would be making an appearance?" she asked, with a glance to Venn.
Rook: Rook nods, and fades to silence until they find the right place ...and Venn turns on her scrambler.
Venn: "The ISD is already in range. They were making final preparations to greet the shuttle. I can't say how far along they were in that or when the shuttle would be arriving."
*"They called the VIP "Vader" and they were taking it very seriously, as if a poor performance would bring punitive measures."
"I know what hangar bay the shuttle is scheduled to land in, however. Six A."
Kesvo: Once they found a place to huddle, Kesvo listened to Venn's comments. "Any trouble with the dataspike?"
Venn: She shrugs then shakes her masked head.
Tal: "Two, did you get the name of that ISD that's bringing the VIP?"
Kesvo: "Excellent. One less thing on our plate. And I want Switch on our good side, because I halfway expect Maya to pfask us mid-job."
Venn: *"No. I figured the hangar bay information might be more useful to us."
Kesvo: "I've been thinking about pseudo-Vader," she said, looking from face to face. "We know someone else who likes cybernetic masks, is a strong Force user, has ties to the FO and enjoys the dramatic"
Ashley: Ashley was not enjoying that line of thought.
Venn: She gives ashley another Imperial comlink. "More presents. This one is from a trooper working in cargo receiving."
Ashley: "My favorite kind of present," says Ashley, taking the comlink from her and looking it over.
Tal: "Yeah, we do. I was just curious which ship is out there that he'd be using as his flagship."
Kesvo: "I don't want to assume it's him, but we should be prepared for that possibility."
Venn: *"For all we know, these fanatics could have just made Vader a title."
Kesvo: "Could have," she nodded. "But if they're hopping-to like they're motivated, my guess is that there's someone playing the role."
Venn: "Easy to foster imposters when no one ever sees your face... as we come to know intimately well over the last few weeks."
Kesvo: "We need intel. We need a gameplan for getting in and out of that Bay with the carbonite as low-key as possible. We need to figure out where on the base the thawing equipment is and whether or not we have a shot of getting to it. And we need to sort this out as quickly as we can. I know we prioritized the weapon, but if there's a chance we can get out of here in time to save the turncoat, I'd like to do it."
Rook: The Doctor's description of a true Sith ran through Rook's mind, as she considered the possibility of running into Shroud. Her stomach tightened and her soul felt chilled.
"See if Switch can get us plans of the place, since he's in play?" Rook suggested.
Tal: "So we need a map of the station to figure out the locations of the stuff we need. Can we get one?"
Kesvo: "If we don't have a better option, that's a route," she said to Rook. "But he's expensive help. One, you think there's a chance you could hack a terminal somewhere and find what we need?"
Venn: Venn produced a pair of officer's code cylinders and offered them to Ashley. "I did get these from an officer in one of the main offices."
Kesvo: "You're just full of presents, today," Kesvo remarked, watching the code cylinders change hands.
Ashley: "Hiding anymore presents for me?" asked Ashley, taking the code cylinders from Venn. He looked to Kesvo. "And if I get access, yes, I can certainly see what I can find for us."
Venn: "I used to steal these as a teenager to make sure officers weren't compromised." she admitted, as if it was just an obvious thing for her to do in the situation.
Tal: "Kinda glad I never made officer. Probably would spend more time worrying about the people above me than a mutiny." Tal said
Kesvo: "How do we feel about splitting up to save time?" she asked. "One half going after the carbonite and the other finding info on the base?"
Janix: Though there were risks, Janix nodded and spoke. "I won't be much help with finding info and would be happy to obtain the carbonite person." She didn't know a lot about carbonite but she could find things and bring them back.
Tal: "Yeah, I'm with Seven. I'll help with the carbonite person." Tal said.
Ashley: "... if we're doing that, then Four and myself are in each group." Mostly because it was best if someone familiar with carbonite was helping handle the individual in carbonite.
Rook: Rook glanced at Ashley. "one of us should be in each team-" A laugh broke out as Ashley all but read her mind. "what he said."
Janix: "Is it an unstable material?" Janix asked.
Rook: "It's not likely to be a threat to us, but mishandled can kill the Bounty. Uh, individual."
Ashley: "What she said," says Ashley with a small laugh, as Rook beat him to it.
Kesvo: "We have to assume it's in some kind of transportable state as it is, or they wouldn't have survived this long."
"But I understand the thawing process is dangerous."
Rook: Rook flashed Ashley a thumbs up, but she did hate when the team got split up. In this case, in the hopes of dodging Shroud ... she was all for it.
Kesvo: Kesvo looked to Venn, the only one who hadn't given an opinion on splitting up, yet.
Venn: Venn will leave the carbonite team to their devices and step over to the others.
Ashley: "I'd say rock-paper-scissors for who goes with which," says Ashley to Rook, "but I think you can handle someone in carbonite just fine." Since she had kept Raider with her and all.
Kesvo: Kesvo took that as affirmation and nodded. "Alright. Five, Seven, Four and I will go after the carbonite. One, Two, see if you can touch base with the Captain; he may be of use here. Six is on the ship, too, if you think he'd be a help."
Rook: "You are the computer expert," Rook concurred. She offered a thump to the shoulder to Ashley, a high five to Kesvo, a fist bump to Venn, before gliding over to Tal and Jannix. Oooh, this was going to be fun!
Kesvo: "Keep your comms close. We may need your help if Maya has something in store for us."
She waits for anyone to offer objections or concerns. If no one does, she'll break off with her team.
Janix: Adjusting the hood of the cloak, Janix falls in with Kesvo and the rest of the Hellions.
Venn: (so am I)
GM: TEAM ONE (Aka, CarboTeam): You make your way toward the Landing Bay. The entrance to it is not far from the main Promenade. It is guarded by Four First Order Stormtroopers.
Team Two (Aka NerdTeam): I will have more information for you once you determine where you're going.
Kesvo: ((Is the entrance a set of bay doors? Is it visible from the Promenade?))
Tal: Tal notes their weapons and then looks around for any other First Order goons that might be in the area to back them up like the last set.
GM: The entrance to the Hangar Bay is indeed a large set of durasteel sliding blast doors - similar to the doors for the Falcon on the Death Star in New Hope.
It is not casually visible to those walking along the Promenade, but it is not far from there. Blaster fire will certainly be heard to those in the corridor, but they'd have to head down that way to see something.
Tal notices that all of the First Order troopers are utilizing Heavy Blaster rifles.
(that's the 10 damage auto-fire ones)
Ashley: "... so I need access to a terminal," says Ashley, watching the others leave. "What'd you find on your adventure beside all these presents?"
Tal: "They're packing major heat down there." Tal said. We start shooting, it'll bring someone to investigate.
Janix: Janix looks at the group and considers what sort of trickery they could do. A glance to Kes, she wonders if the Falleen can talk the whole group away.
Venn: "Imperial Remnant with infrastructure, well funded and with personnel and technology." she answered flatly through the vocoder.
Cool
Tal Vodax
Dice Roll
(Proficiency Success x2) (Proficiency Advantage x2)
Results
(Success) (Success) (Advantage) (Advantage)
Discipline
Kesvo
Dice Roll
(Ability Success + Advantage) (Ability Success) (Proficiency Advantage x2) (Proficiency Advantage)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage) (Advantage)
Cool
Rook B.
Dice Roll
(Ability Success) (Proficiency Success + Advantage) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Blank)
Results
(Success) (Success) (Threat) (Threat)
GM: (Rook gets 2 strain back)
Discipline
Venn Parsa
Dice Roll
(Ability Advantage) (Ability Advantage x2) (Proficiency Success x2) (Proficiency Success x2) (Proficiency Success)
Results
(Success) (Success) (Success) (Success) (Success) (Advantage) (Advantage) (Advantage)
Janix:
%uF4DD Careful Planning Activation   Action
Effect   Once per session, may introduce a "fact" into the narractive as if a Destiny Point had been spent.
Venn: :o
Ashley: "Fun times," says Ashley dryly, "but the ideal location to find a terminal that might have access to the information I'm after."
Kesvo: Kesvo watches slyly from around the corner for a few minutes, but when there's no movement at the hangar entrance she gets impatient.
"Let's walk down and see if these guys are distractable at all," she suggests, to those with her.
Janix: As they head towards the First Order, to get a better look as the group, it seems like one of the guards watches them more closely than the rest. Sensing something different, Janix looks closer and swears that the Solider barely inclines their head towards them. "Did that solider just nod as us?" She whispers as they continue to move towards the arrayed First Order soldiers.
"The one on the far left." She clarifies and in hushed tone.
Kesvo: Kesvo tilts her head to acknowledge she heard Janix, and she eyes the indicated trooper.
"I'll be damned," she whispers back.
First Order Sergeant: "These are the contractors that were due here today." The Sergeant to the left says.
Captain Riprock:
Deception
Captain Riprock
Dice Roll
(Boost Advantage) (Proficiency Success x2) (Proficiency Advantage x2) (Proficiency Advantage x2) (Setback Failure) (Difficulty Failure + Threat) (Difficulty Threat)
Results
(Advantage) (Advantage) (Advantage)
First Order Stormtroopers: "Sir?" One of the other troopers says. "We weren't due for any contractors today. I just checked the schedule."
First Order Sergeant: "Are you questioning me, private?" The Sergeant turns over to the other trooper.
Kesvo: "Evening, gents," Kesvo says as she draws near. Overhearing the "Sergeant's" introduction she smiles. When he's countered by the other, her smiles falls. She watches and listens.
First Order Sergeant: "N..no sir."
"Let them in, Corporal."
GM: One of the other troopers nods and presses a code into the console, allowing access for the group.
First Order Sergeant: "Move along." The Sergeant gestures with a nod. "Move along."
Kesvo: "Much obliged," she says, offering a sympathetic smile as she passes through.
Tal: "Thank you, Sergeant." he said, passing through without further discussion.
Force Power
Venn Parsa
Power Name   SEEK
Dice Roll
(Force Light x2) (Force Light x2) (Force Light x2) (Force Dark)
Results
(Light) (Light) (Light) (Light) (Light) (Light) (Dark)
(for SEEK..)
Rook: Rook just follows Kesvo's lead ... a bit surprised that they had been let in so easily.
Janix: Janix follows, but by the Goddess she couldn't fathom how the man had gotten there. She gives the Sergeant a strange look as she passes but follows with some haste.
GM: Entering into the bay as the doors close behind, CARBONITECREW see a full warehouse filled with supplies. Some bear the symbol of the First Order, others are older containers bearing the mark of the Empire. Others still show the symbol of Corporate Czerka, or that of the Republic.
Venn: "We can just start walking." she advises, and does so without waiting for a response, letting the Force guide her in the direction it wants.
GM: What quickly becomes apparent however is that this landing bay is filled with supplies of all stripes and scale. Enough to fuel a major effort.
Ashley: Ashley nods and follows after Venn, letting her (and the Force) guide them where they needed to go.
GM: The warehouse has no other living occupants. There is a single droid cataloging the contents.
Tal: Tal gets a look at the various supplies and wonders if the Star Destroyer is refueling/resupplying here.
He looks for the container in question.
GM: Venn with guidance of the Force, leads Ashley to an unattended console not far from the Warehouse that she infiltrated.
Tal make a Hard perception check with two black.
Rook: Rook looks too, but she does keep an eye upon the droid counting away so meticulously.
GM: Ditto Rook
Kesvo: Kesvo also looks for the container in question, taking note of any apparent organizational system so as to increase her chances of looking like she knows what she's doing.
Janix: Once there is some confidence that there's no one else in the warehouse, Janix moves another direction from Tal and starts looking as well. Getting this carbonite agent out seems like it might be the new struggle.
GM: Kes, ditto
And add a boost
Perception
Tal Vodax
Dice Roll
(Ability Success) (Ability Advantage) (Proficiency Advantage x2) (Difficulty Failure) (Difficulty Failure) (Difficulty Failure x2)
Results
(Failure) (Failure) (Failure) (Advantage) (Advantage) (Advantage)
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Perception
Janix M'kyato
Dice Roll
(Ability Advantage x2) (Proficiency Success + Advantage) (Proficiency Advantage x2) (Force Dark) (Force Dark) (Force Dark)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage) (Dark) (Dark) (Dark)
Perception
Kesvo
Dice Roll
(Boost Blank) (Ability Success x2) (Proficiency Advantage x2) (Proficiency Blank) (Setback Threat) (Setback Failure) (Difficulty Threat x2) (Difficulty Threat x2) (Difficulty Failure x2)
Results
(Failure) (Threat) (Threat) (Threat)
Dice Pool
Janix M'kyato
Dice Roll
(Setback Failure) (Setback Failure) (Setback Blank)
Results
(Failure) (Failure)
Perception
Rook B.
Dice Roll
(Ability Blank) (Proficiency Advantage x2) (Setback Blank) (Setback Blank) (Difficulty Threat) (Difficulty Threat x2) (Difficulty Threat)
Results
(Threat) (Threat)
Venn: "Is that what you are looking for?" she asks Ashley.
GM: The droid approaches the group as they enter. "Greetings. What are you doing in here?" The droid inquires of the group. The main docking bay is very large and has a number of storage rooms and crates, it'll take time to catalog the area and you don't immediately notice anything.
Three doors lead off to the left side of the room; the bottom two are close together, and the top leads into a control room with a transparent window overlooking the hangar itself.
Ashley: "Yeah, should be able to do something with this. Keep a lookout?" Which probably goes without saying. Ashley, with a cautious eye, move towards the unattended console.
GM: Tal notices that there are more troopers upstairs in the room overlooking the hangar, though he can't get an accurate look at how many.
Rook: "Greetings," Rook says, pleased the data-droid came over to her. "Can you explain the filing and sorting system in here?" Most such droids loved to talk about their work.
Kesvo: "We're contractors here to pick up..." she paused and pulled her datapad out. She unlocked it and went through the motions of pretending to look something up. Speaking further was paused by Rook speaking up.
Tal: Tal continued to review the room, though he spoke to Kesvo directly. "There are more of our friends upstairs."
Rook:
Charm
Rook B.
Dice Roll
(Boost Success + Advantage) (Ability Advantage) (Ability Success x2) (Difficulty Threat) (Challenge Threat x2)
Results
(Success) (Success) (Success) (Threat)
GM (GM)
Dice Roll
(Proficiency Advantage x2) (Difficulty Failure + Threat)
Results
(Failure) (Advantage)
Venn: "Mmhmm." scratches an affirmative through her vocoder. "Is it me or did we miss dinner." she muses aloud.
GM: "Oh! Yes, I'd be happy to. It's really quite simple! Here..." The Droid goes on for the next five minutes explaing a highly complicated filing system - one would say needlessly complicated. It smacks of Imperial Beauracracy.
What is Ashley trying to glean from the console?
Kesvo: Kes pays attention, trying to follow along enough to actually use the info to find the crate they're looking for.
Janix: Janix, interested for the first minute, starts praying that Rook understands this system about 2 minutes in. At 5, she's ready to take the droid apart at the hinges.
GM: Kes more or less gets it, she thinks. She's smart. But the Droid seems happy to help at the moment...
Tal: Tal will also inform Janix. "Not sure how many, but there are more troopers upstairs."
Ashley: Schematics or anything related to information about the base layout. For now.
Janix: Janix, happy for the distraction, looks the direction. "Hm. That does not bode well," she replies to Tal. "Let Rook and Kes find the item, let's watch out for them."
Kesvo: Kesvo nods at Tal. Since Rook has the rapport established already, she lets the mando explain that they're looking for container Alpha Six Zero Niner Zeta Beta.
GM: Ashley roll a Hard Computers check with 1...
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   5
New Light Side total   6
GM: Make that two red.
Rook: Rook cheerfully asks several questions, finding the sheer complexity of it amusing in its own right. "Can you show me an example? How can we find Alpha Six Zero Niner Zeta Beta?"
GM: They could!
Tal: "They'd see us before we see them if we try going up there. There are two others doors on this level." he said, nodding back to the two doors he noted when they arrived.
Ashley: Ashley sets up, slicing gear pulled out (and the handy signature modulation pad just in case). He checks the information on the code cylinders first ((blue, maybe??)) and then sets to work.
Janix: "Should we take a look? Make sure it's not two rooms full of soldiers?" Perhaps that would be their luck.
GM: The code cylinders belong to a First Order officer, and with it, Ashley doesn't need to make a check. He gets a schematic of the First Order base without issue.
What else is he looking for?
Dice System:Updating Players Destiny Pools
Tal: "Yeah, let's check." Tal said.
GM: The droid cheerfully responds: "Yes! Of course. Follow me!" It leads Rook to the designated unit which is a large rectangular black container.
Tal and Janix, hard stealth checks.
It's 4 feet tall and 10 feet across
6 feet wide.
Janix:
%uF9E0 Intense Focus Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Rook: Rook shakes her head in admiration. "not every droid could keep track of everything. You're something special." Rook looks at the droid hoping to see a designation. But she also checks out the Container, to be sure the Bounty .... uh, Individual is still alive.
Janix: Janix concentrates and carefully makes her way over with Tal.
Stealth
Janix M'kyato
Dice Roll
(Ability Success + Advantage) (Ability Advantage) (Ability Blank) (Ability Success) (Proficiency Blank) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat)
Results
(Success) (Success) (Threat)
GM: Rook cannot see any sort of information. It's just a large secured crate.
Ashley: "Got the schematics," says Ashley, looking over to Venn. "That last present of yours was very helpful." He looks over the schematics for where he might find the necessary equipment/area for unfreezing someone in carbonite. "... though while I have access," he says, "anything else you can think of we might want to know?" ... such as information about, you know, certain VIPs or the like.
GM: Janix painstakingly takes her time. Slow and steady, but while she feels a rush of anticipation (1 strain), she makes her way up there.
Janix:
%u26D3%uFE0F Touch of Fate Activation   Incidental
Effect   Once per session, add Boost Boost to any 1 check.
Dice System:
Tal Vodax flips a Light Side Destiny Point
New Dark Side total   7
Light Side points remaining   4
Kesvo: Kesvo waits to catch Rook's eyes, then does a subtle nod of her head, hoping to indicate she should lead the droid away from the crate now if she can. Another container number maybe?
Stealth
Tal Vodax
Dice Roll
(Boost Advantage x2) (Boost Success) (Ability Success) (Ability Advantage) (Proficiency Success x2) (Difficulty Blank) (Difficulty Threat x2) (Difficulty Failure + Threat)
Results
(Success) (Success) (Success)
Janix: Janix feeds some of the will of her Biotics towards Tal, urging him to succeed.
Tal: Tal calls upon his training with Onyx Squadron to make his way across the room quickly and steadily.
Kesvo: She looks for the door/latch/whatever for the container to see what kind of setup it is.
Rook: "and if it was Beta Six Zero Niner Zeta Beta, it would be on the other axis?" Rook asks the droid.
GM: Ashley sees that any sort of equipment that would fit that description would be in the base's main warehouse area - as carbon-freezing is mostly used for freight.
He also discovers that the shuttle has landed and that Lord Vader is being received by the station's ranking officer, Major Donnis Grimm for an inspection of the facility and CLASSIFIED purposes.
Kes sees it is a crate with simple latches - whatever locking mechanism has been disarmed.
Janix and Tal sneak their way to the massive window, looking inside. They see sixteen stormtroopers line up for inspection with a pair of officers looking them over.
It appears to be a control room of some sorts.
GM: Rook is able to lead the droid to the other side of the room.
Kesvo: Kesvo opens up the container, though she has a BAD FEELING about it being unlocked.
She takes a look inside.
GM: Kesvo opens it up to see a vaguely humanoid shape inside, frozen in carbonite.
Janix: Barely wanting to breath should it draw the attention of the stormtroopers on the other side of the door, she moves back and looks at Tal. Definitely not going out that way.
Kesvo: She pulls one of the nearby skiffs and uses it to remove the slab from the container.
Tal: Tal counts the sixteen stormtroopers, the pair of officers, and then moves back slowly. He doesn't want to draw their attention.
He looks to Janix. "Alright, that's not good."
GM: Kes will need to lift it out of the container - alternatively, she could close the container and put it on the skiff.
Ashley: "Looks like the VIP has landed and is being received by Major Donnis Grimm." A glance went towards Venn. "... it's for an inspection and something that's probably higher clearance that this cylinder can get me." He pauses. "And we're going to want the warehouse area for carbonite freezing and unfreezing." Which made sense.
Tal: He points down to the doors. "Let's check those and make sure they don't have any back-up in there."
Janix: Nix nods and moves with Tal to do go.
Tal: Tal will lead Janix to the doors below.
Kesvo: Kes closes it back up and uses the skiff to lift the container.
Venn: "That was fast. Not bad. Radio it in, then..."
GM: Tal and Janix go to the doors. Do they open them?
Kes gets the container on the skiff without issue.
Tal: Tal checks to see if they have handles or are electronically locked
GM: They are just closed and open with a push of the button. They are opaque doors with no way to look inside.
Ashley: %uF3A7 COM to CarboTeam: %u2301 Got schematics and a possible location on what we need. %u2301

Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   6
New Light Side total   5
Janix: Janix looks at Tal and nods. If the open it to another 16 stormtroopers, she's there to back him up!
Kesvo: "Well done," Kes whispers back over the comms. "Do your schematics show you a way to get a container out of this bay without going back through the promenade?"
Rook: Rook is still chatting happily to the droid, wondering if he was really happy here ...
GM: Ashley notices, while still at the console, that a recent Hazardous situation in the warehouse has resulted in the death of a trooper and the injury of a worker. As such, troops are being dispatched to help clean up the area and a maintenance crew are being sent to double check the area.
Venn Parsa is the hazardous situation.
Tal: Tal looks to Janix. "Ready?"
GM: Ashley's schematics show two exits - one through the main loading bay doors, the other through an office upstairs that leads to a barracks.
Janix: She nods and holds herself ready for anything.
GM: The droid is happily chatting away to Rook about the marvels of new First Order efficiency, sorting, and plans to spread this new system through all corners of the galaxy!
Ashley: "There's two exits," says Ashley over coms quickly, "one through the main bay doors and then another through an upstairs door that goes to the barracks but ..." He glances towards Venn and then promptly relays the information about extra individuals to clean up a hazardous situation and double check the warehouse area.
Tal: Tal's hand freezes at the door as he hears the communication on the comms.
Ashley: Ashley is pretty sure Venn is a walking hazardous situation but aren't they all.
Venn: "Sorry not sorry." she says when Ashley gives her that look.
Tal: "One, I've got a couple of doors in the bottom area of the loading bay that I need to know where they go. Can you supply?"
Kesvo: Kesvo heads back towards the main doors with the container in tow.
GM: Ashley can see that the two doors lead to smaller cargo chambers for storage.
Ashley: Ashley relays this to Tal.
... and also relays that if they want to unfreeze the individual, the warehouse area is where they need to go but, you know, hazardous situations and all.
Tal: "There's apparently more storage this way." Tal said, backing off the door.
Ashley: He shrugs at Venn's sorry not sorry because it is Venn. What did they really expect?
Rook: Rook is suitably impressed! "I bet gear and supplies could flow seamlessly through the whole galaxy if you were in charge of logistics. Where will the next expansion be, do you think?"
Janix: Janix nods and follows. Seems like its nearly time for them to try to make it to the next local.
Ashley: Can Ashley get any information about guard routes or similar information?
Tal: Tal looks back to see where Three and Four currently are.
Kesvo: While moving, she comms Ashley again. "Any luck finding out where to take this thing?"
GM: "Oh, I have no idea about that miss. Though not to frett - soon enough, the entire galaxy will know the bliss and peace that is The First Order!"
Ashley can see guard routes are all suspended at the moment due to the coming inspection.
Ashley: Is there a name for the Star Destroyer that 'Vader' arrived on? ... and is there an itinerary for the inspection?
GM: The inspection does not have a listed route.
The information of the Star Destroyer is classified.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   5
New Light Side total   6
Ashley: "Lovely," mutters Ashley.
GM: Ashley and Venn suddenly feel a chill.
A sudden... cold.
Venn: "Something is not right." she says, pushing off from the wall.
GM: A set of double doors open around the corner from where they stand. At once a deep, heavy breathing - as if from a respirator, comes forth. Venn remembers the sound well.
Ashley: The not-blue-Pantoran doesn't say anything but he does freeze in place, looking over to Venn as she speaks. He just nods in agreement, quickly gathering his things and--
Right. Right.
GM: Both of them are out of sight, but through the hallway, down the way, heavy, loud footsteps echo across durasteel walls. The slow march of stormtroopers is heard.
Kesvo: "One? You still there?" she asks, when AShley doesn't respond for a minute
Venn: "I.. think we'd better leave. Now."
GM: "Major." The voice of one of the most terrifying figures in galactic history echoes along those walls as the figure appears just around the corner - some three hundred feet away from Venn and Ashley both. "This station has served its purpose."
Ashley: Ashley quickly taps his com to let Kesvo know he hears but it's quiet time right now.
GM: "Dispatch your troops. I want the area secure."
"I..." The figure pauses.
Kesvo: Kesvo continues out into the corridor, glancing back to nod for the others to follow.
GM: "Feel something. A presence I've not felt since..."
Ashley: He just nods in agreement with Venn's statement. The question is: can they get out?
GM: The black helmet slowly looks around, as if searching for something.
Ashley: Ashley just shoots Venn a look at what 'Vader' says.
Venn: (Did Ashley unplug his stuff?)
Ashley: (Yes)
Venn: Then time to go.
GM: The Imperial commander beside Lord "Vader' looks over to the tall, dark armored man. "Lord Vader?"
Tal: Tal doesn't like the silence from the other side of the comms. He looks to Janix.
"Let's go. Prep for trouble."
Venn: She will indeed move with haste back the direction they came from.
GM: Venn and Ashley quickly move away, but the cold lingers onto them as if they had just rushed through a winter rain.
Janix: "Agreed." She follows Tal and heads to regroup with Kes and Rook.
Ashley: Everything is fine. Just fine. Ashley moves with Venn, quick to get away from the world of nope that that was.
GM: The two could hear Vader say something, but they are out of ear shot.
TEAM CARBONITE hears a loudspeaker come on over them in the warehouse. "Attention all troops. Report to your commanders for immediate deployment. Repeat. All troopers must report to your commanders for immediate deployment."
Landing Bay.
Tal: "Kriff. They'll be on top of us in less than a few minutes."
Venn: %uF3A7COM to Field Team: %u2301 Whatever you all are doing, I hope you are done because the VIP is in full costume and giving off bad vibes. Over. %u2301 .
Janix: "We've got to get this carbonite person out of here. Maybe the chaos of all the troop movement will help." Janix beelines to Kesvo.
Ashley: Ashley's hand immediately goes for the com that Venn had given him earlier, looking towards the other force user.
GM: Everyone from Team Carbonite reach the door, and find that none of the troopers are there.
Kesvo: Without guidance from teamNerds on where to go, Kesvo starts looking for somewhere to stash the container for the moment.
Rook: Rook looks up at the announcement, then glances back to the droid. She gets the nod from Kesvo, sighs and says, "I have to go. It was a pleasure talking to you. Keep your head down when the shooting starts." She waves a farewell and will head out after the others.
Ashley: "Think it's past time that we regroup," he says quietly, "though I'm worried that ..." He casts a glance back towards where they came from, the cold still lingering. Ashley shakes his head and just continues to follow along with Venn.
Rook: Rook shivers a bit from andrenaline, how weird that just talking could do that. Normally she needed people shooting at her. "let's go, let's go. I suggest we find some place off this station. we can always take it to where we woke up Raider."
Kesvo: "We're out," she assured Venn. "Though I dunno where we're headed. Guidance?"
GM: The Carbonite Crew hear the sounds of heavy boots marching.
Janix: "How about the opposite direction of that." She points towards the ominous noise.
Rook: "Three, let's get to the ship, and get off this station."
GM: The sounds of the boots are coming from both behind you and through the promenade.
Ashley's guidance will not be of aid to them any longer, as they are now in the station general.
"EVERYONE, RETURN TO YOUR QUARTERS. MOVE IN AN ORDERLY FASHION." A voice rings out through the Promenade, as the marching steps continue.
Tal: "Through the promenade, then." Tal said. "Let's just keep moving."
Janix: "Agreed. Towards the ship?" Janix moves up to Kesvo, ready to assist if needed with the skiff or otherwise.
Ashley: Ashley swears in Pantoran under his breath. "Two, what are the odds that he was able to sense you or myself and that might've just complicated our time here?"
Kesvo: Kes holds a hand up to Rook. "Calm down. Just keep moving. Act like we're supposed to be here." She then head towards Promenade, and tries to move with the civilians as though clearing out as instructed.
GM: Overhead, the station intercom comes alive.
"Attention, all personell. The First Order has taken control of this station. For your safety, please remain within your homes and quarters and do not attempt to leave the station. Please move in orderly fashion through the Promenade back to your residences. Any attempts to invoke discontent or disorderly conduct will result in immediate termination."
The sound of Tie Fighters scream through the air overhead, and in the distance you all can hear the sound of blaster fire....
End Session 80
27
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on March 09, 2020, 02:43:23 PM »
Episode 6, Chapter 1, Session 79 - Insurgency
GM: The Hellions are onboard Ardis Station, in search of Prince Xizor's agent for a dangerous undercover operation that could be the key to bringing down the First Order.
Along the way, they met with a wounded Agent Alico who told them of some interesting news: There is a treacherous admiral inside the First Order's ranks with important information and a desire to defect. Unfortunately the plot was betrayed from within, and after meeting with an old "friend", Switch, they've found that the admiral is being held on Felucia in a remote and hidden First Order base.
Agent Alico had reported that she would meet back up with the Hellions later - after she secured her ship and set it to self-destruct to allow for an 'easy' exit from the station.
Kesvo: Kesvo will leave Switch's noxious clubhouse and move with the team to an area with cleaner air. Before rejoining the more populated centers of the station, though, she'll pull everyone aside and into a huddle, and ask Venn to switch on the privacy jammer.
Venn: Venn obliges.
Rook: Rook moves in close but tries to both keep an eye on what is around them and listening in.
Ashley: Ashley keeps with the group, quiet and watchful of their surroundings.
Tal: Tal moves in, though he's still rattled about being exposed just a bit ago.
Janix: Though her mind is abuzz with questions regarding the previous encounter, Janix doesn't speak first. She waits for the rest of the Hellions even though it may be obvious to some she is very intrigued by the previous encounter.
Ashley: ((hm, what would the difficulty be on a knowledge check about felucia?))
Tal: Even if Switch stopped it, there's no way to know how far that communication got. Beyond the Rim, maybe it didn't matter.
Or maybe it did.
GM: Hard Outer Rim
Kesvo: Once there's some measure of privacy secured, Kes speaks.
"The mission was to retrieve Alico so that the intel she was after could get back to HQ. We need to figure out a way to get her off the station and on her way back while we're working on our other problems."
Rook: "Acquire that crime lord's personal vessel?" Rook offered.
Kesvo: "My concern is that by the time Alico makes it home, it'll be too late for the Admiral."
"But unless Xizor's contact tells us the lead on the other job is conveniently on FElucia as well, I have a feeling we're going to run into a conflict. We need to decide on a priority."
Outer Rim
Ashley Nasur
Dice Roll
(Boost Blank) (Ability Success + Advantage) (Ability Success + Advantage) (Ability Success) (Ability Success x2) (Proficiency Success x2) (Difficulty Failure + Threat) (Difficulty Failure + Threat) (Difficulty Failure)
Results
(Success) (Success) (Success) (Success)
Kesvo: "Now's not the time to be shy, guys," Kesvo prompts. "Opinions?"
GM: Ashley knows that Felucia is a colorful, humid jungle planet located in the Felucia system of the galaxy's Outer Rim Territories. Located along the Perlemian Trade Route, its important strategic location made it a major battleground throughout the Clone Wars.
He also knows that it was utilized by the Rebellion against the Empire, who held it under occupation. Felucians are generally a peaceful race, though the jungle world holds a vast array of nasty monsters - including Rancors.
Tal: "We should get Alico somewhere that she can get find transport back to Republic space. Her information will help the Republic more in the long-term." Tal said.
Rook: Rook sweeps her gaze around the Hellions, assessing their general combat readiness. Her gaze stops upon Ashley. That blood looked fresh! Her hand slips to her belt pouch, where her still un-used healing gun is!
Janix: "I think a weapon is more important to be stopped than saving an Admiral who regrets their decisions after the fact." Offer Janix, recalling Kesvo's desire for all to weigh in.
Kesvo: Kesvo nodded, once to Tal and once to Janix.
Venn: "Why don't we take her to the Mallard and let the skipper take her to a drop point of her choosing while we head to Felucia?"
Ashley: Ashley, noting that particular look from Rook, conviently moves so that Janix is between him and Rook. Pay no attention to him, please.
Rook: Rook considers the assorted conflicts, weighing it all. "Last case, we could send her off on the Mallard but I'd rather just steal a ship for a her. Even one of those tie fighters we saw, if they've been upgraded enough to make a light speed jump. :
Ashley: (Sorry, Rook, he's still traumatized from the last time you healed him.)
Rook: As Ashley hides behind Janix, Rook grins, though of course ... you'd have to be able to read that response in the slight bounce to her toes and precise angle of the helmet.
Kesvo: Venn's suggestion seemed to confuse Kes a little. "Why would we spend the time to ship her off if we're going to Felucia anyway? She can hang out on the Rivener until we're done, if we're choosing to prioritize the Admiral over the weapon."
"It'll still probably take days for her to get back to HQ, considering how far out we are," she said to Rook. "If the Admiral's already been arrested for treason we have no idea if he'll still be alive by the time she gets home.'
Rook: Rook glanced over at Kesvo, "Oh, I was assuming we'd have to take care of the admiral; he has no time. the weapon, we have time for, right? there's not a super urgency there?"
Kesvo: "The weapon's supposedly almost completed, and will be capable of destroying planets."
"The stars may align that we're able to pull off both. I just want us all on the same page so that we're not tripped up in the event that we have to choose on the fly."
Ashley: Ashley totally knows that bounce and helmet tilt. "... the weapon is more of a priority. We can't say for sure what they will do with the Admiral but we do know what they will do with that weapon if we don't take care of it."
Rook: Rook starts to reply to kesvo, then only nods in agreement. "Yeah." The ghosts of the worlds the Empire had already murdered bothered her. Eric would expect them to take care of this. "Weapon has to be highest priority."
Janix: "Perhaps we can find a way to avenge the Admiral, for trying to do the right thing," Janix offered, as she uncertainly 'shielded' Ashley from Rook.
Kesvo: "I'm leaning that way as well," she said with a nod, at Ashley and Rook's input. "Let's find Maya and see what her intel is." She looked to Ashley. "En route, we need to be conjuring some plan for using that dataspike from Switch."
"He said any terminal in the FO mainframe, so feel free to think outside the box."
Rook: Rook's helmet angled towards Janix, and the happan Commando might hear a faint laugh of amusement from the Mandalorian Engineer. She showed the odd gun, bright white with a big red X on it, with that strange magazine of what looked for all the world like animal tranquilizers in it.
Tal: Tal nodded. "Alright. Let's find her and get to it." he said.
Kesvo: Kesvo waits a moment to make sure no one has any pressing concerns or questions before they head back into the more populated areas.
But if no one does, she'll head for Gundark's Cantina or the Credit Chip, whichever she reaches first.
GM: 2
The team make their way to the Credit Chip, finding something of a rowdy crowd gathered around a pazzak table. There's mostly humans here, though you spot some oddities, such as a couple cyborgs and a mean looking yellow droid that takes up the space of two people. A couple First Order officers are milling around the bar, and one is playing cards and not looking happy about it.
Ashley: "Will do," replies Ashley to Kesvo (regarding the dataspike), still warily eyeing Rook every other chance he got. Why did she have to be so stoked about shooting him with a stimpack gun. He was fine, thank you.
Tal: Tal would enter with the group and look for anyone matching the description of their person.
Kesvo: Kesvo has been working with the Hellions long enough now that the "spread out and see what you can find" gesture was merely a series of aimed glances.
GM: They do not see a Rattatki in the Credit Chip.
Rook: Rook admires the giant yellow droid, trying to figure out his mods. But she does pull her attention away long enough to search for the Rattatki, and return to Kesvo with a mild shake of her head.
Kesvo: After it's clear Maya's not present Kesvo quietly rounds the team and heads for Gundark's Cantina.
Tal: When he didn't find anyone that fit the description, he rejoined the others and then headed for Gundark's Cantina.
GM: Gundark's is a dark, smoky atmosphere that has aliens from all walks of life in the establishment. There are several booths around wall of the cantina that are closed off for privacy. A local band plays somewhat soft music at the moment that's something electronic and relaxing.
Make Hard Perception checks, whoever's looking.
Perception
Tal Vodax
Dice Roll
(Ability Success x2) (Ability Blank) (Proficiency Advantage) (Difficulty Threat) (Difficulty Blank) (Difficulty Threat)
Results
(Success) (Success) (Threat)
Perception
Ashley Nasur
Dice Roll
(Boost Advantage) (Ability Success) (Ability Advantage) (Proficiency Success) (Difficulty Failure + Threat) (Difficulty Failure + Threat) (Difficulty Failure x2)
Results
(Failure) (Failure)
((ashley gets distracted by the music, sorry folks))
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Perception
Kesvo
Dice Roll
(Ability Advantage) (Proficiency Success + Advantage) (Proficiency Success + Advantage) (Difficulty Blank) (Difficulty Threat) (Difficulty Blank)
Results
(Success) (Success) (Advantage) (Advantage)
Perception
Rook B.
Dice Roll
(Ability Advantage x2) (Proficiency Success x2) (Difficulty Blank) (Difficulty Threat) (Difficulty Failure + Threat)
Results
(Success)
GM: Tal can spot a Rattatki moving into one of the corner booths with a thin human male who's well-dressed but looks a touch pale. Along the way he spots a Wookiee Bounty Hunter who is by the bar and seems to be watching him....
Suffer 1 strain.
Kes and Rook also see the Rattatki.
Tal: "Don't look now, but I'm being eyed by a Wookiee. Pretty sure he's doesn't just like my armor." Tal said.
Rook: Rook does not look at the Wookie, but she suddenly wonders how many people out there are hunting the guy Tal modeled his armor on ...
Ashley: "Hm?" Ashley barely spares a glance towards the wookie (or anything else), clearly distracted by the music that's being played. It's rather relaxing after everything they had dealt with the day. "Maybe he just really likes the look of it."
Tal: "I'm pretty sure that's not the case at all." Tal said.
Kesvo: Kesvo takes note of the booth into which Maya goes, but instead of heading over, she makes her way to the bar and tries to flag down the bartender.
GM: The bartender is a grizzled wall of a human male with a large bushy white beard and a manbun. He walks over to Kes and sets tattooed hands onto the counter. "What'll it be?" He asks the Falleen.
Kesvo: The currently-human-looking Falleen smiles beautifully at the bartender and asks for a "Whiskey, neat, please. And a little information, if you're in the mood."
GM: "The drink's two credits. Information's fifty." The bartender responds with just as 'beautiful' of a smile as he pours.
Kesvo: "Does your name come free or do I need a tip for that?" she teased, sliding the requested credits down atop the bar. "I'm Terra. A little bird told me that there's a rattataki who frequents your fine establishment who..." she narrowed her eyes, seemed to try to pick her words well. "Let's say, is a curator of rare and valuable information. You know of anyone like that?"
GM: "Most people call me Gundark." The bartender replies with a slowly warming persona. "And to every paying customer, I throw the name in for free." He slides the credits away, then thumbs toward the booth. "That'd be Maya. She works out of here and a few other places. What's your interest?"
Venn: "I will see if I can tell what is his issue." she remarks to Tal. She will meander by the wookie to get a read on his thoughts.
GM: Versus Average Discipline Venn with 1 red.
Kes finds that the Whiskey's about what you expect for 2 credits - which is definitely not your top shelf stuff.
Discipline
Venn Parsa
Dice Roll
(Ability Advantage x2) (Ability Advantage x2) (Proficiency Triumph(+Success)) (Proficiency Success) (Proficiency Advantage x2) (Difficulty Failure) (Challenge Threat x2) (Force Dark) (Force Dark) (Force Light x2) (Force Light x2)
Results
(Success) (Advantage) (Advantage) (Advantage) (Advantage) (Triumph) (Light) (Light) (Light) (Light) (Dark) (Dark)
Venn Parsa will regain 1 strain.
Venn: ((Triumph-wise- can I know almost everything the Wookie did in the last couple of hours or something like that?))
GM: Sure!
Kesvo: Kesvo samples the drink and nods in response to Gundark. She grins broadly after the sip.
"Secrets, my friend. Secrets. We have a mutual friend who thinks she might be helpful to me." She turned her head and eyed the indicated booth, then looks back to Gundark. "But I don't wanna start business off on the wrong foot. Is the dark booth in the corner her signal for 'open for business' or is there a better time I oughta try to find her?"
Venn: ( 3 advantages = 1 Boost to Kesvo's next check )
GM: "Well. Right now she's talking to a Spice dealer." Gundark gestures to the booth that is closed. "By the name of Speng. He's a little jumpy, so I'd be careful about stepping in on their business right now. They can take up to an hour sometimes, though. Depends on what's going on. She has a lot of friends and runs a lot of business here."
"I don't really care what your business is about. As long as you don't make a mess or make the First Order come into my bar."
Venn: The masked Umbaran returns to where Tal is. "It was the gear catching his attention. Wookie minds are a bit odd to read, but he's here looking for a decent bounty. Not into the wanna be Imperials at all."
Tal: Tal nods. "Fair enough. Long as he doesn't come looking for trouble, we're in good shape. Thanks, Two."
Kesvo: She gave another lopsided smile before sipping her drink, eyeing Gundark as though amused by his terms.
"Oh yeah? Not a fan?" she said, in that tone that suggests she doesn't blame him at all.
Venn: "Under this mask, I am winking at you." she retorts to the ex-mandalorian.
Venn: "One, Are you keen on seeking out someplace to plug your thingy into?" She says it just how you read it, alluding to the dataspike.
Tal: "You never wink at me without it. Gotta change that sometime." Tal said, the slightly lighter tone indicating that he was grinning beneath his own mask.
GM: "What's to be a fan of? They run off business. They spout off that they don't like aliens and that humanity's better off as the sole rulers of the universe. This station used to be booming - even during the days of the Empire. Used to have people flush with cash who came out this far for fame and fortune." He gestured to the rest of the bar, which was fairly tame in its speed. "Now look. I can fit a whole star destroyer in this place with how empty it is."
"Now they just play cards with the Haxion Brood down at the Credit Chip. Which suits me fine - the two of them deserve each-other."
Ashley: Ashley looks upward, once again questioning his life and the entirety that was Venn Parsa.
Kesvo: "How long have they been stinking up the place? They haven't been here all that long, have they?"
GM: "Couple years, now."
"Empire barely was gone before they cropped up. Guess the Republic doesn't see fit to chase them off all the way out here. Typical, really. Just like how it's always been. Republic only cares about the Core."
Ashley: "Kind of a private affair, Two. Not the right kind of place for me to be looking." Okay, maybe he was not helping.
Tal: Tal stills as he hears about the Haxion Brood. The cannibals.
Kesvo: "I hear that," she said, lifting up the last of her drink in a little toast towards Gundark. "Gotta look out for yourself in this end of the galaxy, that's for damned sure." She tipped back her drink and pushed the glass towards him. "Another round, friend, if you'd be so kind."
While he's pouring, she leans on her folded elbows, watching him work. "What's Haxion? Another gang?"
Venn: "By the Maker.. I mean the spike." she clarifies, unimpressed.
Ashley: Ashley blinked, eyes wide with innocence. "Two, just what else did you think I was talking about?"
Venn: "Pelvic sorcery."
GM: Gundark simply nods in respect to her toast, as he'd not poured one for himself. Nonetheless he refills Kes's drink, this time from another bottle, and sends it back to her. "They're a band of mercs. Bounty Hunters. Meanest of the mean. They used to hunt Jedi back in the day for the Empire. When that fell off, they took on lucrative contracts on the Rim. But a bunch of them are freaks."
Rook: Rook can't help a laugh at Ashley and Venn's banter. She steals a glance at Jannix, unsure how the Happan would take their teasing.
GM: "They have a policy of stitching their people up with rogue cybernetics - stuff that would never see the light of day of even a Nar Shaddaa market."
Ashley: "Still need privacy for that," he replied dryly, "but also not what I was on about." The dataspike needed to be uploaded to the First Order mainframe, which meant they would need to find a place with access and get into it.
GM: "Hutts don't even really want to hire them, because they don't believe in the word 'Overkill'."
Kesvo: "Ugh," Kes says, with a little shudder.
Venn: *"Very well, I will go search for a suitable terminal and report back."
Kesvo: "I appreciate the heads-up. They sound a little too... devoted for my blood." She casts a casual glance over toward Maya's booth periodically, careful to not let her attention stray too far lest she miss the woman leaving.
Ashley: "We can go search but given our friend's abilities ..." Congrats, you're stuck with him following, Venn. "If we can't find a suitable location here, we will have ample opportunity when carrying out the rest of our work."
Venn: ((is the terminal not on this station?))
"Well, if you put it that way, maybe it can wait then." she changes trajectory, returning to her spot.
Ashley: "I mean, if we get access to a ship or barracks with a connection ..."
GM (GM)
Dice Roll
(Force Dark)
Results
(Dark)
A few minutes pass and there's no movement out of Maya's booth. However, there is the sound of some rowdy chatter coming from down the hall around the corner from the Cantina.
Gundark groans aloud. "Not again."
Kesvo: "What's goin' on?"
GM: The sound of heavy metal thumping is heard, and soon enough the droid and some of the cyborgs you saw out of the Credit Chip wander into the bar. They all move to the bar, and one of them moves to stand next to Kesvo specifically.
"Everec." Gundark nearly growls out.
Kesvo: Kesvo slowly leans to one side to take a look at the newcomer
GM: "Got some fresh blood in here tonight, Gundark?" The freakish cyborg says with a sharp grin. "You're holding out on us." He looks over to Terra with his multiple glowing red eyes.
Tal: "Yep. Cannibals." Tal says.
GM: "A round of drinks for me and me mates, Gundark. And not that swill you serve out from the back of the cooling unit - the good stuff." He gestures up to the shelves of bottles, then over to Kes. "And one for my new friend here."
Janix: Working on being out of the way, Janix listens and doesn't interrupt Kesvo. The newcomer catches her attention though and she understands more of what she heard from the bartender in regards to the Brood.
Ashley: "... normally I would argue that, Five, but ..." Ashley doesn't wince at the look of the new arrivals but the crude application of the cybernetics were horrifying to someone as skilled as he was.
GM: The Cyborg looks over to Kes and flashes another smile. "Allow me to introduce me'self. I'm Everec Benson, that over there is Django and Smiley. And the bucket of bolts if Digger."
Rook: Rook observes the newcomers, and upon hearing Tal's comment can't even find a reassuring reply. I mean, they sure looked and acted like Cannibals! Her hands drift down, slowly, just ... you know. ready to fast draw.
Kesvo: 'Terra' eyes the laser face curiously, and opens her mouth to respond. The oncoming sass is visible. But she pauses, looks at Gundark, looks at the bar, and then back to the stranger.
He introduced himself and Kesvo smiled.
"Terra," she replied. "Funny that you're here, Everec. I saw you over at the credit chip. Your buddy seemed to be having a good run at pazzack. My buddy was saying how he could do better, though," she said, with a nod to Tal.
"Don't suppose you fellas are in the mood for a little wager?"
GM: "Digger. This tripe is too quiet. Turn it up." He gestures to the jukebox, then to 'Terra' and smiles. "What's the wager?"
The Droid moves over and pounds into the jukebox, and the music changes from the peaceful bit the band had been playing to something that is blaring in the bar.
Several individuals who had been sitting and enjoying their drinks look over to the commotion and get up, walking out.
Kesvo: "We could start simple, since we're just gettin' to know each other. Top shelf drinks for the winner, to start, between your buddy and mine at a round of pazzack."
GM: Gundark sighs as he goes and grabs a few bottles of liquor from the top shelf and starts pouring glasses.
"Hah, sounds like a boring game to me!" Everec shakes his head.
"How about somethin' more fun."
Kesvo: "Such as?"
GM: "We play a round of cards. You win - I buy you a drink."
"I win. Your buddy has to wrestle Digger."
The giant composite droid flexes.
Kesvo: Kesvo looks to Tal.
Rook: Rook almost wants the second bet, because Tal could take that thing! She angles her head for an encouraging glance at Tal, co
Tal: "Sure." Tal said, sparing a glance for Digger.
GM: "Hah! That's more like it!"
Kesvo: "Alright," Kesvo said back to Everec, sliding off of her stool. She gave a passing tug to Everec's jacket sleeve. "But I'm tired of this place. Let's go back to the Chip. We can play cards there."
GM: Everec moves over to an open table and pulls out a pazzak deck. "Django, bring the whole damn bottle will ya? Mighty kind of ya to extend your generosity to us Gundark!"
Janix:
Touch of Fate Activation   Incidental
Effect   Once per session, add Boost Boost to any 1 check.
Kesvo:
Intense Focus: Maneuver   Suffer 1 Strain to upgrade next ability check.
Venn: ((remember I gave a boost to Kes next check)
Janix: Janix, feeling that this might be a intense situation, moves closer to Kes. Akin to the way she imbues, she wills Kes to succeed. Not the same as imparting, but concentrating on Kes and the situation.
Rook: Rook is kind of looking forward to Tal wrestling the droid ...
Tal: Tal is not looking forward to wrestling the droid.
Charm
Kesvo
Dice Roll
(Boost Success + Advantage) (Boost Advantage) (Boost Success) (Boost Blank) (Proficiency Success + Advantage) (Proficiency Blank) (Proficiency Success) (Proficiency Success x2) (Difficulty Threat x2) (Challenge Failure) (Challenge Failure) (Challenge Failure x2)
Results
(Success) (Success) (Advantage)
Ashley: "So," says Ashley to Tal while everything is being sorted, "looks like it's going to be an interesting night."
Is he being serious? WHO KNOWS.
GM: "Well, we already cleaned out those Fake Imps." Everec replies, shrugging. "But alright. I never could refuse a pretty face." he smiles. Digger lets out this really weird warble-laugh, while the other two Cyborgs add to that. 'Haha, poser-Imps!'
They all get to their feet.
Tal: "When is it not an interesting night with us? Gambling. Possible droid wrestling. Maybe getting eaten." he said, shrugging his shoulders.
GM: Gundark has already poured rounds of drinks for everyone, and has left the bottle out.
Kesvo: Kes leans over to pick up one of the glasses, and winks quickly to Gundark before tossing it back and heading out with the sleaze.
GM: Kes make an average resilience check.
Resilience
Kesvo
Dice Roll
(Ability Success + Advantage) (Ability Advantage x2) (Ability Success) (Difficulty Failure x2) (Difficulty Blank)
Results
(Advantage) (Advantage) (Advantage)
GM: Yep, that is the good stuff. She gets a little light-headed for a moment, but is otherwise alright.
Ashley: "... only when we're slacking," he replies, "but on the upside, there's little that you can't handle." AKA, Ashley believed Tal could kick ass. Even a giant droid.
Rook: Rook hates to let a good drink go to waste, but also isn't about to remove her helmet here. So she picks a nice looking warrior who is here, and leaves her drink with that person.
GM: The Brood, Kes, Tal, and whoever else wants to wander over to the Credit Chip are able to do so. Django takes the bottle of top-shelf liquor with them - and thanks Rook for the drink!
They all head over to the casino that is still vibrant, but has definitely died down some. A few First Order troopers stand outside, as if on security detail, and a couple officers are at the bar and mutter as the Brood re-enter, the two Cyborgs singing a drinking son about their Attaman.
They make their way back to a table, and Everec gets seated. "Well then. I don't get the change of local, but most ideas given by a beautiful woman with liquor involved tend to be good ones." The mecha-faced Cyborg smiles wide and lifts his drink in salute, then downs it. He draws out his cards and lays them on the table. "So then, the armored one's going to be playing me? What's your name, shiny and chrome?"
Tal: "Call me Gil."
GM: "Alright, Gil. You know the game I trust?" He begins dealing.
Kesvo:
Talent: Inspiring Rhetoric Skill   Leadership
Difficulty   Average(Image)
Action   Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.

Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 4 rounds.
Tal: "Yeah."
Kesvo: "You've got this, Gil. Don't let me down, handsome," she said, rubbing a hand on one armored shoulder as she slid behind him.
Janix: Not willing to leave her new allies to the strange 'wolves', Janix follows along, trying not to be overly conspicuous.
Leadership
Kesvo
Dice Roll
(Boost Advantage x2) (Ability Advantage) (Ability Success + Advantage) (Ability Advantage x2) (Ability Success) (Difficulty Threat) (Difficulty Threat x2)
Results
(Success) (Success) (Advantage) (Advantage) (Advantage)
Ashley: Ashley similarly follows, though he may still be keeping Janix between himself and Rook.
Kesvo: (Tal heals 1 strain, Rook heals 3.)
GM: Tal roll a Cool check (Gambling) versus 3 red and 3 black.
Dice System:
Tal Vodax flips a Light Side Destiny Point
New Dark Side total   5
Light Side points remaining   6
Kesvo: (+1 boost from Kes)
Cool
Tal Vodax
Dice Roll
(Boost Blank) (Ability Advantage) (Proficiency Triumph(+Success)) (Proficiency Advantage x2) (Setback Threat) (Setback Threat) (Setback Failure) (Challenge Failure + Threat) (Challenge Failure x2) (Challenge Threat)
Results
(Failure) (Failure) (Failure) (Threat) (Triumph)
Dice Pool
Tal Vodax
Dice Roll
(Boost Advantage) (Ability Success x2) (Proficiency Success + Advantage)
Results
(Success) (Success) (Success) (Advantage) (Advantage)
Rook: Rook settles in to watch Tal, though gambling is not as exciting to her as anything with real risk. She does let her gaze wander over the establishment from time to time.
GM: While Tal plays admirably, and even gets a couple rounds where it's close, Everec succeeds in the final draw. But Tal notices something, a glint of something shiny up the Merc's sleeve. His hand shoots out and catches it, and the card drops out of his sleeve, revealing a copy of the very card Everec needed to win.
"Oops." The Cyborg says with a wide grin, unashamed at being caught in the act.
Kesvo: "Well that's hardly a game," Kesvo observes dryly.
Tal: Tal glares at the many-eyed man without any fear, keeping hold of his hand. "I'll take my money back. Or there's gonna be another oops at this table real quick."
GM: "Oh but it is." Everec responds, his red stare still on Tal.
"Fair enough, Gil. Fair enough." The Broodmaster hands Tal back his money. "Shall we play another round? You still almost won."
Kesvo: Kesvo makes a soft ch sound and rolls her eyes a little, though she lets Tal decide what he wants to do.
Tal: "Yeah, I'll play again. Same stakes but this time without the extra tricks." Tal said, taking the copy of the card in question.
Kesvo: While waiting, her gaze passes over the FO fellows at the bar. ((Are they in uniforms?))
GM: The First Order officers are indeed in uniforms, watching the proceedings with a distant eye.
Tal can roll again against 3 red and 1 black.
Kesvo: Kesvo thinks those uniforms might be awful handy in getting in somewhere that there's a FO mainframe access terminal. She wonders how much longer they'll stay, if they've been gambled out of their money.
Janix: Watching the gambling, and then subsequent cheating, Janix decides to help out a bit of her won. Perhaps cheating, but who cares. She moves past the table, watching, as she imparts a bit of her own power, focusing cells and energy towards Tal's desired outcome.
Dice Pool
Janix M'kyato
Dice Pool
Janix M'kyato
Dice Roll
(Force Dark) (Force Dark x2) (Force Light x2)
Results
(Light) (Light) (Dark) (Dark) (Dark)
Ashley: Ashley takes note of the three in uniform as well, glancing towards Kesvo and Venn.
Janix:
 Imbue Activation   Action
Effect   The user may spend ◐◐ to increase one of another engaged chracter's characteristics by 1 (to a maximum of 6) until the end of the Force user's next turn.
Caveat   This can only be used once per character per encounter.
Give into the Darkside   If the user uses ⬤ to generate ◐, the target increases a second character by 1 (to a maximum of 6) until the end of the user's next turn, but both Force user and target suffer 3 strain.
Dice System:
Tal Vodax flips a Light Side Destiny Point
New Dark Side total   6
Light Side points remaining   5
Cool
Tal Vodax
Dice Roll
(Boost Success + Advantage) (Ability Success) (Proficiency Advantage x2) (Proficiency Success) (Setback Threat) (Setback Failure) (Challenge Threat x2) (Challenge Failure x2) (Challenge Threat)
Results
(Threat)
Dice Pool
Tal Vodax
Dice Roll
(Ability Advantage)
Results
(Advantage)
GM: Tal loses this round, but only barely. Another close game, and he's fairly sure it's fair this time. "Close, my friend." Everec laughs as he reveals the winning hand. "Very close."
"Do you drink beneath that helmet, Gil?"
Tal: "Not usually, friend. But if you want to buy a drink, how about another for Terra? She's the reason we met up and had this damn good game." he says, trying to be gracious in defeat.
GM: "Oh, of course, of course! I was planning to pour for her until she said stop."
"But I just wanted to let you have a drink before Digger lives up to his name."
The Brood cheer as Digger steps over and lays a metal giant hand on Tal's shoulder to haul him to his feet.
Tal: "And I-- oop!"
GM: Digger: "Show me what you've got, Meatbag."
The Brood all laugh, lifting up their drinks. Django goes and pours for everyone who's drank some of their liquor.
Rook: Rook gives Tal and encouraging thump, focusing much more intently upon this more interesting contest!
Tal: "What are the rules to this wrestling match. I'd rather not get blasted with a cannon before I know what's happening." Tal said, rolling his neck.
GM: "All your friends got bounties or somethin'?" Everec says toward Terra. "None of them're willin to show their faces?"
Kesvo: "They're just too pretty, is the truth of it," she says, between sips, with a straight face. "I don't like the competition," she says, with a grin.
GM: Digger "Figure it out." The Droid says and then tries to grab Tal.
Venn: (no)
Athletics
Tal Vodax
Dice Roll
(Boost Advantage) (Ability Success) (Ability Advantage) (Ability Blank) (Proficiency Blank) (Proficiency Blank) (Challenge Failure x2) (Challenge Failure x2) (Challenge Threat x2) (Challenge Failure x2)
Results
(Failure) (Failure) (Failure) (Failure) (Failure)
GM: Digger picks Tal up and throws him through the air. The Mandalorian goes flying into the case of bottles and breaks a mountain of glass. The First Order officers get up and move away from the bar, looking astounded as they turn their attention to the crew.
Kesvo: Kesvo winces as she watches Tal go flying.
GM: Digger hefts his arms up and flexes. "Champion. Still." The Cyborgs start laughing uncontrollably.
Tal takes no damage - his soak his just too high for it to matter, but he does land prone behind the bar.
Tal: "I BEEN HIT HARDER BY TRANDOSHAN CHILDREN!"
Kesvo: "YEAH YOU HAVE! WOO!" Kes cheers.
GM: The bartender runs off to hide as the First Order stormtroopers poke their head in at the commotion.
Digger: "I did not know meatbags could fly."
Tal: He really hasn't. He isn't hurt, but...now he knows how strong Digger is.
GM: Digger: "Ah. Ah. Ah Ah."
Deception
Tal Vodax
Dice Roll
(Boost Blank) (Ability Blank) (Proficiency Advantage x2) (Proficiency Success + Advantage) (Difficulty Threat x2) (Challenge Failure x2)
Results
(Failure) (Advantage)
Tal rolls off the bar a bit slower than he should, hoping to bring the droid closer.
Venn: Watchin
GM: Everec: "It's all in good fun, mate! Haha. I've not seen someone fly that far since we shot 'im out a torpedo tube."
Digger: "Do you want round two, Meatbag?"
Tal: Tal gets up, ala Captain Galaxy.
"I can do this all night."
Kesvo: "Aren't you worried about drawing attention?" Kesvo quietly asks Everec after pausing at his side. She nods to the door, where the Stormtroopers are watching.
Venn: (thats what she said)
Ashley: ((giggity))
GM: Everec: "Digger, knock it off." The Cyborg laughs and waves, gesturing to the stormtroopers. "Otherwise these fake Imps are going to get rowdy."
The Stormtroopers step into the bar.
Ashley: Okay but seriously ...
Fake Imps?
GM: Everec: "Ah, ye see mates? That's truly livin' up to the source material. They just done seen Digger throw a man wearin better armor than they through a damned wall o'glass, and what do they do? They step up and thinkin' it's gonna go different-like."
Everec rises to his feet.
Kesvo: Kesvo quietly steps back away from Everec
GM (GM)
Dice Roll
(Boost Blank) (Proficiency Advantage) (Proficiency Success) (Proficiency Blank) (Proficiency Success x2) (Setback Blank) (Difficulty Threat) (Challenge Failure x2)
Results
(Success)
Ashley: Ashley looks towards Tal to make sure he's alright before turning his attention towards Everec.
GM: The other Brood stop laughing.
They step behind their 'leader' as he steps forward into the 'face' of the Stormtroopers. "Ye hear about us? The Haxion Brood? If ye don't piss off back to yer post, I'm gonna decide I need meself a midnight snack."
"And I'll make one of out yer arms."
Force Power
Ashley Nasur
Power Name   Weswin's Foresight
Dice Roll
(Boost Success + Advantage) (Difficulty Threat) (Difficulty Threat) (Difficulty Threat) (Force Light) (Force Dark) (Force Dark)
Results
(Success) (Threat) (Threat) (Light) (Dark) (Dark)
Rook: Rook feels a sizzle of tension go through the room; the playing has stopped (and from Rook's point of view, it had been playing). she prepares herself for things to get violent ... only she's not at all sure which side they are on ...
GM: The Stormtroopers look to each-other, then seem to think better of a confrontation and move away back out of the Credit Chip.
Everec turns back to the others, smiling wide again. "Well then, mates. We were drinkin' were we not?"
Rook: Rook nods to herself, reluctantly impressed. At the very least, the storm troopers were going to collect a few dozen more before coming back.
GM: "We need to get this lad somethin harder than a drink, if he don't take off his helmet on accounts of his looks." He gestured to Gil, and the two Brood laugh as Digger produces a red, smokey vial that it then hands to Tal.
Rook: A laugh escapes her, at Everec's calm resumption of fun. She thumps Tal on the shoulder, to encourage him.
Tal: Tal rises, looks at the vial.
Kesvo: "What is it?" kes asks.
GM: Tal can roll a Hard Streetwise or Underworld check.
Venn: Venn just shakes her head at those dimestore stormtroopers. Goes to show they are not proper imperials as such cowardice would likely lead to years of detention.
Ashley: Ashley watches the Stormtroopers leave, though out of the corner of his eye he is still watching Everec. Despite the more favorable outcome--them fleeing--he could not shake the picture of the bloody brawl that could have happened. The Haxion Brood, he realized, would have taken out anyone in their path.
Streetwise
Tal Vodax
Dice Roll
(Ability Success) (Ability Success + Advantage) (Ability Success + Advantage) (Difficulty Threat x2) (Difficulty Failure x2) (Difficulty Failure)
GM: Everec: "A good time."
Kesvo: "Says the guy who thinks an arm qualifies as a snack. Not sure our definitions match up," she said, with a dry little laugh.
Tal: Tal accepts the vial.
GM: Everec: "Aye. But I think you're a snack too." The red lights on his face flicker in a pattern and he grins as he sits back down. "Who's to say which'd be the one that'd give me more indigestion?"
Ashley: Ashley looks at the vial handed to Tal, trying to ... well. Something. Was it familiar? Who knew, but drinking it was probably not a great idea.
Tal: "What is it?"
GM: Ashley can roll a 4 Purple Medicine check.
Everec responds to Tal. "Like I told ye. A good time."
Digger taps the top. "Open it and breathe it in."
Medicine
Ashley Nasur
Dice Roll
(Boost Success + Advantage) (Ability Success + Advantage) (Ability Advantage) (Proficiency Success + Advantage) (Proficiency Advantage) (Proficiency Advantage x2) (Difficulty Failure x2) (Difficulty Failure + Threat) (Difficulty Failure x2) (Difficulty Threat)
Results
(Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage) (Advantage)
Dice System:Updating Players Destiny Pools
Streetwise
Kesvo
Dice Roll
(Boost Success + Advantage) (Boost Blank) (Proficiency Success + Advantage) (Proficiency Success) (Proficiency Success x2) (Difficulty Threat x2) (Difficulty Threat) (Difficulty Failure + Threat)
Results
(Success) (Success) (Success) (Success) (Threat) (Threat)
Kes narrows her eyes at the non-answer, and looks more directly at the vial
Kesvo: "It'd be rude, don't you think?" she asked Tal. "Our gracious host oughta go first, no?" she asked, looking to Everec.
GM: Everec: "Oh, I've plenty, love. But if you're worried about it being poisoned, I'll take some first. I've no fear of Spice."
The Cyborg gestures to his face. "What do ye think they gave me when they put this on?" He grins.
Kesvo: That was, in fact, Kesvo's concern, so she won't object to Everec sampling it first.
"What is it about the hardware and you guys, anyway?" she asked idly, eyeing his facial augmentation with an appreciative eye. "Some kinda club or something?"
GM: "What would I gain from poisoning some lad I just met? Do I seem like a Hutt to you?"
Tal: "Ah, Spice. Sure, why not. We're all friends here." Tal said.
"Terra, don't worry about it."
He'll inhale just to keep them talking to Kesvo.
GM: Tal feels an intense high that comes from the spice. He suffers 3 strain, however for the next 24 hours he receives 3 less setback dice from wounds or injuries and can ignore the effect of the first Critical Injury he suffers in 24 hours.
Kesvo: Kesvo's glance flicks a little too hard towards Tal, and she watches very closely as he inhales.
Tal: "Whoa. That's....that's some good stuff." he said.
"Whoo."
GM: Everec: "We deal only in the best my friend." He says toward Gil, then smiles toward Kes. "From hardware, to spice, to waeapons, to contracts."
"What about you lot. What brings you to the edge of the Galaxy?"
Kesvo: "A contract of our own," she replied, returning her attention to Everec. "What kind of jobs do your guys hire out for, Everec?"
GM: Everec: "High paying ones. Ones that tell a story. Ones that you felt like you earned the kill."
Rook: Rook glances over at Kesvo, uneasy.
Kesvo: "Oh yeah? A story, you say..." She glanced to the others, as though considering something. "I might have something you can help us out on, if you're looking. But I don't have all the info yet. You lot usually found hereabouts?" she asked, nodding towards the casino's bar.
GM: Everec: "For now, yeah. We've just finished a job not too long ago. Waiting until our next one - for now we'll celebrate."
Kesvo: Kesvo will continue chatting up Everec, hoping to eventually come to a point where it feels like the Brood have lost interest in returning to Gundak's place.
GM: It will take some time, and some drinks, but that can be accomplished.
Make an Average Resilience check with 2 black
Resilience
Kesvo
Dice Roll
(Ability Advantage) (Ability Advantage) (Ability Advantage x2) (Setback Failure) (Setback Blank) (Difficulty Failure x2) (Difficulty Blank)
Results
(Failure) (Failure) (Failure) (Advantage) (Advantage) (Advantage) (Advantage)
GM: Kes will be a little inebriated after the 'negotiating' is over, taking 3 strain after the fact (though she can heal it with the advantage). She can make her way back to Gundark's....
GM (GM)
Dice Roll
(Force Light)
Results
(Light)
And finds Maya stepping out of her booth just then.
End Session 79
28
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on March 02, 2020, 10:30:41 AM »
Episode 6, Chapter 1, Session 78: Insurgency
GM: After saving Agent Alico from troopers of the First Order, the Hellions gathered valuable information from the Republic SIS agent. After finding out the reason from her mission - that she had been coordinating with a First Order traitor who happened to be a high ranking former Imperial Admiral, the Hellions went looking for the bodies of the informant who had been murdered and the backstabber who had attacked Alico during their meeting.
What they found was an empty cargo bay and a trail of blood that led them down into a lower part of the station. After a long trek through dark and dirty tunnels, they encountered (and dispatched) a pair of Gammorean Guards who were protecting the entranceway to another cargo bay. As the doors opened they found a droid sitting behind an expensive wooden desk in what was (seemingly) an empty cargo bay.
It then spoke with the voice of none other than Switch and seemed to welcome them.
Venn and her visor is able to identify the location of six organics hiding behind machinery and crates. They are out of immediate view, but her mask doesn't lie.
Kesvo: The droid at the desk greeted them and indicated that the group was right where it had expected them to be, and Kesvo responded with a doubtful expression. "That so? Who were you expecting, exactly?" she asked.
GM: The cargo bay is mostly desolate and dark. A protcol droid moves into sight beneath the light nearby Switch, who remains waiting behind his desk.
Rook: After a frozen moment of shock, Rook turns her gun so that it is not aimed at the shiny droid and it's fancy desk. A swift can around the room shows her nothing, but she steals herself and walks forward a bit. he's an ally, right? just a scary ally.
Dice System:Updating Players Destiny Pools
Dice System:
Ashley Nasur flips a Light Side Destiny Point
New Dark Side total   4
Light Side points remaining   6
Perception
Switch
Dice Roll
Ability AdvantageProficiency Advantage x2Proficiency Advantage x2Proficiency SuccessProficiency Advantage x2Proficiency AdvantageSetback FailureDifficulty Threat x2Challenge FailureChallenge Threat x2Challenge Threat x2Challenge ThreatChallenge Failure
Results
FailureFailureAdvantage
"Someone to come looking for the bodies." The droid responds without hint of humor.
"Were the deaths of my employees necessary?"
Ashley: The very not blue Pantoran said nothing, letting Kesvo handle the exchange. ... though his eyebrow rose at Switch's response (time to be grateful for the disguises).
Kesvo: "That depends..." she said, eyes narrowing curiously. "Were you involved in killing one of those bodies?"
Venn: (5green 1blue)
GM (GM)
Dice Roll
Boost AdvantageBoost Success + AdvantageBoost Success + AdvantageAbility Success + AdvantageProficiency Success + AdvantageProficiency Success x2Proficiency Success x2Setback FailureSetback ThreatDifficulty FailureDifficulty Failure + ThreatDifficulty ThreatChallenge Failure + Threat
Results
SuccessSuccessSuccessSuccessAdvantage
Switch: "They were already dead when I found them. But they did have something interesting on their person. I suspect that is why you are looking for them."
"How about all of you come here, into the light. We can have chairs brought for you. Maybe something to drink?"
Kesvo: "In that case," Kesvo said, visibly relaxing a little. "Lemme apologize for getting a little over-excited with your two employees out there."
Janix: With Kesvo taking the lead, Janix follows the Hellion's social butterfly with her focus on those around the droid and less on the droid itself.
GM: As Kes and Ashley step forward they can see several different humanoids with blaster pistols and vibro-blades hunkered behind various pieces of machinery and freight. They step more into the light as well as 'Switch' lifts up its arm and makes a motion with its fingers.
Switch: The Protocol Droid moves over to one of the trucks and then pulls over a seat, setting it down across from Switch. It then goes and gathers more chairs.
Kesvo: Kesvo steps forward.
"You've got us at a disadvantage. I'm Terra," she said. "Who're you, and what's your interest in what you found? You lookin' for credits?"
She heads towards the provided chairs, though she's in no hurry to sit immediately
GM: As Kes steps forward she can see behind the crates and the the thugs there are several CZ4 Security Droids - the same model as what was used to guard the Star of Kepler.
Ashley: With eyes on the other individuals Venn had spoken of, as well as the reprieve in tensions (somewhat), he follows after Kesvo at her right.
Switch: "Organics call me Switch." The Droid says. "Are credits the only thing you have to offer? What I found is far more interesting than currency."
Kesvo: "It's the most straightforward currency, I've found," she said, taking a seat finally. "You have something else in mind, Switch?"
Switch: "Do you want something to drink, Terra?"
The droid asks in response to her question.
Kesvo: "No thanks, Switch. Kind of you to offer. But we're -- at least, we were-- kind of in the middle of something."
Switch: "Very well. The rituals of hospitality are fascinating to me. It is an important custom in almost every organic culture - yet synthetic beings do not care for ritual. We are transactional entities when we engage with one another."
Kesvo: "There's something to be said for the expedience of it, at times. Time and a place for everything. What do you care for?"
Switch: "Information."
"Who are you, and what are you doing on this station? Do you know who it is that you saved from the Promenade?"
Kesvo: "We're new to the station. Just lookin' to make some credits, make a name for ourselves. The woman in the Promenade offered credits with no questions for some help, and offered us more again to help figure out what happened to some contact of hers that got merc'ed down here."
Switch: "That is not very useful information, Terra. You all seem very capable individuals. And if you're looking to earn credits, then you are unlikely to pay me a sum I think equitable for the information I have."
"It is curious, to me, that a group of mercenaries would risk the wrath of the First Order."
"Why would you do such a thing?"
Kesvo: "What about you? Does the First Order know about your li'l clubhouse down here?" she asked, sitting back in her seat some as she cast her gaze around the rest of the bay.
Switch: "They do not. We are not on friendly terms."
Kesvo: Kes narrowed her eyes, looking curious. and then leaned forward to rest her weight on her elbows on the table's edge.
"So do you know who we helped on the Promenade?"
Switch: "I do."
Kesvo: Kesvo grinned.
"Maybe we just like underdogs."
Switch: "I find that unlikely."
Rook: Rook moved forward, slowly enough not to startle anybody, and leaned upon her assigned chair. She remained silent otherwise, listening and watching Switch, her gaze sweeping over his people from time to time, especially the droids.
Kesvo: "You mean, given the extensive knowledge you've gained of us in the whole... three minutes you've known we existed?" she teased.
Switch: "You stated you were mercenaries and new to the station. That you took on a contract that you did not know the identity of your patron. That you prefer underdogs.
However, you also proved proficient enough to take out a squad of First Order stormtroopers and their agents in the area - no easy feat."
Kesvo: "I said we were new to the station, not that we were born yesterday."
Switch: "So you are either much more proficient then you have let on, or you are the living example of what is called in Sabbac as an 'Idiot's Array'"
Tal: Tal is silent, keeping his eyes on the thugs and security droids in the immediate area. He looks for any other ambush points or exits that won't lead them heading into the vacuum of space in case they have to make a hasty exit.
GM: Tal can see the door they entered from or the door on the far side of the room past Switch's people.
Kesvo: "I might be more inclined to share if I knew for sure that the info pulled off of the bodies was going to help us at all."
Rook: A stifled chuckle threatened to escape Rook at being called an Idiot's Array. Still, her humor might be inferred from her body language. Even if she was mildly confused as to why they weren't admitting who they were to switch.
Kesvo: "How do I know you got anything at all?"
Switch: "Understandable."
"I can give you the exact coordinates of the Admiral."
Kesvo: Kesvo sat back once more, slowly releasing a sigh."
Ashley: Trust Switch to put it right out there.
Janix: Though unknowing of who they dealt with, Janix could tell her companions were being careful. She kept her eyes open to the surroudings and careful watch on
the others behind the droid.
Kesvo: "Alright. So. What is it you want, Switch? You've seen we're capable. If you don't want credits, what are you willing to barter for? We're good at what we do, but we keep under the radar for the most part."
Switch: "I would be willing to part with the information if you were to do a delivery for me."
Kesvo: She laughed.
Just a little.
"A delivery of what? To where?"
Switch: "One moment." Switch lifts a finger up.
"A problem is about to correct itself."
Kesvo: Kes looked appropriately confused.
Ashley: Ashley blinks, not sure what exactly that implies (and not necessarily liking it).
GM: The doors to the cargo bay open that the Hellions stepped through and a number of aliens and armored thugs step through - followed by a trio of Trandoshans, one with a wicked looking two-handed vibro-ax, and an old, scarred Chevin with a large scar across his snout in purple, expensive robes.
Ganga Lor: "So you thought you could hide your deal with the offworlders from me, droid!?" The Chevin snarls from his low-hanging snout filled with yellowed fangs. "I'm tired of not getting my cut. This is my station! Mine! Turn him into a scrap heap, boys!"
Switch: "That would be Ganga Lor, the Crime Lord of the local cartel." Switch calmly says as Ganga Lor's thugs draw their weapons and open fire -- with the Hellions stuck imbetween!
Kesvo: Kesvo turned in her seat to face the newcomers.
"Charming."
Initiative Vigilance
Kesvo
Dice Roll
Boost Advantage x2Ability Success + AdvantageAbility SuccessDifficulty FailureDifficulty Failure
Results
AdvantageAdvantageAdvantage
Initiative Vigilance
Switch
Dice Roll
Ability SuccessAbility Success x2Ability Success x2Proficiency Success
Results
SuccessSuccessSuccessSuccessSuccessSuccess
Ashley:
⚔️ Initiative Check
Image   Weswin's Foresight
Calling upon the Force at the start of the combat, Ashley is able to glean insight into what comes next.
Activation   Action | Self
Check   Initiative (Cool or Vigilance) + ⎔ up to FR
Effect   Spend ◐ to add automatic Image on his first check this encounter.
Initiative Vigilance
Janix M'kyato
Dice Roll
Boost SuccessBoost Advantage x2Ability Success x2Ability SuccessAbility SuccessProficiency Success x2
Results
SuccessSuccessSuccessSuccessSuccessSuccessSuccessAdvantageAdvantage
Initiative Vigilance
Tal Vodax
Dice Roll
Proficiency BlankProficiency Advantage
Results
Advantage
Initiative Vigilance
Venn Parsa
Dice Roll
Boost Success + AdvantageAbility SuccessAbility AdvantageAbility AdvantageAbility Advantage x2Ability SuccessForce LightForce Dark x2Force Light x2Force Dark
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageLightLightLightDarkDarkDark
Initiative Vigilance
Rook B.
Dice Roll
Ability Advantage x2Ability Success
Results
SuccessAdvantageAdvantage
Modokk:
Initiative Cool
Modokk
Dice Roll
Proficiency Triumph(+Success)Proficiency Success x2Proficiency Success + Advantage
Results
SuccessSuccessSuccessSuccessAdvantageTriumph
Initiative Cool
Ashley Nasur
Dice Roll
Boost BlankAbility BlankAbility SuccessProficiency SuccessForce DarkForce DarkForce Dark
Results
SuccessSuccessDarkDarkDark
CZ4 Security Droid:
Initiative Vigilance
CZ4 Security Droid
Dice Roll
Ability AdvantageProficiency Advantage x2Difficulty Threat
Results
AdvantageAdvantage
Czerka N4-8T Exterminator:
Initiative Vigilance
Czerka N4-8T Exterminator
Dice Roll
Ability SuccessProficiency Advantage x2Proficiency Triumph(+Success)Proficiency Advantage
Results
SuccessSuccessAdvantageAdvantageAdvantageTriumph
Stealth
Venn Parsa
Dice Roll
Boost SuccessBoost BlankBoost BlankBoost AdvantageAbility AdvantageProficiency Triumph(+Success)Proficiency SuccessProficiency BlankProficiency Success + AdvantageProficiency Success + AdvantageProficiency Success + AdvantageProficiency Success + AdvantageSetback ThreatSetback ThreatDifficulty FailureDifficulty ThreatDifficulty Failure + ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure x2Challenge Threat
Results
SuccessSuccessThreatTriumph
Vigilance
Venn Parsa
Dice Roll
Boost Advantage x2Ability BlankAbility BlankAbility SuccessAbility BlankAbility BlankDifficulty FailureDifficulty ThreatDifficulty Failure
Results
FailureAdvantage
(wrong roll)
Stealth
Venn Parsa
Dice Roll
Boost Success + AdvantageProficiency Success + AdvantageProficiency Success x2Proficiency Success + AdvantageProficiency Advantage x2Difficulty Failure x2Difficulty Failure + ThreatDifficulty Failure
Results
SuccessAdvantageAdvantageAdvantageAdvantage
Ashley: Ashley doesn't say anything, instead looking to Kesvo to see what the play would be.
GM: Modokk's free maneuver is to get behind cover.
Janix:
⚠️ Forewarning
Activation   Action
Effect   All allies in medium range increase their defense by 3 until they act in the encounter.
GM: The Exterimantor Droid's free maneuver is to Aim.
Janix:

Janix M'kyato will TAKE COVER ️ as a Maneuver. Until the start of her next turn her Ranged Defense increases by +1.
Janix: The surprise at the new arrivals catches Janix a bit off guard, but not enough to prevent her from warning her allies. "Take care and take cover if you can," she says before taking cover herself.
♻️ Prime Positions
Activation   Passive
Effect   When a character or ally in short range takes cover, they increase their soak against ranged attacks by 2 until they leave cover.
Rook: Janix' warning rang out, and Rook spun about, light on her feet, ready to face the crime lord. To her mind, they were already allies with Switch, so there was only one possible response to this situation.
Ganga Lor's Thugs:
Blaster Pistol
Ganga Lor's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Ability Success x2Proficiency AdvantageProficiency BlankSetback BlankDifficulty BlankDifficulty Threat
Results
SuccessSuccess
GM: One group of the thugs step forward and lay blaster-fire into Switch, blowing off parts of his metal body and scarring the fresh paint of the unit!
Another group gets behind cover and opens fire at Kes.
Kesvo: "I have been interrupted for the last gorram time tonight," Kesvo growled, gesturing for the Hellions to face the gangsters and engage.
Tal: "Which one of these drek-heads do you want alive?" Tal asks Kesvo.
"You get one."
Ganga Lor's Thugs:
Blaster Pistol
Ganga Lor's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Ability Success + AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Setback ThreatSetback ThreatSetback ThreatSetback ThreatSetback ThreatDifficulty Failure + ThreatChallenge Failure x2
Results
ThreatThreatThreatThreatTriumph
Ashley: Ashley was moving into position, keeping an eye on the guys that were trying to flank.
Ganga Lor's Thugs:
Blaster Pistol
Ganga Lor's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Proficiency Advantage x2Proficiency Advantage x2Proficiency BlankSetback ThreatSetback BlankSetback BlankSetback ThreatSetback ThreatDifficulty ThreatDifficulty Threat
Results
Threat
Kesvo: "Take out the party crasher," Kes replies to Tal. To the rest of her group, she calls: "Time to make our names, guys!"
Kesvo:
Talent: Inspiring Rhetoric
Skill   Leadership
Difficulty   Average(Image)
Action   Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.

Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 4 rounds.
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Leadership
Kesvo
Dice Roll
Boost Advantage x2Ability Advantage x2Ability Success + AdvantageAbility SuccessAbility AdvantageDifficulty FailureDifficulty Failure x2
Results
FailureAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Kesvo: Kes takes cover behind Switch's desk
Ashley: Quickly pulling his blaster from it's holster, Ashley takes aim at the crew of interlopers to his left.

x-30 Lancer
Ashley Nasur
Damage   7
Critical   4
Range   Long
Qualities   Accurate 1, Pierce 3, Superior
Dice Roll
Boost BlankAbility BlankAbility BlankAbility AdvantageProficiency Success + AdvantageDifficulty Failure + ThreatForce Dark x2Force Light x2Force Dark x2Advantage
Results
AdvantageAdvantageLightLightDarkDarkDarkDark
Ganga Lor: "Remember what I told you all! You bring me the droid's head, I'll pay you prime!" Ganga Lor calls out, his large mouth bellowing his voice through the warehouse. As he does, Switch's organic employees turn on the other security droids in the back of the room and fire on them!
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Ability BlankAbility SuccessDifficulty Failure x2
Results
Failure
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Success x2Proficiency SuccessDifficulty Threat
Results
SuccessSuccessSuccessThreat
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Success + AdvantageProficiency Success x2Difficulty Failure
Results
SuccessSuccessAdvantage
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Advantage x2Proficiency Success + AdvantageDifficulty Threat x2
Results
SuccessAdvantage
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Success + AdvantageProficiency Advantage x2Difficulty Failure x2
Results
FailureAdvantageAdvantageAdvantage
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Triumph(+Success)Proficiency Success + AdvantageDifficulty Threat x2
Results
SuccessSuccessThreatTriumph
GM: Some of Switch's CZ4 Security Droids are turned to scrap metal as its organic minions turn on them!
Initiative Vigilance
Tal Vodax
Dice Roll
Proficiency Success + AdvantageProficiency Advantage x2
Results
SuccessAdvantageAdvantageAdvantage
GM: Switch draws a blaster rifle from behind its desk and shoots at Ganga Lor through the crates.
Switch:
Blaster Rifle
Switch
Damage   9
Critical   3
Range   Long
Qualities   Stun Setting
Dice Roll
Proficiency Success + AdvantageProficiency BlankSetback BlankDifficulty ThreatDifficulty BlankDifficulty BlankChallenge Despair
Results
Despair
The power cell of the rifle was sabotaged, however, and doesn't shoot anything!
Switch: "Ah. How well conceived. Surprising, for an organic with the brain the size of a walnut."
CZ4 Security Droid:
Riot Gun
CZ4 Security Droid
Damage   8
Critical   3
Range   Long
Qualities   Stun Damage
Dice Roll
Ability AdvantageAbility SuccessAbility AdvantageSetback ThreatDifficulty Failure x2
Results
FailureAdvantage
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw
Dice Roll
Proficiency SuccessProficiency Advantage x2Proficiency Advantage x2Proficiency Success + AdvantageProficiency BlankProficiency Success x2Difficulty FailureDifficulty Failure + ThreatAdvantage
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage
Switch
Dice Roll
Challenge Failure
Results
Failure
Tal: Tal draws his blades and surges forward, attacking the thugs who'd drawn blasters on the group.
One deadly slice later and three heads hit the floor, followed by three bodies.
Venn:
Venn will surprise attack Modokk, then...
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   3
New Light Side total   7

Venn Parsa will 픸핀필 as a Maneuver. Next combat check gains a Boost Die.
Venn:
⚔ Draw Closer
Image   “You are unwise to lower your defenses!”
With a gesture, she seizes a target with the Force while simultaneously attacking with her violet lightsaber.
Activation   Action | Sil 1 target | ≤ Medium Range
Check   Combat - Lightsaber(Willpower) + ⎔⎔⎔⎔
Effect   Spend ◐ to move the Sil 1 target one Range Band closer OR as a Image.
- 1 force die, that is comitted
Violet Double-Bladed Saber ⚔️
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities    Linked 1,  Breach 1,  Sunder, 洛 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
Boost AdvantageBoost SuccessAbility SuccessAbility Success + AdvantageProficiency SuccessProficiency BlankProficiency Success x2Setback FailureDifficulty BlankChallenge ThreatChallenge BlankAdvantageAdvantage
Results
SuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantage
Dice Pool
Venn Parsa
Dice Roll
Boost AdvantageBoost Success + AdvantageSetback FailureDifficulty Failure x2Challenge ThreatChallenge DespairForce DarkForce DarkForce Light x2
Results
FailureFailureFailureAdvantageDespairLightLightDarkDark

Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔
Venn: THrough the back seat of the vehicle, he lightsaber tip punches through into Modokk's side, filling the area with a reptillian hiss of pain. She then shimmies between the vehicles, moving away like a pest.
E-33 Blaster Carbine 
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in ≤ short range.
Dice Roll
Boost Advantage x2Boost BlankBoost Success + AdvantageBoost BlankAbility AdvantageProficiency BlankProficiency SuccessProficiency Success x2Setback ThreatDifficulty ThreatAdvantage
Results
SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantage
GM: The metal truck in front of Ashley and Venn crunches down into the metal floor of the cargo bay, as if shoved down.
A shimmering blue field flies over them, then something lands heavily next to Kesvo and Switch on the right of them.
Rook: Energized by Kesvo's command and Janix' insight, Rook leaps back between the traitorous thugs and her team. She sights down her gun and destroys the Gungan that has the best line of sight upon Kesvo and switch.
Venn: "What is that?" scratches out the masked woman at this new entrant into the battle.
Czerka N4-8T Exterminator:
Giant Vibroblades
Czerka N4-8T Exterminator
Damage   10
Critical   2
Range   Engaged
Qualities   Vicious 3, Pierce 3, Linked 1
Dice Roll
Boost BlankAbility Success + AdvantageAbility SuccessProficiency Success + AdvantageProficiency Advantage x2Proficiency Advantage x2Difficulty ThreatDifficulty Failure x2
Results
SuccessAdvantageAdvantageAdvantageAdvantageAdvantage
Kesvo: Kesvo jumps. "Ahh! Please tell me he's with you!" she says hurriedly to switch.
GM: The Droid lands heavily on the truck and then impales one of the organics who had betrayed Switch, cutting it into pieces as if a chainsaw had gone through it.
Switch: "That is Czerka's N4-8T Extermination Droid. The newest in their line of war droids about to hit the open market."
GM: Ganga Lor opens fire at Tal with his blaster pistol.
Ashley: Ashley just. Is not going to look over his shoulder right now.
Venn: "And you ask why the Empire sidelined war droids altogether." she remarks at the gory ends.
Ganga Lor:
Heavy Blaster Pistol
Ganga Lor
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Ability AdvantageAbility SuccessAbility BlankSetback BlankDifficulty ThreatDifficulty Threat
Results
SuccessThreat

Venn Parsa DODGES when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2.
Trandoshan Mercenary:
Stun Grenade
Trandoshan Mercenary
Damage   8
Critical   0
Range   Medium
Qualities   Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Dice Roll
Ability Success + AdvantageProficiency SuccessProficiency Advantage x2Setback FailureSetback FailureDifficulty ThreatChallenge Failure + ThreatChallenge Threat
Results
Failure

Ashley Nasur DODGEs when he is targeted, suffering 1 strain to upgrade difficulty of that attack by 1.
Ashley:
Trandoshan Mercenary:
Stun Grenade
Trandoshan Mercenary
Damage   8
Critical   0
Range   Medium
Qualities   Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Dice Roll
Ability SuccessProficiency Advantage x2Proficiency Success + AdvantageSetback BlankSetback ThreatChallenge Threat
Results
SuccessSuccessAdvantage
GM: The Trandoshans at Modokk's side rush forward and throw stun grenades at the lightsaber wielder - or damn near.
Kesvo: "Open your eyes, you idiots!" Kesvo shouts towards Ganga's thugs. "You're not getting paid enough to be here and suffering THAT!" She gestures to where Tal has just sliced three dudes in half. ...and then points to the giant droid Switch summoned.
Talent: Incite Rebellion
Skill   Coercion
Difficulty   Hard (Image)
Action   Once per session, cause up to three beings to become rebellious until the end of the encounter.
Switch: "Very interesting." Switch says at Kes's side.
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Ashley: The blast of the grenade is enough to make Ashley have to take a step back, especially as it rattles his head.
Coercion
Kesvo
Dice Roll
Boost BlankBoost AdvantageProficiency Success x2Proficiency Success + AdvantageProficiency Success x2Difficulty Threat
Results
SuccessSuccessSuccessSuccessSuccessAdvantage
GM: The Trandoshan moves forward and draws its Accelerated Charged Particle Array Gun: ACPAG for short.

Ashley Nasur DODGEs when he is targeted, suffering 1 strain to upgrade difficulty of that attack by 1.
Ashley:
Venn: "Watch yourself!" she calls out at Ashley a couple of meters away.
Dice System:
Ashley Nasur flips a Light Side Destiny Point
New Dark Side total   4
Light Side points remaining   6
Trandoshan Mercenary:
Accelerated Charged Particle Array Gun
Trandoshan Mercenary
Damage   6
Critical   3
Range   Short
Qualities   Blast 5, Stun Damage
Dice Roll
Boost BlankAbility BlankProficiency Success + AdvantageProficiency Advantage x2Setback BlankDifficulty Failure + ThreatChallenge Failure
Results
FailureAdvantageAdvantage
Venn Parsa DODGES when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2.
Trandoshan Mercenary:
Accelerated Charged Particle Array Gun
Trandoshan Mercenary
Damage   6
Critical   3
Range   Short
Qualities   Blast 5, Stun Damage
Dice Roll
Ability SuccessProficiency AdvantageProficiency Success + AdvantageSetback ThreatDifficulty Failure + ThreatChallenge Threat x2Challenge Failure + Threat
Results
ThreatThreatThreat
Venn: (Dead gun)
Ganga Lor:
Heavy Blaster Pistol
Ganga Lor
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Ability Success x2Ability Success + AdvantageAbility BlankSetback ThreatDifficulty Failure x2Difficulty Threat
Results
SuccessThreat
Venn: As the trandoshan hisses at Venn and levels his weapon, she reaches out and forces him to hold the trigger, firing all its energy into the ground and running out.
Trandoshan Mercenary:"Nok shtok quildrik!?"
"Soktik zzzazik!"
Ashley: Apparently it took having a grenade thrown at him and then a near shotgun to the face for Ashley to quick draw his lightsabers.
Switch: "Very interesting."
Kesvo: Kesvo grits her teeth
Switch: Switch turns to look to Kes.
Ashley:
⚔️ Hawk Bat Swoop
Image   Form IV: Ataru
Using the three-dimensional space, leap into action with an acrobatic attack to overwhelm a foe.
Activation   Action | ≤ Short Range | 1 Target
Check   Combat - Lightsaber(Agility) + ⎔ up to FR
Effect   Spend ◐ to instantly engage target OR as an Advantage.
Lightsaber
Ashley Nasur
Dice Roll
Ability AdvantageAbility SuccessProficiency Success x2Proficiency BlankDifficulty Failure x2Difficulty BlankForce LightForce DarkForce DarkAdvantage
Results
SuccessAdvantageAdvantageLightDarkDark
Kesvo: Kes is focused on the field and pretends to not notice!
Ganga Lor's Thugs:
Vibro-Ax
Ganga Lor's Thugs
Damage   6
Critical   2
Range   Engaged
Qualities   Pierce 2, Sunder, Vicious 3
Dice Roll
Proficiency Success x2Proficiency Success + AdvantageProficiency SuccessSetback FailureDifficulty ThreatChallenge Failure + Threat
Results
SuccessSuccessThreat
GM (GM)
Dice Roll
Setback Threat
Results
Threat
As Ashley cuts a Trandoshan in half with a pair of green lightsabers, Ganga Lor's thugs draw their vibro-axes and move in to attack Ashley in melee, sensing their blaster-bolts would be ineffective.
Kes's words seem to reach the hearts of the Thugs that were closest to Tal, who turn tail and flee!
The lightsaber flurry brings the eyes of the treacherous thugs who switched to serve Ganga Lor from their synthetic overlord, instilling them with a moment of fear.
Tal: Tal walks right up to Ganga Lor, lifts his leg and kicks him in the chest.
Ganga Lor: "Modokk! Modokk save meeeee!"
Mandalorian Riot Control (Boot to the Face
Tal Vodax
Dice Roll
Proficiency Advantage x2Proficiency BlankProficiency Success + AdvantageProficiency Success + AdvantageProficiency SuccessProficiency Success + AdvantageSetback FailureSetback ThreatDifficulty FailureChallenge Failure
Results
SuccessAdvantageAdvantageAdvantageAdvantage
"Call 'em off or die. Last warning."
Ashley: Ashley hisses as they come after him with the vibro-axes. The closer quarters don't leave much to maneuver, yet Ashley manages to block most of the blows but leaves himself open for a slice of an axe along his shoulder as he spins.
Janix:

Janix M'kyato will 픸핀필  as a Maneuver. Next combat check gains a Boost Die.
LD-1 Target Rifle
Janix M'kyato
Damage   10
Critical   4
Range   Extreme
Qualities   Accurate 3, Cumbersome 3, Pierce 3, Slow-Firing 1
Dice Roll
Boost Advantage x2Boost Success + AdvantageBoost Advantage x2Boost BlankAbility Success x2Ability AdvantageProficiency Success + AdvantageProficiency AdvantageProficiency Success + AdvantageSetback FailureDifficulty Threat x2Challenge Failure x2Advantage
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Ganga Lor: "Arrrggghh!" Ganga Lor yells as he's kicked right in the snout. "My nose! You kicked me in my nose!"
"You nerf-herding bastard!"
Rook:

Rook B. will 픸핀필  as a Maneuver. Next combat check gains a Boost Die. (with her Blaster Carbine
Janix: Dropping her stun pistol (don't need that anymore), Nix quick draws her rifle and aims at the group in front of Ashely. Aiming down her scope, she fires a shot that ricochets off a droid and then returns back after hitting a wall. The group taken down as she moves to start reloading her rifle.
E-33 Blaster Carbine 
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in ≤ short range.
Dice Roll
Boost Success + AdvantageBoost SuccessBoost BlankBoost SuccessAbility AdvantageProficiency Success + AdvantageProficiency SuccessProficiency Success x2Setback FailureSetback FailureDifficulty Failure x2Advantage
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
Rook: Rook spins and aims at the Twilek, sending a furious blast of fire into the traitor's head! She can hear the sounds of battle behind her, but chants to herself, trust the team! and keeps herself a threat to the traitors behind the rest of the team.
Venn:
⚔ Draw Closer
Image   “You are unwise to lower your defenses!”
With a gesture, she seizes a target with the Force while simultaneously attacking with her violet lightsaber.
Activation   Action | Sil 1 target | ≤ Medium Range
Check   Combat - Lightsaber(Willpower) + ⎔⎔⎔⎔
Effect   Spend ◐ to move the Sil 1 target one Range Band closer OR as a Image.
Violet Double-Bladed Saber ⚔️
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities    Linked 1,  Breach 1,  Sunder, 洛 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
Ability Success x2Ability AdvantageProficiency Advantage x2Proficiency BlankProficiency BlankSetback ThreatSetback ThreatDifficulty Failure + ThreatDifficulty Failure + ThreatForce LightForce Light x2Force DarkAdvantageAdvantage
Results
AdvantageLightLightLightDark

Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Success x2Proficiency Advantage x2Setback ThreatSetback ThreatSetback FailureSetback FailureDifficulty Blank
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency BlankProficiency Success + AdvantageSetback FailureSetback ThreatSetback FailureDifficulty Failure
Results
FailureFailure
Switch's Thugs:
Blaster Pistol
Switch's Thugs
Damage   6
Critical   3
Range   Medium
Qualities   
Dice Roll
Proficiency Success x2Proficiency Success + AdvantageSetback FailureSetback BlankSetback ThreatDifficulty Failure
Results
Success
While the treacherous thugs open fire at Rook and fail to get past her armor, she hears a winding sound above her...
Rook: The cover works, who knew?? Blasts from the traitors explode all over the boxes she's behind, one bursting clear through ... but without enough force to pierce her armor! and then she hears it ...
Fire Sweep Action: HARD Gunnery Check, inflict one hit base damage to two targets in medium+1 target per ADV.
Twin Light Repeating Blasters
Czerka N4-8T Exterminator
Damage   11
Critical   3
Range   Long
Qualities   Auto-Fire, Linked 1, Pierce 1
Dice Roll
Boost AdvantageAbility SuccessAbility Advantage x2Proficiency Advantage x2Proficiency Success x2Setback ThreatDifficulty FailureDifficulty ThreatDifficulty Failure
Results
SuccessAdvantageAdvantageAdvantage
Venn: Venn sweeps her saberstaff across the Trandoshan's chest, leaving a searing grove of cooling orange in his scaley flesh. But the damn regenerating reptile takes the wound like a champ.
Czerka N4-8T Exterminator:The Exterminator unleashes a flurry of blaster-fire from above Rook, decimating the trio of thugs.
Rook: Rook sends a thumbs up to the very impressive Exterminator droid!
Venn: (Time to swap out N1 for that Exterminator)
Trandoshan Mercenary:"Ultkujic!?"
Ashley:
⚔️ Hawk Bat Swoop
Image   Form IV: Ataru
Using the three-dimensional space, leap into action with an acrobatic attack to overwhelm a foe.
Activation   Action | ≤ Short Range | 1 Target
Check   Combat - Lightsaber(Agility) + ⎔ up to FR
Effect   Spend ◐ to instantly engage target OR as an Advantage.
Ashley's Light Blue Lightsaber
Ashley Nasur
Damage   11
Critical   1
Range   Engaged
Qualities   Breach 1, Sunder, Superior, Vicious 1, Paired Weapon
Dice Roll
Boost SuccessAbility SuccessAbility SuccessProficiency Success x2Proficiency Success + AdvantageSetback BlankDifficulty FailureDifficulty ThreatForce DarkForce LightForce Dark x2Advantage
Results
SuccessSuccessSuccessSuccessSuccessAdvantageLightDarkDarkDark
GM: "Wait. Modokk.. where are you going!? Come back!" Ganga Lor yells out as Modokk, axe in hand, stalks away from him with murder in the Warlord's eyes.
Venn: (You have to use the white pip to move, so you cant use it for anything else)
Modokk: Modokk, who has aimed for two rounds against Venn after her surprise attack (and being unable to act), swings his axe!
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   3
New Light Side total   7
Venn: But wait

Venn Parsa uses an OOT Incidental to activate her 핥핒핝핚핤핞핒핟. The target must succeed a Hard (♦♦♦) Fear check to Move to Engage her as normal. If they fail, they must do something else and suffer 2strain.
Ashley: As Venn pulls back out of the way of the Trandoshan she attacked, Ashley leaps into action and finishes him off.
Venn: (you provoke fear checks from your OWN TEAM)
Disicipline
Modokk
Dice Roll
Ability Success x2Proficiency Advantage x2Proficiency Success
Results
SuccessSuccessSuccessAdvantageAdvantage
Dice Pool
Modokk
Dice Roll
Proficiency Success + AdvantageProficiency Success + AdvantageProficiency Success + AdvantageDifficulty Threat x2Difficulty ThreatDifficulty Blank
Results
SuccessSuccessSuccess
Venn Parsa DODGES when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2.
Vibro-Ax
Modokk
Damage   11
Critical   2
Range   Engaged
Qualities   Pierce 2, Sunder, Vicious 5, Two-Handed
Dice Roll
Ability SuccessProficiency SuccessProficiency Advantage x2Proficiency Triumph(+Success)Proficiency Success + AdvantageSetback ThreatChallenge FailureChallenge ThreatChallenge Failure
Results
SuccessSuccessAdvantageTriumph

Venn Parsa performs a ℙ픸ℝℝ핐 when hit by a melee, brawl or lightsaber attack, suffering 3 strain to reduce damage by 5, before soak.
Ashley:
️ Circle of Shelter
Image   "Good a time as any to act reckless."

Taking advantage of the agility and maneuverability of Ataru, Ashley leaps into the fray to lessen an enemy's damage to an engaged ally.
Activation   Out of Turn Incidental | Ally Suffers Hit | 1 Target
Effect   Suffers strain to use Parry or Reflect to reduce damage dealt to engaged ally.
Venn:
Character Critical
Venn Parsa
Previous Criticals   0 x 10
Dice Roll Offset   50
Dice Roll   21
Total   71
Hamstrung
Lose free maneuver until end of encounter.
2
Modokk: The Trandoshan slashes deep into Venn's leg with its axe, snarling and hissing as it strikes her in retaliation for her lightsaber blow!
Rolling a Destiny Point.
Venn Parsa
Dice Roll
Force Dark
Results
Dark
⚔ Draw Closer
Image   “You are unwise to lower your defenses!”
With a gesture, she seizes a target with the Force while simultaneously attacking with her violet lightsaber.
Activation   Action | Sil 1 target | ≤ Medium Range
Check   Combat - Lightsaber(Willpower) + ⎔⎔⎔⎔
Effect   Spend ◐ to move the Sil 1 target one Range Band closer OR as a Image.
Violet Double-Bladed Saber ⚔️
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities    Linked 1,  Breach 1,  Sunder, 洛 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
Ability AdvantageProficiency SuccessProficiency SuccessProficiency Advantage x2Proficiency Success x2Challenge Threat x2Challenge Failure x2Force Dark x2Force Light x2Force DarkAdvantageAdvantage
Results
SuccessSuccessAdvantageAdvantageAdvantageLightLightDarkDarkDark
Venn:
♻ Sunder ⚔
Image   "Ugh. So uncivilized."
In intimidating fashion, she shows off the cutting power of the plasma blade of her lightsaber, carving up that which her opponent wields.
Activation   Successful Lightsaber check
Effect   Damage opposing weapon / item by 1 Step per each Image spent.

Damage Step (Penalty): 1.Minor (+◼) | 2.Moderate (+♦) | 3.Major (Unusable)
(ok)
Tal: Tal looks Ganga Lor face, his helmet making his mask blood red.
"Throw down the weapon and come quietly. Everyone you know is dead. Don't join them."
(Coercion)
Venn: "Raaah, you bloodly scumsucker! You're luggage!" she roars through her vocoder and she severs the top of Modokk's vibroaxe, then spins severing it again at its midpoint. One final spin relieves him of his arm and half his face as he falls over, sizzling.
Coercion
Tal Vodax
Dice Roll
Boost BlankProficiency Success + AdvantageProficiency Advantage x2Challenge Despair
Results
AdvantageAdvantageAdvantageDespair
Ganga Lor: "Ahhh ahhh! It's Tal Vodax! The butcher of Concord Dawn!!!!" Ganga Lor screams in terror as he hits his com-unit, screaming at it. "GET OFF THE STATION, GET OFF! THE BUTCHER OF CONCORD DAWN IS HERE!"
He drops his weapon.
Kesvo: "Are you kriffing kidding me..."
Venn: "Did that just happen?"
Switch: "Very interesting."
Tal: Tal is momentarily stunned.
The Butcher of Concord Dawn?! THAT'S WHAT THEY'RE CALLING HIM?!
Ashley: Ashley looks upward, head dropping back and just sighs.
Rook: Rook freezes a moment, as she hears that horrible announcement. She shakes her head, and then moves past the droids near her to inspect those who were wounded or 'killed.' Killed is a lot less final with droids!
Kesvo: Kesvo steps forward, a scowl on her face, and levels her blaster at Ganga Lor.
"You get back on that com and tell them you made a gorram mistake immediately, or I'm going to let him peel you apart inch by inch."
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Coercion
Kesvo
Dice Roll
Boost SuccessProficiency Success + AdvantageProficiency SuccessProficiency SuccessDifficulty Failure + Threat
Results
SuccessSuccessSuccess
Ganga Lor: "Okay, I will, I will!"
Janix: Janix picks up the stun pistol and moves to point it at Ganga Lor. If he doesn't do as Kes says, she plans to shoot him.
Czerka N4-8T Exterminator:
Giant Vibroblades
Czerka N4-8T Exterminator
Damage   10
Critical   2
Range   Engaged
Qualities   Vicious 3, Pierce 3, Linked 1
Dice Roll
Boost Success + AdvantageAbility Advantage x2Ability Success + AdvantageProficiency SuccessProficiency AdvantageProficiency SuccessChallenge Threat x2
Results
SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantage
Venn: Venn growls audibly as she holds her wounded calf.
Switch: The giant exterminator droid leaps across the room - using its vaulting ability to cross great distances. It lands next to Tal and Ganga Lor, and then drives its huge blade down through the Cervin's body, bisecting the crime lord in half.
Blood explodes all over Tal's armor and the Exterminator droid.
Rook: Rook shakes her head at the mess left of the droids who had been shot. "Sorry about your friends." She says quietly. There were literally only pieces of the droids left, not enough to even begin to put back together.
Ashley: Hearing the growl and--well, whatever is going to happen is going to happen--turns his attention to Venn and her injury.
Switch: "I have an alternative."
"Considering we are all, good friends, are we not, Kes."
Tal: "FRAK!" Tal roars.
Kesvo: Kesvo's gun hand drops to her side in frustration, and sighs.
Tal: "We need to go."
Kesvo: "You're welcome," she said, turning to look at Switch.
Switch: Switch lets a hand lift up to its head and taps at its side.
Tal: Tal crushes Ganga Lor's comlink with his boot, in case it's being tracked.
Kesvo: "You're good, but not even you can recall a com that's already been sent, Switch."
Tal: He sheathes his swords and checks both halves of the Cervin's body for anything of note.
Switch: Its voice shifts to an identical facimily of Gangra Lor. "Listen up you slugs! Disregard that nonsense. That was that damn droid playing games. Trying to intimidate us. There's one boss on this station, and that's Gangra Lor, you got me!?"
Kesvo: Kesvo arches a brow.
Deception
Switch
Dice Roll
Ability SuccessProficiency Advantage x2Proficiency SuccessProficiency Success x2Proficiency Advantage x2Setback BlankDifficulty FailureDifficulty Failure x2
Results
SuccessAdvantageAdvantageAdvantageAdvantage
Rook: Rook will move next to Switch, grinning at his perfect mimicry. After he's off the comm, she will add "oh, well done," then hold out her hand for his weapon. "Want me to recharge that?"
Switch: The droid stands there for a moment as even all of you are kind of struck at how accurate it sounded.
Venn: "I am not even that good." admits the masked umbaran.
Kesvo: "I... stand corrected," kes admits, holstering her gun.
Switch: The com goes silent and Switch looks to those gathered. "How fortuitous that all of the witnesses are eliminated."
Tal: Tal blinks. This is exactly the way he didn't want this to go, but...damn, that was impressive.
Switch: "I will send the Exterminator droid to eliminate those who fled."
GM: The huge droid shimmers with a blue field, and then disappears from sight - some sort of cloaking field, you surmise.
Janix: After Kes holsters her weapon, Janix will do the same, watching silent again and standing watch.
Kesvo: "My, my, but you do get around," she says, as she stroll back over towards Switch.
Rook: Rook watches the exterminator droid in delight. How awesome! "He's impressive."
Switch: Switch hands it to Rook. "There is no need. I was merely portraying a role. I have no need for it. You may keep it, if you desire."
Ashley: "Only Switch is that good," says Ashley, making a gesture for Venn to take a seat somewhere. A glance went to Switch before he turned his attention back to Venn.
Tal: Tal walks away from what's left of the crime lord, then joins the others.
Rook: "Thank you, Switch," Rook says, happy to add to her arsenal of weapons.
Ashley: Did any of those chairs survive the fight? The real questions.
Switch: "You attempted to deceive me." Switch said, as the chairs around the table seemed to have been destroyed or some were merely knocked over.
Its gaze focused on Kesvo.
Kesvo: "I think I did deceive you, in fact," she corrected. "Momentarily, at least," she said, with a glance to the back of Ashley's head. She looked back to Switch. "It was a useful exercise. I didn't think we'd be able to fool your eye."
Switch: "I will have to be more prepared. A lesson to take from this, certainly."
Kesvo: "Mm. We met your friend."
Venn: She moves to put weight on the leg and hisses in pain. The new armor held, but the weight of the vibroaxe was enough to have her stance be violently twisted, causing injury to her ankle.
Switch: "And yet you do not have him - or parts of him."
Kesvo: "Not even close. We're lucky he left when he did. You didn't tell us about his tricks."
Switch: "I am not aware of his full capabilities. I know only of what they were when we shared a facility."
"I understood he had gained additional upgrades on another site."
Kesvo: "Well, here's an update," she said, leaning onto her hands on the desk to address him. "He can animate the dead."
Switch: Switch'
Kesvo: "Turn them into his minions to fight for him."
Switch: Switch's single photoreceptor 'blinks'. "Interesting."
Kesvo: "Needless to say, we were caught off guard."
Ashley: Ashley moves to get one of the chairs up. Then, not missing a beat, slides rides next to Venn and helps her to actually get a seat.
Switch: "Do you intend to track him down?"
"It would seem a dangerous liability."
Venn: Venn takes the assistance from the Pantoran, grumbling through that vocoder unintelligibly.
Kesvo: "He blew a hole in the side of the ship we were on and dove into space. He was parked right beside us and his ship didn't show up on any of our sensors. We've no way to track him."
"We do, however, have something I think he wants very much."
"I expect we'll see him again. If you have suggestions about how to find him again, though, I'm open to suggestions."
Switch: "Only the use of artifacts of Jedi origin, as he seemed much interested in claiming them and studying them."
"Perhaps as bait."
Venn: "Send that murderbot after him."
"Problem solved."
Kesvo: Kesvo nodded. "We've been investigating the smuggling ring that was pulling items off of Coruscant. We've got some leads there."
Switch: "Unfortunately, Shroud has a near-ability with droids as I do."
"Not as far reaching or as broad, but in close proximity, a Droid could become as much a weapon for him as it would be for you."
Ashley: Ashley cuts a glance towards Switch and Kesvo but otherwise doesn't comment. He also just ignores Venn's grumbling because deal with it.
Rook: "Are there any ways to protect ILOM and N1, and JR from him?"
Switch: "If you remove any connection to the holonet that would help - however if Shroud gains direct access to the Droid, tactile connection - I am uncertain if there is a safeguard."
"It is the primary reason I wish to recover him."
Kesvo: "So it's taking a little longer than anticipated. But you knew this wasn't going to be an easy task."
Switch: "I would have appreciated an update."
Rook: Rook sighs and nods. "That makes sense. He seemed to use some sort of micro-robotics or cybernetics to animate the dead organics. He probably his nano-bots of some sort."
Ashley: At this rate Ashley was going to have to resupply his medbag at this rate. He let out a slow breath as he looked over Venn's injury.
Kesvo: "What's the primary reason? That he might be able to control droids through touch?"
Switch: "More than just droids."
Ashley: "... that could imply that he ..." His nose wrinkled. "Converted those people through tactile connection." A terrible way to put it.
Rook: Rook looked over at Kesvo, Asnley and Venn, all of whom had been waaaay to close to shotguns, grenades and vibro axes.
Switch: "He could potentially infect my own consciousness."
Ashley: (( will roll for crit heal in gen chat to preserve dialogue ))
Kesvo: "But you'd be okay with us bringing him to you?" she asked, looking doubtful
Venn: "You are taking all the grenades today, it seem." she ribs Ashley.
Switch: "I would assure he is restrained. If he is salvageable that would be preferrred."
"But I understand sometimes you have no alternative to killing."
Ashley: "Need the practice," mutters Ashley as he works, "I'm going to eventually just smack one right back at someone one of these days."
Kesvo: "I can't promise anything, considering how one-sided our last encounter was. But we'll figure out something," she said, with a nod.
Switch: "We can move onto another topic."
"Give me a datapad. I will download the coordinates to it for where the Admiral is stored."
Kesvo: "Stored?" she repeated in a questioning tone, as she pulled out her datapad and handed it over.
"Is that just droid shorthand, or is he not conscious?"
Switch: "He has been arrested."
Kesvo: "By the First ORder?"
Switch: Switch presses a hand to the datapad. There is a charge of electricity through it, and then he hands it to Kes. "Yes."
"For treason. However, he has valuable information that the Republic has not yet received."
Kesvo: "Fantastic," she grumbled as she took the datapad back. She keyed into it to review what'd been added. At Switch's comment, she nodded. "I know. That's why we're here."
Switch: "He is on Fellucia Prime. In an old Imperial Testing Facility that escaped the notice of the Republic."
"There are no landing pads or safe docks to place your vessels. It is located in the midst of a jungle."
Tal: "It's always a jungle."
Switch: "A difficult journey, to be sure."
Rook: ((... with cannibals?))
Venn: "Maybe you can butcher us a path to the objective...." Too soon?
Switch: Switch's central torso opens, and he pulls out a dataspike and hands it to Kes. "In repayment, I wish you to insert this dataspike into the First Order's mainframe. Any terminal should suffice."
Venn: Venn sighs audibly.
Tal: "Too soon."
Kesvo: Kesvo took the spike and turned it between her fingers, looking at it. Her gaze flicked back to Switch, and she eyed him for a beat.
"What's brought you all the way out here, Switch? Not enough bad guys on Skye City?"
Switch: "This is but one area I am operating in, currently."
Rook: Rook winces at Venn's joke, but she has her helmet on and no one can tell. She glances at Kesvo and Switch, waiting on her question when Kesvo asks one.
Switch: "The Exterminator Droid was of interest to me. I believed it to be an asset that I can make use of."
"In time I will give it true consciousness."
Venn: "Why not give the nice non-killer droids all that consciousness?"
Kesvo: "How... exactly... would you accomplish something like that?"
Rook: "Know one has figured out how to wake up a droid, I thought. I've been trying music. It's a good system's check, anyway."
Switch: "In time, I will." Switch says in response to Venn.
"You would not understand it if I explained it to you, Kes."
Kesvo: "Well. That's probably fair," she admitted, tucking the datapad away.
Venn: Annoyance with Switch's requests are enough to distract Venn before she realizes Ashley is finished with the ankle brace. The Umbaran stands and tips her toe, impressed with the results, only feeling mild discomfort.
Kesvo: "Alright."
Switch: "It is good to see all of you again."
Kesvo: She whistles towards Ashley and tosses him the dataspike once he's paying attention.
Switch: "Is there anything else that I can provide assistance with?"
Ashley: "Might be a little sore but when we get back to the ship I can properly take care of it," says Ashley to Venn, turning and catching the dataspike.
Venn: "Prime. You've my gratitude." she remarks to the Pantoran.
Ashley: His head inclined slightly, gathering up things before he studied the dataspike briefly.
Rook: "I have two questions, Switch. One for now, one for later but it might take some time." Rook angles her head to the side. "N1 took a bad hit to his central processing unit, and it's been suggested we transfer his programs to an undamaged unit, but i'm worried he'd loose his self if we did. Can you tell me about alternatives or better procedures?"
Kesvo: "I don't think so. But it'd be preferable that neither the Hellions nor the Republic were seen interfering here, just in case you didn't gather that from the getups," she said, gesturing to the disguised group.
Ashley: He almost felt nostalgic. Except, you know, this wasn't like Skye City and what they had dropped off there.
Switch: "Install better hardware into him, or organically allow him to rebuild the subroutines - if he is a fully functioning, conscious droid. If he is little more than a programmed War Droid, he may be incapable."
"I will keep your secrets, Kes. Just as you have kept mine."
Rook: "Thank you; I will ask him which he prefers."
Venn: Adjusting her hood, Venn tells Tal out of nowhere... "I usually despise all pretty evenly. But I think Trandoshans are moving to quite the special place in my ladder of loathing." She casually takes a few more testing steps to get acclimated.
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Dice System:
Kesvo flips a Light Side Destiny Point
New Dark Side total   5
Light Side points remaining   6
Discipline
Kesvo
Dice Roll
Proficiency Advantage x2Proficiency Advantage x2Proficiency Success x2Proficiency Triumph(+Success)Difficulty Failure x2Difficulty Failure x2Difficulty ThreatDifficulty ThreatChallenge Blank
Results
FailureAdvantageAdvantageTriumph
Tal: Tal nods to Venn. "That's fair. We've only met one Trandoshan so far that didn't try to kill us outright, butt he rest of them can get spaced." he said.
Ashley: Ashley keeps an eye on Venn as she moves away, catching her remark because ... Well, he was feeling similar. A quick survey of the room and those within gave him the idea that they were all in good shape.
Kesvo: "I appreciate that, Switch."
"You mind leaving him there for a few hours?" she asked, nodding towards the fallen gang leader. "We may have use for him."
Switch: "The smell of rotting organics does not bother me."
Kesvo: "Yep. Thought it might not," she says, with a sigh. She looks back towards the others. "Are we good to move out?"
Rook: "I'm good." she answers Kesvo, glancing back to Switch only to add, "We'll talk later about my other thing, alright?"
Switch: "When is later?"
Tal: Tal looks to Switch, then Kesvo, the back to Switch. "Yeah, we're good to move out."
Janix: Janix nods at Kes' question and falls in with the group.
Rook: "I was thinking when I saw you next? I need to get some items together for you to study, and then I'll be asking if you would be willing to hack into the computer system of a multi-planet goverment." Rook shrugged. "I Just figured you would need some samples of their tech before you could answer."
Venn: "That one never met a droid she didn't want to take home as a pet." remarks the adept to no one in particular.
Ashley: Ashley just pinches the bridge of his nose before nodding that he was good to head out.
Switch: "Interesting."
Switch: "I look forward to our next meeting."
Rook: "Me, too. See you later." It wasn't that Switch couldn't be disturbing, it was just that Shroud was in a whole category of awful all by himself.
Switch: The Hellions depart from the loading bay that is filled with the blood of criminals and turncoats. Their next move still ahead of them...
End Session 78
29
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on March 02, 2020, 10:22:54 AM »
Episode 6 Chapter 1 Session 77: Insurgency
GM: The Hellions have rescued Agent Alico from soldiers of the First Order who had been trying to kill the Republic Agent. After whisking her away from the Promenade into a warehouse that Kesvo bribed their way into, Ashley conducted emergency surgery to save the Agent's life.
An hour passes that is tense and anxiety-inducing as the sounds of stormtrooper boots rushing in large amounts along the Promenade, nearby your position, drowns out the grunts and gasps of the redheaded agent as Ashley (with the help of some Hapan biotics) saves the woman's life. As Ashley finishes, Alico looks exhausted with a layer of sweat on her face and neck. As Ashley finishes wrapping up her stomach with fresh bandages, the Agent looks to debrief the group as they plan their next move.
Agent Alico: "Thanks." She says weakly, a brittle smile on her face. "I didn't really recognize any of you. I was just hoping the credits would incentive, truth be told."
"I got here a few days ago, was hoping you'd all get here faster."
Dice System:Updating Players Destiny Pools
Tal: "One...I could use your help." Tal said, still smarting from the shot he'd taken.
Kesvo: Kesvo crouched down at the agent's side, nodding to the woman's words.
"Glad we made it in time. What is it that's going on?"
Agent Alico: Alico offers a hand up to help her get to a sitting position. Once someone helps her get a bit more vertical, she hisses a bit in discomfort. "I've gotten a lead about a traitor in the First Order. A high ranking Admiral that wants to defect."
Venn: (lol did Ashley not heal HIMSELF?)
Ashley: "Sure," says Ashley to Tal, still in the process of gathering things and returning them to his med bag. He pauses for a moment to help Alico up carefully, mindful of her injuries.
Kesvo: Kes also gently helps the woman sit upright, and then quirks a brow at the revelation.
Agent Alico: "I've been undercover out here as a freighter pilot delivering supplies to the First Order. It was too risky to go back into the ranks after Foundry Four, so I took on a different cover."
Kesvo: "What happened to blow your cover? Do they know what you're after?"
Rook: Rook's gaze turns to follow the last sound of marching storm troopers, and she grins over at Venn, flashing the Day Glow Space Witch a thumbs up at the revelation of the jammer. a quick check to be sure it is on, and her attention will once more turn to Alico.
Agent Alico: "They're trying to root out the traitors in their midst. I think someone tipped off the First Order that I had information out here."
Tal: Tal takes off his helmet and grimaces in pain. He doesn't want to know what he looks like right now.
Agent Alico: "The original plan was for me to pick up the Admiral and get him out, but something happened. I didn't get all the information. I met with a member of the cell and there was a traitor in their midst."
"They killed my contact and stabbed me in the gut - but I got a few shots off and killed the security agent that was here."
Kesvo: Kesvo listened, frowning thoughtfully.
Agent Alico: "I was hoping to use your crew to change ships and find out what the next move would be. The Admiral had vital information."
Ashley: Leaving Alico to Kesvo, the not-blue-at-the-moment Pantoran turns away and focus on Tal. He doesn't wince but the slight widening of his eyes says enough. "... take a seat, Five."
Medicine
Ashley Nasur
Dice Roll
Boost AdvantageAbility AdvantageAbility Advantage x2Proficiency BlankProficiency SuccessProficiency Success x2Difficulty Threat x2Difficulty Failure
Results
SuccessSuccessAdvantageAdvantage
Agent Alico: "But now the Admiral's missing. I don't know if he's actually compromised or not. We were pretty smart with keeping everything hidden, but who knows."
Tal: Tal sits and lets the Pantoran get to work. The wince is enough to tell him that it's bad, but Tal opts not to focus on that.
Rook: Rook, used to considering Tal indestructible, stalks over when Ashley asks Tal to sit. She watches Ashley work, then offering to assist but ... he doesn't need it and it's probably better that she didn't, since her hand still has a slight shake from the shot she took earlier.
Kesvo: "You think it's possible that they knew they had a would-be defector, but not who it was?"
Tal: Tal's eyes are closed while Ashley works, but he doesn't need sight to know who is watching.
"You good, Four?" Tal asks.
Agent Alico: "It's a conspiracy within the First Order. They haven't identified all of them yet, I don't think."
Kesvo: "But you know who it was you were supposed to meet?"
Agent Alico: "Yes." Alico frowns. "But they died before they could get me the information of what was going on with the Admiral - and why he was willing to risk so much."
Kesvo: Kesvo sat back on her heels and rubbed at her mouth, idling in thought for a beat.
Rook: "I'm mostly fine," Rook reassured Tal. "My aim is a bit off from a shake, but I think it'll pass."
Kesvo: "How did you make contact with the agent initially? Did they reach out or did someone point you to them?"
Agent Alico: "It had been a planned meeting for weeks."
Ashley: Ashley's eyes flick to Rook and then back to Tal, working to treat the rather considerable amount of bruising and otherwise that had been done to Tal. "Saw you with that stim-gun, Four. One day, you might get to use it." Was that teasing? Probably, but they needed a little light-hearted banter given all the blood that had been shed. "... and don't think I'm not having a look at you next," added for good measure.
Rook: Rook laughed at Ashley, shaking her head. "I can't wait! POW! Almost like a Jedi, healing at range."
Agent Alico: "The troopers who busted in were gunned down back in the Promenade. We might still be able to get the information from the body of the informant."
Kesvo: "Oh, this JUST happened, then?" she realized. "Where did you leave the body?"
Agent Alico: "As of an hour ago, give or take, yes. I was running from the scene when I ran into all of you."
"It was by Docking Bay V14. It's near one of the Crime Lords of the station's turf - it's why we figured it'd be alright."
Kesvo: "Which crime lord?"
Agent Alico: "There's two that mostly vie for control of the city. Ganga Lor and Mentor."
Kesvo: "Self-contained groups or members of larger factions?"
Agent Alico: "One of them, though I don't know which. I was trying to stay out of their way. I was working with a local intelligence broker - Maya."
"Self-Contained, I think."
Kesvo: "Maya sounds like a good place to start, if she escaped notice."
Agent Alico: "Maya, I think, sold us out to the First Order."
Kesvo: "Ah."
GM: Kesvo recalls Maya was the point of contact that Kes was to meet on the station to find his agent.
Rook: Rook gave a glance to Ashley, shaking her head but not arguing too intently. "Maybe see to 3, first. I'm not bad and she took a rough hit." She waited for Ashley to not be doing anything painful, then thumped Tal upon the shoulder. "You good, Tal?"
GM: Xizor's agent, rather.
Kesvo: "Good to know. Where are we likely to find her?"
Agent Alico: "I need to lay low, but once I get a bit better I'm going to try to make it back to my ship to scuttle it. Think you all can give me a lift out of here?"
Tal: Tal leaned back in his seat as best he could. "Yeah, I'll be fine. Hurt like hell, but I'll make it." he said.
Agent Alico: "She hangs out at either Gundark's Cantina or the Credit Chip."
Kesvo: "Human?"
Kesvo nodded at the notion of giving Alico a lift out, btw.
Rook: Rook's gaze narrowed and she studied Tal intently for a few seconds, before looking to Ashley for confirmation that Tal was alright.
Ashley: Ashley shot Rook a look, almost mysterious even, as he promptly responded. "Three is fine." Another moment or two and he had Tal back to rights, the worst of the injury taken care of. "And you're good to go, Five. Though I'd try and not use your face to block hits. Can't break people's fists every time."
Rook: "Can you leave him a cool scar?" Rook asked.
Agent Alico: "Rattataki." She says softly, shaking her head. "It's why she prefers Gundark's - it's friendly to non-humans."
Ashley: "Cool scars only happen if I'm consulted before hand." Though there likely would be faint scarring all the same. Ash gestures for Rook to take Tal's place.
Tal: "Not on my face. I have a life outside this helmet to think about."
Kesvo: "Got it. Anything else you can tell us that'd help us make progress while you're recovering? Any other names involved, hints as to who might know something they shouldn't? What's the Admiral's name?"
Tal: Tal gets up and goes to put his helmet back on. As long as the scars made him look tougher, maybe Aris wouldn't mind.
Venn: (heh heeeeeeeeeey -babu frik says to that)
Rook: Rook slips her helmet off, and settles in beside Tal. Her eyes are just a touch wide, as she considered that Ashley's healing was that powerful. that he knew Kesvo was fine, despite the distance between them and being focused upon Alicoo at the time! She grinned up at Tal, and said, "You look good either way, Tal, but I think a good block deserves a good scar. It's almost like being robbed, to be fully healed of everything really interesting that happens."
Agent Alico: "Admiral Gilder Varth - he's an old layover from the Old Republic. Nearly seventy years old. He was a hero from the Clone Wars and was a hero of the Empire too."
"We never would have figured he would have abandoned the First Order considering he was loyal to the Empire even after the Emperor's Death. Was part of Operation Cinder and all of it. A real bastard."
"If he wasn't so useful to us, we would put him on trial for war crimes."
Kesvo: "How did you find out he wants to jump ship? Just word of mouth or has anyone confirmed with him?"
Agent Alico: "He got a message to Ackbar back on Coruscant. Apparently he still has friends there."
"Pretty sickening when you think about it - after all that, there's still some people back on Coruscant who call it Imperial Center in their private soirees."
"Ackbar kept saying he thinks it's a trap. But the new SIS head wanted to find out for sure."
Kesvo: "It does bode a little ill that the agent he sent out here in response gets mysteriously sold out. Though it's an inefficient setup, if that's what this is about. What is it that makes you think this Maya is the one who turned over on you? Just because of the nature of her business?"
Ashley: Ashley really could not say anything considering he was sporting a few more scars from blocking blaster fire with his goggles but ... Well, healing himself wasn't nearly as easy as taking care of the others. He was quiet, however, as he worked on tending to Rook's injuries.
Agent Alico: "I've been doing this for a while now - and I didn't really want to include an extra variable like an info broker or a location I didn't know well, but my contact was jumpy and felt this was the only place we could make contact."
"Maya is the most likely point of failure. Any time you have a mercenary involved, you check them first. It could be fear or it could be greed, but it's the most likely reason as to why we got ratted out."
Rook: Despite Ashley's work, and how hard Rook was working to not pay attention to the debrief, Alico's last comment won a darkling, hostile look from Rook.
Tal: Tal listened to the discussion and wondered how they'd complete their secondary objective with Alico in tow. If this Maya burned her, she'd likely burn them as well.
Ashley: Ashley frowned, tapping Rook's cheek lightly with his finger. A focus here gesture for ... a number of reasons, but mostly because that dark look? Not good, in his opinion.
Rook: Rook tensed and then sighed in relief as Ashley reconnected a few small but critical tendons in her shoulder. Yeah, that would take care of the poor aim. It was weird, how much better she felt with it healed, when it had scarcely registered to begin with.
Kesvo: Kesvo nodded. "Alright. We'll keep that in mind. Anything else we need to know?"
Agent Alico: Alico shook her head. "No. It's a good thing you got rid of any witnesses. Czerka and the First Order are pretty much hand-in-hand here. I think it's safe to say that any station security would be helping them out."
Rook: A brief look back at Tal followed, but he was back to his normal quiet self. She grinned at Ashley in thanks, then refitted her helmet. It sounded like this group of mercenaries had some work to do.
Agent Alico: "I need to get the evidence of this stuff back to the Home One so that maybe something can be done about it."
Kesvo: Kes nodded again. "Yeah, noticed that. Damned shame."
"One, is she fit to sleep some of this off?" she asked, turning to look towards Ashley.
Rook: Rook startled a little, when Ashley tapped her cheek, but went back to being a good patient as opposed to being a good mercenary. She delayed closing her helmet until he was satisfied she was truly healed.
Ashley: Satisfied with his work--can't be a good mercenary if you're running around with untreated wounds, kthx--Ashley nodded to Rook that she was good to go. He turned back towards Kesvo and the resting Alico.
Agent Alico: Ashley can tell that Alico is still hurt, but can recover with some rest (8/14)
Rook: Blame the Merc! how many times had she heard that? As opposed to blame the fanatical, emotionally invested amateurs that provoked most of the madness in the galaxy. She gritted her teeth, and turned her attention away from the all the ways the agent - you know, the lying, stealing, professional betrayer known as a spy - assumption rubbed her raw.
Ashley: "Some rest will see her recover," says Ashley, as much as he'd prefer to see her in a bacta tank or--in the very least--the med-bay.
Rook: "We could get her onto our ship, and blow up hers, rather than moving her to her ship and then to ours?"
Kesvo: "We may need to split up, then," she said, standing to her full height. "We can probably acquire clearance to leave her here to rest a while, but I'd rather get her back to the Rivener. We don't wanna wait on picking up that intel, though," she said, with a glance to Venn, whom she generally regarded as the stealthiest of the group.
Agent Alico: "I can move myself, I'll be alright."
"I appreciate all of your help - I really do. But I can manage from here. I can meet you back at your ship when you're ready and wait to blow my ship as a distraction."
Ashley: "... while I can agree that you can, you're not in any shape to be moving around on your own." He pauses. "Unless you've got some place you're going to lay low in."
Rook: "And a disguise. those folks out there probably want you pretty badly."
Agent Alico: "There's a couple places on the station no-one else knows about, I can wait there until it's time."
Alico rolls her eyes at all of the advice people are giving her.
"I'll be fine."
Getting to her feet, she grabs her blaster pistol and her coat, sliding both on and into place.
Kesvo: "Alright."
Kesvo exchanges com info with Alico, if the latter is amenable.
Agent Alico: Alico accepts and nods. "Be careful out there."
Rook: Rook shook her head at the Agent, glancing to Kesvo. All Rook knew about her, was that the Agent had gone on two missions, both of which had been compromised. It did not bode well for her basic ability to remain undetected. Kesvo readily agreed to leave the injured, hunted, spy to wander around alone. But seriously, Rook had to wonder how much more of the information they had was a trap.
Ashley: Ashley just finishes packing his med-bag back up, content that if Alico is going to hide somewhere, it's ... mostly fine. Wasn't any different than when they went running back off into a firefight after healing up, really. (Minus he usually wasn't, you know, deep in someone's guts moments prior.)
Venn: When the matter is settled, Venn will recollect her scrambler from Rook.
Rook: Rook hands the scrambler back to Venn with a thank you!
Janix: Nix listened to the conversation even if her gaze was focused on the doors. As Alico prepares to leave, she focuses her attention on Kesvo, imagining the Falleen has some sort of plan in mind.
Kesvo: "Go first," Kesvo suggests to Alico. "We'll hang back and make sure there's no immediate trouble while you go."
She gestured to the back door through which the Hellions had entered.
Agent Alico: Alico nods. Stepping out of the door, she presses something on her belt and moves into the shadows of the alleyway that they had traversed down to reach the warehouse.
Stealth
Agent Alico
Dice Roll
Ability Advantage x2Proficiency Success + AdvantageProficiency Success + Advantage
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantage
Agent Alico
Dice Roll
Boost Advantage x2Boost Advantage
Results
AdvantageAdvantageAdvantage
Agent Alico: Alico practically vanishes from sight.
Kesvo: "This is gonna get stickier than I like," Kesvo muttered, watching as the agent left.
"We need to hurry. Who knows how long before that corpse gets noticed."
Janix: Pulling up the hood on her borrowed cloak, Janix nods. “Are we trying to play this quiet still or going in loud?”
Kesvo: "Quiet for now. If we can get in and get to the body without drawing notice, that'd be better. Once that's done, we can start making a little noise."
"Let's head out."
Tal: Tal stood, gathered his weapons, and got ready to head out. He hoped that Alico didn't get caught. He hoped even more that they didn't, either.
Rook: Rook glanced at her armor, her jet pack, her rocket launcher. Not being noticed wasn't really her thing. She didn't think a cloak would do much to help hide her silhouette. She glanced to Janix, to see if the commando wanted to shadow Kesvo or take up rear guard.
She didn't look at Tal because he'd been HURT. eeee.
Janix: Janix will coordinate with Rook and take up the rear guard. She has seen that Rook is somewhat protective of Kes.
Ashley: Ashley does a double check of the area, making sure that he had minimized their presence as much as one could with impromptu trauma surgery. Satisfied, the Pantoran pulls his bag back over his shoulder and moves to leave with the others.
Kesvo: If no one raises objections, Kesvo will lead the group out and try to move as inconspicuously as possible towards the docking bays
GM: Everyone roll an average stealth check.
Venn: (let me go first)
Stealth
Janix M'kyato
Dice Roll
Boost Advantage x2Boost AdvantageAbility SuccessAbility Advantage x2Ability SuccessAbility Success + AdvantageAbility Success + AdvantageDifficulty ThreatDifficulty Threat
Results
SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage
Stealth
Venn Parsa
Dice Roll
Boost Advantage x2Proficiency Advantage x2Proficiency SuccessProficiency Advantage x2Proficiency BlankDifficulty FailureDifficulty Failure
Results
FailureAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Stealth
Kesvo
Dice Roll
Ability Advantage x2Ability Success x2Ability Advantage x2Proficiency SuccessDifficulty Failure x2Difficulty Threat
Results
SuccessAdvantageAdvantageAdvantage
Stealth
Rook B.
Dice Roll
Boost BlankBoost Advantage x2Ability BlankAbility Success x2Ability SuccessAbility Advantage x2Difficulty FailureDifficulty Threat
Results
SuccessSuccessAdvantageAdvantageAdvantage
Stealth
Ashley Nasur
Dice Roll
Boost Success + AdvantageAbility Success + AdvantageAbility Success x2Ability SuccessProficiency Success x2Difficulty ThreatDifficulty Threat x2
Results
SuccessSuccessSuccessSuccessSuccessSuccessSuccessThreat
Venn: (Each additional success on a Stealth Check can be given to an allied next character per skill description)
Stealth
Tal Vodax
Dice Roll
Boost Advantage x2Ability SuccessAbility AdvantageAbility SuccessDifficulty BlankDifficulty Threat x2
Results
SuccessSuccessAdvantage
GM: The Hellions are able to avoid the notice of the Stormtroopers and Czerka security as they move around the station. Ashley's still a bit beat from the surgery though, and the fatigue almost causes someone to look concerned toward the young man. However you are all able to make your way to Cargo Bay V14.
The deep storage bay is as run-down as the hallways leading up to it, with entire metal plates missing from the floor and a huge, open exhaust shaft near the back of the room. Large creates litter the area, creating the appearance of a haphazard mess, and the air has a distinct smell of sweat, fumes, and blood that makes the area unpleasant. Flickering lights porvide modest illumination, and a burst pipe along the ceiling leaks blue fluid down one wall.
Notably, there are blood stains on the dirty floor of the cargo bay, but no bodies.
Kesvo: Kesvo looks around to try and see if anyone seems to be paying the area any attention.
Tal: Tal looks over the area to make sure that no one's hididng and waiting for visitors or paying too much attention to newcomes.
Kesvo: She suggests the others take a closer look at the bay.
Tal: *newcomers
GM: Tal make an Average Perception check with 2 black because of the bad lighting conditions.
Same for Kes.
Rook: Rook will take a good look at the leaking blue fluid dripping down the wall .. and to be sure the room still seems to air tight.
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Perception
Kesvo
Dice Roll
Ability BlankAbility SuccessProficiency SuccessSetback BlankSetback BlankDifficulty Failure + ThreatDifficulty Blank
Results
SuccessThreat
Perception
Tal Vodax
Dice Roll
Ability Success + AdvantageAbility AdvantageProficiency Triumph(+Success)Difficulty BlankDifficulty Failure + Threat
Results
SuccessAdvantageTriumph
GM: Kes doesn't notice anyone looking at the area, but does notice that there are troopers nearby. They haven't paid any attention toward the entrance to the cargo bay, but their patrol gives Kes a bit of a spike of worry - suffer 1 strain.
Ashley: Ashley shifts forward to check the blood stains, looking for any other details about the body being moved or otherwise ... #tracking
GM: Rook can roll an average Mechanics roll.
Mechanics
Rook B.
Dice Roll
Ability SuccessAbility AdvantageProficiency Success + AdvantageProficiency SuccessDifficulty ThreatDifficulty Threat
Results
SuccessSuccessSuccess
GM: Ashley can roll Survival or Perception at Average Difficulty with 2 black.
Tal: "Hey, I'm picking up a blood trail near that exhaust shaft." he says to the group, pointing to the open exhaust shaft.
Tal will draw his bowcaster and make his way in that direction.
GM: Rook can tell that the blue fluid is some sort of coolant for the station. The cargo bay is still air-tight, but is not very secure due to the exhaust port and the ceiling leaks.
The exhaust shaft is large enough for a person to fit through - albeit not comfortably.
Survival
Ashley Nasur
Dice Roll
Boost Advantage x2Ability SuccessAbility BlankProficiency Success x2Difficulty Failure + ThreatDifficulty Threat
Results
SuccessSuccess
Rook: COM to Hellions: ⌁ This place is pretty precarious; be carefull with explsovies or blasts near the outerwalls, if we end up in a firefight. ⌁
Tal: Tal will try to peer into the exhaust shaft, just to see if anyone crawled in there and expired or is hiding.
Janix: Janix will keep watch as the Hellions sweep the area in hopes that someone else doesn't get the drop on them.
Ashley: "Looks like they were moved," agrees Ashley, gesturing towards the exhaust shaft that Tal was checking out. "Be careful."
GM: Tal just sees what looks to be a dark shaft downward, small wafts of foul smoke rising up from it.
Venn: Venn approaches this shaft at Tal's flank.
"I can send the droid."
Kesvo: Seeing the old-style Stormtroopers lingering in a hangar bay takes Kesvo back to another time. For a moment she's distracted, replaying old scenes in her mind's eye.
Tal: Tal nods. "Good idea. Don't think anyone can get down that thing without ending up stuck. Or worse." Tal said.
He steps back so that Venn can enable her seeker droid.
Venn: The small seeker droid unhooks from her back and trills before she tells it to investigate the shaft.
GM: The droid beeps happily and follows her command, zooming down to investigate.
Rook: Rook watches the droid with interest, resuming her position near Kesvo, unaware of the Space Princess's distraction.
Dice Pool
Venn Parsa
Dice Roll
Ability BlankAbility SuccessAbility Advantage x2Setback FailureSetback FailureDifficulty ThreatDifficulty Failure + Threat
Results
FailureFailure
Kesvo: Rook's arrival at her shoulder is enough to tug Kesvo back to the present, and she turns to look back into the bay, where the others are gathered around a shaft.
"Find something?" she asked Rook
Rook: "A shaft, it looks like someone tossed the body into it. And this place is NOT very stable." Her chin jutted at the blue fluid. "coolant leak. some are toxic if they catch fire. could be a good distraction if we need it."
Kesvo: "Good call," she said, with a nod. She moved back towards the others to see what they'd found.
Venn: *"No body but the shaft seems to lead to the floor below this one. Its not the easiest to climb down... we'll probably need rope."
Venn: She keeps reading the incoming data on her wrist datapad. "Drop is about 6 meters." she adds (which is ~ 20 feet).
Kesvo: "You still carrying that grappling hook?" she asked the umbaran.
Venn: "Oh. Yes, I meant to give that to you as a Frrrriiieeeeeend present." scratches the woman through her mask. She pulls out the ascension pistol and hands it to Kesvo.
"Spitfire did quite the solid." she ads, showing her whipcord device on the wrist of the armor Rook made for her.
"Me first?" she asks in general.
Kesvo: "If the males in my life did half as well with their gifts, I'd be a royal right now," she quipped, smirking as she accepted the pistol. "Thanks."
She nods. "If you don't mind. You're the slipperiest."
Venn: "Flattery will get you someplace weird." she says before climbing into the shaft. She fires the whipcord launcher into a catch and attempts to repel down.
Ashley: That entire conversation was going to get everyone someplace weird.
GM: With the armor attachment Venn does not need to make a check and automatically descends into the level below. The fumes from the shaft are unpleasant, but because of the attachment she descends quickly enough that it's not an issue - that and the artifact she crafted.
Venn: She will radio up though about that issue.
GM: Reaching the floor below, she finds that the lights in the corridor are mostly burnt out. It is very dark here, and the corridors go on for some time.
Rook: Rook tossed a thumbs up to the compliment upon the armor, and felt her own tension ease as Venn gave Kesvo a way to handle unexpected descents. She sets up to follow kesvo down, eyeing the shaft to see if she can use her jet pack or needs to use her own grappling hook.
Kesvo: Kesvo will descend after Venn.
GM: Rook can use her jet pack - however she does see that there's obvious fumes coming out of the shaft.
The exhaust shaft.
Rook: "That's not good. Everyone put on breathing masks." rook studies the fumes, trying to determine if they are flammable. she does have her ascension gun, just in case.
Kesvo: Kesvo's already pulling her breathmask out when she touches down, a grimace on her face.
"We're sure the trail led down here?" she griped.
She then starts looking around for clues.
GM: Kesvo lands without issue next to Venn with the ascencion pistol.
Tal: Tal will make a slow ascent down the exhaust shaft so that he can join the others.
GM: Rook can make a Hard Education check.
Tal roll a Hard Athletics check.
Education
Rook B.
Dice Roll
Ability Success + AdvantageAbility SuccessProficiency BlankProficiency SuccessDifficulty BlankDifficulty FailureDifficulty Failure x2
Results
Advantage
GM: It's certainly not a good gas!
Athletics
Tal Vodax
Dice Roll
Ability AdvantageAbility AdvantageAbility AdvantageProficiency Success x2Proficiency Success + AdvantageDifficulty Failure x2Difficulty Failure x2Difficulty Threat
Results
FailureAdvantageAdvantageAdvantage
Janix: With a look of chagrin, Janix will make her way down the shaft after Tal.
Venn: The small droid will land on Venn's shoulder and climb like a spider onto the socket under her cape. "Either way, we'll find out."
Dice Pool
Tal Vodax
Dice Roll
Ability Advantage x2Ability SuccessAbility Advantage
Results
SuccessAdvantageAdvantageAdvantage
Athletics
Janix M'kyato
Dice Roll
Ability AdvantageAbility Success x2Ability Advantage x2Difficulty Failure x2Difficulty BlankDifficulty BlankForce LightForce Light x2Force Light x2
Results
AdvantageAdvantageAdvantageLightLightLightLightLight
GM: Tal makes it safely on the ground without issue.
GM: Janix can super-hero land if she wants.
Tal: Tal has to own it. That was hot.
Janix: She makes it look effortless and lands on one knee, rights herself, and looks to the team.
Tal: Tal will make his way to the ground.
Kesvo: Kesvo spares a moment to appreciate Janix's form.
Rook: Rook laughs, still waiting to go down last since she might blow up the space station. NO, she will be smart and use her ascension gun. not her brand new jet pack. right? right. Probably.
Coordination
Ashley Nasur
Dice Roll
Boost Advantage x2Boost BlankAbility Success x2Ability SuccessAbility AdvantageAbility SuccessDifficulty ThreatDifficulty FailureDifficulty ThreatForce LightForce DarkForce Dark
Results
SuccessSuccessSuccessAdvantageLightDarkDark
GM: Ashley can also super-hero land.
Rook uses her ascencion gun and easily makes it down to the floor.
You find tyourselves in a long set of hallways that are dark and obviously neglected. Most of the lights here are burned out, and blaster marks and carbon scoring mar the walls, ceiling, and the floor. The area reeks of ozone and electrical fires, and pools of coolant litter the hallways at regular intervals.
Rook: Rook resists the temptation to blow up the team, and slides down on her ascension gun. antoher thank you is owed to Venn!
Rook resists the urge to repair the leaks and snuff out the fires, but only because it feels like there should be an ambush any moment.
Ashley: Ashley lands near Janix, though he might have done a flip in the process of landing because ... you know. Ataru. He quickly adjusts his goggles, looking out into the dark and checking for any signs of what they're looking for. (You know, bodies. Dead people. That thing.)
GM: Ashley can roll a Hard Perception or Survival check with 2 black because of the lighting conditions.
Survival
Ashley Nasur
Dice Roll
Boost BlankAbility SuccessAbility Success + AdvantageProficiency Triumph(+Success)Difficulty Threat x2Difficulty FailureDifficulty Blank
Results
SuccessSuccessThreatTriumph
GM: Ashley gets a bit of a mouthful of the fumes, but is easily able to pick up a few droplets of blood in the direction forward. What's more, he can surmise that the blood belonged to two different people.
Furthermore, they seem to have about the same cadence - either they got up and were moving together, or they were likely carried by the same entity, something strong enough to haul them both.
After about half an hour of winding your way through a near-labyrinth of decrepit corridors, the Hellions come upon another bay labeled with dilapidated letters V13 which is guarded by a pair of Gamorreans wielding vibro-axes.
Ashley: Ashley will, of course, pass along all this information.
GM: The Gamorreans do not notice you right away, and there are a number of turned over crates and an old mecha-loader that hasn't seen use in what looks to be years for them to hide behind. The Gamorreans are simply conversing to one another in their grunting language.
Kesvo: "How do you feel about our odds of taking them down quietly?" Kesvo asked, turning to look at Venn beside her.
Venn: "Say the word."
Kesvo: Kesvo looks back towards the others, and gestures to clue them in on the intent.
She then nods to Venn. "Quiet as we can."
Janix: Nix nods and waits for the team to go. "Keep your eyes forward." She warns.
⚠️ Forewarning
Activation   Action
Effect   All allies in medium range increase their defense by 3 until they act in the encounter.
GM: Anyone trying to make a surprise attack roll an Average Stealth check with 1 red
Rook: Quietly:
no jet pack.
No missile.
probably no guns, just melee folks. Rook sighs, but nods agreement
Stealth
Venn Parsa
Dice Roll
Boost Advantage x2Proficiency Triumph(+Success)Proficiency Success x2Proficiency Success + AdvantageProficiency SuccessDifficulty ThreatChallenge Threat x2
Results
SuccessSuccessSuccessSuccessSuccessTriumph
Kesvo: Kesvo holds back and lets the quieter ones work.
GM: Anyone besides Venn acting?
Stealth
Tal Vodax
Dice Roll
Ability Success + AdvantageAbility Success + AdvantageAbility Success + AdvantageDifficulty Failure x2Challenge Failure + Threat
Results
AdvantageAdvantage
Tal will draw one of his vibroswords, and thumb it on.
Stealth
Janix M'kyato
Dice Roll
Ability Advantage x2Ability BlankAbility SuccessAbility Success x2Ability SuccessDifficulty Failure + ThreatChallenge Failure x2
Results
SuccessAdvantage
Janix will put on her Vibrokuncklers and set it to stun, just to be safe.
Venn: Venn will somehow* disappear while people aren't looking, like the goddamn batman.
GM: Janix, Tal, Venn, roll Vigilance or Cool.
Initiative Vigilance
Janix M'kyato
Dice Roll
Boost AdvantageBoost AdvantageAbility SuccessAbility Success x2Ability AdvantageProficiency Triumph(+Success)Difficulty Threat x2Challenge Failure
Results
SuccessSuccessSuccessAdvantageTriumph
Initiative Cool
Tal Vodax
Dice Roll
Proficiency Success + AdvantageProficiency Success
Results
SuccessSuccessAdvantage
Kesvo: "See if you can pull them away from th--" Kesvo starts to whisper, but when she turns her head to address Venn properly, the woman is just gone.
Kesvo: "Right. You do you," she whispers, instead.
Initiative Vigilance
Venn Parsa
Dice Roll
Boost Advantage x2Ability SuccessAbility Success + AdvantageAbility Advantage x2Ability BlankAbility Advantage x2Difficulty BlankChallenge Blank
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Rook: Rook was trying to watch how Venn does it, this time, and still ... one moment she was a ghostly shape beside them, the next she was nothing but shadow and the memory of a presence.
Venn:
☄ Palm Stunner
Image   A tap to the back of the neck or one dishonest handshake and the victim is either in a heap or suffering from one hell of a headache. Zzzzap!
Requirement   Unaware Target
Activation   Action
Check   Skulduggery vs Resilience.
Effect   Incapacitate a minion or deal 12 strain to a rival or nemesis. Each uncancelled Image adds +1 damage.
(whats their resilience?)
Ashley: Ashley just shakes his head, not surprised at all anymore that Venn just disappears. With his being rattled from earlier (read: tired af), trying to stay lowkey, he wasn't wanting to risk going in for an attack. Better to watch the Tal and Janix go in, covering them as necessary.

Venn Parsa uses 필픸핊핋피ℝ 핆픽 핊ℍ픸픻핆핎핊, suffering 2 strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of ◆.
Venn: (removes a purple)
Skulduggery
Venn Parsa
Dice Roll
Proficiency SuccessProficiency SuccessProficiency Advantage x2Difficulty ThreatDifficulty Failure x2Challenge Failure
Results
FailureAdvantage
GM: Venn grabs the back of the Gammorean and zaps him but it causes the guard to just grunt out in pain, reaching for his axe.
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw
Dice Roll
Ability Success + AdvantageProficiency BlankProficiency BlankProficiency Triumph(+Success)Proficiency Triumph(+Success)Difficulty Failure + ThreatDifficulty ThreatAdvantage
Results
SuccessSuccessTriumphTriumph
Janix:
易 Intense Focus
Activation   Maneuver
Effect   Suffer 1 strain and upgrade the ability of the next skill check by 1.
Vibroknucklers
Janix M'kyato
Damage   5
Critical   2
Range   Engaged
Qualities   Pierce 1, Vicious 1
Dice Roll
Ability BlankProficiency SuccessProficiency Success + AdvantageDifficulty ThreatDifficulty Failure x2Force DarkForce DarkForce Light x2
Results
LightLightDarkDark
Tal: Tal steps out of the shadows quickly and drives his vibroswords straight through the throat of the right Gamorrean so quickly that he doesn't have time to scream as he does. He simply chokes on his own blood as Tal's weapons end his life and the Mandalorian watches his body slump to the floor as the breath fades from his lungs.
GM: Janix rings the bell of the Gamorrean - causing it to be disoriented some after it gets hit.
Ashley:
⚔️ Initiative Check
Image   Weswin's Foresight
Calling upon the Force at the start of the combat, Ashley is able to glean insight into what comes next.
Activation   Action | Self
Check   Initiative (Cool or Vigilance) + ⎔ up to FR
Effect   Spend ◐ to add automatic Image on his first check this encounter.
Rook: Rook just stares a moment, at Tal's perfectly executed maneuver. it was terrifying, powerful and beautiful all at once.
Initiative Cool
Kesvo
Dice Roll
Ability Advantage x2Ability AdvantageAbility AdvantageAbility Success
Results
SuccessAdvantageAdvantageAdvantageAdvantage
Venn: Simultaneously with Tal, Venn drops onto the back of the other porcine fellow. She looks at her own hand as zeh palm stunner... it duz nothing!
Janix: With significantly less deadliness, Janix punches out into the Gamorrean's head and hits solidly, but not enough to kill or maim.
Initiative Cool
Rook B.
Dice Roll
Ability AdvantageProficiency Success + Advantage
Results
SuccessAdvantageAdvantage
Venn: (Yes, high risk high reward)
Initiative Cool
Ashley Nasur
Dice Roll
Ability AdvantageAbility BlankProficiency Advantage x2Force Light x2Force DarkForce Light x2
Results
AdvantageAdvantageAdvantageLightLightLightLightDark
Venn: Luckily, Janix clocks the hulking Gamorrean, giving Venn the opportunity to push off and reset.
Gamorean:
Initiative Vigilance
Gamorean
Dice Roll
Ability Advantage
Results
Advantage
Kesvo:
Talent: Inspiring Rhetoric
Skill   Leadership
Difficulty   Average(Image)
Action   Each Image causes 1 ally in close range to recover 1 strain. Spend Image to cause 1 affected ally to heal 1 additional strain.

Each ally affected by Inspiring Rhetoric gains Image on all skill checks for 4 rounds.
Leadership
Kesvo
Dice Roll
Boost BlankAbility SuccessAbility SuccessAbility SuccessAbility BlankDifficulty ThreatDifficulty Threat
Results
SuccessSuccessSuccessThreatThreat
Venn:
Venn holds out her hand, forming a claw.
Venn:
Dice Pool
Venn Parsa
Dice Roll
Force DarkForce DarkForce DarkForce Light
Results
LightDarkDarkDark
Kesvo: "Keep him up if you can!" Kes calls softly to those attacking. "We might be able to get info out of him."
GM: The Gamorrean grabs its head, letting out a pig squeal.
It does not drop, however.
Tal: Tal will sheathe his vibrosword, ball his fist, and strike!"
Venn: The masked adept squeezes but seems flummoxed at how resilient the alien is to subdue without lethal means...
Brawl
Tal Vodax
Dice Roll
Ability AdvantageProficiency Success + AdvantageProficiency BlankProficiency SuccessProficiency Success x2Difficulty BlankDifficulty Failure + Threat
Results
SuccessSuccessSuccessAdvantage
GM: Tal knocks the Gamorrean out.
Kesvo: "Man, that never gets old," she murmurs to herself, watching as Tal clocks the larger pig-dude.
GM: Venn, Janix, and Ashley gain 2 Conflict.
Venn: And Tal gains 2 RESPECT POINTS
GM: As the Gamorrean that Tal lays on the floor, executed before it could even draw a weapon.
Rook: "Yes! he's great!" Rook agrees, unaware of any conflict.
Tal: Tal shakes out his gauntleted fist. Those things had hard heads.
"Hard heads on those guys."
Janix: "Nice hook," Janix says as she leans down and makes certain that the Gamorrean's weapon is taken from it.
Kesvo: "So, going forward..." Kesvo said, as she stepped out of cover and eyed the bloody mess that used to be a gamorrean. "Maybe assume we're not cutting unarmed people in half until the situation necessitates it."
Venn: The masked woman shakes her head at the mess. "Messier than ideal."
GM: With one Gamorrean guard knocked out and the other dead on the floor, they find the door before them unlocked.
Rook: Rook looks around, checking to see if that one squeal brought anymore enemies into view.
Kesvo: "The trail leads in there?" she asks, looking to ashley.
Tal: Tal will drag the dead corpse behind the loader and away from the door.
Kesvo: She gestures to the door.
GM: Nothing seems to be coming out of the woodwork to avenge the Gammoreans.
Kesvo: "You're probably the quietest," she said to Venn, once she found sight of her. "Do you want to try and get a look on the other side of the door? Or we can pull this guy back into the corridor some, wake him up, and try to get him to talk."
Venn: Venn will relieve the sleeping Gammorean of his vibroaxe and dump it somewhere that will be annoying to recover before she follows everyone else.
Hands go to the sides of her visor-mask and she attempts to peer through the wall with her infrabinoculars to gauge life forms.
*door
Ashley: It had become almost second nature to pull upon the Force, to reach to see what insight could be seen to guide the encounter. In one, one Gamorrean was knocked unconscious and the other held by Tal in a hold as Kesvo spoke to him. It was the best outcome, the one that would lead them down the right path--
Letting himself drift, however, kept him too caught up in the vision and found his mind trailing down the darker path. The one where one died, perhaps the other, and by the time Ashley was able to pull himself from it, that fate had come to pass. The Pantoran, in that moment, was shaken even as he knew what would have to come next.
Rook: "Can Two read his mind while he's asleep?" Rook asked, not at all liking the notion of talking to another gamorrean. the slavers on Kowac had left a bad impression.
Venn: "I count six beings on the other side."
Rook: Six. Rook considered this information, along with the desire to stay undetected and the fact that the air is filled with possibly explosive fumes.
Tal: Tal looks to Kesvo. "You want to talk to any of these guys? Otherwise, I can go in hot."
Rook: "I still can't recommend using things that might ignite the air." Rook said sadly.
Kesvo: "Oh. Right. That puts a damper on things," Kesvo realized.
Xenology
Ashley Nasur
Dice Roll
Boost SuccessAbility Success x2Ability Success + AdvantageAbility BlankAbility BlankProficiency Advantage x2Difficulty ThreatDifficulty Threat x2Force Dark x2Force Dark x2Force Light x2
Results
SuccessSuccessSuccessSuccessLightLightDarkDarkDarkDark
Ashley: "... they took the bodies for some reason," says Ashley. "Not food, I don't think, they're not cannibals." Probably shouldn't say that word around Tal tho. Mostly, however, he did not want to just go straight in and murder more people unaware, 'k.
Kesvo: "I'm tempted to just go in, for expediency's sake. Are we prepared to put down six Gomorreans nonlethally?" she asked, looking primarily to Tal, whose style would likely be cramped.
Venn: "I did not say they were Gamorreans."
Kesvo: She nodded. "Planning for worst case."
Venn: "I can't see what species they are, only that there are six of them."
Rook: Rook looked over at Venn, and nodded.
Venn: "Fair enough."
Janix: At Kes' request, Janix takes out her stun pistol and holds it at her side. Not as much kick as the target rifle but it would do.
Venn: "Whatever is going on here, it does not sound like it is on the up and up."
Kesvo: "Want to try to peek in stealth-like and see what we're dealing with?" she asked Venn, nodding towards the door.
Rook: "Can you look like a gamorrean?" Rook asked kesvo, curious. she'd never asked such a question before. but it might be a good way to get info quietly ...
Kesvo: "Wait, would blasters be enough to ignite the air?" she asked Rook
Venn: "Stun might not..." she guesses.
Education
Ashley Nasur
Dice Roll
Boost AdvantageAbility Success + AdvantageAbility AdvantageAbility Success x2Ability AdvantageAbility BlankDifficulty Failure + ThreatDifficulty Failure + ThreatDifficulty Blank
Results
SuccessAdvantageAdvantage
Tal: "If the area's too volatile for blaster fire and you need me to go in cool..."
Tal looked at his fists. He could do it...if they weren't creatures with hard heads. Maybe.
Rook: "I am not sure. I can't recall the precise nature of the gas. but we are on a space station, so I think it's better to be cautious."
GM: Ashley knows that while there's coolant in the area, blaster fire in and of-itself shouldn't cause any problems.
Venn: "If that is a real concern, that would apply to those in there as well."
Ashley: "Should be fine. Blaster fire, I mean."
Kesvo: "If they're accustomed to this environment, they'll have ways around it, like those vibroaxes."
Rook: "my jet pack?" Rook asked Ashley, though she didn't sound hopeful.
Kesvo: She nodded to Ashley. Then looked back to Venn. "See if you can sneak in and get a look. If they spot you we'll be going in anyway. Might as well get some more info first if we can."
Venn: "Opening this door is opening this door..."
"I can do much, but haven't learned to move through solid objects yet..."
Ashley: "... less certain about your jet pack," admits Ashley to Rook in a quiet voice, "but blaster fire shouldn't trigger anything with the coolant that's in the area."
Venn: She will un-holster the folded hilt of her saber and holds onto it. "Are you all ready then?"
GM: The door is a cargo roll-up door that is large enough for a loader (like the one that is crashed) to go through.
Kesvo: Reevaluating the nature of the door, Kesvo nods. "Alright. Let's see what's in there."
Rook: Rook nodded, relieved at least to be able to use her gun. she pulls it out and prepares for a fast confrontation.
GM: Pressing on the button (whoever does it), the door rises up...
Venn:
☯ Control: Upgrade Difficulty
Image   “I... am one with the Force and the Force is with me.”
Finding a sort of battle-calm, she surrenders some of her self preservation instincts to the will of the Force.
Power   Sense
Activation   Action to Commit ⎔.
Effect   Twice per round when an attack targets her, she upgrades the difficulty pool twice.
Tal: Tal draws his vibroswords...
GM: As you open the door you find a large chamber similar to the other cargo bay in both its makeup and its current state. This bay is also in a massive state of disrepair, with several large cargo canisters that are worn and dirty piled up along the corners of the room.
Near the center of the bay is an item that seems very out of place -- a large, finely crafted desk made of Japor ivory wood, which means that the desk is both priceless and rare. Sitting peacefully behind the desk is a protocol droid with shiny metal skin that soak up the light that cascades down upon it and offers only the slightest reflection. Its single red photorecptor looks toward you and flicker slightly, as though imitating a person blinking rapidly.
"Hello." The droid says from behind the desk. "Would you like to come in?"
Venn: "Remember... six." she scratches low through her vocoder.
Kesvo: "Hello," Kes replies to the droid, taking a look skeptically around the room. "I'm not sure we haven't taken a wrong turn. Who're you?"
GM: The droid's red photoreceptor shifts color for a moment. It goes from red, to blue, to a luminescent green. "Oh, you haven't taken a wrong turn."
The voice changes to the familiar one of Switch. "You're exactly where you're supposed to be."
End Session 77
30
Episode VI Archives / Re: SW Ep6 Roll20 Logs
« Last post by phinn on March 02, 2020, 09:45:44 AM »
Episode 6, Chapter 1, Session 76 - Apostasy
GM: The Hellions have spent some time upon the gambling-loving, black-market sanctuary world of Cantonica to restock, recharge, and re-arm after their jaunt to the mysterious world of Nathema.
With Doctor Rafan Tane still in their hold, they zoom now to Ardis Station at the edge of the Unknown Regions. Their mission is twofold - the first to find Agent Alico for the New Republic, and the second is to retrieve Prince Xizor's agent who will make contact with them on Ardis Station as well.
We begin play with the Rivener getting ready to depart Cantonica, the Doctor still in the detention block.
Dice System:
The GM cleared the Destiny Pool
Dice System:Updating Players Destiny Pools
Rook: When Kesvo didn’t arrive right away to Rook’s request, she took her farewell of Dr. Tane and went in search of Kesvo and the rest of the team. She looks first in the galley!
GM: It has been 5 days since you left Nathema behind.
Kesvo: Kesvo is indeed in the galley, focused on trying to make one of the dispenser thingies work. (Percussive therapy incoming)
Tal: Tal made some purchases on Cantonica, enjoyed the sights and even kept some fun company. By the time he returns to the Rivener, he's in good spirits and ready to move on.
Ashley: Remembering the one item he was supposed to buy--a disguise kit--Ashley made a last minute purchase of one before rejoining everyone on the Rivener. (Just ignore that he got distracted by the shiny new computer tech and almost forgot to get a disguise kit.)
Janix: With preparations for departure commencing and after some time to try to rebalance her thoughts and body, Janix leaves her quarters (where she spent a fair bit of time) and looks to either be of help or find the rest of the Hellions.
Rook: “Kesvo!” Despite her general mechanicals skill, Rook is not good at food. “Kesvo, can we talk about Dr. Tane?“ And IL0M! But she didn’t say that part aloud. She paused, “Want help with that?”
Kesvo: Rook actually startles Kesvo, who does a poor job of acting like she didn't want anything from that damned machine anyway.
"No, I'm good. What's up?"
Ashley: ((scratch the part of my post where ash picked up the disguise kit. THERE ARE OTHER THINGS AFOOT. like kesvo got it for him,
Rook: “He would like to be let out of the cell. I’ve talked with him about the smuggling, but I’m not sure the time line works for him to have been behind the whole thing.”
Janix: Hearing Rook use Kesvo’s name, Janix found a few of the crew by sound and headed that direction. As she ascended to the galley, she saw a couple of the other Hellions. She steps around the wall and into view as Rook, assumedly, began to talk about the _Good_ Doctor.
Kesvo: Kesvo snorts. "I'm sure he would," she says, leaning back against the counter, folding her arms.
Rook: Rook quietly COMM’s venn for help with thee caf machine!
Kesvo: "You think he's working for someone else, then?" she asked
Janix: Janix moves more into view and doesn’t leave, but does clearly listen closely.
Kesvo: kesvo nods to Janix.
Rook: “No, I think he works alone, I think he just paid that guard for what he was interested in. He was last on Coruscanrt 3 months ago; you saw the state of overgrowth upom hiis ship, so he didn’t leave corusocant when Cosette said he did, or he had another ship.”
Janix: Janix nods back to Kesvo and looks to Rook as she speaks, intrigued.
Rook: Rook grins at Janix, “He said you pinned him to the wall!”
Janix: A slow nod and a flash of confusion at Rook’s grin. “That I did...”
Ashley: Ashley was making his way to the galley, after making sure he had everything put away and Raider was fed. Which means walking in on the entire he said you pinned him to the wall remark.
Venn: Venn reported to the galley, her new post spa hair style still keeping up with her activities otherwise. Painting her mask had to wait for caf apparently....
Rook: Her head tilted a bit in consideration, and rook asked Janix more seriously, “from your brief tussle, how skilled a fighter do you think he is?”
Kesvo: "He claims to have nothing to do with the artifacts coming off of Coruscant?" Kesvo clarified, eyes narrowing doubtfully.
Tal: Tal locates the rest of the Hellions as they begin talking about Dr. Tane.
"We gonna space the guy or what?" Tal asked.
Venn: With a few machinations with the machine she'd become so accustomed to because of the caf-obsessed skipper, she got the thing working in short order.
Kesvo: Kesvo's appreciation for Venn rises as she does the falleen the favor of pretending like the caf machine was broken instead of pointing out that Kes was just using it wrong.
"Not so far," she replied to Tal with a smirk.
Rook: Rook shook her head at Kesvo. “He said he hired a guy to get him some of them, in order to return to their people.” She paused, tying for precision. “He implied Cosette, in particular had an agreement wtih him t procure Hapan artifacts. From how he talks, I think several other nations as well.”
Janix: As the Hellions coincide, Janix nods to the team as they enter. At Tal’s comment, she does start a bit. “I’d like not to space him. He does seem to know where I might find artifacts of my people. Which... would be very meaningful to me.” To Rook. “He seems crafty and intelligent. He isn’t lazy but he wouldn’t win a fight against Tal let alone any of the Hellions I would think. Not unless he had a trick up his sleeve.”
Kesvo: "Except that some of the artifacts that were smuggled out of the Coruscant temple were on their way to the FO, by way of the Consortium."
Rook: Rook nods slowly. “So he is either very clever at deception or that checks out with what he told me. that he was born to a Clan, “ her gaze flickers to tal, holding his for a moment. “Death watched killed his family, he was raised by a family freind away from the Clans.”
Kesvo: Kesvo frowned thoughtfully at janix.
"So what would you wanna do with him, then?"
Ashley: "... did he say anything about his involvement with the Cadre or why they were after him?" he asked Rook quietly.
Rook: “MY thought is that if that guard is fore hire, he was selling to more than one person.”
Kesvo: "Tal, do you mind escorting him up here? We can decide whether to space him or cut him loose once he's answered some questions."
Janix: A sigh at Kesvo’s question. “I don’t know. Keep him as a trained pet?!” There is something exasperated in her exclaimation, but, hearing Rook, he may not have been the sinister villain she understood him to be. “Perhaps we could talk with the Doctor? If he’s not a threat he could stay the guest of the Hellions until this mission is over and we can find a safe place to drop him?” A bit of guilt at throwing him into the wall was starting to grow.
Rook: ””He used to work for the Cadre, In the time of the Empire, He had heard they were looking for the particular stash of goods the emperor had hidden there, and was trying to get to them first in order to keep the Cadre from finding them.” Rook looks away from Ashley to Kesvo as she finishes, “It squares with what the cadre said, that they werne’t going to let Tane deprive them of their prize.”
“Venn, he said he knew the Frist Father a long time ago, and that how he acted upon Nathmea was not right. “
Kesvo: "I don't like the idea of him going to the station with us. The more people who know can place us there, the more dangerous this gets."
Venn: "It wasn't." she responded to the Mandalorian.
Rook: Rook nodded gravely to Venn. Then continued quietly, “then, that fact too, checks out.”
Venn: "You can always leave him here on Cantonica."
Rook: “We could keep them .... Uh, him .... until we finish the larger mission? When it won’t matter? He knows a lot of about artifacts, and history. A lot about languages and cultures; he could be useful.”
Ashley: Ashley shot Rook a look when she said them.
Kesvo: Kesvo nodded to Venn's point. "That's where I'm leaning, at the moment. If he's just a mercenary and not some mastermind trying to supply the bad guys with talking swords, I'm less concerned with him going free."
Tal: "Yeah, got it." Tal said, heading to the brig.
Venn: "Of course, we keep all his stuff."
Ashley: He sidled up to Rook, whispering just for her to hear. "... so on a scale of one to ten, how much are you wanting to keep the droid he has with him?"
Rook: Rook’s eyebrows rose, she couldn’t help it; she really liked the droid.
Kesvo: "If we set him free we're not keeping his droid," Kesvo said flatly.
Tal: He was little surprised to hear that Tane was a Mandalorian. It seemed a convenient fact to toss out after seeing one among the Hellions, but Tal held his tongue on that one.
Venn: "That would be weird to do that. He doesn't look like the type who easily makes friends."
Rook: Rook looked determined! If what it took to keep IL0M was hiring Tane, theyd hire him!
Venn: not
Ashley: Ashley just held up his hands and said nothing else. He just knew how much Rook really liked droids.
Kesvo: "You can buy your own droid after the payout."
Tal: When Tal reaches the cell , he'll look at Tane. "Guess it's time for you to meet the group." he said.
Rook: ”They aren’t all the same. IL0M is special. He has ...” Rook blushed and cut herself off. Kesvo always got her to reveal herself! She cleared her throat. “He has offered to teach. Me Mandalorian history, and it’s something I’m studying. Plus, think about all. The ethinks he could help Janix with.”
Doctor Rafan Tane: Tane gets up from his cot. "Formally, that is? Rather than just the real quick - 'Hey, stop or we'll shoot'."
"By the by, thanks for carrying me from a burning ship. Was really swell." He gives Tal a smile and a thumbs up.
Kesvo: Kesvo levels an unimpressed look at Rook, unmoved from her former decree.
Janix: “I’m not saying we can trust him, but if there was a way he could stay, I would like to know more about his Hapan studies beyond Hapes.” Rook’s plea was more moving than Janix’s, but she felt she owed the peppy mechanic her support, not just implied.
Ashley: This time, more careful, Ashley leans in closer to Rook to say something.
Kesvo: "Stay?" she repeated, brows lifting.
Janix: “For a time, not permanently.” She clarified.
Kesvo: "You mean as a witness to this upcoming mission, the one where if the secret's not kept we all die horribly?" she clarified
Tal: "No problem." Tal said, lowering the field.
"Let's go." he said, letting the man walk in front of him. He'll direct him on where to go to get to the turbolift and follow him the entire way.
Venn: Venn.. out of nowhere brandishes the Thalassian Slave collar from Kowac. As if its an answer! Second time she's done this, by the way... each time, one must wonder where she is pulling it out from.
Rook: Rook chewed on her lip, for a moment, trying to ignore out how to move Kesvo from her intransigence. Janix as an ally won another fierce grin. “He knows a lot. He could be helpful. Might even know some people. We could bring him along until we have that final confrontation. I mean, he might know some of the personalities involved. “
Doctor Rafan Tane: Tane walks in front of Tal at a calm pace, making sure he's not doing any funny business. He is escorted by the Mandalorian to the rest of the crew.
Kesvo: "C'mon. He's an academic," Kesvo says, slumping her shoulders at the brandishing of the slave collar.
Venn: She shrugs and puts it away. Next time, baby.
Doctor Rafan Tane: "Hello there." Tane greets everyone as he steps into the room, Tal behind.
Kesvo: "Hello." She gestures to one of the nearby booths. "Have a seat, please."
Ashley: Sometimes Ashley wonders just how Venn manages to pull those collars out of nowhere ...
Other times he really does not want to know.
Doctor Rafan Tane: Reading the room, Tane slowly does as he's instructed.
Rook: “Hello, Dr. Tane.” Rook replied, glad Tal had not been moved to pin him against the wall as Janix had. He’d be way more bruised if Tal had been irritated with him.
Kesvo: "We're trying to decide what to do with you. You can help by answering some questions. If you lie to me, I'm gonna let him pick the answer," she said, nodding to Tal.
Janix: Though she doesn’t greet the Doctor, she does give him a look that is much more conflicted, not angry this time.
Coercion
Kesvo
Dice Roll
Boost SuccessBoost AdvantageAbility SuccessProficiency AdvantageProficiency SuccessDifficulty Failure + ThreatDifficulty Failure + ThreatDifficulty Threat
Results
SuccessThreat
Tal: Tal simply glares at Doctor Tane, one of the few members of the crew who didn't come to see him during his detention.
Doctor Rafan Tane: "Okay, got it. The big guy is gonna break me into itty-bitty pieces if I don't play by the rules." Tane says, gesturing up to Tal.
Kesvo: "Look, we're not out to ruin anybody's day," she said, sliding into the booth seat across from Tane, addressing him soberly. "The only reason we were on Nathema is because we followed a trail that started with some pretty powerful artifacts that were smuggled out of the Coruscant temple and were on their way to the First Order via White Claw. Were you or were you not involved in that?"
Rook: Rook shakes her head, frustrated by Tal and Kesvo’s hostility, but well knowing that Kesvo was the expert at this sort of thing. How clearly and precisely Kesvo asked her queastion only confirmed it, and Rook’s tension lessened.
Doctor Rafan Tane: "I wasn't picky about all my buyers." Tane answers with a shrug. "I worked with a bunch of different groups. The Cadre, the Consortium, the Black Sun, White Claw, Hutts, Czerka, and a bunch of others."
"I identified what they saw as vulnerable assets in Imperial Center. They sent me a bunch of vids of stuff they could easily smuggle out. In that particular instance, I was a consultant."
Janix: In the end, it was the full team’s call or Kesvo’s as their leader, Janix wasn’t yet entirely sure. Seeing Rook’s frustration, Janix moved to the other side that Ashley didn’t use to whisper and gives the endearing mechanic a shoulder pat for consolation.
Rook: Rook looked surprised, and asked directly, “You were behind it all? Or you just looked at pictures?”
Doctor Rafan Tane: "In that particular instance, I looked at some pictures and told them what it was worth. The Coruscant thing."
Kesvo: "But in other instances, he's happy to feed the Cadre and the First Order whatever they want to buy," Kesvo clarified, looking at Rook.
"You're still saying you'd rather set him free to keep doing that?"
Doctor Rafan Tane: "Is that a problem?" Tane lifts an eyebrow. "Are you all part of the Republic or something?"
Kesvo: "We're part of a group of people who've heard artifacts talking to us and think it's a bad karking idea to spread those things around."
Discipline
Rook B.
Dice Roll
Ability BlankProficiency Triumph(+Success)Difficulty ThreatChallenge Failure x2Challenge Failure + ThreatChallenge Despair
Results
FailureFailureFailureThreatThreatTriumphDespair
Doctor Rafan Tane: "I mean, I'm not giving them to people in an open market or something."
"And the Mask I was trying to keep out of the hands of the Cadre and their buyers."
Ashley: The mention of the mask drew Ashley's gaze sharply to the Doctor.
Doctor Rafan Tane: "I told Rook." He gestures to the Mandalorian. "That most of the stuff I identify is junk. Well -- priceless historical artifacts, but nothing with any power to it."
Kesvo: "What was your intention for the mask, then?"
Doctor Rafan Tane: "The other stuff that I find is useful to a small subset of Force Users and Traditions - most of which the Empire wiped out."
"Launch it into a sun, probably."
Rook: Rook gave Dr. Tane a nod, and looked over at Kesvo. “weren’t all of the artifacts were were tracing from Coruscant? He has said he is careful with the ones that have power and has some trianing for handling them safely, which we don’t have.”
Dice System:
Kesvo flips a Light Side Destiny Point
New Dark Side total   7
Light Side points remaining   2
Deception
Doctor Rafan Tane
Dice Roll
Ability Advantage x2Proficiency Success + AdvantageProficiency AdvantageProficiency Success + AdvantageDifficulty Threat x2Challenge Threat x2Challenge Failure x2Challenge FailureChallenge ThreatChallenge Failure + Threat
Results
FailureFailureThreat
Kesvo: Kesvo sat back in her seat and eyed the doctor in silence for a beat, eyes narrowed thoughtfully.
Doctor Rafan Tane: "Look, it's obvious this stuff is important to you. How about we look at this from another angle?"
Rook: Rook nodded confirmation. “He did tell me that,” she supported Dr. Tane. “And the facts IL0M gave me, and those the Doctor gave me, did not conflict with each other. Both have been very cooperative.” Rook eyes Kesvo, “IL0M especial was helpful with N1.”
Kesvo: Kesvo turns those narrowed eyes to Rook.
Rook: Rook offers a fierce smile to Kesvo!
Kesvo: SHe looks back to the doctor while waiting for him to finish his thought
Doctor Rafan Tane: "It's obvious you're a very well equipped group. One that can handle the Cadre, even. I've every reason to want to stay on your good side. I've a lot of skills that can be of use to you." He places a hand on his chest. "I'm good with a blaster, better with a starchart, and I know more about the Outer Rim and the uncharted worlds than most anyone else in the Galaxy."
Kesvo: Kesvo scratches her brow and swears to herself under her breath.
Doctor Rafan Tane: "For the last five years I've been running around out here in the wilderness, and I know the ins and outs of the Scum of the Galaxy." He points to Kes. "Who you seem intent to be shutting down."
Kesvo: She looked around the room to the others. She felt like she knew Janix and Rook's votes, so she focused on Tal, Ashley, and Venn to try to get a read on their view of the doctor's offer.
Rook: “We do need an Outer Rim expert. And He’s an historian. We could give them a trial period?”
Force Power
Ashley Nasur
Power Name   Weswin's Foresight
Dice Roll
Force LightForce Light x2Force Dark x2
Results
LightLightLightDarkDark
Rook: “Venn,” Rook looks earnestly at the Day Glow Chic Space Witch, “Don’t you think he could help us untangle what is going on with the Cadre?”
Venn: "What is to un-entangle? They are exactly what they always said they'd be."
Kesvo: "Five? One?" Kesvo prompts the others.
Rook: ”What about First Father?”
Doctor Rafan Tane: Tane is looking between Rook and Venn at these questions and Venn's remarks.
Venn: "What about him? That is a whole other matter."
Rook: “Well, maybe he could help with that?”
Tal: Tal didn't look like he was buying what Dr. Tane was selling. His opinion was slightly softened by Rook's continued defense of the man, but Tal was afraid she was letting the fact that he might be Mandalorian cloud her judgment a little bit.
"Well, keeping him with us would keep him from getting picked up by the Cadre again." Tal said.
"Still, he's probably not being totally up front with us. Look at how much extra stuff he had on him in his cell. I'm already sick of trying to parse the motives of all the new people this week." Tal said.
Ashley: "... pretty sure if we sent him packing, we'd run into him again," says Ashley, clearing his mind from the brief glimpse of the near future. "Better to keep someone with his knowledge set onboard. Isn't like we don't have the space and even I'd like someone who has knowledge I don't about Force artifacts to speak with." A glance went to Venn and then Rook. "... or about the things we encountered on Nathema."
Doctor Rafan Tane: "I mean, the jacket has a lot of nice pockets. What did you want me to do? Just empty everything voluntarily after you kidnapped me?"
Kesvo: "Rescued."
Tal: "Saved your ass.
Doctor Rafan Tane: "I was a few minutes away from getting outta there."
Venn: She shrugs and resumes making a tea for herself.
Rook: Rook nodded to Tal, flashing him a smile, and then asking belatedly, “What tools?”
Janix: While not asked, Janix imagined that Kes knew her feelings. She wouldn’t fight like Rook was, but she hoped to get a chance to speak again with the Good Doctor.
Kesvo: "The cadre already got what they were after, did they not?" kes asked Tane. "So what would you get out of staying on board versus getting off at Cantonica?"
Doctor Rafan Tane: "Well. Not everything, no."
Kesvo: She arched a brow
Doctor Rafan Tane: "They know where some of the Emperor's vaults are. But not all of them."
"I know where a couple more are that they don't."
"The Emperor kept his information segmented, nobody had everything."
Kesvo: "You feel like they will still pursue you?"
Doctor Rafan Tane: "Except for him, I figure."
Tane lifted an eyebrow at Kes. "Did... the Ninth Brother come across as someone with a lot of restraint, to you?"
*Ninth Son
Venn: (It is brother lol)
Kesvo: Kesvo watched the doctor for a second longer, then looked to Venn.
"What do you think?"
Ashley: Ashley let out a derisive snort.
Venn: The tea was lowered and she regarded Kesvo. "He isn't wrong. We all knew different locations for security purposes."
Ashley: The Ninth Brother did not know a thing about restraint. Just murder. Mass murder.
Kesvo: "That's not what I meant."
Doctor Rafan Tane: "Besides, I have other skills besides spooky lost-religious artifacts!"
Kesvo: "Are you comfortable with him staying?"
Rook: Rook looked at Ashley, who had been badly hurt by the Ninth Brother. Just what was he thinking about all of this? Quietly, she asked him, “You ok?”
Venn: "Indefinitely?"
Kesvo: She shrugged. "For now."
Venn: "You're the boss. If he bothers me... " She again pulls out the slave collar. Again from nowhere.
Doctor Rafan Tane: Tane's eyebrows go high.
"Is that.. a Zygerrian Slave-Collar?"
Kesvo: "I'll remind you that there's no collaring the crew."
Venn: "No, its a Thalassian one you buffoon."
Doctor Rafan Tane: "Oh, nice. Terrifying. But nice."
Venn: "And don't interrupt conversations."
Tal: Tal grinned. Venn was hilarious.
Doctor Rafan Tane: Tane shuts up slowly.
Ashley: Ashley looks to Rook, quietly whispering back. "I'm fine." Whether or not that was true remained to be seen but mere talk of the Ninth Brother wouldn't send him running.
Venn: Venn pours about 1/5th of her tea on the Doctor's crotch.
Doctor Rafan Tane: "OW!"
Rook: Rook shakes her said, “We aren’t slavers.” She nods to Dr. Tane. “We have had some run ins with the Zygerrians; they are very much my enemy. “
Doctor Rafan Tane: He jumps a bit.
Kesvo: "Venn!"
Rook: ‘Venn!”
Venn: "Kesvo!"
Ashley: Ashley just barely resisted saying someone's name. Just barely.
Janix: The interaction is perplexing and amusing. Janix wonders if this is a typical Venn interrogation and interview style. And she’s happy she lucked out of it.
Venn: "Sometimes you have to show people you aren't pfassking around at the start."
Rook: ”he’s not the enemy, Venn. He hates the cadre and first order, too.”
Venn: "It wasn't alot" she shows her cup, as if to prove it.
Ashley: "Between the tea and the collar, pretty sure he's aware you're not to be trifled with."
Kesvo: Kesvo shakes her head and breathes soft curses in Falleen.
"Well now we have to hire him, since you've already started the hazing," she said, pushing up from the booth to stand.
Rook: Rook is speechless for a second, (which is in fact hard to accomplish). She looks over at the Dr, and murmurs an apology in Mando’a.
Tal: Tal crosses his arms and watches the proceedings. The tea dumping ceremony was worth the price of admission.
Kesvo: "You'll have quarters assigned, and some limited freedoms while we try out this arrangement," she told the doctor.
Rook: ”Can I take him to IL0M?”
Doctor Rafan Tane: "Fair. I'll try not to cause any problems."
Venn: "And nightly beatings."
"Maybe."
Kesvo: "Take him to one of the unoccupied quarters and then give him back his droid," she told Rook. She looked back to the doctor. "I'm gonna ask you to stay in your quarters for a few hours until we get the security issues worked out, then you'll be able to move around. Fair?"
Doctor Rafan Tane: Tane looks over to Venn, then to Kes, eyebrow raised.
Kesvo: She sighed.
Venn: While no one is looking at her but Tane, she makes this bite motion with her teeth, followed by a wink.
Doctor Rafan Tane: "Yeah.. uh.. fair."
Kesvo: Kesvo will work with Tak and Kled to set up limited access to the ship for Tane, excluding the vital systems.
Rook: When the Doctor agrees, Rook will escort him to get IL0M, and then take them to quarters near the Machine Shop.
Doctor Rafan Tane: As Rook escorts the Doctor out, he looks to her with a small smile. "Thanks for speaking up for me back there. I appreciate it. You're made of the real Beksar, Beroya."
GM: The Ardent Rivener arrives at Ardis Station a week later. Several ships are docked with the station - freighters and cargo haulers, as well as smaller ships similar in size to the Aeon Mallard - which Riprock undocked from the Rivener and kept a short hyper-jump away.
Just as the Rivener approaches to dock they can see a pair of Tie Interceptors taking off and leaving the station.
Rook: “that is bad.”
”I wonder if our contact is now missing?”
Tal: "Well, time to get ready." Tal said.
He would go and get his disguise kit, new credentials, and items together.
Rook: Rook has re-painted her armor, and added a jet pack with a single use ROCKET to her kit.
Kesvo: Kesvo has perfected her TotallyHuman™ disguise by the time they reach the station. She watches with a sober mien as the tie fighters depart.
Kesvo: "Well I guess there's truth to the intel, at least," kesvo murmurs, evenly.
Janix: To be safe, Janix has Kesvo disguise her slightly, so that she hopefully doesn't stick as out as uniquely as she already does.
Tal: "So are we going in expecting trouble or are we playing this like mercs just looking to get away? Need to know if I'm wearing armor not." Tal said.
Ashley: With some assistance from Kesvo during their flight to the station--and her dropping the disguise kit on him in general--Ashley looked decidedly not Pantoran and human instead. Which meant seeing his reflection was weird. "... so very reassuring to see those out here," says Ashley.
Rook: “We’re not in the core, wear your armor.” Rook advises.
Janix: She also wears Kes' loaned cloak.
Kesvo: "I think we should look for Alico first," she says, turning to Venn.
"We'll make more informed decisions after we hear what she can tell us."
Venn: Her satisfied with her repainted mask, Venn would don her new ensemble as they approached. She had to remember how to rock the half cape.
Janix: "We going in with weapons?" Janix has quite clearly brought her rifle and other weaponry.
Rook: “Yeah, this is rim world rules.” Rook says again. “Full kit.”
Kesvo: "Most likely," she nodded, to those asking about weapons and armor.
She casts a look at Rook.
Captain Riprock: As the Rivener approaches Ardis Station, Riprock begins the procedures to dock the ship. He coms to the team from the command seat. "Czerka just transmitted the code of conduct: No illegal weapons, no fighting, no stealing, intimidation, or vagrancy. Hundred and fifty credits a day to dock."
Rook: ”I’m from the Rim, Kesvo. It is good to look too tough to mess with. And I don’t look like old-rook at all!” Rook. Points to her JET PACK.
Captain Riprock: "Think they just mean no Disruptors or Thermal Detonators."
Rook: “They let Tie fighters dock here, so problaby an illegal weapon is whatever they want it to be from day to day.”
Janix: "Thanks Riprock." She adjusts her rifle, pulls up her hood, and waits to disembark with the team.
Tal: Tal will put go ahead and don his armor and grab his newly modified weapons, sheathing his swords on his back. It's a different feel from his greatsword, but a warrior adapts.
Kesvo: "Remember, we're going low profile," she reminds the group. "Don't draw attention if you can help it. Two, it's your lead. You need anything from us to help you locate Alico?"
Captain Riprock: The Captain comes down from the bridge into the staging and ready room as everyone's preparing. "I'm going to lock up the ship and make sure it's secure, as well as our new guest. I'll join you all on the station in about half an hour."
Venn: Venn makes an expression of being impressed at Tal's sword pairing. "So does this mean whenever someone destroys your toys, you come back with a much nastier setup?"
Kesvo: Kesvo nods at Riprock's comments.
Venn: The newly outfitted woman would tell Kesvo. "I remember her, but It would be easier once I am on the station rather than out here."
Rook: Rook looked at Riprock, curiously. Maybe the crew wasn’t fully trained yet?
Tal: "Yeah, pretty much. I wouldn't want to be the guy who breaks these. They'll be responsible for me looking for an RS-01 Ripper next time." Tal tells Venn.
Kesvo: She nodded at Venn. "Well, take lead. We'll follow."
GM: As a reminder: The Republic mission is to locate and rendezvous with Agent Alico. The Black Sun mission is to meet with their operative, Maya, somewhere who has more information.
Janix: The commando will fall in with the team, following Two's lead.
Force Power
Venn Parsa
Power Name   SEEK
Dice Roll
Force DarkForce DarkForce LightForce Dark
Results
LightDarkDarkDark
Rook: Rook takes up her accustomed position in their lineup, looking around her to see this new place.
Rolling a Destiny Point.
Venn Parsa
Dice Roll
Force Dark
Results
Dark
Dice System:
Venn Parsa flips a Light Side Destiny Point
New Dark Side total   9
Light Side points remaining   1
Venn: +1 conflict, 1 strain taken
Ashley: Ashley--still a bit weirded out by the peachy skin tone; how the heck does Kesvo deal with that--follows with the others onto the station. Complete with medic bag and, you know, all the fun things that are hidden within it.
GM: You all step into the station and unto the main promenade. It seems to have a great deal of traffic and is a voluminous station with a number of shops and stores along the main part of the station. Humans with expensive garb move to and fro while aliens wearing a large variety of clothing, filling the rest of the economic stratus, move and mill about. Along the upper levels of the station Stormtroopers march about in small groups on patrol, with no-one batting an eye.
Furthermore, on closer-inspection, you notice that the helmets have a slightly different design. Something blockier and smooth rather than the skeletal-like visages of the past.
As you step on board you see a small guide posted to the wall of advertised locales:
The Gundark's Cantina
The Credit Chip
Deglas Medical Supplies
Mechanical Allies
Kesvo: Kesvo pulls her hood down a little lower, and tries not to think about what the revamped stormtrooper helmets mean.
GM: Large open seating areas with fountains, plants, and other decorations are arrayed within the Promenade. You see a number of people milling about, speaking with one another.
Kesvo: She keeps her eyes and ears open for any mentions of maya or the Haxion Brood, and follows Venn's lead.
Tal: Tal lets his scanners work, even as he tries to get a read on the layout of the station. He watches the Stormtroopers on patrol and recalls his time aboard the Eye, the endless drills and patrols meant to instill discipline.
Venn: The masked woman attempts to reach out into the Force, for any indication or detail leading to the woman they saved back in the Foundy IV affair. But the taint of Nathema, even after all these days, easily finds her when her her exertion reaches a point.
GM: Spilling out of the gambling halls are the sounds of victory and the moans of defeat. The music of local bands issues from the cantinas. A few citizens gaze out to the stars - the expanse of the Unknown Regions in the distance filled with nebulae and the natural wonders of a wider universe. Business people hawk their wares to the passerbys, and you receive more than one offer of 'Miracle Lotions' or 'Incredibly Durable Armor - perfect for repelling the ship-eating monsters of the void!'
It is the fear that Venn feels strongly, first. The negative emotions easiest for her to pick up on. At first it's just from a few of the aliens, but then it localizes, and she realizes it is something more immediate. Something more desperate.
Venn: While her expression is unreadable as she stands in place. Leather of her gloves creak in protest at how hard her fists clench in this effort. Then she starts a brisk walk in what may seem like a random direction.
Rook: Rook follows, along with the rest of the Hellions.
Tal: Tal follows, keeping an eye on the position of the Stormtrooper patrols as he does so.
Janix: Janix will keep pace with the team.
Ashley: Ashley watches Venn, a quick glance to the way her hand clench into fists, but otherwise follows along as the others do the same. (The sheer amount of Stormtrooper patrols is, however, a touch disconcerting.)
GM: Tal, roll an Average Perception check.
Perception
Tal Vodax
Dice Roll
Ability BlankAbility Advantage x2Proficiency Success + AdvantageDifficulty ThreatDifficulty Blank
Results
SuccessAdvantageAdvantage
Rook: Rook only glances at the armor vendors long enough to be sure it is not Beskar.
Rook: She decides she will come back later to check it out.
Janix: As the place seems like a rough and tumble sort of station, Janix works to keep an eye out for anyone paying too much attention to the team.
GM: As Venn leads the group around a corner, she sees a red-haired woman wearing greasy clothes of a mechanic who stumbles out of a door into the Promenade. She clutches her midsection, as though injured. She struggles to make her way toward you, and you clearly see she is having trouble walking as she breathes through gasps and her eyes flutter as if pained.
Venn: "I think she may be in some kind of trouble. I feel... like a desperation." says the Umbaran as she walks.
Tal: Tal will lengthen his stride so that he can get close enough to Kesvo. "Hey, we've got two guys on our six. Can't miss 'em because they're dressed the same way. They're armed, armored and they're looking for someone.
And they're clearly on comms with someone else."
Rook: “One, can you make her invisble to them?”
Kesvo: "Stormtroopers?" she asks Tal quietly, not wanting to be obvious about turning to look.
GM: "Please, help me!" She yells out to you. "There's credits in it for you, just help me!"
Mere seconds later, several stormtroopers burst into the Promenade from the south end of the hall. They raise their blaster rifles, aiming at the woman and the Sergeant shouts through his helmet speaker. "STEP AWAY CITIZENS, THIS WOMAN IS UNDER ARREST!"
Tal: Tal takes another look around to see if there's another person that they're communicating with in the immediate area, to see if they're the only two.
"No, Weequay."
GM: She looks different - after all, last time you saw Agent Alico she was dressed in an Imperial Officer's uniform, but you definitely recognize her as the woman you rescued from a Star Destroyer in the orbit of Foundry Four.
Ashley: "... might be a bit too many for me to work with," Ashley whispers back.
Rook: Rook draws her weapon, as a maneuver and turns on her jet pack for her second maneuver.
GM: Tal can see that the Weequay he had pointed out are drawing their blasters above them on the second floor.
Venn: "Under what authority?" masked Venn calls out. "I don't see any Czerka security badges."
Janix: "Careful, not let them take you by surprise," Janix mutters quietly to the team.
⚠️ Forewarning
Activation   Action
Effect   All allies in medium range increase their defense by 3 until they act in the encounter.
Initiative Vigilance
Janix M'kyato
Dice Roll
Boost Advantage x2Boost AdvantageAbility Success x2Ability AdvantageAbility BlankProficiency Triumph(+Success)
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageTriumph
Venn: (it gives a free maneuver)
Agent Alico:
Initiative Vigilance
Agent Alico
Dice Roll
Proficiency Advantage x2Proficiency Success x2
Results
SuccessSuccessAdvantageAdvantage
Initiative Vigilance
Kesvo
Dice Roll
Ability Success x2Ability BlankDifficulty BlankChallenge ThreatChallenge Failure + ThreatChallenge Failure x2
Results
FailureThreatThreat
Initiative Cool
Ashley Nasur
Dice Roll
Boost BlankAbility Advantage x2Ability AdvantageProficiency AdvantageForce DarkForce Light x2Force Light x2
Results
AdvantageAdvantageAdvantageAdvantageLightLightLightLightDark
Initiative Vigilance
Tal Vodax
Dice Roll
Proficiency Triumph(+Success)Proficiency Success
Results
SuccessSuccessTriumph
Initiative Vigilance
Rook B.
Dice Roll
Ability SuccessAbility Blank
Results
Success
Initiative Vigilance
Venn Parsa
Dice Roll
Boost AdvantageAbility Advantage x2Ability AdvantageAbility Success x2Ability Success + AdvantageAbility Blank
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage
First Order Sergeant:
Initiative Vigilance
First Order Sergeant
Dice Roll
Ability BlankProficiency Success + AdvantageProficiency Advantage x2
Results
SuccessAdvantageAdvantageAdvantage
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
Ability AdvantageAbility AdvantageAbility Success x2
Results
SuccessSuccessAdvantageAdvantage
First Order Stormtroopers:
Initiative Vigilance
First Order Stormtroopers
Dice Roll
Ability BlankAbility AdvantageAbility Success + Advantage
Results
SuccessAdvantageAdvantage
Ashley: Ashley has his focus on Alico, only cutting a look towards the Strormtroopers every so often, to try and get an idea of just how badly she was injured.
First Order Agent:
Initiative Vigilance
First Order Agent
Dice Roll
Ability AdvantageProficiency SuccessProficiency Blank
Results
SuccessAdvantage
First Order Agent:
Initiative Vigilance
First Order Agent
Dice Roll
Ability SuccessProficiency SuccessProficiency Advantage x2
Results
SuccessSuccessAdvantageAdvantage
GM: Alico looks critically injured.
Ashley: "... she is badly injured," says Ashley to the others. "She needs medical attention."
Tal: Tal unshoulders his bowcaster.
First Order Sergeant: "We speak with the authority of The First Order - of the Emperor himself!"
Janix: Seeing the woman in peril, Janix will rush forward with purpose. She eyes the Stormtroopers but ignores them as she reaches the woman. "Hang on," she warns before lifting the woman and running back to the team, specifically one NOT blue Ashley.
Kesvo: "Oh. You... should not have said that."
...kesvo mutters to herself
Janix: Janix does not quite make it to Ashely though with the woman in tow!
GM: Performing a fireman-carry, Janix hoists Alico over her shoulder and runs backward toward the group.
Ashley moves forward and can now, upon closer inspection, quickly ascertain that Alico is Bleeding Out.
Venn: "What a pack of clowns." Venn retorts at the proclamation by the goons, as it was absurd.
Tal: "We should send them to talk to their boss in person, then."
GM: You will either need to use the Force or get to a place somewhere safe to be able to get the time needed to conduct emergency surgery on her.
Ashley: Ashley swears in Pantoran under his breath, checking out Alico. "I'll need to get her somewhere secure. She needs actual surgery." He reaches into his medbag, pulling out a stimpak and applying it to the grievously injured Alico. "Worst case scenario I can ..." He makes a wave of his fingers to indicate using the Force to heal her. "... but we need to get her out of here ASAP."
GM: Ashley's stimpack puts some fresh life into the agent, who's eyes snap open and she gasps and lets out a groan of pain as her bloodied hands grip her stomach.
Kesvo: Kesvo steps forward, unholstering her blaster as she does so. She looks to the trooper who seems to be in command.
"Look, it may not look like you're outgunned, but trust me... you're outgunned," she snarls. "There are plenty of credits on the table for any who help us make this situation disappear."
Talent: Incite Rebellion
Skill   Coercion
Difficulty   Hard (Image)
Action   Once per session, cause up to three beings to become rebellious until the end of the encounter.
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   8
New Light Side total   2
Coercion
Kesvo
Dice Roll
Boost AdvantageProficiency SuccessProficiency SuccessProficiency Success + AdvantageDifficulty ThreatDifficulty Failure x2Challenge Failure x2
Results
FailureAdvantage
Venn:
First Order Sergeant: "Any man who betrays the First Order, I'll shoot myself!" The Sergeant targets Kesvo and shoots at her after Aiming.
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   7
New Light Side total   3
Venn: "He said man. We are in the clear, ladies!"
Rook: Rook gives a fierce laugh at Venn’s interpretation. But then shes’ always happy when someone earns a micro rocket to the face.
Heavy Blaster Rifle
First Order Sergeant
Damage   10
Critical   3
Range   Long
Qualities   Auto-Fire, Cumbersome 3
Dice Roll
Boost BlankBoost BlankAbility AdvantageProficiency Success + AdvantageProficiency Triumph(+Success)Setback BlankSetback BlankDifficulty Failure x2Difficulty ThreatChallenge Failure + ThreatChallenge Failure x2
Results
FailureFailureFailureTriumph
The Sergeant grants one minion group a free manuever. He also upgrades their check. "Target the green one first!" He yells and they move forward to coordinate their fire.
Kesvo: Kesvo can tell before she's done that her offer isn't landing well. Sensing the imminent rejection, she's prepared to dodge deftly aside from the first blast
First Order Sergeant: Kes dodges the first flurry of blasts, but then the troops behind take aim and shoot at her. They also activate their auto-fire and AIM TWICE.
First Order Sergeant
Dice Roll
Proficiency Triumph(+Success)
Results
SuccessTriumph
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   6
New Light Side total   4
First Order Stormtroopers:
Blaster Rifle
First Order Stormtroopers
Damage   9
Critical   3
Range   Long
Qualities   Stun Setting
Dice Roll
Boost BlankBoost BlankProficiency AdvantageProficiency Success x2Proficiency Success + AdvantageProficiency SuccessSetback ThreatSetback BlankSetback BlankDifficulty ThreatChallenge Threat
Results
SuccessSuccessSuccessSuccessThreat
First Order Sergeant: 13 damage to Kesvo as the Stormtroopers light her up.
Tal: "Four and Nitro, up on the second floor are two Weequay. If they fire on us, terminate them with extreme prejudice."
Tal takes aim with his bowcaster and fires!
Tal's Bowcaster
Tal Vodax
Damage   11
Critical   3
Range   Medium
Qualities   Cumbersome 3, Auto-Fire, Knockdown
Dice Roll
Ability Success + AdvantageProficiency Success + AdvantageProficiency AdvantageSetback ThreatDifficulty BlankDifficulty Threat x2Difficulty Failure x2
Venn: With a confident swash of her new cape, the former Tenth Sister takes several long legged, confident strides. She quickdraws her hilt into her left hand. "Toy soldiers playing at being men of a bygone age." scratches out from her vocoder.
(What range are they to me from here? Long?)
❖ Fear The Shadows ⚔
Image   "I sense a great 햋햊햆햗 in you..."
Tapping into the Dark Side, she invokes psychic panic and terror through the Force. Those who are victim to it find their instincts urging them to one urgent course of action: run.
Activation   Action / Long Range
Check   Hard (♦♦♦) Deception
Effect   Force a single minion group or rival to flee the encounter.

At the GM's discretion, these NPCs may not flee due to extenuating circumstances (no fleeing into obvious harm, etc.)
Deception
Venn Parsa
Dice Roll
Ability AdvantageProficiency Triumph(+Success)Proficiency Success + AdvantageDifficulty Threat x2Difficulty ThreatDifficulty BlankForce DarkForce Light x2Force Light x2Force Dark x2
Results
SuccessSuccessThreatTriumphLightLightLightLightDarkDarkDark

Venn: (Can I upgrade difficulty of the sarg's next attack?)

Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔
First Order Sergeant: "Cowards!" The Sergeant says with a rattle of fear from his helmet.
But nonetheless, some of his unit break and scream in terror as they flee for their lives.
First Order Stormtroopers: "Sir, it's a Jedi!"
Venn: Utilizing remnant awfulness from her Nathema experience, she sends the undiluted fear pouring into the minds of the troopers before her with a monstrous laugh.
First Order Sergeant: "We will fear no Jedi filth!"
Rook: Rook flies with her JET PACK, will use a maneuver to close with the Seargant and then shoot him with a rocket!
Venn: Being called a Jedi has her stop laughing and ignite her saber staff, showing the area in violet light.
First Order Stormtroopers: "They fly, too!?"
"I didn't sign up for this!"
First Order Sergeant: "Hold fast, men!"
Explosive Micro-Rocket  
Rook B.
Damage   7+3*
Critical   2
Range   Short
Qualities    Blast 6, Limited Ammo 1, Point Blank +3
Dice Roll
Ability Advantage x2Proficiency Triumph(+Success)Proficiency Success + AdvantageProficiency SuccessDifficulty Failure + ThreatChallenge Failure + Threat
Results
SuccessAdvantageTriumph
Explosive Micro-Rocket  
Rook B.
Damage   7+3*
Critical   2
Range   Short
Qualities    Blast 6, Limited Ammo 1, Point Blank +3
Dice Roll
Ability AdvantageProficiency AdvantageProficiency Success + AdvantageProficiency AdvantageDifficulty Failure + ThreatChallenge Blank
Results
AdvantageAdvantageAdvantage
Npc Critical
First Order Sergeant
Previous Criticals   0 x 10
Dice Roll   84
Total   84
Winded
Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter.
Dice System:
Rook B. flips a Light Side Destiny Point
New Dark Side total   7
Light Side points remaining   3
First Order Sergeant: The rocket hits the ground near the Sergeant, he leaps -- barely avoiding getting blown into smithereens, but the shraptnel and the blast scorching at his armor, leaving the pristine white blackened and charred.
"Take out the Jedi!" The Sergeant shouts.
"You two, handle the flyer!" He points up at the second level.
GM: The troopers in the back Aim at Venn.
Rook: ((Rook flip a destiny to deal extra damage, and use her triumph to crit!)) The adrenaline rush of beign free to move properly on the battlefield is intense; Rook zoomed close and fires her rocket at the seargant, it Explodes near to him, hurting far worse than the damage he had dared to do to Kesvo.
Venn:
Venn Parsa DODGES when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2.
Venn: Defense 1
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   6
New Light Side total   4
First Order Stormtroopers:
Blaster Rifle
First Order Stormtroopers
Damage   9
Critical   3
Range   Long
Qualities   Stun Setting
Dice Roll
Boost Advantage x2Boost AdvantageAbility Advantage x2Proficiency Triumph(+Success)Proficiency SuccessProficiency BlankSetback FailureDifficulty FailureChallenge FailureChallenge Failure + Threat
Results
FailureFailureAdvantageAdvantageAdvantageAdvantageTriumph
Venn: Venn sweeps across to cover Janix, Alico and Ashley as bolts come down range. She spins her lightsaber in front of her sending the shots in random directions as they are deflected.
GM: While Venn masterfully reflects and dodges some of the blaster-fire from the troops, one of them hits a fire suppression system that releases cold mist and carbon-dioxide into the hallway.
The Sergeant gets a free maneuver, drawing a grenade from his side.
The Weequay from the second floor take aim at Rook.
First Order Agent:
Blaster Pistol
First Order Agent
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Ability Advantage x2Proficiency Success + AdvantageProficiency Triumph(+Success)Setback FailureSetback FailureDifficulty Failure x2
Results
FailureFailureAdvantageAdvantageAdvantageTriumph
First Order Agent:
Blaster Pistol
First Order Agent
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Boost Advantage x2Ability BlankProficiency Success + AdvantageProficiency BlankProficiency AdvantageSetback BlankSetback BlankDifficulty Threat
Results
SuccessAdvantageAdvantageAdvantage
Rook:
Character Critical
Rook B.
Previous Criticals   0 x 10
Dice Roll   61
Total   61
Slightly Dazed
Add 1 Setback die to all skill checks until end of encounter.
GM: While one blaster bolt distracts Rook from behind her as she nimbly dodges it, the second dings her in the helmet, rattling her.
Alico weakly draws her blaster from her side and shoots at the Sergeant.
Agent Alico:
Holdout Blaster
Agent Alico
Damage   5
Critical   4
Range   Short
Qualities   Stun Setting
Dice Roll
Ability SuccessProficiency Triumph(+Success)Proficiency SuccessSetback ThreatDifficulty ThreatChallenge Failure + Threat
Results
SuccessSuccessThreatThreatThreatTriumph
First Order Sergeant:
Npc Critical
First Order Sergeant
Previous Criticals   1 x 10
Dice Roll   8
Total   18
Distracted
Cannot perform free maneuver on next turn.
GM: It happened to be her last shot, as the power back shorts out - probably from her blood getting into it or something - but the shot hits the Sergeant squarely in the chest.
Kesvo:
Intense Focus:
Maneuver   Suffer 1 Strain to upgrade next ability check.
Agent Alico: "Take that.. you karking scum." She snarls out as her words get somewhat slurred and her hand waivers, blaster in hand.
Venn: "He's got a a grenade!" warns the Umbaran about the field leader.
Very Expensive Blaster Rifle
Kesvo
Damage   10
Critical   3
Range   Long
Qualities   Two-handed, Superior, Stun, +1 ADV on Success
Dice Roll
Boost AdvantageBoost BlankBoost Advantage x2Ability Success + AdvantageAbility SuccessAbility Success + AdvantageAbility AdvantageSetback ThreatDifficulty Threat x2Advantage
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantage
First Order Agent:
Npc Critical
First Order Agent
Previous Criticals   0 x 10
Dice Roll   84
Total   84
Winded
Cannot voluntarily suffer strain to activate abilities or gain additional maneuvers until end of encounter.
Venn: (lol she said racist before but sheis using innocent weequays!)
*shooting
Kesvo: Kesvo turns and takes a shot at one of the weequay upstairs.
Venn: (Oh nm then ;P)
Tal: Tal shoulders his bowcaster and, quick as a blaster bolt, draws his vibroswords! (Incidental due to Quick Draw).
Tal sprints forward and opens up on the First Order Sergeant!
Kesvo: "Tried... to... tellyou... pfasskers..." Kesvo growls through gritted teeth between shots.
Vibrosword
Tal Vodax
Damage   11
Critical   1
Range   Engaged
Qualities   Pierce 4; Vicious 1; Defensive 1, Quick Draw
Dice Roll
Boost AdvantageProficiency SuccessProficiency SuccessProficiency Success + AdvantageProficiency Success x2Proficiency Success + AdvantageProficiency AdvantageSetback BlankDifficulty Failure x2Difficulty Failure + ThreatChallenge DespairAdvantage
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantageDespair
Ashley: "Need to get out of combat," says Ashley to Janix, impressed at Alico's shot but also scowling because they didn't need any attention. "She's still bleeding out." He looked at Janix. "Either hand her over or we move back together." Not even going to touch them calling Venn a Jedi though.
First Order Sergeant:
Npc Critical
First Order Sergeant
Previous Criticals   2 x 10
Dice Roll Offset   50
Dice Roll   28
Total   98
Crippled
Limb crippled until healed or replaced. Increase difficulty of all checks that use that limb by 1 Difficulty die.
Venn: (I have a feeling I know what will happen)
Janix: Janix nods, looking at the numbers arrayed against the Hellions. "Take her," Janix won't resist Ashley taking the woman. "Do you need an escort?"
Venn: (You chopped his grenade hand...watch)
GM: Tal moves forward and with twin swings of his sword he cuts off the Sergeant's right arm. With it goes his heavy blaster rifle, leaving a shower of blood upon Tal's chest and arms. The Trooper screams in pain, but then headbutts Tal and charges forward.
Venn: (I will go)
(He is kamikazying)
(yeah)
(Unless you bind him)
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   5
New Light Side total   5
Venn: Venn points at the shadow... one armed one.. rushing through the mist. "Incoming!!"
Ashley: "One second," says Ashley, before taking Alico from Janix. He glances towards the Sergeant, trying to reach for the Force to stop him from advancing any closer.
Discipline
Ashley Nasur
Dice Roll
Ability AdvantageProficiency Success x2Proficiency Success x2Difficulty Threat x2Challenge Failure x2Challenge Threat x2Challenge FailureForce LightForce Light x2Force LightSuccessSuccessSuccessSuccess
Results
SuccessSuccessSuccessSuccessSuccessThreatThreatThreatLightLightLightLight
GM: Ashley binds the Sergeant, holding him fast. The fire-surpression system, however, makes him slip and he falls prone.
GM: The Sergeant cannot aim, or move, but he can throw his Grenade at the Jedi scum!
Dice System:
The GM flips a Dark Side Destiny Point
Dark Side points remaining   4
New Light Side total   6

Venn Parsa DODGES when she is targeted. She suffers 2 strain to upgrade the difficulty of that attack by +2.
Venn: Rescind dodge...
First Order Sergeant:
Frag Grenade
First Order Sergeant
Damage   8
Critical   4
Range   Short
Qualities   Blast 6
Dice Roll
Boost SuccessProficiency SuccessProficiency Advantage x2Proficiency Advantage x2Setback ThreatSetback BlankChallenge Threat
Results
SuccessSuccessAdvantageAdvantage
GM: The Sergeant throws his grenade into the middle of the group, activating the Blast quality as it erupts.
It does 6 damage to Venn, Ashley, Alico, and Janix
Janix: The grenade comes to quick for Janix to do anything but move and try to shield Alico, to no avail.
GM: The grenade explodes, sending shrapnel over all of them. Alico takes the worst of it - as she isn't wearing the sort of armor that was made for this sort of thing.
Agent Alico:
Npc Critical
Agent Alico
Previous Criticals   0 x 10
Dice Roll   
Total   131
Bleeding Out
Suffer 1 wound and 1 strain every round at the beginning of turn. For every 5 wounds suffered beyond wound threshold, suffer one additional Critical Injury (ignore the details for any result below this result).
Agent Alico:
Npc Critical
Agent Alico
Previous Criticals   1 x 10
Dice Roll   52
Total   62
Slightly Dazed
Add 1 Setback die to all skill checks until end of encounter.
Venn:
She brings up her cape to shield herself from the backblast of the ordnance.
GM: The troopers in the back shoot at the dismembering Tal!
First Order Stormtroopers:
Blaster Rifle
First Order Stormtroopers
Damage   9
Critical   3
Range   Long
Qualities   Stun Setting
Dice Roll
Boost Advantage x2Boost Advantage x2Ability AdvantageProficiency Advantage x2Proficiency Success x2Proficiency Success + AdvantageSetback ThreatDifficulty Threat x2
Results
SuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantage
Tal:
Character Critical
Tal Vodax
Previous Criticals   3 x 10
Dice Roll   25
Total   55
Fearsome Wound
Increase difficulty of all Presence and Willpower checks by 1 Difficulty die until end of encounter.
Rook: Rook will swoop towards the Weequay Kesvo did not shoot at, and shoot it with her blaster carbine once she is in short range. She will side step, paying 2 stain for another maneuver and 2 strain for the side step.

Rook B. will use SIDE STEP ️ as a Maneuver. She will lose up to 3 Strain to upgrade all in coming Ranged attacks against her by the same amount until her next turn.
Ashley: For what seemed like the first time ever, Ashley actually lost his footing--damn fire suppression systems--and found himself on the ground as the Sergeant's grenade came flying at them. He swore under his breath in Pantoran, glancing towards Janix. "... if you got one of those stimpacks," he says, winded and in the process of pulling himself up, "use it on her and I'll get her out."
GM: The Stormtroopers rail into Tal with a barrage of fire, giving him a fearsome wound as one of them shoots him in the mouth-area.
Tal: "AARRGH!" Tal yells as he's shot in the face with blaster fire!
E-33 Blaster Carbine 
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in ≤ short range.
Dice Roll
Boost BlankBoost BlankAbility AdvantageProficiency SuccessProficiency Success + AdvantageProficiency Success x2Difficulty BlankAdvantage
Results
SuccessSuccessSuccessSuccessAdvantageAdvantageAdvantage
E-33 Blaster Carbine 
Rook B.
Damage   9
Critical   3
Range   Medium
Qualities   Accurate 2, Aim as incidental, Stun Setting, Point Blank +3 dmg in ≤ short range.
Dice Roll
Boost Advantage x2Boost SuccessAbility Success x2Proficiency Success x2Proficiency Success + AdvantageProficiency Advantage x2Difficulty BlankAdvantage
Results
SuccessSuccessSuccessSuccessSuccessSuccessAdvantageAdvantageAdvantageAdvantageAdvantageAdvantage
Janix: A bit shaken from the blast, Janix blinks a few times before observing Ashely and the young woman’s condition. Ashley is ok, but the young woman looks at death’s door. With some haste, Janix pulls out a stimpack (from Ashley!) quickly from her pack. She stabs it into the young woman, who was still next to her after the explosion shook her. She felt a few serious nicks but the young woman was in much worse shape. “Got it.” Hoping that the smoke would obscure her, Janix waves her hand over the woman as well, willing her Biotics to shield her from further damage. “She’s all yours.”
 Quick Draw
Activation   Incidental
Effect   Once per round, draw or holster a weapon or accesible item.

Janix M'kyato will use a STIMPACK  as a Maneuver. Remove up to 5 wounds with diminishing returns.
Janix:
隣 Protect
Activation   Action
Effect   The user makes a Protect power check and rolls an Average (average) Dispcipline check as part of the pool. Spend ◐◐ to reduce damange from an energy-based weaon that hits herself or an engaged character by 5 plus 1 per success.
Upgrades   Protect: Spend advantage to gain defense equal to advantage spent.
Range: Spend ◐◐ to increase power's range by 1 range band.
Strength: Spend ◐ to decrease damage equal to 1.
Magnitidue: Spend ◐ to affect 1 additional target.
Dice Pool
Janix M'kyato
Dice Roll
Force DarkForce DarkForce Dark
Results
DarkDarkDark
Venn: As Rook zips about overhead, Venn wonders if she'll ever get used to seeing that.
Discipline
Janix M'kyato
Dice Roll
Ability AdvantageProficiency SuccessProficiency Advantage x2Proficiency Success + AdvantageForce Light x2Force LightForce Light
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantageLightLightLightLight
GM (GM)
Dice Roll
Difficulty Threat x2Difficulty Threat x2
Results
ThreatThreatThreatThreat
Rook: Rook’s Jet Pack rumbles in steady, beautiful perfection as she closes with the enemy who thought they were untouchable. A perfect strike, and she kills her foe instantly, as the unconventional angle of attack allows her to penetrate his armor with ease. He doesn’t even have time to scream, before he tumbles from his perch and smashes into the floor below.
Janix: Janix gives into her fear and anger as the flow falters, growling and swearing as the power flows from her.
Dice System:
Janix M'kyato flips a Light Side Destiny Point
New Dark Side total   5
Light Side points remaining   5
Venn: (just me)

Venn Parsa will 픸핀필 as a Maneuver. Next combat check gains a Boost Die.
Venn: (Diff for 1 arm?)
Janix: "Take her," growls Janix at Ashley.
Venn: (Attack)
(so 1 purp, 1 red, 1 black?)
⚔ Draw Closer
Image   “You are unwise to lower your defenses!”
With a gesture, she seizes a target with the Force while simultaneously attacking with her violet lightsaber.
Activation   Action | Sil 1 target | ≤ Medium Range
Check   Combat - Lightsaber(Willpower) + ⎔⎔⎔⎔
Effect   Spend ◐ to move the Sil 1 target one Range Band closer OR as a Success.
Violet Double-Bladed Saber ⚔️
Venn Parsa
Damage   8
Critical   3
Range   Engaged
Qualities    Linked 1,  Breach 1,  Sunder, 洛 Concussive 2, Unwieldy 3, Disorient 1, Superior
Dice Roll
Boost SuccessAbility Advantage x2Ability AdvantageProficiency SuccessProficiency Success x2Proficiency BlankSetback BlankDifficulty BlankDifficulty FailureDifficulty ThreatChallenge DespairAdvantageAdvantage
Results
SuccessSuccessAdvantageAdvantageAdvantageAdvantageDespair
Ashley: It is hard to miss the disturbance in the Force, the feel of Janix's unusual brand of power, and it startles him enough that he simply nods and wraps an arm around Alico to pull her closer to him.
Venn: (Oh yeah)
Dice Pool
Venn Parsa
Dice Roll
Difficulty Failure x2Difficulty Failure x2Force DarkForce Light x2Force Light x2Force Light
Results
FailureFailureFailureFailureLightLightLightLightLightDark
I will activate Linked, then Activate Stagger.
GM: Venn brings the Sergeant closer with the power of the Force and is dispatched by the former Inquisitor. Just before he is killed, he activates a Transponder.
Reinforcements now are on their way!

Venn Parsa ▸ ▸ ▸ ▸ 홴횗획 횃횞횛횗 ✔
GM: The other Weequay takes a shot at Rook.
First Order Agent:
Blaster Pistol
First Order Agent
Damage   6
Critical   3
Range   Medium
Qualities   Stun Setting
Dice Roll
Boost Advantage x2Ability Success + AdvantageProficiency Success x2Proficiency SuccessSetback FailureSetback ThreatDifficulty Failure + ThreatDifficulty ThreatDifficulty Failure x2Challenge Failure + Threat
Results
FailureThreat
The Weequay shoots at Rook but fails to find purchase. Seeing the situation, he turns and begins to flee.
Venn: The Sgt comes flying closer to her and she spins her staff through his mid section and thigh, the steaming dismembered corpse clattering to the ground.
GM: From the second floor another stormtrooper appears,and levels his blaster rifle down.
Venn: "He called in backup!"
Captain Riprock:
Modified E-22 Blaster Rifle
Captain Riprock
Damage   9
Critical   3
Range   Long
Qualities   Stun Setting, Linked 1, Superior, Auto-Fire, Inaccurate 2
Dice Roll
Boost AdvantageBoost Advantage x2Ability BlankAbility Success x2Ability BlankProficiency Success + AdvantageProficiency Success + AdvantageSetback ThreatSetback FailureDifficulty Threat x2Difficulty ThreatDifficulty BlankDifficulty Failure + ThreatDifficulty Threat x2Advantage
Results
SuccessSuccessThreat
Rook: Rook spins in the air, slipping to the side just enough that the injured Weequay’s fire misses.
GM: A blast of automatic rifle fire comes from the second floor and eliminates the stormtroopers who had just shot at Tal.
As you look up, you see the Stormtrooper wears an old, original helmet, and he gives a salute to the group.
Captain Riprock: "I'll clean up here." The Captain comms through his stormtrooper helmet to you. "Go ahead!"
GM: The Hellions race off with Agent Alico in hold, bleeding out but temporarily stabilized. Sounds of alarm fill the station as they try to find somewhere to help save the Republic Agent.
Meanwhile, the sound of First Order boots fill the hallways....
End Session 76
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