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The last mage fell in a bloody heap and the area grew silent. The blacksmith’s hammer had ceased in the distance, though due to your doing or not, it was unclear. Where, moments ago the massive, twenty-foot-tall mythal glowed with a deep green power, now only a remnant of energy pulsed in and out at the very center of the crystal. The mysterious armored woman was nowhere to be found, and the “corpse” of the dragon disintegrated as quickly as it had come into existence.
Rifling through the bodies the group finds a number of items that they determine to be magical along with a small assortment of gold. The darkness seems unaffected by your efforts, though seemingly centered in the area.
- A black staff of smooth ebony wood. (Staff of Night)
- A small blue rhombus (Ioun Stone [Awareness])
- A deadly looking short sword (Vicious Shortsword)
- A spell scroll of feign death
- A small amulet with a closed eye (Amulet of Proof against Detection and Location)
Staff of Night: Staff - Very Rare (requires attunement)
You have Resistance to cold damage while you hold this staff and add +1 to spell saves and spell attacks.
The staff has 10 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast one of the following Spells from it, using your spell save DC: Cone of Cold(5 charges), Darkness (2 charges), Evard's Black Tentacles (4 charges), or Wall of Ice (4 charges).
The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to black mist and is destroyed.